Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem

This commit is contained in:
Absolutely disgusting
2026-03-14 13:00:40 +04:00
parent b781f689ac
commit fc88cf2a9c
656 changed files with 6604 additions and 6672 deletions

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
}
}
public override double
public override double Intensity
{
get
{
@@ -400,7 +400,7 @@ namespace SlaveMatrix
public JointS LowerArm_接続点 => new JointS(Body, X0Y0_鳥翼UpperArm, 0);
public UpperArm_鳥(double DisUnit, , , ModeEventDispatcher Med, UpperArm_鳥D e)
public UpperArm_鳥(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, UpperArm_鳥D e)
{
UpperArm_鳥 UpperArm_鳥2 = this;
ThisType = GetType();
@@ -492,7 +492,7 @@ namespace SlaveMatrix
X0Y0_竜性_鱗2CP = new ColorP(X0Y0_竜性_鱗2, _鱗2CD, DisUnit, abj: true);
X0Y0_竜性_鱗3CP = new ColorP(X0Y0_竜性_鱗3, _鱗3CD, DisUnit, abj: true);
X0Y0_竜性_鱗4CP = new ColorP(X0Y0_竜性_鱗4, _鱗4CD, DisUnit, abj: true);
= e.;
Intensity = e.;
}
public override void SetAngle0()
@@ -536,7 +536,7 @@ namespace SlaveMatrix
X0Y0_竜性_鱗4CP.Update();
}
private void ( )
private void (BodyColorSet )
{
switch ()
{
@@ -555,7 +555,7 @@ namespace SlaveMatrix
}
}
private void N0( )
private void N0(BodyColorSet )
{
_羽3CD = new ColorD(ref Col.Black, ref .1O);
_羽2CD = new ColorD(ref Col.Black, ref .1O);
@@ -569,7 +569,7 @@ namespace SlaveMatrix
_鱗4CD = new ColorD(ref Col.Black, ref .0O);
}
private void T0( )
private void T0(BodyColorSet )
{
_羽3CD = new ColorD(ref Col.Black, ref .O);
_羽2CD = new ColorD(ref Col.Black, ref .1O);
@@ -583,7 +583,7 @@ namespace SlaveMatrix
_鱗4CD = new ColorD(ref Col.Black, ref .0O);
}
private void T1( )
private void T1(BodyColorSet )
{
_羽3CD = new ColorD(ref Col.Black, ref .1O);
_羽2CD = new ColorD(ref Col.Black, ref .O);