no more windows?
This commit is contained in:
@@ -1,4 +1,5 @@
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using System;
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using System.Runtime.Serialization;
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namespace SlaveMatrix;
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@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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@@ -404,7 +403,8 @@ public class ハンド処理 : 処理B
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{
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return;
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}
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v = _2DGAMELIB._Con.ToVector2D(Cursor.Position);
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v = cp;
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x = (o.X - v.X) * 0.008;
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if (Isモード)
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{
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@@ -1,6 +1,5 @@
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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@@ -224,7 +223,7 @@ public class ペニス処理 : 処理B
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{
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return;
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}
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v = _2DGAMELIB._Con.ToVector2D(Cursor.Position);
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v = cp;
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x = (o.X - v.X) * 0.008;
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y = (o.Y - v.Y) * 0.008;
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if (Isモード)
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@@ -655,7 +654,7 @@ public class ペニス処理 : 処理B
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BaseSpeed = 3.0,
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Staing = delegate
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{
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Sounds.射精.Play();
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//Sounds.射精.Play();
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ペニス処理2.射精_();
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if (外出し = !調教UI.ペニス挿入.Is挿入)
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{
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@@ -1,6 +1,5 @@
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using System.Diagnostics;
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using System.Drawing;
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using System.Windows.Forms;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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@@ -83,7 +82,7 @@ public class マウス処理 : 処理B
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{
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return;
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}
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v = _2DGAMELIB._Con.ToVector2D(Cursor.Position);
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v = cp;
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x = (o.X - v.X) * 0.008;
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if (Isモード)
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{
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@@ -1,5 +1,4 @@
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using System.Drawing;
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using System.Windows.Forms;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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@@ -1,6 +1,5 @@
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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@@ -401,10 +400,10 @@ public class 挿入処理 : 処理B
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switch (RNG.XS.Next(2))
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{
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case 0:
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Sounds.挿抜口1.Play();
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//Sounds.挿抜口1.Play();
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break;
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case 1:
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Sounds.挿抜口2.Play();
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//Sounds.挿抜口2.Play();
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break;
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}
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}
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@@ -417,10 +416,10 @@ public class 挿入処理 : 処理B
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switch (RNG.XS.Next(2))
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{
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case 0:
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Sounds.挿抜前1.Play();
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//Sounds.挿抜前1.Play();
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break;
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case 1:
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Sounds.挿抜前2.Play();
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//Sounds.挿抜前2.Play();
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break;
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}
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}
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@@ -433,16 +432,16 @@ public class 挿入処理 : 処理B
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switch (Oth.GetRandomIndex(4.0, 4.0, 1.0, 1.0))
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{
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case 0:
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Sounds.挿抜前3.Play();
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//Sounds.挿抜前3.Play();
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break;
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case 1:
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Sounds.挿抜前4.Play();
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//Sounds.挿抜前4.Play();
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break;
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case 2:
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Sounds.挿抜後1.Play();
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//Sounds.挿抜後1.Play();
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break;
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case 3:
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Sounds.挿抜後2.Play();
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//Sounds.挿抜後2.Play();
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break;
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}
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}
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@@ -455,10 +454,10 @@ public class 挿入処理 : 処理B
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switch (RNG.XS.Next(2))
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{
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case 0:
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Sounds.挿抜糸1.Play();
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//Sounds.挿抜糸1.Play();
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break;
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case 1:
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Sounds.挿抜糸2.Play();
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//Sounds.挿抜糸2.Play();
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break;
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}
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}
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@@ -616,7 +615,7 @@ public class 挿入処理 : 処理B
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{
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if (調教UI.SubFocus.Contains(this))
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{
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vr = _2DGAMELIB._Con.ToVector2D(Cursor.Position);
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vr = cp;
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xr = (or.X - vr.X) * -0.008;
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yr = (or.Y - vr.Y) * -0.008;
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if (挿入箇所 == ContactType.Vagina)
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@@ -947,7 +946,10 @@ public class 挿入処理 : 処理B
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{
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return;
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}
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v = (挿抜モーション.Run ? cp : _2DGAMELIB._Con.ToVector2D(Cursor.Position));
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//TODO fix?
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//v = (挿抜モーション.Run ? cp : _2DGAMELIB._Con.ToVector2D(Cursor.Position));
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v = cp;
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if (調教UI.Focus == 対象 || 挿抜モーション.Run)
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{
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if (Isモード)
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@@ -1,5 +1,4 @@
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using System.Drawing;
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using System.Windows.Forms;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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@@ -1,6 +1,5 @@
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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@@ -52,7 +51,7 @@ public class 調鞭処理 : 処理B
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if (調教UI.Focus == 対象)
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{
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調教UI.放し();
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v = _2DGAMELIB._Con.ToVector2D(Cursor.Position);
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v = cp;
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x = (o.X - v.X).Sign();
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o = v;
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対象.Ele.角度C = 0.0;
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@@ -208,7 +207,8 @@ public class 調鞭処理 : 処理B
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調鞭処理2.衝撃.表示 = true;
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調鞭処理2.衝撃.角度C = 360.0 * RNG.XS.NextDouble();
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調鞭処理2.衝撃.尺度C = 0.0;
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Sounds.鞭撃.Play();
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//TODO fix?
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//Sounds.鞭撃.Play();
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},
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Runing = delegate(Mot m)
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{
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@@ -960,7 +960,7 @@ public class Cha
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{
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染み.Start();
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}
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Sounds.放尿.Play();
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//Sounds.放尿.Play();
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},
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Runing = delegate(Mot m)
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{
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@@ -1976,11 +1976,11 @@ public class Cha
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{
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if (RNG.XS.NextBool())
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{
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Sounds.挿抜口1.Play();
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//Sounds.挿抜口1.Play();
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}
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else
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{
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Sounds.挿抜口2.Play();
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//Sounds.挿抜口2.Play();
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}
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ChaD.Stamina = (ChaD.Stamina + 0.3 * 中出度_).Clamp(0.0, 1.0);
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}
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@@ -73,7 +73,9 @@ public class EleD
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public double 濃度 = 1.0;
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public Type ThisType;
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//TODO figure out what this broke...
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[NonSerialized]
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public Type ThisType;
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public virtual Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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@@ -177,10 +177,14 @@ public class GameState
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public void GenRefresh()
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{
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Refresh = true;
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/*
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Parallel.ForEach(Gen, Sta.po3, delegate(Generator g)
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{
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g.Refresh(3);
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});
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});*/
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foreach (Generator g in Gen)
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g.Refresh(3);
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Refresh = false;
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}
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@@ -360,10 +360,14 @@ public class Generator
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i = 0;
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Buf.Clear();
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Unit[] a = new Unit[Capacity];
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for (int i = 0; i < Capacity; i++)
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a[i] = g();
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/*
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Parallel.For(0, Capacity, Sta.po3, delegate(int i)
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{
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a[i] = g();
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});
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});*/
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Buf.AddRange(a);
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}
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@@ -374,10 +378,13 @@ public class Generator
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Buf.Clear();
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Buf.Capacity = Capacity;
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Unit[] a = new Unit[Capacity];
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for (int i = 0; i < Capacity; i++)
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a[i] = g();
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/*
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Parallel.For(0, Capacity, Sta.po3, delegate(int i)
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{
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a[i] = g();
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});
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});*/
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Buf.AddRange(a);
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,4 @@
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using System;
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using System.Windows.Forms;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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@@ -11,8 +10,8 @@ internal static class Program
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[STAThread]
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private static void Main(string[] A_0)
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(defaultValue: false);
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//Application.EnableVisualStyles();
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//Application.SetCompatibleTextRenderingDefault(defaultValue: false);
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Sta.LoadConfig();
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@@ -1,5 +1,4 @@
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using System.IO;
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using System.Media;
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using _2DGAMELIB;
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using SlaveMatrix.Properties;
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@@ -7,55 +6,56 @@ namespace SlaveMatrix;
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public static class Sounds
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{
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public static _2DGAMELIB.SoundPlayer 日常BGM = new _2DGAMELIB.SoundPlayer(Sta.CurrentDirectory + "\\bgm\\game_maoudamashii_5_town10.wav", Loop: true);
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//TODO fix sound
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//public static _2DGAMELIB.SoundPlayer 日常BGM = new _2DGAMELIB.SoundPlayer(Sta.CurrentDirectory + "\\bgm\\game_maoudamashii_5_town10.wav", Loop: true);
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public static _2DGAMELIB.SoundPlayer OPBGM = new _2DGAMELIB.SoundPlayer(Sta.CurrentDirectory + "\\bgm\\bgm_maoudamashii_neorock60.wav", Loop: true);
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//public static _2DGAMELIB.SoundPlayer OPBGM = new _2DGAMELIB.SoundPlayer(Sta.CurrentDirectory + "\\bgm\\bgm_maoudamashii_neorock60.wav", Loop: true);
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public static System.Media.SoundPlayer 操作 = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_system40));
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//public static System.Media.SoundPlayer 操作 = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_system40));
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public static System.Media.SoundPlayer 精算 = new System.Media.SoundPlayer(new MemoryStream(Resources.tm2r_coin06));
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//public static System.Media.SoundPlayer 精算 = new System.Media.SoundPlayer(new MemoryStream(Resources.tm2r_coin06));
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public static System.Media.SoundPlayer 完了 = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_onepoint12));
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//public static System.Media.SoundPlayer 完了 = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_onepoint12));
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public static System.Media.SoundPlayer 鞭撃 = new System.Media.SoundPlayer(new MemoryStream(Resources.teasi_naguru_keru06));
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//public static System.Media.SoundPlayer 鞭撃 = new System.Media.SoundPlayer(new MemoryStream(Resources.teasi_naguru_keru06));
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public static System.Media.SoundPlayer 弾け = new System.Media.SoundPlayer(new MemoryStream(Resources.tm2r_crash25r));
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//public static System.Media.SoundPlayer 弾け = new System.Media.SoundPlayer(new MemoryStream(Resources.tm2r_crash25r));
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public static System.Media.SoundPlayer 撮影 = new System.Media.SoundPlayer(new MemoryStream(Resources.camera_shutter03));
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//public static System.Media.SoundPlayer 撮影 = new System.Media.SoundPlayer(new MemoryStream(Resources.camera_shutter03));
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public static System.Media.SoundPlayer 祝福 = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_onepoint09));
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//public static System.Media.SoundPlayer 祝福 = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_onepoint09));
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public static System.Media.SoundPlayer 解除 = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_onepoint07));
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//public static System.Media.SoundPlayer 解除 = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_onepoint07));
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public static System.Media.SoundPlayer 変更1 = new System.Media.SoundPlayer(new MemoryStream(Resources.keyholder));
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//public static System.Media.SoundPlayer 変更1 = new System.Media.SoundPlayer(new MemoryStream(Resources.keyholder));
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public static System.Media.SoundPlayer 変更2 = new System.Media.SoundPlayer(new MemoryStream(Resources.keyholder_catchsuru));
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//public static System.Media.SoundPlayer 変更2 = new System.Media.SoundPlayer(new MemoryStream(Resources.keyholder_catchsuru));
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public static System.Media.SoundPlayer 変更3 = new System.Media.SoundPlayer(new MemoryStream(Resources.keyholder_nigiru));
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//public static System.Media.SoundPlayer 変更3 = new System.Media.SoundPlayer(new MemoryStream(Resources.keyholder_nigiru));
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public static System.Media.SoundPlayer 射精 = new System.Media.SoundPlayer(new MemoryStream(Resources.sei_ge_nukarumu01));
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//public static System.Media.SoundPlayer 射精 = new System.Media.SoundPlayer(new MemoryStream(Resources.sei_ge_nukarumu01));
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public static System.Media.SoundPlayer 放尿 = new System.Media.SoundPlayer(new MemoryStream(Resources.near_a_brook_ex));
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//public static System.Media.SoundPlayer 放尿 = new System.Media.SoundPlayer(new MemoryStream(Resources.near_a_brook_ex));
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public static System.Media.SoundPlayer 挿抜口1 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_goku01));
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//public static System.Media.SoundPlayer 挿抜口1 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_goku01));
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public static System.Media.SoundPlayer 挿抜口2 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_goku02));
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//public static System.Media.SoundPlayer 挿抜口2 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_goku02));
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public static System.Media.SoundPlayer 挿抜前1 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi1));
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//public static System.Media.SoundPlayer 挿抜前1 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi1));
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||||
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||||
public static System.Media.SoundPlayer 挿抜前2 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi2));
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//public static System.Media.SoundPlayer 挿抜前2 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi2));
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||||
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||||
public static System.Media.SoundPlayer 挿抜前3 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi3));
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||||
//public static System.Media.SoundPlayer 挿抜前3 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi3));
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||||
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||||
public static System.Media.SoundPlayer 挿抜前4 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi6));
|
||||
//public static System.Media.SoundPlayer 挿抜前4 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi6));
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||||
|
||||
public static System.Media.SoundPlayer 挿抜後1 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_onara01));
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||||
//public static System.Media.SoundPlayer 挿抜後1 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_onara01));
|
||||
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||||
public static System.Media.SoundPlayer 挿抜後2 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_haramusi07));
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//public static System.Media.SoundPlayer 挿抜後2 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_haramusi07));
|
||||
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||||
public static System.Media.SoundPlayer 挿抜糸1 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi4));
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//public static System.Media.SoundPlayer 挿抜糸1 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi4));
|
||||
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public static System.Media.SoundPlayer 挿抜糸2 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi5));
|
||||
//public static System.Media.SoundPlayer 挿抜糸2 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi5));
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||||
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||||
private static int o = -1;
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||||
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||||
@@ -71,19 +71,20 @@ public static class Sounds
|
||||
switch (num)
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||||
{
|
||||
case 0:
|
||||
変更1.Play();
|
||||
//変更1.Play();
|
||||
break;
|
||||
case 1:
|
||||
変更2.Play();
|
||||
//変更2.Play();
|
||||
break;
|
||||
case 2:
|
||||
変更3.Play();
|
||||
//変更3.Play();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Close()
|
||||
{
|
||||
/*
|
||||
日常BGM.Stop();
|
||||
日常BGM.Close();
|
||||
OPBGM.Stop();
|
||||
@@ -134,5 +135,6 @@ public static class Sounds
|
||||
挿抜糸1.Dispose();
|
||||
挿抜糸2.Stop();
|
||||
挿抜糸2.Dispose();
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -470,7 +470,7 @@ public static class Sta
|
||||
|
||||
public static string[] end;
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|
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public static ParallelOptions po3;
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||||
//public static ParallelOptions po3;
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|
||||
public static string ConfigPath;
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@@ -1148,8 +1148,8 @@ public static class Sta
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}
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if (!PlayBGM)
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{
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Sounds.OPBGM = new SoundPlayer(CurrentDirectory + "\\bgm\\doesntexist", Loop: true);
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Sounds.日常BGM = new SoundPlayer(CurrentDirectory + "\\bgm\\doesntexist2", Loop: true);
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//Sounds.OPBGM = new SoundPlayer(CurrentDirectory + "\\bgm\\doesntexist", Loop: true);
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//Sounds.日常BGM = new SoundPlayer(CurrentDirectory + "\\bgm\\doesntexist2", Loop: true);
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}
|
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}
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||||
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@@ -1477,10 +1477,12 @@ public static class Sta
|
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SavePath = CurrentDirectory + "\\save";
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ImiPath = CurrentDirectory + "\\text\\Basement\\Training\\Imitation.txt";
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PanPath = CurrentDirectory + "\\text\\Basement\\Training\\Pant";
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|
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/*
|
||||
po3 = new ParallelOptions
|
||||
{
|
||||
MaxDegreeOfParallelism = 3
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||||
};
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||||
};*/
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||||
ConfigPath = CurrentDirectory + "\\Config.ini";
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||||
SimpleMating = false;
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AutoSort = false;
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@@ -4,7 +4,6 @@ using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
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using System.IO;
|
||||
using System.Linq;
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using System.Windows.Forms;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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||||
@@ -2277,11 +2276,11 @@ public class TrainingUI : Ele
|
||||
{
|
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if (調教UI2.拘束具sw.Flag)
|
||||
{
|
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Sounds.変更2.Play();
|
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//Sounds.変更2.Play();
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||||
}
|
||||
else
|
||||
{
|
||||
Sounds.変更1.Play();
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||||
//Sounds.変更1.Play();
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||||
}
|
||||
調教UI2.拘束具sw.OnOff(a);
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Sta.GameData.拘束具 = 調教UI2.拘束具sw.Flag;
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||||
@@ -2466,7 +2465,8 @@ public class TrainingUI : Ele
|
||||
else
|
||||
{
|
||||
Sta.GameData.所持金 -= 調教UI2.媚薬投与価格;
|
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Sounds.精算.Play();
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||||
//TODO fix?
|
||||
//Sounds.精算.Play();
|
||||
ip.UpdateSub2();
|
||||
Sta.GameData.TrainingTarget.発情フラグ = true;
|
||||
ip.SubInfoIm = GameText.媚薬を打ち込んだ;
|
||||
@@ -2496,7 +2496,7 @@ public class TrainingUI : Ele
|
||||
Film.Setting();
|
||||
撮影 = new But1(parT7, delegate
|
||||
{
|
||||
Sounds.撮影.Play();
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||||
//Sounds.撮影.Play();
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||||
Med.フラッシュ();
|
||||
if (!Directory.Exists(Path))
|
||||
{
|
||||
@@ -2529,7 +2529,7 @@ public class TrainingUI : Ele
|
||||
{
|
||||
ip.選択yAct = delegate
|
||||
{
|
||||
Sounds.操作.Play();
|
||||
//Sounds.操作.Play();
|
||||
Sta.GameData.TrainingTarget.ChaD.撮影ピース経験 = true;
|
||||
調教UI2.Cha.Setダブルピース();
|
||||
調教UI2.Cha.Bod.Update();
|
||||
@@ -2538,7 +2538,7 @@ public class TrainingUI : Ele
|
||||
};
|
||||
ip.選択nAct = delegate
|
||||
{
|
||||
Sounds.操作.Play();
|
||||
//Sounds.操作.Play();
|
||||
ip.選択肢表示 = false;
|
||||
ip.MaiShow = false;
|
||||
};
|
||||
@@ -2548,20 +2548,20 @@ public class TrainingUI : Ele
|
||||
}
|
||||
});
|
||||
int alpha = 200;
|
||||
体力sゲージ = new Gau("体力", Are.GetPosition(new Vector2D(0.025, 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, Range.ZeroOne, disUnit, Color.FromArgb(alpha, Color.Red), Color.Yellow, Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
|
||||
体力sゲージ = new Gau("体力", Are.GetPosition(new Vector2D(0.025, 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, _2DGAMELIB.Range.ZeroOne, disUnit, Color.FromArgb(alpha, Color.Red), Color.Yellow, Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
|
||||
体力sゲージ.Frame1.Pen = null;
|
||||
絶頂sゲージ = new Gau("絶頂", Are.GetPosition(new Vector2D(0.060000000000000005, 0.5)), Are.Size, 0.01, Are.YRatio * 0.98, 0.02, Open.Top, Range.ZeroOne, disUnit, Color.FromArgb(alpha, Color.DeepPink), Col.White, Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.Transparent, Knob: false);
|
||||
絶頂sゲージ = new Gau("絶頂", Are.GetPosition(new Vector2D(0.060000000000000005, 0.5)), Are.Size, 0.01, Are.YRatio * 0.98, 0.02, Open.Top, _2DGAMELIB.Range.ZeroOne, disUnit, Color.FromArgb(alpha, Color.DeepPink), Col.White, Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.Transparent, Knob: false);
|
||||
絶頂sゲージ.Frame1.Pen = null;
|
||||
絶頂sゲージ.Gauge.Pen = null;
|
||||
興奮sゲージ = new Gau("興奮", Are.GetPosition(new Vector2D(0.060000000000000005, 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, Range.ZeroOne, disUnit, Color.FromArgb(180, Col.White), Color.FromArgb(180, Color.Red), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
|
||||
興奮sゲージ = new Gau("興奮", Are.GetPosition(new Vector2D(0.060000000000000005, 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, _2DGAMELIB.Range.ZeroOne, disUnit, Color.FromArgb(180, Col.White), Color.FromArgb(180, Color.Red), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
|
||||
興奮sゲージ.Frame1.Pen = null;
|
||||
興奮sゲージ.Gauge.Pen = null;
|
||||
精力mゲージ = new Gau("精力", Are.GetPosition(new Vector2D(0.025.Inverse(), 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, Range.ZeroOne, disUnit, Color.FromArgb(alpha, Col.Yellow.Add(180, 0, 0)), Col.Red.Add(180, 0, 0), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
|
||||
精力mゲージ = new Gau("精力", Are.GetPosition(new Vector2D(0.025.Inverse(), 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, _2DGAMELIB.Range.ZeroOne, disUnit, Color.FromArgb(alpha, Col.Yellow.Add(180, 0, 0)), Col.Red.Add(180, 0, 0), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
|
||||
精力mゲージ.Frame1.Pen = null;
|
||||
射精mゲージ = new Gau("射精", Are.GetPosition(new Vector2D(0.060000000000000005.Inverse(), 0.5)), Are.Size, 0.01, Are.YRatio * 0.98, 0.02, Open.Top, Range.ZeroOne, disUnit, Color.FromArgb(alpha, Col.DeepPink.Add(180, 0, 0)), Col.White.Add(180, 0, 0), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.Transparent, Knob: false);
|
||||
射精mゲージ = new Gau("射精", Are.GetPosition(new Vector2D(0.060000000000000005.Inverse(), 0.5)), Are.Size, 0.01, Are.YRatio * 0.98, 0.02, Open.Top, _2DGAMELIB.Range.ZeroOne, disUnit, Color.FromArgb(alpha, Col.DeepPink.Add(180, 0, 0)), Col.White.Add(180, 0, 0), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.Transparent, Knob: false);
|
||||
射精mゲージ.Frame1.Pen = null;
|
||||
射精mゲージ.Gauge.Pen = null;
|
||||
興奮mゲージ = new Gau("興奮", Are.GetPosition(new Vector2D(0.060000000000000005.Inverse(), 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, Range.ZeroOne, disUnit, Color.FromArgb(180, Col.White), Color.FromArgb(180, Color.Red), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
|
||||
興奮mゲージ = new Gau("興奮", Are.GetPosition(new Vector2D(0.060000000000000005.Inverse(), 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, _2DGAMELIB.Range.ZeroOne, disUnit, Color.FromArgb(180, Col.White), Color.FromArgb(180, Color.Red), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
|
||||
興奮mゲージ.Frame1.Pen = null;
|
||||
興奮mゲージ.Gauge.Pen = null;
|
||||
Color c = Med.GetUniqueColor();
|
||||
@@ -3166,7 +3166,7 @@ public class TrainingUI : Ele
|
||||
parT.PositionBase = Are.GetPosition(x, y);
|
||||
SlaveStamina = new But1(parT, delegate
|
||||
{
|
||||
Sounds.操作.Play();
|
||||
//Sounds.操作.Play();
|
||||
ip.UpdateSub2();
|
||||
Sta.GameData.TrainingTarget.ChaD.Stamina = 1.0;
|
||||
});
|
||||
@@ -3188,7 +3188,7 @@ public class TrainingUI : Ele
|
||||
parT2.PositionBase = parT.PositionBase.AddY(0.015);
|
||||
PlayerStamina = new But1(parT2, delegate
|
||||
{
|
||||
Sounds.操作.Play();
|
||||
//Sounds.操作.Play();
|
||||
ip.UpdateSub2();
|
||||
Sta.GameData.精力 = 1.0;
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user