using System; using System.Collections.Generic; using System.Drawing; using System.Linq; namespace _2DGAMELIB { public class But1 : But { public List BaseColors = new List(); public List OverColors = new List(); public List PushColors = new List(); public List TextColors = new List(); public But1(ParT ParT, Action Action) : base(ParT, Action) { Setting(); } private void Setting() { foreach (Par item in pars.EnumAllPar()) { BaseColors.Add(item.GetBrushColor()); OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv) { hsv.Hue += 30; hsv.Sat -= 30; hsv.Val += 100; return hsv; })); PushColors.Add(OverColors.Last().FuncHSV(delegate(Hsv hsv) { hsv.Hue += 30; hsv.Sat -= 30; hsv.Val += 100; return hsv; })); TextColors.Add(item.IsParT() ? item.ToParT().GetTextColor() : Color.Empty); } Over = delegate { int num4 = 0; foreach (Par item2 in pars.EnumAllPar()) { item2.SetBrushColor(OverColors[num4]); if (item2.IsParT()) { item2.ToParT().SetTextColor(TextColors[num4].Reverse()); } num4++; } }; Push = delegate { int num3 = 0; foreach (Par item3 in pars.EnumAllPar()) { item3.SetBrushColor(PushColors[num3]); if (item3.IsParT()) { item3.ToParT().SetTextColor(TextColors[num3].Reverse()); } num3++; } }; Release = delegate { int num2 = 0; foreach (Par item4 in pars.EnumAllPar()) { item4.SetBrushColor(OverColors[num2]); if (item4.IsParT()) { item4.ToParT().SetTextColor(TextColors[num2].Reverse()); } num2++; } }; Out = delegate { int num = 0; foreach (Par item5 in pars.EnumAllPar()) { item5.SetBrushColor(BaseColors[num]); if (item5.IsParT()) { item5.ToParT().SetTextColor(TextColors[num]); } num++; } }; } } }