Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem

This commit is contained in:
Absolutely disgusting
2026-03-14 13:00:40 +04:00
parent b781f689ac
commit fc88cf2a9c
656 changed files with 6604 additions and 6672 deletions

View File

@@ -364,7 +364,7 @@ namespace SlaveMatrix
}
}
public override double
public override double Intensity
{
get
{
@@ -398,7 +398,7 @@ namespace SlaveMatrix
}
}
public _草(double DisUnit, , , ModeEventDispatcher Med, _草D e)
public _草(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _草D e)
{
ThisType = GetType();
Dif dif = new Dif(Sta.["前翅"][3]);
@@ -502,7 +502,7 @@ namespace SlaveMatrix
X0Y1_前翅_前翅2CP = new ColorP(X0Y1_前翅_前翅2, _前翅2CD, DisUnit, abj: true);
X0Y1_前翅_紋1CP = new ColorP(X0Y1_前翅_紋1, _紋1CD, DisUnit, abj: true);
X0Y1_前翅_紋2CP = new ColorP(X0Y1_前翅_紋2, _紋2CD, DisUnit, abj: true);
= e.;
Intensity = e.;
}
public override void SetAngle0()
@@ -547,12 +547,12 @@ namespace SlaveMatrix
}
}
private void ( )
private void (BodyColorSet )
{
N0();
}
private void N0( )
private void N0(BodyColorSet )
{
Col.Alpha(ref .0O, 128, out var ret);
_前翅1CD = new ColorD(ref Col.Black, ref ret);