From f34795a82d62dadb41a8795c4fd6945a494687bd Mon Sep 17 00:00:00 2001 From: lewd_alt <210463139+lewd-alt@users.noreply.github.com> Date: Sat, 13 Jun 2026 11:34:36 -0500 Subject: [PATCH] REDCODE changes --- 2DGAMELIB/2DGAMELIB.csproj | 16 ++++++++-------- 2DGAMELIB/_2DGAMELIB/ParT.cs | 1 - SlaveMatrix/Properties/launchSettings.json | 5 ++++- SlaveMatrix/SlaveMatrix.csproj | 9 ++++++++- SlaveMatrix/SlaveMatrix/GameClasses/Mods.cs | 2 +- SlaveMatrix/SlaveMatrix/GameClasses/Program.cs | 6 +++++- SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs | 4 ++-- .../SlaveMatrix/GameClasses/TrainingUI.cs | 2 +- SlaveMatrix/runtimeconfig.template.json | 5 +++++ global.json | 7 +++++++ 10 files changed, 41 insertions(+), 16 deletions(-) create mode 100644 SlaveMatrix/runtimeconfig.template.json create mode 100644 global.json diff --git a/2DGAMELIB/2DGAMELIB.csproj b/2DGAMELIB/2DGAMELIB.csproj index 6f15fff..36ea877 100644 --- a/2DGAMELIB/2DGAMELIB.csproj +++ b/2DGAMELIB/2DGAMELIB.csproj @@ -3,26 +3,26 @@ 2DGAMELIB False - True - netstandard2.1 + net8.0 x64 - AnyCPU 9.0 True - true + true + false + SYSLIB0011;CA1416 - - - - + + + NU1603 + \ No newline at end of file diff --git a/2DGAMELIB/_2DGAMELIB/ParT.cs b/2DGAMELIB/_2DGAMELIB/ParT.cs index 7b85a4f..e3e4464 100644 --- a/2DGAMELIB/_2DGAMELIB/ParT.cs +++ b/2DGAMELIB/_2DGAMELIB/ParT.cs @@ -2,7 +2,6 @@ using Newtonsoft.Json; using System; using System.Drawing; using System.Drawing.Drawing2D; -using static System.Net.Mime.MediaTypeNames; namespace _2DGAMELIB { diff --git a/SlaveMatrix/Properties/launchSettings.json b/SlaveMatrix/Properties/launchSettings.json index e73cfc4..3923c68 100644 --- a/SlaveMatrix/Properties/launchSettings.json +++ b/SlaveMatrix/Properties/launchSettings.json @@ -2,7 +2,10 @@ "profiles": { "SlaveMatrix": { "commandName": "Project", - "workingDirectory": "$(SolutionDir)\\game_folder" + "workingDirectory": "../game_folder", + "environmentVariables": { + "DOTNET_SYSTEM_GLOBALIZATION_INVARIANT": "true" + } }, "WSL": { "commandName": "WSL2", diff --git a/SlaveMatrix/SlaveMatrix.csproj b/SlaveMatrix/SlaveMatrix.csproj index 3595ef2..a4aae05 100644 --- a/SlaveMatrix/SlaveMatrix.csproj +++ b/SlaveMatrix/SlaveMatrix.csproj @@ -4,7 +4,7 @@ SlaveMatrix False WinExe - netcoreapp3.1 + net8.0 x64 @@ -14,10 +14,17 @@ app.ico + true + true + true + CA1416 + + + True diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Mods.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Mods.cs index 20ce0a8..ad91803 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Mods.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Mods.cs @@ -628,7 +628,7 @@ namespace SlaveMatrix private static void AutoSave() { - string s = Sta.SavePath + "\\0: "; + string s = Path.Combine(Sta.SavePath, "0: "); foreach (string item in from e in Directory.EnumerateFiles(Sta.SavePath) where e.StartsWith(s) select e) diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Program.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Program.cs index 260a122..7592b04 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Program.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Program.cs @@ -1,15 +1,19 @@ using System; +using System.Reflection; using _2DGAMELIB; namespace SlaveMatrix { internal static class Program { + static Program() + { + AppContext.SetSwitch("System.Drawing.EnableUnixSupport", true); + } [STAThread] private static void Main(string[] A_0) { - Sta.LoadConfig(); double percent = 35.0; diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs index d992f31..a8bf0ad 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs @@ -880,7 +880,7 @@ namespace SlaveMatrix { //if (!EncryptSave) { - GameData.SaveExMod(SavePath + "\\" + i + ": " + GameData.GetSaveDateString().Replace("/", "_") + ".sav"); + GameData.SaveExMod(Path.Combine(SavePath, i + ": " + GameData.GetSaveDateString().Replace("/", "_") + ".sav")); } /*else { @@ -1410,7 +1410,7 @@ namespace SlaveMatrix 上着B_クロス初期化 = default(上着B_クロス情報); 上着B_前掛け初期化 = default(上着B_前掛け情報); ブーツ初期化 = default(ブーツ情報); - CurrentDirectory = Directory.GetCurrentDirectory(); + CurrentDirectory = AppContext.BaseDirectory; GameData = new GameState(); SavePath = Path.Combine(CurrentDirectory, "save"); ImiPath = Path.Combine(CurrentDirectory, "text", "Basement", "Training", "Imitation.txt"); diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs b/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs index 9ff1c11..e4ee289 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs @@ -2440,7 +2440,7 @@ namespace SlaveMatrix { ((IDisposable)font)?.Dispose(); } - 調教UI2.Film.DisplayLayer.Save(Path + "\\" + now.ToString("yyyy_MM_dd_HH_mm_ss") + ".png", ImageFormat.Png); + 調教UI2.Film.DisplayLayer.Save(System.IO.Path.Combine(Path, now.ToString("yyyy_MM_dd_HH_mm_ss") + ".png"), ImageFormat.Png); ip.SubInfoIm = GameText.撮影しました + "\r\n" + GameText.写真はPhotoフォルダに保存されます; if (Sta.GameData.TrainingTarget.Trained && !調教UI2.Cha.Body.Is拘束 && 調教UI2.Cha.Body.Is腕人 && !Sta.GameData.TrainingTarget.ChaD.撮影ピース経験) { diff --git a/SlaveMatrix/runtimeconfig.template.json b/SlaveMatrix/runtimeconfig.template.json new file mode 100644 index 0000000..6906ea9 --- /dev/null +++ b/SlaveMatrix/runtimeconfig.template.json @@ -0,0 +1,5 @@ +{ + "configProperties": { + "System.Drawing.EnableUnixSupport": true + } +} diff --git a/global.json b/global.json new file mode 100644 index 0000000..dad2db5 --- /dev/null +++ b/global.json @@ -0,0 +1,7 @@ +{ + "sdk": { + "version": "8.0.0", + "rollForward": "latestMajor", + "allowPrerelease": true + } +} \ No newline at end of file