Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem
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@@ -256,7 +256,7 @@ namespace SlaveMatrix
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}
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}
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public override double 濃度
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public override double Intensity
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{
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get
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{
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@@ -400,7 +400,7 @@ namespace SlaveMatrix
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public JointS LowerArm_接続点 => new JointS(Body, X0Y0_鳥翼UpperArm, 0);
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public UpperArm_鳥(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, UpperArm_鳥D e)
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public UpperArm_鳥(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, UpperArm_鳥D e)
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{
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UpperArm_鳥 UpperArm_鳥2 = this;
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ThisType = GetType();
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@@ -492,7 +492,7 @@ namespace SlaveMatrix
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X0Y0_竜性_鱗2CP = new ColorP(X0Y0_竜性_鱗2, 竜性_鱗2CD, DisUnit, abj: true);
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X0Y0_竜性_鱗3CP = new ColorP(X0Y0_竜性_鱗3, 竜性_鱗3CD, DisUnit, abj: true);
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X0Y0_竜性_鱗4CP = new ColorP(X0Y0_竜性_鱗4, 竜性_鱗4CD, DisUnit, abj: true);
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濃度 = e.濃度;
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Intensity = e.濃度;
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}
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public override void SetAngle0()
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@@ -536,7 +536,7 @@ namespace SlaveMatrix
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X0Y0_竜性_鱗4CP.Update();
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}
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private void 配色(体配色 体配色)
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private void 配色(BodyColorSet 体配色)
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{
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switch (配色指定)
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{
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@@ -555,7 +555,7 @@ namespace SlaveMatrix
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}
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}
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private void 配色N0(体配色 体配色)
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private void 配色N0(BodyColorSet 体配色)
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{
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風切羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
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風切羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
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@@ -569,7 +569,7 @@ namespace SlaveMatrix
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竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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}
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private void 配色T0(体配色 体配色)
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private void 配色T0(BodyColorSet 体配色)
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{
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風切羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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風切羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
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@@ -583,7 +583,7 @@ namespace SlaveMatrix
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竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
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}
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private void 配色T1(体配色 体配色)
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private void 配色T1(BodyColorSet 体配色)
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{
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風切羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
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風切羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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