using System; using System.Windows.Media; namespace _2DGAMELIB; public class SoundPlayer { public MediaPlayer mp = new MediaPlayer(); private bool l; private TimeSpan ts = new TimeSpan(0L); public bool Loop { get { return l; } set { if (value) { if (l != value) { mp.MediaEnded += loop; } } else if (l != value) { mp.MediaEnded -= loop; } l = value; } } public SoundPlayer(string Path) { mp.Open(new Uri(Path)); mp.Volume = 1.0; } public SoundPlayer(string Path, bool Loop) { mp.Open(new Uri(Path)); this.Loop = Loop; mp.Volume = 1.0; } private void loop(object s, EventArgs e) { mp.Position = ts; mp.Play(); } public void Play() { mp.Play(); } public void Stop() { mp.Stop(); } public void Pause() { mp.Pause(); } public void Close() { mp.Close(); } }