Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem

This commit is contained in:
Absolutely disgusting
2026-03-14 13:00:40 +04:00
parent b781f689ac
commit fc88cf2a9c
656 changed files with 6604 additions and 6672 deletions

View File

@@ -1479,7 +1479,7 @@ namespace SlaveMatrix
}
}
public override double
public override double Intensity
{
get
{
@@ -1511,7 +1511,7 @@ namespace SlaveMatrix
}
}
public _大_人(double DisUnit, , , ModeEventDispatcher Med, _大_人D e)
public _大_人(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _大_人D e)
{
ThisType = GetType();
Dif dif = new Dif(Sta.["潮吹"][1]);
@@ -1959,7 +1959,7 @@ namespace SlaveMatrix
X0Y8_雫18CP = new ColorP(X0Y8_雫18, 18CD, DisUnit, abj: true);
X0Y8_雫19CP = new ColorP(X0Y8_雫19, 19CD, DisUnit, abj: true);
X0Y8_雫20CP = new ColorP(X0Y8_雫20, 20CD, DisUnit, abj: true);
= e.;
Intensity = e.;
}
public override void ()
@@ -2176,12 +2176,12 @@ namespace SlaveMatrix
}
}
private void ( )
private void (BodyColorSet )
{
N0();
}
private void N0( )
private void N0(BodyColorSet )
{
CD = new ColorD(ref Col.Empty, ref Color2.Empty);
1CD = new ColorD(ref Col.Empty, ref .);