Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem

This commit is contained in:
Absolutely disgusting
2026-03-14 13:00:40 +04:00
parent b781f689ac
commit fc88cf2a9c
656 changed files with 6604 additions and 6672 deletions

View File

@@ -114,7 +114,7 @@ namespace SlaveMatrix
}
}
public override double
public override double Intensity
{
get
{
@@ -142,7 +142,7 @@ namespace SlaveMatrix
public JointS LowerArm_接続点 => new JointS(Body, X0Y0_UpperArm, 1);
public UpperArm_蹄(double DisUnit, , , ModeEventDispatcher Med, UpperArm_蹄D e)
public UpperArm_蹄(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, UpperArm_蹄D e)
{
UpperArm_蹄 UpperArm_蹄2 = this;
ThisType = GetType();
@@ -206,7 +206,7 @@ namespace SlaveMatrix
X0Y0_筋肉上CP = new ColorP(X0Y0_筋肉上, CD, DisUnit, abj: false);
X0Y0_UpperArmCP = new ColorP(X0Y0_UpperArm, UpperArmCD, DisUnit, abj: true);
X0Y0_筋肉下CP = new ColorP(X0Y0_筋肉下, CD, DisUnit, abj: false);
= e.;
Intensity = e.;
}
public override void SetAngle0()
@@ -223,12 +223,12 @@ namespace SlaveMatrix
X0Y0_筋肉下CP.Update();
}
private void ( )
private void (BodyColorSet )
{
N0();
}
private void N0( )
private void N0(BodyColorSet )
{
CD = new ColorD(ref ., ref .0O);
UpperArmCD = new ColorD(ref Col.Black, ref .0O);