Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem
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@@ -95,7 +95,7 @@ namespace SlaveMatrix
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}
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}
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public override double 濃度
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public override double Intensity
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{
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get
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{
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@@ -163,7 +163,7 @@ namespace SlaveMatrix
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X0Y2_精液CP = new ColorP(X0Y2_精液, 精液CD, DisUnit, abj: true);
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X0Y3_精液CP = new ColorP(X0Y3_精液, 精液CD, DisUnit, abj: true);
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X0Y4_精液CP = new ColorP(X0Y4_精液, 精液CD, DisUnit, abj: true);
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濃度 = e.濃度;
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Intensity = e.濃度;
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}
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public override void 色更新()
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