MotV => MotionBase, FPS -> FpsCounter

This commit is contained in:
2026-06-14 01:00:43 +02:00
parent 892132e1af
commit cd8ba47564
13 changed files with 80 additions and 80 deletions
@@ -3,7 +3,7 @@ using System.Diagnostics;
namespace _2DGAMELIB namespace _2DGAMELIB
{ {
public class FPS public class FpsCounter
{ {
public Stopwatch sw = new Stopwatch(); public Stopwatch sw = new Stopwatch();
@@ -11,7 +11,7 @@ namespace _2DGAMELIB
public double Value; public double Value;
private double ticks_per_frame; private double ticks_per_frame;
public FPS(double FPS) public FpsCounter(double FPS)
{ {
Value = FPS; Value = FPS;
ticks_per_frame = (double)Stopwatch.Frequency / FPS; ticks_per_frame = (double)Stopwatch.Frequency / FPS;
+1 -1
View File
@@ -30,7 +30,7 @@ namespace _2DGAMELIB
public Graphics HitGraphics; public Graphics HitGraphics;
public SceneFader SceneFader; public SceneFader SceneFader;
public FPS FPSF = new FPS(60.0); public FpsCounter FPSF = new FpsCounter(60.0);
private Size BaseSize = Size.Empty; private Size BaseSize = Size.Empty;
private Vector2D resVector = DataConsts.Vec2DZero; private Vector2D resVector = DataConsts.Vec2DZero;
+1 -1
View File
@@ -25,7 +25,7 @@ namespace _2DGAMELIB
{ {
}; };
public Action<FPS> Draw = delegate public Action<FpsCounter> Draw = delegate
{ {
}; };
+2 -2
View File
@@ -2,7 +2,7 @@ using System;
namespace _2DGAMELIB namespace _2DGAMELIB
{ {
public class Motion : MotV public class Motion : MotionBase
{ {
public Action<Motion> OnStart; public Action<Motion> OnStart;
@@ -25,7 +25,7 @@ namespace _2DGAMELIB
{ {
} }
public new void GetValue(FPS FPS) public new void GetValue(FpsCounter FPS)
{ {
if (!run) if (!run)
{ {
@@ -1,6 +1,6 @@
namespace _2DGAMELIB namespace _2DGAMELIB
{ {
public class MotV public class MotionBase
{ {
public double Value; public double Value;
@@ -58,7 +58,7 @@ namespace _2DGAMELIB
} }
} }
public MotV(double Min, double Max) public MotionBase(double Min, double Max)
{ {
min = Min; min = Min;
max = Max; max = Max;
@@ -78,13 +78,13 @@ namespace _2DGAMELIB
Value = min; Value = min;
} }
private void Count(FPS FPS) private void Count(FpsCounter FPS)
{ {
m = Frame / FPS.Value; m = Frame / FPS.Value;
Value += (m * d + m * LowestIncrease) * BaseSpeed * ((s > 0) ? GotoSpeed : RetuSpeed) * (double)s; Value += (m * d + m * LowestIncrease) * BaseSpeed * ((s > 0) ? GotoSpeed : RetuSpeed) * (double)s;
} }
public void GetValue(FPS FPS) public void GetValue(FpsCounter FPS)
{ {
if (!((double)(FPS.sw.ElapsedMilliseconds - st) < Interval) && FPS.Value > 0.0) if (!((double)(FPS.sw.ElapsedMilliseconds - st) < Interval) && FPS.Value > 0.0)
{ {
+1 -1
View File
@@ -35,7 +35,7 @@ namespace _2DGAMELIB
ms.Remove(Name); ms.Remove(Name);
} }
public void Drive(FPS FPS) public void Drive(FpsCounter FPS)
{ {
foreach (Motion value in ms.Values) foreach (Motion value in ms.Values)
{ {
+3 -3
View File
@@ -23,7 +23,7 @@ namespace _2DGAMELIB
{ {
}; };
private MotV mv; private MotionBase mv;
private bool f1; private bool f1;
@@ -162,7 +162,7 @@ namespace _2DGAMELIB
this.Action = Action; this.Action = Action;
SetParT(Name, ref Position, Size, Width, Height, Font, TextSize, Text, ref TextColor, ref ShadColor, ref BackColor); SetParT(Name, ref Position, Size, Width, Height, Font, TextSize, Text, ref TextColor, ref ShadColor, ref BackColor);
SetFeed(Name, Size, ref FeedColor); SetFeed(Name, Size, ref FeedColor);
mv = new MotV(0.0, 255.0); mv = new MotionBase(0.0, 255.0);
mv.BaseSpeed = 2.0; mv.BaseSpeed = 2.0;
} }
@@ -258,7 +258,7 @@ namespace _2DGAMELIB
_shapePartT.HitColor = Med.GetUniqueColor(); _shapePartT.HitColor = Med.GetUniqueColor();
} }
public void Progression(FPS FPS) public void Progression(FpsCounter FPS)
{ {
if (!f1) if (!f1)
{ {
@@ -310,7 +310,7 @@ namespace SlaveMatrix
nb.Up(ref HitColor); nb.Up(ref HitColor);
} }
public void Draw(RenderArea Are, FPS FPS) public void Draw(RenderArea Are, FpsCounter FPS)
{ {
if (MaiShow) if (MaiShow)
{ {
@@ -196,7 +196,7 @@ namespace SlaveMatrix
TextBlock.Position = 吹出し.X0Y0_吹出し.ToGlobal(吹出し.X0Y0_吹出し.JP[0].Joint); TextBlock.Position = 吹出し.X0Y0_吹出し.ToGlobal(吹出し.X0Y0_吹出し.JP[0].Joint);
} }
public void Draw(RenderArea Are, FPS FPS) public void Draw(RenderArea Are, FpsCounter FPS)
{ {
TextBlock.Progression(FPS); TextBlock.Progression(FPS);
if (Dis) if (Dis)
@@ -1685,7 +1685,7 @@ namespace SlaveMatrix
this.SetInitialAngle(); this.SetInitialAngle();
} }
public void Draw(RenderArea Are, FPS FPS) public void Draw(RenderArea Are, FpsCounter FPS)
{ {
this.FPS = FPS.Value; this.FPS = FPS.Value;
Motions.Drive(FPS); Motions.Drive(FPS);
@@ -158,23 +158,23 @@ namespace SlaveMatrix
public static RenderArea drawArea; public static RenderArea drawArea;
private static Action<RenderArea, FPS> メインフォーム描画; private static Action<RenderArea, FpsCounter> メインフォーム描画;
private static Action<RenderArea, FPS> 調教描画; private static Action<RenderArea, FpsCounter> 調教描画;
public static Action<RenderArea, FPS> 撮影描画; public static Action<RenderArea, FpsCounter> 撮影描画;
private static Action<RenderArea, FPS> 対象描画; private static Action<RenderArea, FpsCounter> 対象描画;
private static Action<RenderArea, FPS> DrawBlessing; private static Action<RenderArea, FpsCounter> DrawBlessing;
private static Action<RenderArea, FPS> DrawOffice; private static Action<RenderArea, FpsCounter> DrawOffice;
private static Action<RenderArea, FPS> DrawDebt; private static Action<RenderArea, FpsCounter> DrawDebt;
private static Action<RenderArea, FPS> DrawSlaveShop; private static Action<RenderArea, FpsCounter> DrawSlaveShop;
private static Action<RenderArea, FPS> DrawToolShop; private static Action<RenderArea, FpsCounter> DrawToolShop;
private static Action<RenderArea, FPS> 中継描画; private static Action<RenderArea, FpsCounter> 中継描画;
private static Action<RenderArea, FPS> DrawOP0; private static Action<RenderArea, FpsCounter> DrawOP0;
private static Action<RenderArea, FPS> DrawOP1; private static Action<RenderArea, FpsCounter> DrawOP1;
private static Action<RenderArea, FPS> 説明描画; private static Action<RenderArea, FpsCounter> 説明描画;
private static Action<RenderArea, FPS> 初事務所描画; private static Action<RenderArea, FpsCounter> 初事務所描画;
private static Action<RenderArea, FPS> 返済イベント描画; private static Action<RenderArea, FpsCounter> 返済イベント描画;
private static Action<RenderArea, FPS> 日数進行描画; private static Action<RenderArea, FpsCounter> 日数進行描画;
private static Action<RenderArea, FPS> PlayerInformationSliders; private static Action<RenderArea, FpsCounter> PlayerInformationSliders;
private static Action 対象UI初期化; private static Action 対象UI初期化;
private static Action 奴隷UI初期化; private static Action 奴隷UI初期化;
@@ -520,13 +520,13 @@ namespace SlaveMatrix
//would really prefer not to have these here... //would really prefer not to have these here...
private static bool fade_in; private static bool fade_in;
static MotV mv = new MotV(0.0, 1.0) static MotionBase mv = new MotionBase(0.0, 1.0)
{ {
BaseSpeed = 2.0 BaseSpeed = 2.0
}; };
static double v = 0.0; static double v = 0.0;
private static void SwitchMode(ModeEventDispatcher Med, RenderArea Are, FPS FPS, Action<RenderArea, FPS> 描画) private static void SwitchMode(ModeEventDispatcher Med, RenderArea Are, FpsCounter FPS, Action<RenderArea, FpsCounter> 描画)
{ {
if (fade_in) if (fade_in)
{ {
@@ -552,7 +552,7 @@ namespace SlaveMatrix
} }
} }
public static void SwitchMode(this ModeEventDispatcher Med, string Mode, RenderArea Are, Action<RenderArea, FPS> 描画) public static void SwitchMode(this ModeEventDispatcher Med, string Mode, RenderArea Are, Action<RenderArea, FpsCounter> 描画)
{ {
Med.Mode = Mode; Med.Mode = Mode;
描画(drawArea, Med.FPSF); 描画(drawArea, Med.FPSF);
@@ -1158,7 +1158,7 @@ namespace SlaveMatrix
}; };
} }
public static Module Credit(ModeEventDispatcher Med) { public static Module Credit(ModeEventDispatcher Med) {
MotV mv = new MotV(0.0, 1.0){BaseSpeed = 0.5}; MotionBase mv = new MotionBase(0.0, 1.0){BaseSpeed = 0.5};
double v = 0.0; double v = 0.0;
bool fadeIn = true; bool fadeIn = true;
@@ -1185,7 +1185,7 @@ namespace SlaveMatrix
Med.Mode = "Title"; Med.Mode = "Title";
}, },
Draw = delegate (FPS FPS) Draw = delegate (FpsCounter FPS)
{ {
if (fadeIn || fadeOut) if (fadeIn || fadeOut)
{ {
@@ -1239,7 +1239,7 @@ namespace SlaveMatrix
public static Module Title(ModeEventDispatcher Med) public static Module Title(ModeEventDispatcher Med)
{ {
MotV mv = new MotV(0.0, 1.0) MotionBase mv = new MotionBase(0.0, 1.0)
{ {
BaseSpeed = 0.5 BaseSpeed = 0.5
}; };
@@ -1345,7 +1345,7 @@ namespace SlaveMatrix
listView.Leave(); listView.Leave();
} }
}, },
Draw = delegate (FPS FPS) Draw = delegate (FpsCounter FPS)
{ {
if (b1) if (b1)
{ {
@@ -1457,7 +1457,7 @@ namespace SlaveMatrix
} }
})); }));
メインフォーム描画 = delegate (RenderArea a, FPS FPS) メインフォーム描画 = delegate (RenderArea a, FpsCounter FPS)
{ {
Med.HitGraphics.Clear(ColorHelper.Transparent); Med.HitGraphics.Clear(ColorHelper.Transparent);
if (a.HitGraphics != null) if (a.HitGraphics != null)
@@ -1609,7 +1609,7 @@ namespace SlaveMatrix
npl.ShapePartT.PositionBase = new Vector2D(Player.UI.ステート.Position.X, 0.026); npl.ShapePartT.PositionBase = new Vector2D(Player.UI.ステート.Position.X, 0.026);
} }
}, },
Draw = delegate (FPS FPS) Draw = delegate (FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, メインフォーム描画); SwitchMode(Med, DrawBuffer, FPS, メインフォーム描画);
}, },
@@ -1678,7 +1678,7 @@ namespace SlaveMatrix
ContactD cd = default(ContactD); ContactD cd = default(ContactD);
Vector2D op = DataConsts.Vec2DZero; Vector2D op = DataConsts.Vec2DZero;
調教描画 = delegate (RenderArea a, FPS FPS) 調教描画 = delegate (RenderArea a, FpsCounter FPS)
{ {
Player.UI.Mots.Drive(FPS); Player.UI.Mots.Drive(FPS);
Med.HitGraphics.Clear(ColorHelper.Transparent); Med.HitGraphics.Clear(ColorHelper.Transparent);
@@ -1711,7 +1711,7 @@ namespace SlaveMatrix
調教済みチェック = false; 調教済みチェック = false;
} }
}; };
撮影描画 = delegate (RenderArea a, FPS FPS) 撮影描画 = delegate (RenderArea a, FpsCounter FPS)
{ {
a.Draw(TrainingBackground); a.Draw(TrainingBackground);
TrainingTarget.Draw(a, FPS); TrainingTarget.Draw(a, FPS);
@@ -1794,7 +1794,7 @@ namespace SlaveMatrix
{ {
Player.UI.Wheel(ref mb, ref cp, ref dt, ref hc, ref cd); Player.UI.Wheel(ref mb, ref cp, ref dt, ref hc, ref cd);
}, },
Draw = delegate (FPS FPS) Draw = delegate (FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, 調教描画); SwitchMode(Med, DrawBuffer, FPS, 調教描画);
}, },
@@ -1808,7 +1808,7 @@ namespace SlaveMatrix
public static Module 調教中継行(ModeEventDispatcher Med) public static Module 調教中継行(ModeEventDispatcher Med)
{ {
中継描画 = delegate(RenderArea a, FPS FPS) 中継描画 = delegate(RenderArea a, FpsCounter FPS)
{ {
Med.HitGraphics.Clear(ColorHelper.Transparent); Med.HitGraphics.Clear(ColorHelper.Transparent);
if (a.HitGraphics != null) if (a.HitGraphics != null)
@@ -1849,7 +1849,7 @@ namespace SlaveMatrix
Player.UI.擬音キュー.Clear(); Player.UI.擬音キュー.Clear();
Player.UI.擬音.Clear(); Player.UI.擬音.Clear();
}, },
Draw = delegate (FPS FPS) Draw = delegate (FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, 中継描画); SwitchMode(Med, DrawBuffer, FPS, 中継描画);
} }
@@ -1983,7 +1983,7 @@ namespace SlaveMatrix
Sta.GameData.拘束具 = false; Sta.GameData.拘束具 = false;
Sta.GameData.断面 = false; Sta.GameData.断面 = false;
}, },
Draw = delegate (FPS FPS) Draw = delegate (FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, 中継描画); SwitchMode(Med, DrawBuffer, FPS, 中継描画);
} }
@@ -2451,7 +2451,7 @@ namespace SlaveMatrix
} }
} }
}, },
Draw = delegate (FPS FPS) Draw = delegate (FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, 対象描画); SwitchMode(Med, DrawBuffer, FPS, 対象描画);
}, },
@@ -3264,7 +3264,7 @@ namespace SlaveMatrix
bs.SetHitColor(Med); bs.SetHitColor(Med);
対象描画 = delegate (RenderArea a, FPS FPS) 対象描画 = delegate (RenderArea a, FpsCounter FPS)
{ {
Med.HitGraphics.Clear(ColorHelper.Transparent); Med.HitGraphics.Clear(ColorHelper.Transparent);
if (a.HitGraphics != null) if (a.HitGraphics != null)
@@ -3483,7 +3483,7 @@ namespace SlaveMatrix
} }
}; };
DrawBlessing = delegate (RenderArea a, FPS FPS) DrawBlessing = delegate (RenderArea a, FpsCounter FPS)
{ {
Med.HitGraphics.Clear(ColorHelper.Transparent); Med.HitGraphics.Clear(ColorHelper.Transparent);
if (a.HitGraphics != null) if (a.HitGraphics != null)
@@ -3618,7 +3618,7 @@ namespace SlaveMatrix
d = true; d = true;
} }
}, },
Draw = delegate (FPS FPS) Draw = delegate (FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, DrawBlessing); SwitchMode(Med, DrawBuffer, FPS, DrawBlessing);
}, },
@@ -3870,7 +3870,7 @@ namespace SlaveMatrix
} }
} }
}; };
DrawOffice = delegate(RenderArea a, FPS FPS) DrawOffice = delegate(RenderArea a, FpsCounter FPS)
{ {
if (a.HitGraphics != null) if (a.HitGraphics != null)
{ {
@@ -3888,7 +3888,7 @@ namespace SlaveMatrix
} }
Med.Draw(a); Med.Draw(a);
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, DrawOffice); SwitchMode(Med, DrawBuffer, FPS, DrawOffice);
}; };
@@ -4378,7 +4378,7 @@ namespace SlaveMatrix
//bs["nr"].Dra = Sta.GameData.借金 != 0; //bs["nr"].Dra = Sta.GameData.借金 != 0;
} }
}; };
DrawDebt = delegate(RenderArea a, FPS FPS) DrawDebt = delegate(RenderArea a, FpsCounter FPS)
{ {
Med.HitGraphics.Clear(ColorHelper.Transparent); Med.HitGraphics.Clear(ColorHelper.Transparent);
if (a.HitGraphics != null) if (a.HitGraphics != null)
@@ -4397,7 +4397,7 @@ namespace SlaveMatrix
} }
Med.Draw(a); Med.Draw(a);
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, DrawDebt); SwitchMode(Med, DrawBuffer, FPS, DrawDebt);
}; };
@@ -5057,7 +5057,7 @@ namespace SlaveMatrix
si.Set(bre: false); si.Set(bre: false);
} }
}; };
DrawSlaveShop = delegate(RenderArea a, FPS FPS) DrawSlaveShop = delegate(RenderArea a, FpsCounter FPS)
{ {
Med.HitGraphics.Clear(ColorHelper.Transparent); Med.HitGraphics.Clear(ColorHelper.Transparent);
if (a.HitGraphics != null) if (a.HitGraphics != null)
@@ -5078,7 +5078,7 @@ namespace SlaveMatrix
} }
Med.Draw(a); Med.Draw(a);
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, DrawSlaveShop); SwitchMode(Med, DrawBuffer, FPS, DrawSlaveShop);
}; };
@@ -5424,7 +5424,7 @@ namespace SlaveMatrix
subinfo(); subinfo();
} }
}; };
DrawToolShop = delegate(RenderArea a, FPS FPS) DrawToolShop = delegate(RenderArea a, FpsCounter FPS)
{ {
Med.HitGraphics.Clear(ColorHelper.Transparent); Med.HitGraphics.Clear(ColorHelper.Transparent);
if (a.HitGraphics != null) if (a.HitGraphics != null)
@@ -5442,7 +5442,7 @@ namespace SlaveMatrix
} }
Med.Draw(DrawBuffer); Med.Draw(DrawBuffer);
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, DrawToolShop); SwitchMode(Med, DrawBuffer, FPS, DrawToolShop);
}; };
@@ -5513,7 +5513,7 @@ namespace SlaveMatrix
si.Set(bre: false); si.Set(bre: false);
} }
}; };
日数進行描画 = delegate(RenderArea a, FPS FPS) 日数進行描画 = delegate(RenderArea a, FpsCounter FPS)
{ {
if (TrainingTarget != null) if (TrainingTarget != null)
{ {
@@ -5528,7 +5528,7 @@ namespace SlaveMatrix
ip.Draw(a, FPS); ip.Draw(a, FPS);
Med.Draw(a); Med.Draw(a);
}; };
obj.Draw = delegate(FPS FPS) obj.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, 日数進行描画); SwitchMode(Med, DrawBuffer, FPS, 日数進行描画);
}; };
@@ -5837,7 +5837,7 @@ namespace SlaveMatrix
ls["ラベル14"].Text = "H:" + $"{身長.Value:0.00}"; ls["ラベル14"].Text = "H:" + $"{身長.Value:0.00}";
ls["ラベル15"].Text = "W:" + $"{体重.Value:0.00}"; ls["ラベル15"].Text = "W:" + $"{体重.Value:0.00}";
}; };
PlayerInformationSliders = delegate(RenderArea a, FPS FPS) PlayerInformationSliders = delegate(RenderArea a, FpsCounter FPS)
{ {
Med.HitGraphics.Clear(ColorHelper.Transparent); Med.HitGraphics.Clear(ColorHelper.Transparent);
if (a.HitGraphics != null) if (a.HitGraphics != null)
@@ -5860,7 +5860,7 @@ namespace SlaveMatrix
完了.Draw(a); 完了.Draw(a);
Med.Draw(a); Med.Draw(a);
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, PlayerInformationSliders); SwitchMode(Med, DrawBuffer, FPS, PlayerInformationSliders);
}; };
@@ -5934,7 +5934,7 @@ namespace SlaveMatrix
ip.Text = tsp[i]; ip.Text = tsp[i];
ip.SubInfo = sub[i]; ip.SubInfo = sub[i];
}; };
DrawOP0 = delegate(RenderArea a, FPS FPS) DrawOP0 = delegate(RenderArea a, FpsCounter FPS)
{ {
if (a.HitGraphics != null) if (a.HitGraphics != null)
{ {
@@ -5945,7 +5945,7 @@ namespace SlaveMatrix
ip.Draw(a, FPS); ip.Draw(a, FPS);
Med.Draw(a); Med.Draw(a);
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, DrawOP0); SwitchMode(Med, DrawBuffer, FPS, DrawOP0);
}; };
@@ -6199,7 +6199,7 @@ namespace SlaveMatrix
Viola.両目_見つめ(); Viola.両目_見つめ();
Viola.Set基本姿勢(); Viola.Set基本姿勢();
}; };
DrawOP1 = delegate(RenderArea a, FPS FPS) DrawOP1 = delegate(RenderArea a, FpsCounter FPS)
{ {
a.Draw(OfficeBackground); a.Draw(OfficeBackground);
Viola.Draw(a, FPS); Viola.Draw(a, FPS);
@@ -6208,7 +6208,7 @@ namespace SlaveMatrix
ip.Draw(a, FPS); ip.Draw(a, FPS);
Med.Draw(a); Med.Draw(a);
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, DrawOP1); SwitchMode(Med, DrawBuffer, FPS, DrawOP1);
}; };
@@ -6352,7 +6352,7 @@ namespace SlaveMatrix
ip.Text = tsp[i]; ip.Text = tsp[i];
ip.SubInfo = sub[i]; ip.SubInfo = sub[i];
}; };
説明描画 = delegate(RenderArea a, FPS FPS) 説明描画 = delegate(RenderArea a, FpsCounter FPS)
{ {
if (a.HitGraphics != null) if (a.HitGraphics != null)
{ {
@@ -6365,7 +6365,7 @@ namespace SlaveMatrix
ip.Draw(a, FPS); ip.Draw(a, FPS);
Med.Draw(a); Med.Draw(a);
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, 説明描画); SwitchMode(Med, DrawBuffer, FPS, 説明描画);
}; };
@@ -6659,7 +6659,7 @@ namespace SlaveMatrix
ip.Text = tsp[i]; ip.Text = tsp[i];
ip.SubInfo = sub[i]; ip.SubInfo = sub[i];
}; };
初事務所描画 = delegate(RenderArea a, FPS FPS) 初事務所描画 = delegate(RenderArea a, FpsCounter FPS)
{ {
if (a.HitGraphics != null) if (a.HitGraphics != null)
{ {
@@ -6672,7 +6672,7 @@ namespace SlaveMatrix
ip.Draw(a, FPS); ip.Draw(a, FPS);
Med.Draw(a); Med.Draw(a);
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, 初事務所描画); SwitchMode(Med, DrawBuffer, FPS, 初事務所描画);
}; };
@@ -6767,7 +6767,7 @@ namespace SlaveMatrix
ip.Text = tsp[i]; ip.Text = tsp[i];
ip.SubInfo = sub[i]; ip.SubInfo = sub[i];
}; };
返済イベント描画 = delegate(RenderArea a, FPS FPS) 返済イベント描画 = delegate(RenderArea a, FpsCounter FPS)
{ {
if (a.HitGraphics != null) if (a.HitGraphics != null)
{ {
@@ -6780,7 +6780,7 @@ namespace SlaveMatrix
ip.Draw(a, FPS); ip.Draw(a, FPS);
Med.Draw(a); Med.Draw(a);
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, 返済イベント描画); SwitchMode(Med, DrawBuffer, FPS, 返済イベント描画);
}; };
@@ -6881,7 +6881,7 @@ namespace SlaveMatrix
ip.Text = tsp[i]; ip.Text = tsp[i];
ip.SubInfo = sub[i]; ip.SubInfo = sub[i];
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, 返済イベント描画); SwitchMode(Med, DrawBuffer, FPS, 返済イベント描画);
}; };
@@ -7172,7 +7172,7 @@ namespace SlaveMatrix
ip.Text = tsp[i]; ip.Text = tsp[i];
ip.SubInfo = sub[i]; ip.SubInfo = sub[i];
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, 返済イベント描画); SwitchMode(Med, DrawBuffer, FPS, 返済イベント描画);
}; };
@@ -7282,7 +7282,7 @@ namespace SlaveMatrix
ip.SubInfo = sub[i]; ip.SubInfo = sub[i];
Sta.GameData.祝福 = Sta.GameData.ヴィオラ; Sta.GameData.祝福 = Sta.GameData.ヴィオラ;
}; };
mod.Draw = delegate(FPS FPS) mod.Draw = delegate(FpsCounter FPS)
{ {
SwitchMode(Med, DrawBuffer, FPS, 返済イベント描画); SwitchMode(Med, DrawBuffer, FPS, 返済イベント描画);
}; };
@@ -57,7 +57,7 @@ namespace SlaveMatrix
mot.Start(); mot.Start();
} }
public void Draw(FPS FPS) public void Draw(FpsCounter FPS)
{ {
ms.Drive(FPS); ms.Drive(FPS);
foreach (string item in del) foreach (string item in del)
@@ -2915,7 +2915,7 @@ namespace SlaveMatrix
} }
} }
public void StaDraw(RenderArea Are, FPS FPS) public void StaDraw(RenderArea Are, FpsCounter FPS)
{ {
Player.表示ステート更新(); Player.表示ステート更新();
Player.ModBox(); Player.ModBox();