no more windows?

This commit is contained in:
lewd-alt
2025-05-07 10:25:45 -07:00
parent 449b976f0c
commit eecd2a0399
34 changed files with 358 additions and 425 deletions

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@@ -1,4 +1,5 @@
using System;
using System.Runtime.Serialization;
namespace SlaveMatrix;

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@@ -1,6 +1,5 @@
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using _2DGAMELIB;
namespace SlaveMatrix;

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@@ -1,6 +1,5 @@
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using _2DGAMELIB;
namespace SlaveMatrix;
@@ -404,7 +403,8 @@ public class ハンド処理 : 処理B
{
return;
}
v = _2DGAMELIB._Con.ToVector2D(Cursor.Position);
v = cp;
x = (o.X - v.X) * 0.008;
if (Isモード)
{

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@@ -1,6 +1,5 @@
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using _2DGAMELIB;
namespace SlaveMatrix;
@@ -224,7 +223,7 @@ public class ペニス処理 : 処理B
{
return;
}
v = _2DGAMELIB._Con.ToVector2D(Cursor.Position);
v = cp;
x = (o.X - v.X) * 0.008;
y = (o.Y - v.Y) * 0.008;
if (Isモード)
@@ -655,7 +654,7 @@ public class ペニス処理 : 処理B
BaseSpeed = 3.0,
Staing = delegate
{
Sounds..Play();
//Sounds.射精.Play();
2._();
if ( = !調UI..Is挿入)
{

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@@ -1,6 +1,5 @@
using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
using _2DGAMELIB;
namespace SlaveMatrix;
@@ -83,7 +82,7 @@ public class マウス処理 : 処理B
{
return;
}
v = _2DGAMELIB._Con.ToVector2D(Cursor.Position);
v = cp;
x = (o.X - v.X) * 0.008;
if (Isモード)
{

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@@ -1,5 +1,4 @@
using System.Drawing;
using System.Windows.Forms;
using _2DGAMELIB;
namespace SlaveMatrix;

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@@ -1,6 +1,5 @@
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using _2DGAMELIB;
namespace SlaveMatrix;
@@ -401,10 +400,10 @@ public class 挿入処理 : 処理B
switch (RNG.XS.Next(2))
{
case 0:
Sounds.1.Play();
//Sounds.挿抜口1.Play();
break;
case 1:
Sounds.2.Play();
//Sounds.挿抜口2.Play();
break;
}
}
@@ -417,10 +416,10 @@ public class 挿入処理 : 処理B
switch (RNG.XS.Next(2))
{
case 0:
Sounds.1.Play();
//Sounds.挿抜前1.Play();
break;
case 1:
Sounds.2.Play();
//Sounds.挿抜前2.Play();
break;
}
}
@@ -433,16 +432,16 @@ public class 挿入処理 : 処理B
switch (Oth.GetRandomIndex(4.0, 4.0, 1.0, 1.0))
{
case 0:
Sounds.3.Play();
//Sounds.挿抜前3.Play();
break;
case 1:
Sounds.4.Play();
//Sounds.挿抜前4.Play();
break;
case 2:
Sounds.1.Play();
//Sounds.挿抜後1.Play();
break;
case 3:
Sounds.2.Play();
//Sounds.挿抜後2.Play();
break;
}
}
@@ -455,10 +454,10 @@ public class 挿入処理 : 処理B
switch (RNG.XS.Next(2))
{
case 0:
Sounds.1.Play();
//Sounds.挿抜糸1.Play();
break;
case 1:
Sounds.2.Play();
//Sounds.挿抜糸2.Play();
break;
}
}
@@ -616,7 +615,7 @@ public class 挿入処理 : 処理B
{
if (調UI.SubFocus.Contains(this))
{
vr = _2DGAMELIB._Con.ToVector2D(Cursor.Position);
vr = cp;
xr = (or.X - vr.X) * -0.008;
yr = (or.Y - vr.Y) * -0.008;
if ( == ContactType.Vagina)
@@ -947,7 +946,10 @@ public class 挿入処理 : 処理B
{
return;
}
v = (.Run ? cp : _2DGAMELIB._Con.ToVector2D(Cursor.Position));
//TODO fix?
//v = (挿抜モーション.Run ? cp : _2DGAMELIB._Con.ToVector2D(Cursor.Position));
v = cp;
if (調UI.Focus == || .Run)
{
if (Isモード)

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@@ -1,5 +1,4 @@
using System.Drawing;
using System.Windows.Forms;
using _2DGAMELIB;
namespace SlaveMatrix;

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@@ -1,6 +1,5 @@
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using _2DGAMELIB;
namespace SlaveMatrix;
@@ -52,7 +51,7 @@ public class 調鞭処理 : 処理B
if (調UI.Focus == )
{
調UI.();
v = _2DGAMELIB._Con.ToVector2D(Cursor.Position);
v = cp;
x = (o.X - v.X).Sign();
o = v;
.Ele.C = 0.0;
@@ -208,7 +207,8 @@ public class 調鞭処理 : 処理B
調2.. = true;
調2..C = 360.0 * RNG.XS.NextDouble();
調2..C = 0.0;
Sounds..Play();
//TODO fix?
//Sounds.鞭撃.Play();
},
Runing = delegate(Mot m)
{

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@@ -960,7 +960,7 @@ public class Cha
{
.Start();
}
Sounds.尿.Play();
//Sounds.放尿.Play();
},
Runing = delegate(Mot m)
{
@@ -1976,11 +1976,11 @@ public class Cha
{
if (RNG.XS.NextBool())
{
Sounds.1.Play();
//Sounds.挿抜口1.Play();
}
else
{
Sounds.2.Play();
//Sounds.挿抜口2.Play();
}
ChaD.Stamina = (ChaD.Stamina + 0.3 * _).Clamp(0.0, 1.0);
}

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@@ -73,7 +73,9 @@ public class EleD
public double = 1.0;
public Type ThisType;
//TODO figure out what this broke...
[NonSerialized]
public Type ThisType;
public virtual Ele GetEle(double DisUnit, Med Med, )
{

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@@ -177,10 +177,14 @@ public class GameState
public void GenRefresh()
{
Refresh = true;
/*
Parallel.ForEach(Gen, Sta.po3, delegate(Generator g)
{
g.Refresh(3);
});
});*/
foreach (Generator g in Gen)
g.Refresh(3);
Refresh = false;
}

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@@ -360,10 +360,14 @@ public class Generator
i = 0;
Buf.Clear();
Unit[] a = new Unit[Capacity];
for (int i = 0; i < Capacity; i++)
a[i] = g();
/*
Parallel.For(0, Capacity, Sta.po3, delegate(int i)
{
a[i] = g();
});
});*/
Buf.AddRange(a);
}
@@ -374,10 +378,13 @@ public class Generator
Buf.Clear();
Buf.Capacity = Capacity;
Unit[] a = new Unit[Capacity];
for (int i = 0; i < Capacity; i++)
a[i] = g();
/*
Parallel.For(0, Capacity, Sta.po3, delegate(int i)
{
a[i] = g();
});
});*/
Buf.AddRange(a);
}

File diff suppressed because it is too large Load Diff

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@@ -1,5 +1,4 @@
using System;
using System.Windows.Forms;
using _2DGAMELIB;
namespace SlaveMatrix;
@@ -11,8 +10,8 @@ internal static class Program
[STAThread]
private static void Main(string[] A_0)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(defaultValue: false);
//Application.EnableVisualStyles();
//Application.SetCompatibleTextRenderingDefault(defaultValue: false);
Sta.LoadConfig();

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@@ -1,5 +1,4 @@
using System.IO;
using System.Media;
using _2DGAMELIB;
using SlaveMatrix.Properties;
@@ -7,55 +6,56 @@ namespace SlaveMatrix;
public static class Sounds
{
public static _2DGAMELIB.SoundPlayer BGM = new _2DGAMELIB.SoundPlayer(Sta.CurrentDirectory + "\\bgm\\game_maoudamashii_5_town10.wav", Loop: true);
//TODO fix sound
//public static _2DGAMELIB.SoundPlayer 日常BGM = new _2DGAMELIB.SoundPlayer(Sta.CurrentDirectory + "\\bgm\\game_maoudamashii_5_town10.wav", Loop: true);
public static _2DGAMELIB.SoundPlayer OPBGM = new _2DGAMELIB.SoundPlayer(Sta.CurrentDirectory + "\\bgm\\bgm_maoudamashii_neorock60.wav", Loop: true);
//public static _2DGAMELIB.SoundPlayer OPBGM = new _2DGAMELIB.SoundPlayer(Sta.CurrentDirectory + "\\bgm\\bgm_maoudamashii_neorock60.wav", Loop: true);
public static System.Media.SoundPlayer = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_system40));
//public static System.Media.SoundPlayer 操作 = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_system40));
public static System.Media.SoundPlayer = new System.Media.SoundPlayer(new MemoryStream(Resources.tm2r_coin06));
//public static System.Media.SoundPlayer 精算 = new System.Media.SoundPlayer(new MemoryStream(Resources.tm2r_coin06));
public static System.Media.SoundPlayer = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_onepoint12));
//public static System.Media.SoundPlayer 完了 = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_onepoint12));
public static System.Media.SoundPlayer = new System.Media.SoundPlayer(new MemoryStream(Resources.teasi_naguru_keru06));
//public static System.Media.SoundPlayer 鞭撃 = new System.Media.SoundPlayer(new MemoryStream(Resources.teasi_naguru_keru06));
public static System.Media.SoundPlayer = new System.Media.SoundPlayer(new MemoryStream(Resources.tm2r_crash25r));
//public static System.Media.SoundPlayer 弾け = new System.Media.SoundPlayer(new MemoryStream(Resources.tm2r_crash25r));
public static System.Media.SoundPlayer = new System.Media.SoundPlayer(new MemoryStream(Resources.camera_shutter03));
//public static System.Media.SoundPlayer 撮影 = new System.Media.SoundPlayer(new MemoryStream(Resources.camera_shutter03));
public static System.Media.SoundPlayer = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_onepoint09));
//public static System.Media.SoundPlayer 祝福 = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_onepoint09));
public static System.Media.SoundPlayer = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_onepoint07));
//public static System.Media.SoundPlayer 解除 = new System.Media.SoundPlayer(new MemoryStream(Resources.se_maoudamashii_onepoint07));
public static System.Media.SoundPlayer 1 = new System.Media.SoundPlayer(new MemoryStream(Resources.keyholder));
//public static System.Media.SoundPlayer 変更1 = new System.Media.SoundPlayer(new MemoryStream(Resources.keyholder));
public static System.Media.SoundPlayer 2 = new System.Media.SoundPlayer(new MemoryStream(Resources.keyholder_catchsuru));
//public static System.Media.SoundPlayer 変更2 = new System.Media.SoundPlayer(new MemoryStream(Resources.keyholder_catchsuru));
public static System.Media.SoundPlayer 3 = new System.Media.SoundPlayer(new MemoryStream(Resources.keyholder_nigiru));
//public static System.Media.SoundPlayer 変更3 = new System.Media.SoundPlayer(new MemoryStream(Resources.keyholder_nigiru));
public static System.Media.SoundPlayer = new System.Media.SoundPlayer(new MemoryStream(Resources.sei_ge_nukarumu01));
//public static System.Media.SoundPlayer 射精 = new System.Media.SoundPlayer(new MemoryStream(Resources.sei_ge_nukarumu01));
public static System.Media.SoundPlayer 尿 = new System.Media.SoundPlayer(new MemoryStream(Resources.near_a_brook_ex));
//public static System.Media.SoundPlayer 放尿 = new System.Media.SoundPlayer(new MemoryStream(Resources.near_a_brook_ex));
public static System.Media.SoundPlayer 1 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_goku01));
//public static System.Media.SoundPlayer 挿抜口1 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_goku01));
public static System.Media.SoundPlayer 2 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_goku02));
//public static System.Media.SoundPlayer 挿抜口2 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_goku02));
public static System.Media.SoundPlayer 1 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi1));
//public static System.Media.SoundPlayer 挿抜前1 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi1));
public static System.Media.SoundPlayer 2 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi2));
//public static System.Media.SoundPlayer 挿抜前2 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi2));
public static System.Media.SoundPlayer 3 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi3));
//public static System.Media.SoundPlayer 挿抜前3 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi3));
public static System.Media.SoundPlayer 4 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi6));
//public static System.Media.SoundPlayer 挿抜前4 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi6));
public static System.Media.SoundPlayer 1 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_onara01));
//public static System.Media.SoundPlayer 挿抜後1 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_onara01));
public static System.Media.SoundPlayer 2 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_haramusi07));
//public static System.Media.SoundPlayer 挿抜後2 = new System.Media.SoundPlayer(new MemoryStream(Resources.hito_ge_haramusi07));
public static System.Media.SoundPlayer 1 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi4));
//public static System.Media.SoundPlayer 挿抜糸1 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi4));
public static System.Media.SoundPlayer 2 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi5));
//public static System.Media.SoundPlayer 挿抜糸2 = new System.Media.SoundPlayer(new MemoryStream(Resources.nukarumi5));
private static int o = -1;
@@ -71,19 +71,20 @@ public static class Sounds
switch (num)
{
case 0:
1.Play();
//変更1.Play();
break;
case 1:
2.Play();
//変更2.Play();
break;
case 2:
3.Play();
//変更3.Play();
break;
}
}
public static void Close()
{
/*
日常BGM.Stop();
日常BGM.Close();
OPBGM.Stop();
@@ -134,5 +135,6 @@ public static class Sounds
挿抜糸1.Dispose();
挿抜糸2.Stop();
挿抜糸2.Dispose();
*/
}
}

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@@ -470,7 +470,7 @@ public static class Sta
public static string[] end;
public static ParallelOptions po3;
//public static ParallelOptions po3;
public static string ConfigPath;
@@ -1148,8 +1148,8 @@ public static class Sta
}
if (!PlayBGM)
{
Sounds.OPBGM = new SoundPlayer(CurrentDirectory + "\\bgm\\doesntexist", Loop: true);
Sounds.BGM = new SoundPlayer(CurrentDirectory + "\\bgm\\doesntexist2", Loop: true);
//Sounds.OPBGM = new SoundPlayer(CurrentDirectory + "\\bgm\\doesntexist", Loop: true);
//Sounds.日常BGM = new SoundPlayer(CurrentDirectory + "\\bgm\\doesntexist2", Loop: true);
}
}
@@ -1477,10 +1477,12 @@ public static class Sta
SavePath = CurrentDirectory + "\\save";
ImiPath = CurrentDirectory + "\\text\\Basement\\Training\\Imitation.txt";
PanPath = CurrentDirectory + "\\text\\Basement\\Training\\Pant";
/*
po3 = new ParallelOptions
{
MaxDegreeOfParallelism = 3
};
};*/
ConfigPath = CurrentDirectory + "\\Config.ini";
SimpleMating = false;
AutoSort = false;

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@@ -4,7 +4,6 @@ using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using _2DGAMELIB;
namespace SlaveMatrix;
@@ -2277,11 +2276,11 @@ public class TrainingUI : Ele
{
if (調UI2.sw.Flag)
{
Sounds.2.Play();
//Sounds.変更2.Play();
}
else
{
Sounds.1.Play();
//Sounds.変更1.Play();
}
調UI2.sw.OnOff(a);
Sta.GameData. = 調UI2.sw.Flag;
@@ -2466,7 +2465,8 @@ public class TrainingUI : Ele
else
{
Sta.GameData. -= 調UI2.;
Sounds..Play();
//TODO fix?
//Sounds.精算.Play();
ip.UpdateSub2();
Sta.GameData.TrainingTarget. = true;
ip.SubInfoIm = GameText.;
@@ -2496,7 +2496,7 @@ public class TrainingUI : Ele
Film.Setting();
= new But1(parT7, delegate
{
Sounds..Play();
//Sounds.撮影.Play();
Med.();
if (!Directory.Exists(Path))
{
@@ -2529,7 +2529,7 @@ public class TrainingUI : Ele
{
ip.yAct = delegate
{
Sounds..Play();
//Sounds.操作.Play();
Sta.GameData.TrainingTarget.ChaD. = true;
調UI2.Cha.Setダブルピース();
調UI2.Cha.Bod.Update();
@@ -2538,7 +2538,7 @@ public class TrainingUI : Ele
};
ip.nAct = delegate
{
Sounds..Play();
//Sounds.操作.Play();
ip. = false;
ip.MaiShow = false;
};
@@ -2548,20 +2548,20 @@ public class TrainingUI : Ele
}
});
int alpha = 200;
sゲージ = new Gau("体力", Are.GetPosition(new Vector2D(0.025, 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, Range.ZeroOne, disUnit, Color.FromArgb(alpha, Color.Red), Color.Yellow, Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
sゲージ = new Gau("体力", Are.GetPosition(new Vector2D(0.025, 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, _2DGAMELIB.Range.ZeroOne, disUnit, Color.FromArgb(alpha, Color.Red), Color.Yellow, Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
sゲージ.Frame1.Pen = null;
sゲージ = new Gau("絶頂", Are.GetPosition(new Vector2D(0.060000000000000005, 0.5)), Are.Size, 0.01, Are.YRatio * 0.98, 0.02, Open.Top, Range.ZeroOne, disUnit, Color.FromArgb(alpha, Color.DeepPink), Col.White, Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.Transparent, Knob: false);
sゲージ = new Gau("絶頂", Are.GetPosition(new Vector2D(0.060000000000000005, 0.5)), Are.Size, 0.01, Are.YRatio * 0.98, 0.02, Open.Top, _2DGAMELIB.Range.ZeroOne, disUnit, Color.FromArgb(alpha, Color.DeepPink), Col.White, Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.Transparent, Knob: false);
sゲージ.Frame1.Pen = null;
sゲージ.Gauge.Pen = null;
sゲージ = new Gau("興奮", Are.GetPosition(new Vector2D(0.060000000000000005, 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, Range.ZeroOne, disUnit, Color.FromArgb(180, Col.White), Color.FromArgb(180, Color.Red), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
sゲージ = new Gau("興奮", Are.GetPosition(new Vector2D(0.060000000000000005, 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, _2DGAMELIB.Range.ZeroOne, disUnit, Color.FromArgb(180, Col.White), Color.FromArgb(180, Color.Red), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
sゲージ.Frame1.Pen = null;
sゲージ.Gauge.Pen = null;
mゲージ = new Gau("精力", Are.GetPosition(new Vector2D(0.025.Inverse(), 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, Range.ZeroOne, disUnit, Color.FromArgb(alpha, Col.Yellow.Add(180, 0, 0)), Col.Red.Add(180, 0, 0), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
mゲージ = new Gau("精力", Are.GetPosition(new Vector2D(0.025.Inverse(), 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, _2DGAMELIB.Range.ZeroOne, disUnit, Color.FromArgb(alpha, Col.Yellow.Add(180, 0, 0)), Col.Red.Add(180, 0, 0), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
mゲージ.Frame1.Pen = null;
mゲージ = new Gau("射精", Are.GetPosition(new Vector2D(0.060000000000000005.Inverse(), 0.5)), Are.Size, 0.01, Are.YRatio * 0.98, 0.02, Open.Top, Range.ZeroOne, disUnit, Color.FromArgb(alpha, Col.DeepPink.Add(180, 0, 0)), Col.White.Add(180, 0, 0), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.Transparent, Knob: false);
mゲージ = new Gau("射精", Are.GetPosition(new Vector2D(0.060000000000000005.Inverse(), 0.5)), Are.Size, 0.01, Are.YRatio * 0.98, 0.02, Open.Top, _2DGAMELIB.Range.ZeroOne, disUnit, Color.FromArgb(alpha, Col.DeepPink.Add(180, 0, 0)), Col.White.Add(180, 0, 0), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.Transparent, Knob: false);
mゲージ.Frame1.Pen = null;
mゲージ.Gauge.Pen = null;
mゲージ = new Gau("興奮", Are.GetPosition(new Vector2D(0.060000000000000005.Inverse(), 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, Range.ZeroOne, disUnit, Color.FromArgb(180, Col.White), Color.FromArgb(180, Color.Red), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
mゲージ = new Gau("興奮", Are.GetPosition(new Vector2D(0.060000000000000005.Inverse(), 0.5)), Are.Size, 0.025, Are.YRatio * 0.98, 0.02, Open.Top, _2DGAMELIB.Range.ZeroOne, disUnit, Color.FromArgb(180, Col.White), Color.FromArgb(180, Color.Red), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Color.Gray), Color.FromArgb(alpha, Col.Black), Knob: false);
mゲージ.Frame1.Pen = null;
mゲージ.Gauge.Pen = null;
Color c = Med.GetUniqueColor();
@@ -3166,7 +3166,7 @@ public class TrainingUI : Ele
parT.PositionBase = Are.GetPosition(x, y);
SlaveStamina = new But1(parT, delegate
{
Sounds..Play();
//Sounds.操作.Play();
ip.UpdateSub2();
Sta.GameData.TrainingTarget.ChaD.Stamina = 1.0;
});
@@ -3188,7 +3188,7 @@ public class TrainingUI : Ele
parT2.PositionBase = parT.PositionBase.AddY(0.015);
PlayerStamina = new But1(parT2, delegate
{
Sounds..Play();
//Sounds.操作.Play();
ip.UpdateSub2();
Sta.GameData. = 1.0;
});