using System; namespace _2DGAMELIB { public class MyRandom : Random { protected uint x; protected uint y; protected uint z; protected uint w; private const double d_4294967296 = 2.3283064365386963E-10; private const double d_9007199254740992 = 1.1102230246251565E-16; protected uint InitMtSub(uint s, uint i) { return 1812433253 * (s ^ (s >> 30)) + i + 1; } public void Initialize(uint s) { x = InitMtSub(s, 0u); y = InitMtSub(x, 1u); z = InitMtSub(y, 2u); w = InitMtSub(z, 3u); } public MyRandom(uint s) { Initialize(s); } public override int Next() { uint num = x ^ (x << 11); x = y; y = z; z = w; return (int)(0.5 * (double)(w = w ^ (w >> 19) ^ num ^ (num >> 8))); } public override int Next(int les) { uint num = x ^ (x << 11); x = y; y = z; z = w; return (int)((double)les * 2.3283064365386963E-10 * (double)(w = w ^ (w >> 19) ^ num ^ (num >> 8))); } public void Next(int les, out int o) { uint num = x ^ (x << 11); x = y; y = z; z = w; o = (int)((double)les * 2.3283064365386963E-10 * (double)(w = w ^ (w >> 19) ^ num ^ (num >> 8))); } public override int Next(int sta, int les) { uint num = x ^ (x << 11); x = y; y = z; z = w; return (int)((double)(les - sta) * 2.3283064365386963E-10 * (double)(w = w ^ (w >> 19) ^ num ^ (num >> 8))) + sta; } public int NextM(int max) { uint num = x ^ (x << 11); x = y; y = z; z = w; return (int)((double)((long)max + 1L) * 2.3283064365386963E-10 * (double)(w = w ^ (w >> 19) ^ num ^ (num >> 8))); } public int NextM(int min, int max) { uint num = x ^ (x << 11); x = y; y = z; z = w; return (int)((double)((long)(max - min) + 1L) * 2.3283064365386963E-10 * (double)(w = w ^ (w >> 19) ^ num ^ (num >> 8))) + min; } public override double NextDouble() { uint num = x ^ (x << 11); x = y; y = z; z = w; uint num2 = (w = w ^ (w >> 19) ^ num ^ (num >> 8)) >> 11; num = x ^ (x << 11); x = y; y = z; z = w; return 1.1102230246251565E-16 * ((double)(w = w ^ (w >> 19) ^ num ^ (num >> 8)) * 2097152.0 + (double)num2); } public double NextDouble(double les) { uint num = x ^ (x << 11); x = y; y = z; z = w; uint num2 = (w = w ^ (w >> 19) ^ num ^ (num >> 8)) >> 11; num = x ^ (x << 11); x = y; y = z; z = w; return les * 1.1102230246251565E-16 * ((double)(w = w ^ (w >> 19) ^ num ^ (num >> 8)) * 2097152.0 + (double)num2); } public double NextDouble(double sta, double les) { uint num = x ^ (x << 11); x = y; y = z; z = w; uint num2 = (w = w ^ (w >> 19) ^ num ^ (num >> 8)) >> 11; num = x ^ (x << 11); x = y; y = z; z = w; return (les - sta) * 1.1102230246251565E-16 * ((double)(w = w ^ (w >> 19) ^ num ^ (num >> 8)) * 2097152.0 + (double)num2) + sta; } public bool NextBool() { uint num = x ^ (x << 11); x = y; y = z; z = w; return (w = w ^ (w >> 19) ^ num ^ (num >> 8)) % 2 == 0; } public int NextSign() { uint num = x ^ (x << 11); x = y; y = z; z = w; if ((w = w ^ (w >> 19) ^ num ^ (num >> 8)) % 2 != 0) { return -1; } return 1; } public double NextNorCos(double mu = 0.0, double sigma = 1.0) { uint num = x ^ (x << 11); x = y; y = z; z = w; uint num2 = (w = w ^ (w >> 19) ^ num ^ (num >> 8)) >> 11; num = x ^ (x << 11); x = y; y = z; z = w; double d = 1.1102230246251565E-16 * ((double)(w = w ^ (w >> 19) ^ num ^ (num >> 8)) * 2097152.0 + (double)num2); num = x ^ (x << 11); x = y; y = z; z = w; num2 = (w = w ^ (w >> 19) ^ num ^ (num >> 8)) >> 11; num = x ^ (x << 11); x = y; y = z; z = w; double num3 = 1.1102230246251565E-16 * ((double)(w = w ^ (w >> 19) ^ num ^ (num >> 8)) * 2097152.0 + (double)num2); return System.Math.Sqrt(-2.0 * System.Math.Log(d)) * System.Math.Cos(System.Math.PI * 2.0 * num3) * sigma + mu; } } }