Rename jp char to Torso (still not working)
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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@@ -54,7 +54,7 @@ namespace SlaveMatrix
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public Waist 腰;
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public 胴 胴;
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public Torso 胴;
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public 胸 胸;
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@@ -3272,7 +3272,7 @@ namespace SlaveMatrix
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{
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翼獣.上腕.接着 = () => bod.胴.X0Y0_胴.ToGlobal(bod.胴.X0Y0_胴.BasePointBase);
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}
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else if (p is 胴 || p is Waist)
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else if (p is Torso || p is Waist)
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{
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翼獣.上腕.接着 = () => bod.腰.X0Y0_腰.ToGlobal(bod.腰.X0Y0_腰.JP[4].Joint);
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}
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@@ -3665,7 +3665,7 @@ namespace SlaveMatrix
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{
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翼獣.上腕.接着 = () => bod.胴.X0Y0_胴.ToGlobal(bod.胴.X0Y0_胴.BasePointBase);
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}
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else if (p is 胴 || p is Waist)
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else if (p is Torso || p is Waist)
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{
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翼獣.上腕.接着 = () => bod.腰.X0Y0_腰.ToGlobal(bod.腰.X0Y0_腰.JP[4].Joint);
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}
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@@ -3829,7 +3829,7 @@ namespace SlaveMatrix
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長胴n = 長胴.Count;
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if (腰 != null)
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{
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胴 = 腰.胴_接続.GetEle<胴>();
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胴 = 腰.胴_接続.GetEle<Torso>();
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ボテ腹_人 = 腰.肌_接続.GetEle<ボテ腹_人>();
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ボテ腹板_人 = ボテ腹_人.腹板_接続.GetEle<ボテ腹板>();
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ボテ腹板_人.SetHitFalse();
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