Added some vars and funcs for testing. Added more fair fps counter and frame counter
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@@ -165,6 +165,7 @@ namespace _2DGAMELIB
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Glfw.SetWindowUserPointer(window, GCHandle.ToIntPtr(handle));
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Glfw.MakeContextCurrent(window);
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Glfw.SwapInterval(0);
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gl = Silk.NET.OpenGL.GL.GetApi(Glfw.GetProcAddress);
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