Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem
This commit is contained in:
@@ -1479,7 +1479,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
}
|
||||
|
||||
public override double 濃度
|
||||
public override double Intensity
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -1511,7 +1511,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
}
|
||||
|
||||
public 潮吹_大_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 潮吹_大_人D e)
|
||||
public 潮吹_大_人(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 潮吹_大_人D e)
|
||||
{
|
||||
ThisType = GetType();
|
||||
Dif dif = new Dif(Sta.性器付["潮吹"][1]);
|
||||
@@ -1959,7 +1959,7 @@ namespace SlaveMatrix
|
||||
X0Y8_雫18CP = new ColorP(X0Y8_雫18, 雫18CD, DisUnit, abj: true);
|
||||
X0Y8_雫19CP = new ColorP(X0Y8_雫19, 雫19CD, DisUnit, abj: true);
|
||||
X0Y8_雫20CP = new ColorP(X0Y8_雫20, 雫20CD, DisUnit, abj: true);
|
||||
濃度 = e.濃度;
|
||||
Intensity = e.濃度;
|
||||
}
|
||||
|
||||
public override void 色更新()
|
||||
@@ -2176,12 +2176,12 @@ namespace SlaveMatrix
|
||||
}
|
||||
}
|
||||
|
||||
private void 配色(体配色 体配色)
|
||||
private void 配色(BodyColorSet 体配色)
|
||||
{
|
||||
配色N0(体配色);
|
||||
}
|
||||
|
||||
private void 配色N0(体配色 体配色)
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
潮吹基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
雫1CD = new ColorD(ref Col.Empty, ref 体配色.体液);
|
||||
|
||||
Reference in New Issue
Block a user