Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem

This commit is contained in:
Absolutely disgusting
2026-03-14 13:00:40 +04:00
parent b781f689ac
commit fc88cf2a9c
656 changed files with 6604 additions and 6672 deletions

View File

@@ -396,7 +396,7 @@ namespace SlaveMatrix
}
}
public override double
public override double Intensity
{
get
{
@@ -426,7 +426,7 @@ namespace SlaveMatrix
public JointS 2_ => new JointS(Body, X0Y0_輪_金具右, 0);
public (double DisUnit, , , ModeEventDispatcher Med, D e)
public (double DisUnit, , BodyColorSet , ModeEventDispatcher Med, D e)
{
ThisType = GetType();
Dif dif = new Dif(Sta.["虫顎"][1]);
@@ -520,7 +520,7 @@ namespace SlaveMatrix
X0Y1_折線2CP = new ColorP(X0Y1_折線2, 2CD, DisUnit, abj: true);
X0Y1_折線3CP = new ColorP(X0Y1_折線3, 3CD, DisUnit, abj: true);
X0Y1_穴CP = new ColorP(X0Y1_穴, CD, DisUnit, abj: true);
= e.;
Intensity = e.;
1 = new (DisUnit, , , , Xasix);
1.(1_);
int num = ( ? (-10) : 10);
@@ -590,7 +590,7 @@ namespace SlaveMatrix
}
}
private void ( )
private void (BodyColorSet )
{
switch ()
{
@@ -609,7 +609,7 @@ namespace SlaveMatrix
}
}
private void N0( )
private void N0(BodyColorSet )
{
_棘1CD = new ColorD(ref Col.Black, ref .0O);
_棘2CD = new ColorD(ref Col.Black, ref .0O);
@@ -630,7 +630,7 @@ namespace SlaveMatrix
CD. = new Color2(ref Col.Black, ref .0O.Col2);
}
private void T0( )
private void T0(BodyColorSet )
{
_棘1CD = new ColorD(ref Col.Black, ref .O);
_棘2CD = new ColorD(ref Col.Black, ref .O);
@@ -651,7 +651,7 @@ namespace SlaveMatrix
CD. = new Color2(ref Col.Black, ref .0O.Col2);
}
private void T1( )
private void T1(BodyColorSet )
{
_棘1CD = new ColorD(ref Col.Black, ref .0O);
_棘2CD = new ColorD(ref Col.Black, ref .0O);