Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem
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@@ -2075,7 +2075,7 @@ namespace SlaveMatrix
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}
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}
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public override double 濃度
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public override double Intensity
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{
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get
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{
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@@ -2151,7 +2151,7 @@ namespace SlaveMatrix
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public JointS 翼右_接続点 => new JointS(Body, X0Y0_Waist, 9);
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public Waist(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, WaistD e)
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public Waist(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, WaistD e)
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{
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Waist Waist2 = this;
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ThisType = GetType();
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@@ -2860,7 +2860,7 @@ namespace SlaveMatrix
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傷I左濃度 = e.傷I左濃度;
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傷I右濃度 = e.傷I右濃度;
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ハイライト濃度 = e.ハイライト濃度;
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濃度 = e.濃度;
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Intensity = e.濃度;
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尺度YB = 0.95;
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double num = 1.0025;
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X0Y0_臍.BasePointBase = new Vector2D(X0Y0_臍.BasePointBase.X, 0.363998381176966);
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@@ -3433,7 +3433,7 @@ namespace SlaveMatrix
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}
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}
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private void 配色(体配色 体配色)
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private void 配色(BodyColorSet 体配色)
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{
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switch (配色指定)
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{
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@@ -3452,7 +3452,7 @@ namespace SlaveMatrix
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}
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}
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private void 配色N0(体配色 体配色)
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private void 配色N0(BodyColorSet 体配色)
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{
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WaistCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
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股CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌R);
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@@ -3499,7 +3499,7 @@ namespace SlaveMatrix
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ハイライト下右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
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}
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private void 配色T0(体配色 体配色)
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private void 配色T0(BodyColorSet 体配色)
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{
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WaistCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
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股CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌R);
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@@ -3546,7 +3546,7 @@ namespace SlaveMatrix
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ハイライト下右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
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}
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private void 配色T1(体配色 体配色)
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private void 配色T1(BodyColorSet 体配色)
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{
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WaistCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
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股CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌R);
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