using System; using _2DGAMELIB; namespace SlaveMatrix { [Serializable] public class SideHair_ハネD : SideHairD { public bool 髪1_表示 = true; public bool 髪2_表示 = true; public double 髪長1; public double 髪長2; public double 毛量; public double 広がり; public SideHair_ハネD() { ThisType = GetType(); } public SideHair_ハネD SetRandom() { 髪長1 = RNG.XS.NextDouble(); 髪長2 = RNG.XS.NextDouble(); 毛量 = RNG.XS.NextDouble(); 広がり = RNG.XS.NextDouble(); 髪長1 = 1.0; 髪長2 = 1.0; return this; } public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色) { return new SideHair_ハネ(DisUnit, 配色指定, 体配色, Med, this); } } }