MotV => MotionBase, FPS -> FpsCounter
This commit is contained in:
@@ -3,7 +3,7 @@ using System.Diagnostics;
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namespace _2DGAMELIB
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{
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public class FPS
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public class FpsCounter
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{
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public Stopwatch sw = new Stopwatch();
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@@ -11,7 +11,7 @@ namespace _2DGAMELIB
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public double Value;
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private double ticks_per_frame;
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public FPS(double FPS)
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public FpsCounter(double FPS)
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{
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Value = FPS;
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ticks_per_frame = (double)Stopwatch.Frequency / FPS;
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@@ -30,7 +30,7 @@ namespace _2DGAMELIB
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public Graphics HitGraphics;
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public SceneFader SceneFader;
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public FPS FPSF = new FPS(60.0);
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public FpsCounter FPSF = new FpsCounter(60.0);
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private Size BaseSize = Size.Empty;
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private Vector2D resVector = DataConsts.Vec2DZero;
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@@ -25,7 +25,7 @@ namespace _2DGAMELIB
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{
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};
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public Action<FPS> Draw = delegate
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public Action<FpsCounter> Draw = delegate
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{
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};
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@@ -2,7 +2,7 @@ using System;
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namespace _2DGAMELIB
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{
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public class Motion : MotV
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public class Motion : MotionBase
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{
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public Action<Motion> OnStart;
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@@ -25,7 +25,7 @@ namespace _2DGAMELIB
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{
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}
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public new void GetValue(FPS FPS)
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public new void GetValue(FpsCounter FPS)
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{
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if (!run)
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{
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@@ -1,6 +1,6 @@
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namespace _2DGAMELIB
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{
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public class MotV
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public class MotionBase
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{
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public double Value;
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@@ -58,7 +58,7 @@ namespace _2DGAMELIB
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}
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}
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public MotV(double Min, double Max)
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public MotionBase(double Min, double Max)
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{
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min = Min;
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max = Max;
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@@ -78,13 +78,13 @@ namespace _2DGAMELIB
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Value = min;
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}
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private void Count(FPS FPS)
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private void Count(FpsCounter FPS)
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{
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m = Frame / FPS.Value;
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Value += (m * d + m * LowestIncrease) * BaseSpeed * ((s > 0) ? GotoSpeed : RetuSpeed) * (double)s;
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}
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public void GetValue(FPS FPS)
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public void GetValue(FpsCounter FPS)
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{
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if (!((double)(FPS.sw.ElapsedMilliseconds - st) < Interval) && FPS.Value > 0.0)
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{
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@@ -35,7 +35,7 @@ namespace _2DGAMELIB
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ms.Remove(Name);
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}
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public void Drive(FPS FPS)
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public void Drive(FpsCounter FPS)
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{
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foreach (Motion value in ms.Values)
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{
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@@ -23,7 +23,7 @@ namespace _2DGAMELIB
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{
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};
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private MotV mv;
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private MotionBase mv;
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private bool f1;
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@@ -162,7 +162,7 @@ namespace _2DGAMELIB
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this.Action = Action;
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SetParT(Name, ref Position, Size, Width, Height, Font, TextSize, Text, ref TextColor, ref ShadColor, ref BackColor);
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SetFeed(Name, Size, ref FeedColor);
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mv = new MotV(0.0, 255.0);
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mv = new MotionBase(0.0, 255.0);
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mv.BaseSpeed = 2.0;
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}
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@@ -258,7 +258,7 @@ namespace _2DGAMELIB
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_shapePartT.HitColor = Med.GetUniqueColor();
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}
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public void Progression(FPS FPS)
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public void Progression(FpsCounter FPS)
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{
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if (!f1)
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{
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@@ -310,7 +310,7 @@ namespace SlaveMatrix
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nb.Up(ref HitColor);
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}
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public void Draw(RenderArea Are, FPS FPS)
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public void Draw(RenderArea Are, FpsCounter FPS)
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{
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if (MaiShow)
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{
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@@ -196,7 +196,7 @@ namespace SlaveMatrix
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TextBlock.Position = 吹出し.X0Y0_吹出し.ToGlobal(吹出し.X0Y0_吹出し.JP[0].Joint);
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}
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public void Draw(RenderArea Are, FPS FPS)
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public void Draw(RenderArea Are, FpsCounter FPS)
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{
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TextBlock.Progression(FPS);
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if (Dis)
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@@ -1685,7 +1685,7 @@ namespace SlaveMatrix
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this.SetInitialAngle();
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}
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public void Draw(RenderArea Are, FPS FPS)
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public void Draw(RenderArea Are, FpsCounter FPS)
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{
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this.FPS = FPS.Value;
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Motions.Drive(FPS);
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@@ -158,23 +158,23 @@ namespace SlaveMatrix
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public static RenderArea drawArea;
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private static Action<RenderArea, FPS> メインフォーム描画;
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private static Action<RenderArea, FPS> 調教描画;
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public static Action<RenderArea, FPS> 撮影描画;
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private static Action<RenderArea, FPS> 対象描画;
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private static Action<RenderArea, FPS> DrawBlessing;
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private static Action<RenderArea, FPS> DrawOffice;
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private static Action<RenderArea, FPS> DrawDebt;
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private static Action<RenderArea, FPS> DrawSlaveShop;
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private static Action<RenderArea, FPS> DrawToolShop;
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private static Action<RenderArea, FPS> 中継描画;
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private static Action<RenderArea, FPS> DrawOP0;
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private static Action<RenderArea, FPS> DrawOP1;
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private static Action<RenderArea, FPS> 説明描画;
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private static Action<RenderArea, FPS> 初事務所描画;
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private static Action<RenderArea, FPS> 返済イベント描画;
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private static Action<RenderArea, FPS> 日数進行描画;
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private static Action<RenderArea, FPS> PlayerInformationSliders;
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private static Action<RenderArea, FpsCounter> メインフォーム描画;
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private static Action<RenderArea, FpsCounter> 調教描画;
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public static Action<RenderArea, FpsCounter> 撮影描画;
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private static Action<RenderArea, FpsCounter> 対象描画;
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private static Action<RenderArea, FpsCounter> DrawBlessing;
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private static Action<RenderArea, FpsCounter> DrawOffice;
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private static Action<RenderArea, FpsCounter> DrawDebt;
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private static Action<RenderArea, FpsCounter> DrawSlaveShop;
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private static Action<RenderArea, FpsCounter> DrawToolShop;
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private static Action<RenderArea, FpsCounter> 中継描画;
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private static Action<RenderArea, FpsCounter> DrawOP0;
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private static Action<RenderArea, FpsCounter> DrawOP1;
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private static Action<RenderArea, FpsCounter> 説明描画;
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private static Action<RenderArea, FpsCounter> 初事務所描画;
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private static Action<RenderArea, FpsCounter> 返済イベント描画;
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private static Action<RenderArea, FpsCounter> 日数進行描画;
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private static Action<RenderArea, FpsCounter> PlayerInformationSliders;
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private static Action 対象UI初期化;
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private static Action 奴隷UI初期化;
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@@ -520,13 +520,13 @@ namespace SlaveMatrix
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//would really prefer not to have these here...
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private static bool fade_in;
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static MotV mv = new MotV(0.0, 1.0)
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static MotionBase mv = new MotionBase(0.0, 1.0)
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{
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BaseSpeed = 2.0
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};
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static double v = 0.0;
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private static void SwitchMode(ModeEventDispatcher Med, RenderArea Are, FPS FPS, Action<RenderArea, FPS> 描画)
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private static void SwitchMode(ModeEventDispatcher Med, RenderArea Are, FpsCounter FPS, Action<RenderArea, FpsCounter> 描画)
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{
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if (fade_in)
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{
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@@ -552,7 +552,7 @@ namespace SlaveMatrix
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}
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}
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public static void SwitchMode(this ModeEventDispatcher Med, string Mode, RenderArea Are, Action<RenderArea, FPS> 描画)
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public static void SwitchMode(this ModeEventDispatcher Med, string Mode, RenderArea Are, Action<RenderArea, FpsCounter> 描画)
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{
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Med.Mode = Mode;
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描画(drawArea, Med.FPSF);
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@@ -1158,7 +1158,7 @@ namespace SlaveMatrix
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};
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}
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public static Module Credit(ModeEventDispatcher Med) {
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MotV mv = new MotV(0.0, 1.0){BaseSpeed = 0.5};
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MotionBase mv = new MotionBase(0.0, 1.0){BaseSpeed = 0.5};
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double v = 0.0;
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bool fadeIn = true;
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@@ -1185,7 +1185,7 @@ namespace SlaveMatrix
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Med.Mode = "Title";
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},
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Draw = delegate (FPS FPS)
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Draw = delegate (FpsCounter FPS)
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{
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if (fadeIn || fadeOut)
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{
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@@ -1239,7 +1239,7 @@ namespace SlaveMatrix
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public static Module Title(ModeEventDispatcher Med)
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{
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MotV mv = new MotV(0.0, 1.0)
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MotionBase mv = new MotionBase(0.0, 1.0)
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{
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BaseSpeed = 0.5
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};
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@@ -1345,7 +1345,7 @@ namespace SlaveMatrix
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listView.Leave();
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}
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},
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Draw = delegate (FPS FPS)
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Draw = delegate (FpsCounter FPS)
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{
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if (b1)
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{
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@@ -1457,7 +1457,7 @@ namespace SlaveMatrix
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}
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}));
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メインフォーム描画 = delegate (RenderArea a, FPS FPS)
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メインフォーム描画 = delegate (RenderArea a, FpsCounter FPS)
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{
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Med.HitGraphics.Clear(ColorHelper.Transparent);
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if (a.HitGraphics != null)
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@@ -1609,7 +1609,7 @@ namespace SlaveMatrix
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npl.ShapePartT.PositionBase = new Vector2D(Player.UI.ステート.Position.X, 0.026);
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}
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},
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Draw = delegate (FPS FPS)
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Draw = delegate (FpsCounter FPS)
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{
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SwitchMode(Med, DrawBuffer, FPS, メインフォーム描画);
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},
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@@ -1678,7 +1678,7 @@ namespace SlaveMatrix
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ContactD cd = default(ContactD);
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Vector2D op = DataConsts.Vec2DZero;
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調教描画 = delegate (RenderArea a, FPS FPS)
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調教描画 = delegate (RenderArea a, FpsCounter FPS)
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{
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Player.UI.Mots.Drive(FPS);
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Med.HitGraphics.Clear(ColorHelper.Transparent);
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@@ -1711,7 +1711,7 @@ namespace SlaveMatrix
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調教済みチェック = false;
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}
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};
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撮影描画 = delegate (RenderArea a, FPS FPS)
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撮影描画 = delegate (RenderArea a, FpsCounter FPS)
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{
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a.Draw(TrainingBackground);
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TrainingTarget.Draw(a, FPS);
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@@ -1794,7 +1794,7 @@ namespace SlaveMatrix
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{
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Player.UI.Wheel(ref mb, ref cp, ref dt, ref hc, ref cd);
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},
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Draw = delegate (FPS FPS)
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Draw = delegate (FpsCounter FPS)
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{
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SwitchMode(Med, DrawBuffer, FPS, 調教描画);
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},
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@@ -1808,7 +1808,7 @@ namespace SlaveMatrix
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public static Module 調教中継行(ModeEventDispatcher Med)
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{
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中継描画 = delegate(RenderArea a, FPS FPS)
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中継描画 = delegate(RenderArea a, FpsCounter FPS)
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{
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Med.HitGraphics.Clear(ColorHelper.Transparent);
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if (a.HitGraphics != null)
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@@ -1849,7 +1849,7 @@ namespace SlaveMatrix
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Player.UI.擬音キュー.Clear();
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Player.UI.擬音.Clear();
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},
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Draw = delegate (FPS FPS)
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Draw = delegate (FpsCounter FPS)
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{
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SwitchMode(Med, DrawBuffer, FPS, 中継描画);
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}
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@@ -1983,7 +1983,7 @@ namespace SlaveMatrix
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Sta.GameData.拘束具 = false;
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Sta.GameData.断面 = false;
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},
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Draw = delegate (FPS FPS)
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Draw = delegate (FpsCounter FPS)
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{
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SwitchMode(Med, DrawBuffer, FPS, 中継描画);
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}
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@@ -2451,7 +2451,7 @@ namespace SlaveMatrix
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}
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}
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},
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Draw = delegate (FPS FPS)
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Draw = delegate (FpsCounter FPS)
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{
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SwitchMode(Med, DrawBuffer, FPS, 対象描画);
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},
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@@ -3264,7 +3264,7 @@ namespace SlaveMatrix
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bs.SetHitColor(Med);
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対象描画 = delegate (RenderArea a, FPS FPS)
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対象描画 = delegate (RenderArea a, FpsCounter FPS)
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{
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Med.HitGraphics.Clear(ColorHelper.Transparent);
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if (a.HitGraphics != null)
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@@ -3483,7 +3483,7 @@ namespace SlaveMatrix
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}
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};
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DrawBlessing = delegate (RenderArea a, FPS FPS)
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DrawBlessing = delegate (RenderArea a, FpsCounter FPS)
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{
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Med.HitGraphics.Clear(ColorHelper.Transparent);
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if (a.HitGraphics != null)
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@@ -3618,7 +3618,7 @@ namespace SlaveMatrix
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d = true;
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}
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},
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Draw = delegate (FPS FPS)
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Draw = delegate (FpsCounter FPS)
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{
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SwitchMode(Med, DrawBuffer, FPS, DrawBlessing);
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},
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@@ -3870,7 +3870,7 @@ namespace SlaveMatrix
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}
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}
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};
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DrawOffice = delegate(RenderArea a, FPS FPS)
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DrawOffice = delegate(RenderArea a, FpsCounter FPS)
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{
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if (a.HitGraphics != null)
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{
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@@ -3888,7 +3888,7 @@ namespace SlaveMatrix
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}
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Med.Draw(a);
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};
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mod.Draw = delegate(FPS FPS)
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mod.Draw = delegate(FpsCounter FPS)
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{
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SwitchMode(Med, DrawBuffer, FPS, DrawOffice);
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};
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@@ -4378,7 +4378,7 @@ namespace SlaveMatrix
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//bs["nr"].Dra = Sta.GameData.借金 != 0;
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}
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};
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DrawDebt = delegate(RenderArea a, FPS FPS)
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DrawDebt = delegate(RenderArea a, FpsCounter FPS)
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{
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Med.HitGraphics.Clear(ColorHelper.Transparent);
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if (a.HitGraphics != null)
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@@ -4397,7 +4397,7 @@ namespace SlaveMatrix
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}
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Med.Draw(a);
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};
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mod.Draw = delegate(FPS FPS)
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mod.Draw = delegate(FpsCounter FPS)
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{
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SwitchMode(Med, DrawBuffer, FPS, DrawDebt);
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};
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@@ -5057,7 +5057,7 @@ namespace SlaveMatrix
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si.Set(bre: false);
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}
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};
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DrawSlaveShop = delegate(RenderArea a, FPS FPS)
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DrawSlaveShop = delegate(RenderArea a, FpsCounter FPS)
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{
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Med.HitGraphics.Clear(ColorHelper.Transparent);
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if (a.HitGraphics != null)
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@@ -5078,7 +5078,7 @@ namespace SlaveMatrix
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}
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Med.Draw(a);
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};
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mod.Draw = delegate(FPS FPS)
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mod.Draw = delegate(FpsCounter FPS)
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{
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SwitchMode(Med, DrawBuffer, FPS, DrawSlaveShop);
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};
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@@ -5424,7 +5424,7 @@ namespace SlaveMatrix
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subinfo();
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}
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};
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DrawToolShop = delegate(RenderArea a, FPS FPS)
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DrawToolShop = delegate(RenderArea a, FpsCounter FPS)
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{
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Med.HitGraphics.Clear(ColorHelper.Transparent);
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if (a.HitGraphics != null)
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@@ -5442,7 +5442,7 @@ namespace SlaveMatrix
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}
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Med.Draw(DrawBuffer);
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};
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mod.Draw = delegate(FPS FPS)
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mod.Draw = delegate(FpsCounter FPS)
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{
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SwitchMode(Med, DrawBuffer, FPS, DrawToolShop);
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};
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@@ -5513,7 +5513,7 @@ namespace SlaveMatrix
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si.Set(bre: false);
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}
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};
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日数進行描画 = delegate(RenderArea a, FPS FPS)
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日数進行描画 = delegate(RenderArea a, FpsCounter FPS)
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{
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if (TrainingTarget != null)
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{
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@@ -5528,7 +5528,7 @@ namespace SlaveMatrix
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ip.Draw(a, FPS);
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Med.Draw(a);
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};
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obj.Draw = delegate(FPS FPS)
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obj.Draw = delegate(FpsCounter FPS)
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{
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SwitchMode(Med, DrawBuffer, FPS, 日数進行描画);
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};
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@@ -5837,7 +5837,7 @@ namespace SlaveMatrix
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ls["ラベル14"].Text = "H:" + $"{身長.Value:0.00}";
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ls["ラベル15"].Text = "W:" + $"{体重.Value:0.00}";
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};
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PlayerInformationSliders = delegate(RenderArea a, FPS FPS)
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PlayerInformationSliders = delegate(RenderArea a, FpsCounter FPS)
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{
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Med.HitGraphics.Clear(ColorHelper.Transparent);
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if (a.HitGraphics != null)
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@@ -5860,7 +5860,7 @@ namespace SlaveMatrix
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||||
完了.Draw(a);
|
||||
Med.Draw(a);
|
||||
};
|
||||
mod.Draw = delegate(FPS FPS)
|
||||
mod.Draw = delegate(FpsCounter FPS)
|
||||
{
|
||||
SwitchMode(Med, DrawBuffer, FPS, PlayerInformationSliders);
|
||||
};
|
||||
@@ -5934,7 +5934,7 @@ namespace SlaveMatrix
|
||||
ip.Text = tsp[i];
|
||||
ip.SubInfo = sub[i];
|
||||
};
|
||||
DrawOP0 = delegate(RenderArea a, FPS FPS)
|
||||
DrawOP0 = delegate(RenderArea a, FpsCounter FPS)
|
||||
{
|
||||
if (a.HitGraphics != null)
|
||||
{
|
||||
@@ -5945,7 +5945,7 @@ namespace SlaveMatrix
|
||||
ip.Draw(a, FPS);
|
||||
Med.Draw(a);
|
||||
};
|
||||
mod.Draw = delegate(FPS FPS)
|
||||
mod.Draw = delegate(FpsCounter FPS)
|
||||
{
|
||||
SwitchMode(Med, DrawBuffer, FPS, DrawOP0);
|
||||
};
|
||||
@@ -6199,7 +6199,7 @@ namespace SlaveMatrix
|
||||
Viola.両目_見つめ();
|
||||
Viola.Set基本姿勢();
|
||||
};
|
||||
DrawOP1 = delegate(RenderArea a, FPS FPS)
|
||||
DrawOP1 = delegate(RenderArea a, FpsCounter FPS)
|
||||
{
|
||||
a.Draw(OfficeBackground);
|
||||
Viola.Draw(a, FPS);
|
||||
@@ -6208,7 +6208,7 @@ namespace SlaveMatrix
|
||||
ip.Draw(a, FPS);
|
||||
Med.Draw(a);
|
||||
};
|
||||
mod.Draw = delegate(FPS FPS)
|
||||
mod.Draw = delegate(FpsCounter FPS)
|
||||
{
|
||||
SwitchMode(Med, DrawBuffer, FPS, DrawOP1);
|
||||
};
|
||||
@@ -6352,7 +6352,7 @@ namespace SlaveMatrix
|
||||
ip.Text = tsp[i];
|
||||
ip.SubInfo = sub[i];
|
||||
};
|
||||
説明描画 = delegate(RenderArea a, FPS FPS)
|
||||
説明描画 = delegate(RenderArea a, FpsCounter FPS)
|
||||
{
|
||||
if (a.HitGraphics != null)
|
||||
{
|
||||
@@ -6365,7 +6365,7 @@ namespace SlaveMatrix
|
||||
ip.Draw(a, FPS);
|
||||
Med.Draw(a);
|
||||
};
|
||||
mod.Draw = delegate(FPS FPS)
|
||||
mod.Draw = delegate(FpsCounter FPS)
|
||||
{
|
||||
SwitchMode(Med, DrawBuffer, FPS, 説明描画);
|
||||
};
|
||||
@@ -6659,7 +6659,7 @@ namespace SlaveMatrix
|
||||
ip.Text = tsp[i];
|
||||
ip.SubInfo = sub[i];
|
||||
};
|
||||
初事務所描画 = delegate(RenderArea a, FPS FPS)
|
||||
初事務所描画 = delegate(RenderArea a, FpsCounter FPS)
|
||||
{
|
||||
if (a.HitGraphics != null)
|
||||
{
|
||||
@@ -6672,7 +6672,7 @@ namespace SlaveMatrix
|
||||
ip.Draw(a, FPS);
|
||||
Med.Draw(a);
|
||||
};
|
||||
mod.Draw = delegate(FPS FPS)
|
||||
mod.Draw = delegate(FpsCounter FPS)
|
||||
{
|
||||
SwitchMode(Med, DrawBuffer, FPS, 初事務所描画);
|
||||
};
|
||||
@@ -6767,7 +6767,7 @@ namespace SlaveMatrix
|
||||
ip.Text = tsp[i];
|
||||
ip.SubInfo = sub[i];
|
||||
};
|
||||
返済イベント描画 = delegate(RenderArea a, FPS FPS)
|
||||
返済イベント描画 = delegate(RenderArea a, FpsCounter FPS)
|
||||
{
|
||||
if (a.HitGraphics != null)
|
||||
{
|
||||
@@ -6780,7 +6780,7 @@ namespace SlaveMatrix
|
||||
ip.Draw(a, FPS);
|
||||
Med.Draw(a);
|
||||
};
|
||||
mod.Draw = delegate(FPS FPS)
|
||||
mod.Draw = delegate(FpsCounter FPS)
|
||||
{
|
||||
SwitchMode(Med, DrawBuffer, FPS, 返済イベント描画);
|
||||
};
|
||||
@@ -6881,7 +6881,7 @@ namespace SlaveMatrix
|
||||
ip.Text = tsp[i];
|
||||
ip.SubInfo = sub[i];
|
||||
};
|
||||
mod.Draw = delegate(FPS FPS)
|
||||
mod.Draw = delegate(FpsCounter FPS)
|
||||
{
|
||||
SwitchMode(Med, DrawBuffer, FPS, 返済イベント描画);
|
||||
};
|
||||
@@ -7172,7 +7172,7 @@ namespace SlaveMatrix
|
||||
ip.Text = tsp[i];
|
||||
ip.SubInfo = sub[i];
|
||||
};
|
||||
mod.Draw = delegate(FPS FPS)
|
||||
mod.Draw = delegate(FpsCounter FPS)
|
||||
{
|
||||
SwitchMode(Med, DrawBuffer, FPS, 返済イベント描画);
|
||||
};
|
||||
@@ -7282,7 +7282,7 @@ namespace SlaveMatrix
|
||||
ip.SubInfo = sub[i];
|
||||
Sta.GameData.祝福 = Sta.GameData.ヴィオラ;
|
||||
};
|
||||
mod.Draw = delegate(FPS FPS)
|
||||
mod.Draw = delegate(FpsCounter FPS)
|
||||
{
|
||||
SwitchMode(Med, DrawBuffer, FPS, 返済イベント描画);
|
||||
};
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace SlaveMatrix
|
||||
mot.Start();
|
||||
}
|
||||
|
||||
public void Draw(FPS FPS)
|
||||
public void Draw(FpsCounter FPS)
|
||||
{
|
||||
ms.Drive(FPS);
|
||||
foreach (string item in del)
|
||||
|
||||
@@ -2915,7 +2915,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
}
|
||||
|
||||
public void StaDraw(RenderArea Are, FPS FPS)
|
||||
public void StaDraw(RenderArea Are, FpsCounter FPS)
|
||||
{
|
||||
Player.表示ステート更新();
|
||||
Player.ModBox();
|
||||
|
||||
Reference in New Issue
Block a user