using System; namespace _2DGAMELIB { [Serializable] public struct Vector2D_2 { public Vector2D v1; public Vector2D v2; public Vector2D_2(Vector2D v1, Vector2D v2) { this.v1 = v1; this.v2 = v2; } public Vector2D_2(ref Vector2D v1, ref Vector2D v2) { this.v1 = v1; this.v2 = v2; } } }