Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem

This commit is contained in:
Absolutely disgusting
2026-03-14 13:00:40 +04:00
parent b781f689ac
commit fc88cf2a9c
656 changed files with 6604 additions and 6672 deletions

View File

@@ -1676,7 +1676,7 @@ namespace SlaveMatrix
}
}
public override double
public override double Intensity
{
get
{
@@ -1855,7 +1855,7 @@ namespace SlaveMatrix
public JointS _接続点 => new JointS(Body, X0Y0_頭部, 0);
public _宇(double DisUnit, , , ModeEventDispatcher Med, _宇D e)
public _宇(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _宇D e)
{
_宇 _宇2 = this;
ThisType = GetType();
@@ -2173,7 +2173,7 @@ namespace SlaveMatrix
X0Y0_縁上_鱗_鱗右_鱗1CP = new ColorP(X0Y0_縁上_鱗_鱗右_鱗1, _鱗_鱗右_鱗1CD, DisUnit, abj: true);
X0Y0_縁上_鱗_鱗1CP = new ColorP(X0Y0_縁上_鱗_鱗1, _鱗_鱗1CD, DisUnit, abj: true);
X0Y0_縁上_鱗_鱗2CP = new ColorP(X0Y0_縁上_鱗_鱗2, _鱗_鱗2CD, DisUnit, abj: true);
= e.;
Intensity = e.;
}
public override void ()
@@ -2261,7 +2261,7 @@ namespace SlaveMatrix
X0Y0_縁上_鱗_鱗2CP.Update();
}
private void ( )
private void (BodyColorSet )
{
switch ()
{
@@ -2280,7 +2280,7 @@ namespace SlaveMatrix
}
}
private void N0( )
private void N0(BodyColorSet )
{
CD = new ColorD(ref Col.Black, ref .0O);
_透_基CD = new ColorD(ref Col.Black, ref .O);
@@ -2365,7 +2365,7 @@ namespace SlaveMatrix
_鱗_鱗2CD = new ColorD(ref Col.Black, ref .0O);
}
private void T0( )
private void T0(BodyColorSet )
{
CD = new ColorD(ref Col.Black, ref .0O);
_透_基CD = new ColorD(ref Col.Black, ref .O);
@@ -2450,7 +2450,7 @@ namespace SlaveMatrix
_鱗_鱗2CD = new ColorD(ref Col.Black, ref .O);
}
private void T1( )
private void T1(BodyColorSet )
{
CD = new ColorD(ref Col.Black, ref .0O);
_透_基CD = new ColorD(ref Col.Black, ref .O);