Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem

This commit is contained in:
Absolutely disgusting
2026-03-14 13:00:40 +04:00
parent b781f689ac
commit fc88cf2a9c
656 changed files with 6604 additions and 6672 deletions

View File

@@ -651,7 +651,7 @@ namespace SlaveMatrix
}
}
public override double
public override double Intensity
{
get
{
@@ -724,7 +724,7 @@ namespace SlaveMatrix
}
}
public _目隠れ1(double DisUnit, , , ModeEventDispatcher Med, _目隠れ1D e)
public _目隠れ1(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _目隠れ1D e)
{
ThisType = GetType();
Dif dif = new Dif();
@@ -861,7 +861,7 @@ namespace SlaveMatrix
X0Y0_ハイライト左CP = new ColorP(X0Y0_ハイライト左, CD, DisUnit, abj: false);
X0Y0_ハイライト右CP = new ColorP(X0Y0_ハイライト右, CD, DisUnit, abj: false);
= e.;
= e.;
Intensity = e.;
}
public override void ()
@@ -895,12 +895,12 @@ namespace SlaveMatrix
X0Y0_ハイライト右CP.Update();
}
private void ( )
private void (BodyColorSet )
{
N0();
}
private void N0( )
private void N0(BodyColorSet )
{
1CD = new ColorD(ref ., ref .O);
2CD = new ColorD(ref ., ref .O);