Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem
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@@ -396,7 +396,7 @@ namespace SlaveMatrix
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}
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}
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public override double 濃度
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public override double Intensity
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{
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get
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{
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@@ -426,7 +426,7 @@ namespace SlaveMatrix
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public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0);
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public 大顎(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 大顎D e)
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public 大顎(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 大顎D e)
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{
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ThisType = GetType();
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Dif dif = new Dif(Sta.肢左["虫顎"][1]);
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@@ -520,7 +520,7 @@ namespace SlaveMatrix
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X0Y1_折線2CP = new ColorP(X0Y1_折線2, 折線2CD, DisUnit, abj: true);
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X0Y1_折線3CP = new ColorP(X0Y1_折線3, 折線3CD, DisUnit, abj: true);
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X0Y1_穴CP = new ColorP(X0Y1_穴, 穴CD, DisUnit, abj: true);
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濃度 = e.濃度;
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Intensity = e.濃度;
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鎖1 = new 拘束鎖(DisUnit, 右, 配色指定, 体配色, Xasix);
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鎖1.接続(鎖1_接続点);
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int num = (右 ? (-10) : 10);
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@@ -590,7 +590,7 @@ namespace SlaveMatrix
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}
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}
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private void 配色(体配色 体配色)
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private void 配色(BodyColorSet 体配色)
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{
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switch (配色指定)
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{
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@@ -609,7 +609,7 @@ namespace SlaveMatrix
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}
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}
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private void 配色N0(体配色 体配色)
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private void 配色N0(BodyColorSet 体配色)
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{
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刺_棘1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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刺_棘2CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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@@ -630,7 +630,7 @@ namespace SlaveMatrix
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穴CD.色 = new Color2(ref Col.Black, ref 体配色.甲0O.Col2);
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}
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private void 配色T0(体配色 体配色)
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private void 配色T0(BodyColorSet 体配色)
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{
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刺_棘1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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刺_棘2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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@@ -651,7 +651,7 @@ namespace SlaveMatrix
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穴CD.色 = new Color2(ref Col.Black, ref 体配色.甲0O.Col2);
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}
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private void 配色T1(体配色 体配色)
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private void 配色T1(BodyColorSet 体配色)
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{
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刺_棘1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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刺_棘2CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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