Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem
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@@ -1676,7 +1676,7 @@ namespace SlaveMatrix
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}
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}
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public override double 濃度
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public override double Intensity
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{
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get
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{
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@@ -1855,7 +1855,7 @@ namespace SlaveMatrix
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public JointS 頭部後_接続点 => new JointS(Body, X0Y0_頭部, 0);
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public 頭頂_宇(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 頭頂_宇D e)
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public 頭頂_宇(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 頭頂_宇D e)
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{
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頭頂_宇 頭頂_宇2 = this;
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ThisType = GetType();
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@@ -2173,7 +2173,7 @@ namespace SlaveMatrix
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X0Y0_縁上_鱗_鱗右_鱗1CP = new ColorP(X0Y0_縁上_鱗_鱗右_鱗1, 縁上_鱗_鱗右_鱗1CD, DisUnit, abj: true);
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X0Y0_縁上_鱗_鱗1CP = new ColorP(X0Y0_縁上_鱗_鱗1, 縁上_鱗_鱗1CD, DisUnit, abj: true);
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X0Y0_縁上_鱗_鱗2CP = new ColorP(X0Y0_縁上_鱗_鱗2, 縁上_鱗_鱗2CD, DisUnit, abj: true);
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濃度 = e.濃度;
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Intensity = e.濃度;
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}
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public override void 色更新()
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@@ -2261,7 +2261,7 @@ namespace SlaveMatrix
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X0Y0_縁上_鱗_鱗2CP.Update();
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}
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private void 配色(体配色 体配色)
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private void 配色(BodyColorSet 体配色)
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{
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switch (配色指定)
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{
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@@ -2280,7 +2280,7 @@ namespace SlaveMatrix
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}
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}
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private void 配色N0(体配色 体配色)
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private void 配色N0(BodyColorSet 体配色)
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{
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頭部CD = new ColorD(ref Col.Black, ref 体配色.体0O);
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頭頂部_透_基CD = new ColorD(ref Col.Black, ref 体配色.コアO);
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@@ -2365,7 +2365,7 @@ namespace SlaveMatrix
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縁上_鱗_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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}
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private void 配色T0(体配色 体配色)
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private void 配色T0(BodyColorSet 体配色)
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{
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頭部CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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頭頂部_透_基CD = new ColorD(ref Col.Black, ref 体配色.コアO);
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@@ -2450,7 +2450,7 @@ namespace SlaveMatrix
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縁上_鱗_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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}
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private void 配色T1(体配色 体配色)
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private void 配色T1(BodyColorSet 体配色)
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{
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頭部CD = new ColorD(ref Col.Black, ref 体配色.体0O);
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頭頂部_透_基CD = new ColorD(ref Col.Black, ref 体配色.コアO);
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