Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem
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@@ -364,7 +364,7 @@ namespace SlaveMatrix
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}
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}
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public override double 濃度
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public override double Intensity
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{
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get
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{
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@@ -398,7 +398,7 @@ namespace SlaveMatrix
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}
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}
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public 前翅_草(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 前翅_草D e)
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public 前翅_草(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 前翅_草D e)
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{
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ThisType = GetType();
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Dif dif = new Dif(Sta.肢左["前翅"][3]);
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@@ -502,7 +502,7 @@ namespace SlaveMatrix
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X0Y1_前翅_前翅2CP = new ColorP(X0Y1_前翅_前翅2, 前翅_前翅2CD, DisUnit, abj: true);
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X0Y1_前翅_紋1CP = new ColorP(X0Y1_前翅_紋1, 前翅_紋1CD, DisUnit, abj: true);
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X0Y1_前翅_紋2CP = new ColorP(X0Y1_前翅_紋2, 前翅_紋2CD, DisUnit, abj: true);
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濃度 = e.濃度;
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Intensity = e.濃度;
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}
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public override void SetAngle0()
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@@ -547,12 +547,12 @@ namespace SlaveMatrix
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}
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}
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private void 配色(体配色 体配色)
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private void 配色(BodyColorSet 体配色)
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{
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配色N0(体配色);
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}
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private void 配色N0(体配色 体配色)
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private void 配色N0(BodyColorSet 体配色)
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{
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Col.Alpha(ref 体配色.体0O, 128, out var ret);
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前翅_前翅1CD = new ColorD(ref Col.Black, ref ret);
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