Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem
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@@ -114,7 +114,7 @@ namespace SlaveMatrix
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}
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}
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public override double 濃度
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public override double Intensity
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{
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get
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{
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@@ -130,7 +130,7 @@ namespace SlaveMatrix
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public JointS 肛門精液_接続点 => new JointS(Body, X0Y0_肛門2, 0);
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public 肛門_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 肛門_人D e)
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public 肛門_人(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 肛門_人D e)
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{
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肛門_人 肛門_人2 = this;
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ThisType = GetType();
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@@ -190,7 +190,7 @@ namespace SlaveMatrix
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X0Y0_肛門3CP = new ColorP(X0Y0_肛門3, 肛門3CD, DisUnit, abj: true);
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X0Y0_肛門2CP = new ColorP(X0Y0_肛門2, 肛門2CD, DisUnit, abj: true);
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X0Y0_肛門1CP = new ColorP(X0Y0_肛門1, 肛門1CD, DisUnit, abj: true);
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濃度 = e.濃度;
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Intensity = e.濃度;
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}
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public override void 色更新()
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@@ -200,12 +200,12 @@ namespace SlaveMatrix
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X0Y0_肛門1CP.Update();
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}
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private void 配色(体配色 体配色)
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private void 配色(BodyColorSet 体配色)
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{
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配色N0(体配色);
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}
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private void 配色N0(体配色 体配色)
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private void 配色N0(BodyColorSet 体配色)
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{
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肛門3CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
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肛門2CD = new ColorD(ref 体配色.粘膜線, ref 体配色.粘膜);
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