using System; using System.Collections.Generic; using _2DGAMELIB; namespace SlaveMatrix { [Serializable] public class 肛門_人D : 肛門D { public bool 肛門3_表示 = true; public bool 肛門2_表示 = true; public bool 肛門1_表示 = true; public List 肛門精液_接続 = new List(); public 肛門_人D() { ThisType = GetType(); } public void 肛門精液接続(EleD e) { 肛門精液_接続.Add(e); e.Par = this; e.接続情報 = ConnectionInfo.肛門_人_肛門精液_接続; } public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色) { return new 肛門_人(DisUnit, 配色指定, 体配色, Med, this); } } }