using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Text; namespace _2DGAMELIB { public static class Common { public static Vector2D ToVector2D(this Point Point) { return new Vector2D(Point.X, Point.Y); } public static Point ToPoint(this Vector2D Vector) { return new Point((int)Vector.X, (int)Vector.Y); } public static PointF ToPointF(this Vector2D Vector) { return new PointF((float)Vector.X, (float)Vector.Y); } public static void ToText(this string str, string Path, Encoding Encoding) { using StreamWriter streamWriter = new StreamWriter(Path, append: false, Encoding); streamWriter.Write(str); } public static string FromText(this string Path) { using FileStream fileStream = new FileStream(Path, FileMode.Open, FileAccess.Read); byte[] array = new byte[fileStream.Length]; fileStream.Read(array, 0, array.Length); using StreamReader streamReader = new StreamReader(new MemoryStream(array), array.GetEncoding()); return streamReader.ReadToEnd(); } public static string[] ReadLines(this string Path) { return Path.FromText().Replace("\r", "").Split('\n'); } } public static class Math { public static ulong overflow_add(this ulong u0, ulong u1) { checked { try { if (u0 + u1 > 9999999999999L) { return 9999999999999uL; } return u0 + u1; } catch { return 9999999999999uL; } } } public static ulong underflow_subtract(this ulong u0, ulong u1) { if (u0 < u1) { return 0uL; } return u0 - u1; } public static double RoundDown(this double Value, int Digits) { double num = System.Math.Pow(10.0, Digits); if (!(Value > 0.0)) { return System.Math.Ceiling(Value * num) / num; } return System.Math.Floor(Value * num) / num; } public static double Inverse(this double Rate) { if (Rate == 0.0) { return 1.0; } return (double)System.Math.Sign(Rate) - Rate; } public static double Reciprocal(this double Rate) { if (Rate == 0.0) { return 1.0; } return 1.0 / Rate; } public static double ToRadian(this double Degree) { return System.Math.PI * Degree / 180.0; } public static double ToDegree(this double Radian) { return Radian * 180.0 / System.Math.PI; } public static double Pow(this double x, double n) { return System.Math.Pow(x, n); } public static double Sin(this double θ) { return System.Math.Sin(θ); } public static double Abs(this double x) { return System.Math.Abs(x); } public static int Abs(this int x) { return System.Math.Abs(x); } public static int Sign(this double x) { return System.Math.Sign(x); } public static int Sign(this int x) { return System.Math.Sign(x); } public static double Sqrt(this double x) { return System.Math.Sqrt(x); } public static double Max(this double a, double b) { return System.Math.Max(a, b); } public static int Clamp(this int Value, int Min, int Max) { return System.Math.Min(Max, System.Math.Max(Min, Value)); } public static double Clamp(this double Value, double Min, double Max) { return System.Math.Min(Max, System.Math.Max(Min, Value)); } public static int Limit(this int Value, int Sta, int Les) { return System.Math.Min(Les - 1, System.Math.Max(Sta, Value)); } public static MatrixD RotationZ(this double angle) { MatrixD result = default(MatrixD); result.M11 = System.Math.Cos(angle); result.M12 = System.Math.Sin(angle); result.M13 = 0.0; result.M14 = 0.0; result.M21 = 0.0 - result.M12; result.M22 = result.M11; result.M23 = 0.0; result.M24 = 0.0; result.M31 = 0.0; result.M32 = 0.0; result.M33 = 1.0; result.M34 = 0.0; result.M41 = 0.0; result.M42 = 0.0; result.M43 = 0.0; result.M44 = 1.0; return result; } public static void TransformCoordinate(ref Vector2D coord, ref MatrixD transform, out Vector2D result) { double num = 1.0 / (coord.X * transform.M14 + coord.Y * transform.M24 + transform.M44); result.X = (coord.X * transform.M11 + coord.Y * transform.M21 + transform.M41) * num; result.Y = (coord.X * transform.M12 + coord.Y * transform.M22 + transform.M42) * num; } public static Vector2D TransformCoordinateBP(this Vector2D coord, Vector2D BasePoint, MatrixD transform) { Vec.Subtract(ref coord, ref BasePoint, out coord); TransformCoordinate(ref coord, ref transform, out var result); Vec.Add(ref result, ref BasePoint, out result); return result; } public static Vector2D TransformCoordinateBP(ref Vector2D coord, ref Vector2D BasePoint, ref MatrixD transform) { Vec.Subtract(ref coord, ref BasePoint, out var r); TransformCoordinate(ref r, ref transform, out var result); Vec.Add(ref result, ref BasePoint, out result); return result; } } }