Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem

This commit is contained in:
Absolutely disgusting
2026-03-14 13:00:40 +04:00
parent b781f689ac
commit fc88cf2a9c
656 changed files with 6604 additions and 6672 deletions

View File

@@ -2075,7 +2075,7 @@ namespace SlaveMatrix
}
}
public override double
public override double Intensity
{
get
{
@@ -2151,7 +2151,7 @@ namespace SlaveMatrix
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 9);
public Waist(double DisUnit, , , ModeEventDispatcher Med, WaistD e)
public Waist(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, WaistD e)
{
Waist Waist2 = this;
ThisType = GetType();
@@ -2860,7 +2860,7 @@ namespace SlaveMatrix
I左濃度 = e.I左濃度;
I右濃度 = e.I右濃度;
= e.;
= e.;
Intensity = e.;
YB = 0.95;
double num = 1.0025;
X0Y0_臍.BasePointBase = new Vector2D(X0Y0_臍.BasePointBase.X, 0.363998381176966);
@@ -3433,7 +3433,7 @@ namespace SlaveMatrix
}
}
private void ( )
private void (BodyColorSet )
{
switch ()
{
@@ -3452,7 +3452,7 @@ namespace SlaveMatrix
}
}
private void N0( )
private void N0(BodyColorSet )
{
WaistCD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref ., ref .R);
@@ -3499,7 +3499,7 @@ namespace SlaveMatrix
CD = new ColorD(ref Col.Empty, ref .2O);
}
private void T0( )
private void T0(BodyColorSet )
{
WaistCD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref ., ref .R);
@@ -3546,7 +3546,7 @@ namespace SlaveMatrix
CD = new ColorD(ref Col.Empty, ref .2O);
}
private void T1( )
private void T1(BodyColorSet )
{
WaistCD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref ., ref .R);