Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem

This commit is contained in:
Absolutely disgusting
2026-03-14 13:00:40 +04:00
parent b781f689ac
commit fc88cf2a9c
656 changed files with 6604 additions and 6672 deletions

View File

@@ -114,7 +114,7 @@ namespace SlaveMatrix
}
}
public override double
public override double Intensity
{
get
{
@@ -130,7 +130,7 @@ namespace SlaveMatrix
public JointS _接続点 => new JointS(Body, X0Y0_肛門2, 0);
public _人(double DisUnit, , , ModeEventDispatcher Med, _人D e)
public _人(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _人D e)
{
_人 _人2 = this;
ThisType = GetType();
@@ -190,7 +190,7 @@ namespace SlaveMatrix
X0Y0_肛門3CP = new ColorP(X0Y0_肛門3, 3CD, DisUnit, abj: true);
X0Y0_肛門2CP = new ColorP(X0Y0_肛門2, 2CD, DisUnit, abj: true);
X0Y0_肛門1CP = new ColorP(X0Y0_肛門1, 1CD, DisUnit, abj: true);
= e.;
Intensity = e.;
}
public override void ()
@@ -200,12 +200,12 @@ namespace SlaveMatrix
X0Y0_肛門1CP.Update();
}
private void ( )
private void (BodyColorSet )
{
N0();
}
private void N0( )
private void N0(BodyColorSet )
{
3CD = new ColorD(ref Col.Empty, ref .);
2CD = new ColorD(ref ., ref .);