using System.Linq; using _2DGAMELIB; namespace SlaveMatrix { public class 四足腰 : Element { public ShapePart X0Y0_Waist; public ShapePart X0Y0_股; public ShapePart X0Y0_下腹; public ShapePart X0Y0_腰皺; public ShapePart X0Y0_筋肉_筋肉下; public ShapePart X0Y0_筋肉_筋肉左; public ShapePart X0Y0_筋肉_筋肉右; public ShapePart X0Y0_筋肉_筋上左; public ShapePart X0Y0_筋肉_筋上右; public ShapePart X0Y0_筋肉_筋下左; public ShapePart X0Y0_筋肉_筋下右; public ShapePart X0Y0_臍; public ShapePart X0Y0_紋柄_紋左_紋1; public ShapePart X0Y0_紋柄_紋左_紋2; public ShapePart X0Y0_紋柄_紋左_紋3; public ShapePart X0Y0_紋柄_紋右_紋1; public ShapePart X0Y0_紋柄_紋右_紋2; public ShapePart X0Y0_紋柄_紋右_紋3; public ShapePart X0Y0_虎柄_虎左; public ShapePart X0Y0_虎柄_虎右; public ShapePart X0Y0_竜性_中_鱗1; public ShapePart X0Y0_竜性_中_鱗2; public ShapePart X0Y0_竜性_中_鱗3; public ShapePart X0Y0_竜性_中_鱗4; public ShapePart X0Y0_竜性_左_鱗1; public ShapePart X0Y0_竜性_左_鱗2; public ShapePart X0Y0_竜性_右_鱗1; public ShapePart X0Y0_竜性_右_鱗2; public ShapePart X0Y1_Waist; public ShapePart X0Y1_股; public ShapePart X0Y1_下腹; public ShapePart X0Y1_腰皺; public ShapePart X0Y1_筋肉_筋肉下; public ShapePart X0Y1_筋肉_筋肉左; public ShapePart X0Y1_筋肉_筋肉右; public ShapePart X0Y1_筋肉_筋上左; public ShapePart X0Y1_筋肉_筋上右; public ShapePart X0Y1_筋肉_筋下左; public ShapePart X0Y1_筋肉_筋下右; public ShapePart X0Y1_臍; public ShapePart X0Y1_紋柄_紋左_紋1; public ShapePart X0Y1_紋柄_紋左_紋2; public ShapePart X0Y1_紋柄_紋左_紋3; public ShapePart X0Y1_紋柄_紋右_紋1; public ShapePart X0Y1_紋柄_紋右_紋2; public ShapePart X0Y1_紋柄_紋右_紋3; public ShapePart X0Y1_虎柄_虎左; public ShapePart X0Y1_虎柄_虎右; public ShapePart X0Y1_竜性_中_鱗1; public ShapePart X0Y1_竜性_中_鱗2; public ShapePart X0Y1_竜性_中_鱗3; public ShapePart X0Y1_竜性_中_鱗4; public ShapePart X0Y1_竜性_左_鱗1; public ShapePart X0Y1_竜性_左_鱗2; public ShapePart X0Y1_竜性_右_鱗1; public ShapePart X0Y1_竜性_右_鱗2; public ShapePart X0Y2_Waist; public ShapePart X0Y2_股; public ShapePart X0Y2_下腹; public ShapePart X0Y2_腰皺; public ShapePart X0Y2_筋肉_筋肉下; public ShapePart X0Y2_筋肉_筋肉左; public ShapePart X0Y2_筋肉_筋肉右; public ShapePart X0Y2_筋肉_筋上左; public ShapePart X0Y2_筋肉_筋上右; public ShapePart X0Y2_筋肉_筋下左; public ShapePart X0Y2_筋肉_筋下右; public ShapePart X0Y2_臍; public ShapePart X0Y2_紋柄_紋左_紋1; public ShapePart X0Y2_紋柄_紋左_紋2; public ShapePart X0Y2_紋柄_紋左_紋3; public ShapePart X0Y2_紋柄_紋右_紋1; public ShapePart X0Y2_紋柄_紋右_紋2; public ShapePart X0Y2_紋柄_紋右_紋3; public ShapePart X0Y2_虎柄_虎左; public ShapePart X0Y2_虎柄_虎右; public ShapePart X0Y2_竜性_中_鱗1; public ShapePart X0Y2_竜性_中_鱗2; public ShapePart X0Y2_竜性_中_鱗3; public ShapePart X0Y2_竜性_中_鱗4; public ShapePart X0Y2_竜性_左_鱗1; public ShapePart X0Y2_竜性_左_鱗2; public ShapePart X0Y2_竜性_右_鱗1; public ShapePart X0Y2_竜性_右_鱗2; public ShapePart X0Y3_Waist; public ShapePart X0Y3_股; public ShapePart X0Y3_下腹; public ShapePart X0Y3_腰皺; public ShapePart X0Y3_筋肉_筋肉下; public ShapePart X0Y3_筋肉_筋肉左; public ShapePart X0Y3_筋肉_筋肉右; public ShapePart X0Y3_筋肉_筋上左; public ShapePart X0Y3_筋肉_筋上右; public ShapePart X0Y3_筋肉_筋下左; public ShapePart X0Y3_筋肉_筋下右; public ShapePart X0Y3_臍; public ShapePart X0Y3_紋柄_紋左_紋1; public ShapePart X0Y3_紋柄_紋左_紋2; public ShapePart X0Y3_紋柄_紋左_紋3; public ShapePart X0Y3_紋柄_紋右_紋1; public ShapePart X0Y3_紋柄_紋右_紋2; public ShapePart X0Y3_紋柄_紋右_紋3; public ShapePart X0Y3_虎柄_虎左; public ShapePart X0Y3_虎柄_虎右; public ShapePart X0Y3_竜性_中_鱗1; public ShapePart X0Y3_竜性_中_鱗2; public ShapePart X0Y3_竜性_中_鱗3; public ShapePart X0Y3_竜性_中_鱗4; public ShapePart X0Y3_竜性_左_鱗1; public ShapePart X0Y3_竜性_左_鱗2; public ShapePart X0Y3_竜性_右_鱗1; public ShapePart X0Y3_竜性_右_鱗2; public ShapePart X0Y4_Waist; public ShapePart X0Y4_股; public ShapePart X0Y4_下腹; public ShapePart X0Y4_腰皺; public ShapePart X0Y4_筋肉_筋肉下; public ShapePart X0Y4_筋肉_筋肉左; public ShapePart X0Y4_筋肉_筋肉右; public ShapePart X0Y4_筋肉_筋上左; public ShapePart X0Y4_筋肉_筋上右; public ShapePart X0Y4_筋肉_筋下左; public ShapePart X0Y4_筋肉_筋下右; public ShapePart X0Y4_臍; public ShapePart X0Y4_紋柄_紋左_紋1; public ShapePart X0Y4_紋柄_紋左_紋2; public ShapePart X0Y4_紋柄_紋左_紋3; public ShapePart X0Y4_紋柄_紋右_紋1; public ShapePart X0Y4_紋柄_紋右_紋2; public ShapePart X0Y4_紋柄_紋右_紋3; public ShapePart X0Y4_虎柄_虎左; public ShapePart X0Y4_虎柄_虎右; public ShapePart X0Y4_竜性_中_鱗1; public ShapePart X0Y4_竜性_中_鱗2; public ShapePart X0Y4_竜性_中_鱗3; public ShapePart X0Y4_竜性_中_鱗4; public ShapePart X0Y4_竜性_左_鱗1; public ShapePart X0Y4_竜性_左_鱗2; public ShapePart X0Y4_竜性_右_鱗1; public ShapePart X0Y4_竜性_右_鱗2; public ColorD WaistCD; public ColorD 股CD; public ColorD 下腹CD; public ColorD 腰皺CD; public ColorD 筋肉_筋肉下CD; public ColorD 筋肉_筋肉左CD; public ColorD 筋肉_筋肉右CD; public ColorD 筋肉_筋上左CD; public ColorD 筋肉_筋上右CD; public ColorD 筋肉_筋下左CD; public ColorD 筋肉_筋下右CD; public ColorD 臍CD; public ColorD 紋柄_紋左_紋1CD; public ColorD 紋柄_紋左_紋2CD; public ColorD 紋柄_紋左_紋3CD; public ColorD 紋柄_紋右_紋1CD; public ColorD 紋柄_紋右_紋2CD; public ColorD 紋柄_紋右_紋3CD; public ColorD 虎柄_虎左CD; public ColorD 虎柄_虎右CD; public ColorD 竜性_中_鱗1CD; public ColorD 竜性_中_鱗2CD; public ColorD 竜性_中_鱗3CD; public ColorD 竜性_中_鱗4CD; public ColorD 竜性_左_鱗1CD; public ColorD 竜性_左_鱗2CD; public ColorD 竜性_右_鱗1CD; public ColorD 竜性_右_鱗2CD; public ColorP X0Y0_WaistCP; public ColorP X0Y0_股CP; public ColorP X0Y0_下腹CP; public ColorP X0Y0_腰皺CP; public ColorP X0Y0_筋肉_筋肉下CP; public ColorP X0Y0_筋肉_筋肉左CP; public ColorP X0Y0_筋肉_筋肉右CP; public ColorP X0Y0_筋肉_筋上左CP; public ColorP X0Y0_筋肉_筋上右CP; public ColorP X0Y0_筋肉_筋下左CP; public ColorP X0Y0_筋肉_筋下右CP; public ColorP X0Y0_臍CP; public ColorP X0Y0_紋柄_紋左_紋1CP; public ColorP X0Y0_紋柄_紋左_紋2CP; public ColorP X0Y0_紋柄_紋左_紋3CP; public ColorP X0Y0_紋柄_紋右_紋1CP; public ColorP X0Y0_紋柄_紋右_紋2CP; public ColorP X0Y0_紋柄_紋右_紋3CP; public ColorP X0Y0_虎柄_虎左CP; public ColorP X0Y0_虎柄_虎右CP; public ColorP X0Y0_竜性_中_鱗1CP; public ColorP X0Y0_竜性_中_鱗2CP; public ColorP X0Y0_竜性_中_鱗3CP; public ColorP X0Y0_竜性_中_鱗4CP; public ColorP X0Y0_竜性_左_鱗1CP; public ColorP X0Y0_竜性_左_鱗2CP; public ColorP X0Y0_竜性_右_鱗1CP; public ColorP X0Y0_竜性_右_鱗2CP; public ColorP X0Y1_WaistCP; public ColorP X0Y1_股CP; public ColorP X0Y1_下腹CP; public ColorP X0Y1_腰皺CP; public ColorP X0Y1_筋肉_筋肉下CP; public ColorP X0Y1_筋肉_筋肉左CP; public ColorP X0Y1_筋肉_筋肉右CP; public ColorP X0Y1_筋肉_筋上左CP; public ColorP X0Y1_筋肉_筋上右CP; public ColorP X0Y1_筋肉_筋下左CP; public ColorP X0Y1_筋肉_筋下右CP; public ColorP X0Y1_臍CP; public ColorP X0Y1_紋柄_紋左_紋1CP; public ColorP X0Y1_紋柄_紋左_紋2CP; public ColorP X0Y1_紋柄_紋左_紋3CP; public ColorP X0Y1_紋柄_紋右_紋1CP; public ColorP X0Y1_紋柄_紋右_紋2CP; public ColorP X0Y1_紋柄_紋右_紋3CP; public ColorP X0Y1_虎柄_虎左CP; public ColorP X0Y1_虎柄_虎右CP; public ColorP X0Y1_竜性_中_鱗1CP; public ColorP X0Y1_竜性_中_鱗2CP; public ColorP X0Y1_竜性_中_鱗3CP; public ColorP X0Y1_竜性_中_鱗4CP; public ColorP X0Y1_竜性_左_鱗1CP; public ColorP X0Y1_竜性_左_鱗2CP; public ColorP X0Y1_竜性_右_鱗1CP; public ColorP X0Y1_竜性_右_鱗2CP; public ColorP X0Y2_WaistCP; public ColorP X0Y2_股CP; public ColorP X0Y2_下腹CP; public ColorP X0Y2_腰皺CP; public ColorP X0Y2_筋肉_筋肉下CP; public ColorP X0Y2_筋肉_筋肉左CP; public ColorP X0Y2_筋肉_筋肉右CP; public ColorP X0Y2_筋肉_筋上左CP; public ColorP X0Y2_筋肉_筋上右CP; public ColorP X0Y2_筋肉_筋下左CP; public ColorP X0Y2_筋肉_筋下右CP; public ColorP X0Y2_臍CP; public ColorP X0Y2_紋柄_紋左_紋1CP; public ColorP X0Y2_紋柄_紋左_紋2CP; public ColorP X0Y2_紋柄_紋左_紋3CP; public ColorP X0Y2_紋柄_紋右_紋1CP; public ColorP X0Y2_紋柄_紋右_紋2CP; public ColorP X0Y2_紋柄_紋右_紋3CP; public ColorP X0Y2_虎柄_虎左CP; public ColorP X0Y2_虎柄_虎右CP; public ColorP X0Y2_竜性_中_鱗1CP; public ColorP X0Y2_竜性_中_鱗2CP; public ColorP X0Y2_竜性_中_鱗3CP; public ColorP X0Y2_竜性_中_鱗4CP; public ColorP X0Y2_竜性_左_鱗1CP; public ColorP X0Y2_竜性_左_鱗2CP; public ColorP X0Y2_竜性_右_鱗1CP; public ColorP X0Y2_竜性_右_鱗2CP; public ColorP X0Y3_WaistCP; public ColorP X0Y3_股CP; public ColorP X0Y3_下腹CP; public ColorP X0Y3_腰皺CP; public ColorP X0Y3_筋肉_筋肉下CP; public ColorP X0Y3_筋肉_筋肉左CP; public ColorP X0Y3_筋肉_筋肉右CP; public ColorP X0Y3_筋肉_筋上左CP; public ColorP X0Y3_筋肉_筋上右CP; public ColorP X0Y3_筋肉_筋下左CP; public ColorP X0Y3_筋肉_筋下右CP; public ColorP X0Y3_臍CP; public ColorP X0Y3_紋柄_紋左_紋1CP; public ColorP X0Y3_紋柄_紋左_紋2CP; public ColorP X0Y3_紋柄_紋左_紋3CP; public ColorP X0Y3_紋柄_紋右_紋1CP; public ColorP X0Y3_紋柄_紋右_紋2CP; public ColorP X0Y3_紋柄_紋右_紋3CP; public ColorP X0Y3_虎柄_虎左CP; public ColorP X0Y3_虎柄_虎右CP; public ColorP X0Y3_竜性_中_鱗1CP; public ColorP X0Y3_竜性_中_鱗2CP; public ColorP X0Y3_竜性_中_鱗3CP; public ColorP X0Y3_竜性_中_鱗4CP; public ColorP X0Y3_竜性_左_鱗1CP; public ColorP X0Y3_竜性_左_鱗2CP; public ColorP X0Y3_竜性_右_鱗1CP; public ColorP X0Y3_竜性_右_鱗2CP; public ColorP X0Y4_WaistCP; public ColorP X0Y4_股CP; public ColorP X0Y4_下腹CP; public ColorP X0Y4_腰皺CP; public ColorP X0Y4_筋肉_筋肉下CP; public ColorP X0Y4_筋肉_筋肉左CP; public ColorP X0Y4_筋肉_筋肉右CP; public ColorP X0Y4_筋肉_筋上左CP; public ColorP X0Y4_筋肉_筋上右CP; public ColorP X0Y4_筋肉_筋下左CP; public ColorP X0Y4_筋肉_筋下右CP; public ColorP X0Y4_臍CP; public ColorP X0Y4_紋柄_紋左_紋1CP; public ColorP X0Y4_紋柄_紋左_紋2CP; public ColorP X0Y4_紋柄_紋左_紋3CP; public ColorP X0Y4_紋柄_紋右_紋1CP; public ColorP X0Y4_紋柄_紋右_紋2CP; public ColorP X0Y4_紋柄_紋右_紋3CP; public ColorP X0Y4_虎柄_虎左CP; public ColorP X0Y4_虎柄_虎右CP; public ColorP X0Y4_竜性_中_鱗1CP; public ColorP X0Y4_竜性_中_鱗2CP; public ColorP X0Y4_竜性_中_鱗3CP; public ColorP X0Y4_竜性_中_鱗4CP; public ColorP X0Y4_竜性_左_鱗1CP; public ColorP X0Y4_竜性_左_鱗2CP; public ColorP X0Y4_竜性_右_鱗1CP; public ColorP X0Y4_竜性_右_鱗2CP; public Element[] 腿左_接続; public Element[] 腿右_接続; public Element[] 膣基_接続; public Element[] 肛門_接続; public Element[] 尾_接続; public Element[] 半身_接続; public Element[] 上着_接続; public Element[] 肌_接続; public Element[] 翼左_接続; public Element[] 翼右_接続; public override bool 欠損 { get { return 欠損_; } set { 欠損_ = value; } } public override bool 筋肉 { get { return 筋肉_; } set { 筋肉_ = value; 筋肉_筋肉下_表示 = 筋肉_; 筋肉_筋肉左_表示 = 筋肉_; 筋肉_筋肉右_表示 = 筋肉_; 筋肉_筋上左_表示 = 筋肉_; 筋肉_筋上右_表示 = 筋肉_; 筋肉_筋下左_表示 = 筋肉_; 筋肉_筋下右_表示 = 筋肉_; } } public override bool 拘束 { get { return 拘束_; } set { 拘束_ = value; } } public bool Waist_表示 { get { return X0Y0_Waist.Dra; } set { X0Y0_Waist.Dra = value; X0Y1_Waist.Dra = value; X0Y2_Waist.Dra = value; X0Y3_Waist.Dra = value; X0Y4_Waist.Dra = value; X0Y0_Waist.Hit = value; X0Y1_Waist.Hit = value; X0Y2_Waist.Hit = value; X0Y3_Waist.Hit = value; X0Y4_Waist.Hit = value; } } public bool 股_表示 { get { return X0Y0_股.Dra; } set { X0Y0_股.Dra = value; X0Y1_股.Dra = value; X0Y2_股.Dra = value; X0Y3_股.Dra = value; X0Y4_股.Dra = value; X0Y0_股.Hit = value; X0Y1_股.Hit = value; X0Y2_股.Hit = value; X0Y3_股.Hit = value; X0Y4_股.Hit = value; } } public bool 下腹_表示 { get { return X0Y0_下腹.Dra; } set { X0Y0_下腹.Dra = value; X0Y1_下腹.Dra = value; X0Y2_下腹.Dra = value; X0Y3_下腹.Dra = value; X0Y4_下腹.Dra = value; X0Y0_下腹.Hit = value; X0Y1_下腹.Hit = value; X0Y2_下腹.Hit = value; X0Y3_下腹.Hit = value; X0Y4_下腹.Hit = value; } } public bool 腰皺_表示 { get { return X0Y0_腰皺.Dra; } set { X0Y0_腰皺.Dra = value; X0Y1_腰皺.Dra = value; X0Y2_腰皺.Dra = value; X0Y3_腰皺.Dra = value; X0Y4_腰皺.Dra = value; X0Y0_腰皺.Hit = value; X0Y1_腰皺.Hit = value; X0Y2_腰皺.Hit = value; X0Y3_腰皺.Hit = value; X0Y4_腰皺.Hit = value; } } public bool 筋肉_筋肉下_表示 { get { return X0Y0_筋肉_筋肉下.Dra; } set { X0Y0_筋肉_筋肉下.Dra = value; X0Y1_筋肉_筋肉下.Dra = value; X0Y2_筋肉_筋肉下.Dra = value; X0Y3_筋肉_筋肉下.Dra = value; X0Y4_筋肉_筋肉下.Dra = value; X0Y0_筋肉_筋肉下.Hit = value; X0Y1_筋肉_筋肉下.Hit = value; X0Y2_筋肉_筋肉下.Hit = value; X0Y3_筋肉_筋肉下.Hit = value; X0Y4_筋肉_筋肉下.Hit = value; } } public bool 筋肉_筋肉左_表示 { get { return X0Y0_筋肉_筋肉左.Dra; } set { X0Y0_筋肉_筋肉左.Dra = value; X0Y1_筋肉_筋肉左.Dra = value; X0Y2_筋肉_筋肉左.Dra = value; X0Y3_筋肉_筋肉左.Dra = value; X0Y4_筋肉_筋肉左.Dra = value; X0Y0_筋肉_筋肉左.Hit = value; X0Y1_筋肉_筋肉左.Hit = value; X0Y2_筋肉_筋肉左.Hit = value; X0Y3_筋肉_筋肉左.Hit = value; X0Y4_筋肉_筋肉左.Hit = value; } } public bool 筋肉_筋肉右_表示 { get { return X0Y0_筋肉_筋肉右.Dra; } set { X0Y0_筋肉_筋肉右.Dra = value; X0Y1_筋肉_筋肉右.Dra = value; X0Y2_筋肉_筋肉右.Dra = value; X0Y3_筋肉_筋肉右.Dra = value; X0Y4_筋肉_筋肉右.Dra = value; X0Y0_筋肉_筋肉右.Hit = value; X0Y1_筋肉_筋肉右.Hit = value; X0Y2_筋肉_筋肉右.Hit = value; X0Y3_筋肉_筋肉右.Hit = value; X0Y4_筋肉_筋肉右.Hit = value; } } public bool 筋肉_筋上左_表示 { get { return X0Y0_筋肉_筋上左.Dra; } set { X0Y0_筋肉_筋上左.Dra = value; X0Y1_筋肉_筋上左.Dra = value; X0Y2_筋肉_筋上左.Dra = value; X0Y3_筋肉_筋上左.Dra = value; X0Y4_筋肉_筋上左.Dra = value; X0Y0_筋肉_筋上左.Hit = value; X0Y1_筋肉_筋上左.Hit = value; X0Y2_筋肉_筋上左.Hit = value; X0Y3_筋肉_筋上左.Hit = value; X0Y4_筋肉_筋上左.Hit = value; } } public bool 筋肉_筋上右_表示 { get { return X0Y0_筋肉_筋上右.Dra; } set { X0Y0_筋肉_筋上右.Dra = value; X0Y1_筋肉_筋上右.Dra = value; X0Y2_筋肉_筋上右.Dra = value; X0Y3_筋肉_筋上右.Dra = value; X0Y4_筋肉_筋上右.Dra = value; X0Y0_筋肉_筋上右.Hit = value; X0Y1_筋肉_筋上右.Hit = value; X0Y2_筋肉_筋上右.Hit = value; X0Y3_筋肉_筋上右.Hit = value; X0Y4_筋肉_筋上右.Hit = value; } } public bool 筋肉_筋下左_表示 { get { return X0Y0_筋肉_筋下左.Dra; } set { X0Y0_筋肉_筋下左.Dra = value; X0Y1_筋肉_筋下左.Dra = value; X0Y2_筋肉_筋下左.Dra = value; X0Y3_筋肉_筋下左.Dra = value; X0Y4_筋肉_筋下左.Dra = value; X0Y0_筋肉_筋下左.Hit = value; X0Y1_筋肉_筋下左.Hit = value; X0Y2_筋肉_筋下左.Hit = value; X0Y3_筋肉_筋下左.Hit = value; X0Y4_筋肉_筋下左.Hit = value; } } public bool 筋肉_筋下右_表示 { get { return X0Y0_筋肉_筋下右.Dra; } set { X0Y0_筋肉_筋下右.Dra = value; X0Y1_筋肉_筋下右.Dra = value; X0Y2_筋肉_筋下右.Dra = value; X0Y3_筋肉_筋下右.Dra = value; X0Y4_筋肉_筋下右.Dra = value; X0Y0_筋肉_筋下右.Hit = value; X0Y1_筋肉_筋下右.Hit = value; X0Y2_筋肉_筋下右.Hit = value; X0Y3_筋肉_筋下右.Hit = value; X0Y4_筋肉_筋下右.Hit = value; } } public bool 臍_表示 { get { return X0Y0_臍.Dra; } set { X0Y0_臍.Dra = value; X0Y1_臍.Dra = value; X0Y2_臍.Dra = value; X0Y3_臍.Dra = value; X0Y4_臍.Dra = value; X0Y0_臍.Hit = value; X0Y1_臍.Hit = value; X0Y2_臍.Hit = value; X0Y3_臍.Hit = value; X0Y4_臍.Hit = value; } } public bool 紋柄_紋左_紋1_表示 { get { return X0Y0_紋柄_紋左_紋1.Dra; } set { X0Y0_紋柄_紋左_紋1.Dra = value; X0Y1_紋柄_紋左_紋1.Dra = value; X0Y2_紋柄_紋左_紋1.Dra = value; X0Y3_紋柄_紋左_紋1.Dra = value; X0Y4_紋柄_紋左_紋1.Dra = value; X0Y0_紋柄_紋左_紋1.Hit = value; X0Y1_紋柄_紋左_紋1.Hit = value; X0Y2_紋柄_紋左_紋1.Hit = value; X0Y3_紋柄_紋左_紋1.Hit = value; X0Y4_紋柄_紋左_紋1.Hit = value; } } public bool 紋柄_紋左_紋2_表示 { get { return X0Y0_紋柄_紋左_紋2.Dra; } set { X0Y0_紋柄_紋左_紋2.Dra = value; X0Y1_紋柄_紋左_紋2.Dra = value; X0Y2_紋柄_紋左_紋2.Dra = value; X0Y3_紋柄_紋左_紋2.Dra = value; X0Y4_紋柄_紋左_紋2.Dra = value; X0Y0_紋柄_紋左_紋2.Hit = value; X0Y1_紋柄_紋左_紋2.Hit = value; X0Y2_紋柄_紋左_紋2.Hit = value; X0Y3_紋柄_紋左_紋2.Hit = value; X0Y4_紋柄_紋左_紋2.Hit = value; } } public bool 紋柄_紋左_紋3_表示 { get { return X0Y0_紋柄_紋左_紋3.Dra; } set { X0Y0_紋柄_紋左_紋3.Dra = value; X0Y1_紋柄_紋左_紋3.Dra = value; X0Y2_紋柄_紋左_紋3.Dra = value; X0Y3_紋柄_紋左_紋3.Dra = value; X0Y4_紋柄_紋左_紋3.Dra = value; X0Y0_紋柄_紋左_紋3.Hit = value; X0Y1_紋柄_紋左_紋3.Hit = value; X0Y2_紋柄_紋左_紋3.Hit = value; X0Y3_紋柄_紋左_紋3.Hit = value; X0Y4_紋柄_紋左_紋3.Hit = value; } } public bool 紋柄_紋右_紋1_表示 { get { return X0Y0_紋柄_紋右_紋1.Dra; } set { X0Y0_紋柄_紋右_紋1.Dra = value; X0Y1_紋柄_紋右_紋1.Dra = value; X0Y2_紋柄_紋右_紋1.Dra = value; X0Y3_紋柄_紋右_紋1.Dra = value; X0Y4_紋柄_紋右_紋1.Dra = value; X0Y0_紋柄_紋右_紋1.Hit = value; X0Y1_紋柄_紋右_紋1.Hit = value; X0Y2_紋柄_紋右_紋1.Hit = value; X0Y3_紋柄_紋右_紋1.Hit = value; X0Y4_紋柄_紋右_紋1.Hit = value; } } public bool 紋柄_紋右_紋2_表示 { get { return X0Y0_紋柄_紋右_紋2.Dra; } set { X0Y0_紋柄_紋右_紋2.Dra = value; X0Y1_紋柄_紋右_紋2.Dra = value; X0Y2_紋柄_紋右_紋2.Dra = value; X0Y3_紋柄_紋右_紋2.Dra = value; X0Y4_紋柄_紋右_紋2.Dra = value; X0Y0_紋柄_紋右_紋2.Hit = value; X0Y1_紋柄_紋右_紋2.Hit = value; X0Y2_紋柄_紋右_紋2.Hit = value; X0Y3_紋柄_紋右_紋2.Hit = value; X0Y4_紋柄_紋右_紋2.Hit = value; } } public bool 紋柄_紋右_紋3_表示 { get { return X0Y0_紋柄_紋右_紋3.Dra; } set { X0Y0_紋柄_紋右_紋3.Dra = value; X0Y1_紋柄_紋右_紋3.Dra = value; X0Y2_紋柄_紋右_紋3.Dra = value; X0Y3_紋柄_紋右_紋3.Dra = value; X0Y4_紋柄_紋右_紋3.Dra = value; X0Y0_紋柄_紋右_紋3.Hit = value; X0Y1_紋柄_紋右_紋3.Hit = value; X0Y2_紋柄_紋右_紋3.Hit = value; X0Y3_紋柄_紋右_紋3.Hit = value; X0Y4_紋柄_紋右_紋3.Hit = value; } } public bool 虎柄_虎左_表示 { get { return X0Y0_虎柄_虎左.Dra; } set { X0Y0_虎柄_虎左.Dra = value; X0Y1_虎柄_虎左.Dra = value; X0Y2_虎柄_虎左.Dra = value; X0Y3_虎柄_虎左.Dra = value; X0Y4_虎柄_虎左.Dra = value; X0Y0_虎柄_虎左.Hit = value; X0Y1_虎柄_虎左.Hit = value; X0Y2_虎柄_虎左.Hit = value; X0Y3_虎柄_虎左.Hit = value; X0Y4_虎柄_虎左.Hit = value; } } public bool 虎柄_虎右_表示 { get { return X0Y0_虎柄_虎右.Dra; } set { X0Y0_虎柄_虎右.Dra = value; X0Y1_虎柄_虎右.Dra = value; X0Y2_虎柄_虎右.Dra = value; X0Y3_虎柄_虎右.Dra = value; X0Y4_虎柄_虎右.Dra = value; X0Y0_虎柄_虎右.Hit = value; X0Y1_虎柄_虎右.Hit = value; X0Y2_虎柄_虎右.Hit = value; X0Y3_虎柄_虎右.Hit = value; X0Y4_虎柄_虎右.Hit = value; } } public bool 竜性_中_鱗1_表示 { get { return X0Y0_竜性_中_鱗1.Dra; } set { X0Y0_竜性_中_鱗1.Dra = false; X0Y1_竜性_中_鱗1.Dra = false; X0Y2_竜性_中_鱗1.Dra = false; X0Y3_竜性_中_鱗1.Dra = false; X0Y4_竜性_中_鱗1.Dra = false; X0Y0_竜性_中_鱗1.Hit = false; X0Y1_竜性_中_鱗1.Hit = false; X0Y2_竜性_中_鱗1.Hit = false; X0Y3_竜性_中_鱗1.Hit = false; X0Y4_竜性_中_鱗1.Hit = false; } } public bool 竜性_中_鱗2_表示 { get { return X0Y0_竜性_中_鱗2.Dra; } set { X0Y0_竜性_中_鱗2.Dra = false; X0Y1_竜性_中_鱗2.Dra = false; X0Y2_竜性_中_鱗2.Dra = false; X0Y3_竜性_中_鱗2.Dra = false; X0Y4_竜性_中_鱗2.Dra = false; X0Y0_竜性_中_鱗2.Hit = false; X0Y1_竜性_中_鱗2.Hit = false; X0Y2_竜性_中_鱗2.Hit = false; X0Y3_竜性_中_鱗2.Hit = false; X0Y4_竜性_中_鱗2.Hit = false; } } public bool 竜性_中_鱗3_表示 { get { return X0Y0_竜性_中_鱗3.Dra; } set { X0Y0_竜性_中_鱗3.Dra = false; X0Y1_竜性_中_鱗3.Dra = false; X0Y2_竜性_中_鱗3.Dra = false; X0Y3_竜性_中_鱗3.Dra = false; X0Y4_竜性_中_鱗3.Dra = false; X0Y0_竜性_中_鱗3.Hit = false; X0Y1_竜性_中_鱗3.Hit = false; X0Y2_竜性_中_鱗3.Hit = false; X0Y3_竜性_中_鱗3.Hit = false; X0Y4_竜性_中_鱗3.Hit = false; } } public bool 竜性_中_鱗4_表示 { get { return X0Y0_竜性_中_鱗4.Dra; } set { X0Y0_竜性_中_鱗4.Dra = false; X0Y1_竜性_中_鱗4.Dra = false; X0Y2_竜性_中_鱗4.Dra = false; X0Y3_竜性_中_鱗4.Dra = false; X0Y4_竜性_中_鱗4.Dra = false; X0Y0_竜性_中_鱗4.Hit = false; X0Y1_竜性_中_鱗4.Hit = false; X0Y2_竜性_中_鱗4.Hit = false; X0Y3_竜性_中_鱗4.Hit = false; X0Y4_竜性_中_鱗4.Hit = false; } } public bool 竜性_左_鱗1_表示 { get { return X0Y0_竜性_左_鱗1.Dra; } set { X0Y0_竜性_左_鱗1.Dra = value; X0Y1_竜性_左_鱗1.Dra = value; X0Y2_竜性_左_鱗1.Dra = value; X0Y3_竜性_左_鱗1.Dra = value; X0Y4_竜性_左_鱗1.Dra = value; X0Y0_竜性_左_鱗1.Hit = value; X0Y1_竜性_左_鱗1.Hit = value; X0Y2_竜性_左_鱗1.Hit = value; X0Y3_竜性_左_鱗1.Hit = value; X0Y4_竜性_左_鱗1.Hit = value; } } public bool 竜性_左_鱗2_表示 { get { return X0Y0_竜性_左_鱗2.Dra; } set { X0Y0_竜性_左_鱗2.Dra = value; X0Y1_竜性_左_鱗2.Dra = value; X0Y2_竜性_左_鱗2.Dra = value; X0Y3_竜性_左_鱗2.Dra = value; X0Y4_竜性_左_鱗2.Dra = value; X0Y0_竜性_左_鱗2.Hit = value; X0Y1_竜性_左_鱗2.Hit = value; X0Y2_竜性_左_鱗2.Hit = value; X0Y3_竜性_左_鱗2.Hit = value; X0Y4_竜性_左_鱗2.Hit = value; } } public bool 竜性_右_鱗1_表示 { get { return X0Y0_竜性_右_鱗1.Dra; } set { X0Y0_竜性_右_鱗1.Dra = value; X0Y1_竜性_右_鱗1.Dra = value; X0Y2_竜性_右_鱗1.Dra = value; X0Y3_竜性_右_鱗1.Dra = value; X0Y4_竜性_右_鱗1.Dra = value; X0Y0_竜性_右_鱗1.Hit = value; X0Y1_竜性_右_鱗1.Hit = value; X0Y2_竜性_右_鱗1.Hit = value; X0Y3_竜性_右_鱗1.Hit = value; X0Y4_竜性_右_鱗1.Hit = value; } } public bool 竜性_右_鱗2_表示 { get { return X0Y0_竜性_右_鱗2.Dra; } set { X0Y0_竜性_右_鱗2.Dra = value; X0Y1_竜性_右_鱗2.Dra = value; X0Y2_竜性_右_鱗2.Dra = value; X0Y3_竜性_右_鱗2.Dra = value; X0Y4_竜性_右_鱗2.Dra = value; X0Y0_竜性_右_鱗2.Hit = value; X0Y1_竜性_右_鱗2.Hit = value; X0Y2_竜性_右_鱗2.Hit = value; X0Y3_竜性_右_鱗2.Hit = value; X0Y4_竜性_右_鱗2.Hit = value; } } public double 筋肉濃度 { get { return 筋肉_筋肉下CD.不透明度; } set { 筋肉_筋肉下CD.不透明度 = value; 筋肉_筋肉左CD.不透明度 = value; 筋肉_筋肉右CD.不透明度 = value; 筋肉_筋上左CD.不透明度 = value; 筋肉_筋上右CD.不透明度 = value; 筋肉_筋下左CD.不透明度 = value; 筋肉_筋下右CD.不透明度 = value; } } public override bool 表示 { get { return Waist_表示; } set { Waist_表示 = value; 股_表示 = value; 下腹_表示 = value; 腰皺_表示 = value; 筋肉_筋肉下_表示 = value; 筋肉_筋肉左_表示 = value; 筋肉_筋肉右_表示 = value; 筋肉_筋上左_表示 = value; 筋肉_筋上右_表示 = value; 筋肉_筋下左_表示 = value; 筋肉_筋下右_表示 = value; 臍_表示 = value; 紋柄_紋左_紋1_表示 = value; 紋柄_紋左_紋2_表示 = value; 紋柄_紋左_紋3_表示 = value; 紋柄_紋右_紋1_表示 = value; 紋柄_紋右_紋2_表示 = value; 紋柄_紋右_紋3_表示 = value; 虎柄_虎左_表示 = value; 虎柄_虎右_表示 = value; 竜性_中_鱗1_表示 = value; 竜性_中_鱗2_表示 = value; 竜性_中_鱗3_表示 = value; 竜性_中_鱗4_表示 = value; 竜性_左_鱗1_表示 = value; 竜性_左_鱗2_表示 = value; 竜性_右_鱗1_表示 = value; 竜性_右_鱗2_表示 = value; } } public override double Intensity { get { return WaistCD.不透明度; } set { WaistCD.不透明度 = value; 股CD.不透明度 = value; 下腹CD.不透明度 = value; 腰皺CD.不透明度 = value; 筋肉_筋肉下CD.不透明度 = value; 筋肉_筋肉左CD.不透明度 = value; 筋肉_筋肉右CD.不透明度 = value; 筋肉_筋上左CD.不透明度 = value; 筋肉_筋上右CD.不透明度 = value; 筋肉_筋下左CD.不透明度 = value; 筋肉_筋下右CD.不透明度 = value; 臍CD.不透明度 = value; 紋柄_紋左_紋1CD.不透明度 = value; 紋柄_紋左_紋2CD.不透明度 = value; 紋柄_紋左_紋3CD.不透明度 = value; 紋柄_紋右_紋1CD.不透明度 = value; 紋柄_紋右_紋2CD.不透明度 = value; 紋柄_紋右_紋3CD.不透明度 = value; 虎柄_虎左CD.不透明度 = value; 虎柄_虎右CD.不透明度 = value; 竜性_中_鱗1CD.不透明度 = value; 竜性_中_鱗2CD.不透明度 = value; 竜性_中_鱗3CD.不透明度 = value; 竜性_中_鱗4CD.不透明度 = value; 竜性_左_鱗1CD.不透明度 = value; 竜性_左_鱗2CD.不透明度 = value; 竜性_右_鱗1CD.不透明度 = value; 竜性_右_鱗2CD.不透明度 = value; } } public JointS 腿左_接続点 => new JointS(Body, X0Y0_Waist, 0); public JointS 腿右_接続点 => new JointS(Body, X0Y0_Waist, 1); public JointS 膣基_接続点 => new JointS(Body, X0Y0_Waist, 3); public JointS 肛門_接続点 => new JointS(Body, X0Y0_Waist, 4); public JointS 尾_接続点 => new JointS(Body, X0Y0_Waist, 4); public JointS 半身_接続点 => new JointS(Body, X0Y0_Waist, 4); public JointS 上着_接続点 => new JointS(Body, X0Y0_Waist, 5); public JointS 肌_接続点 => new JointS(Body, X0Y0_Waist, 6); public JointS 翼左_接続点 => new JointS(Body, X0Y0_Waist, 7); public JointS 翼右_接続点 => new JointS(Body, X0Y0_Waist, 8); public 四足腰(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 四足腰D e) { 四足腰 四足腰2 = this; ThisType = GetType(); Body = new VariantGrid(GlobalState.半身["四足腰"]); PartGroup partGroup = Body[0][0]; X0Y0_Waist = partGroup["腰"].ToPar(); X0Y0_股 = partGroup["股"].ToPar(); X0Y0_下腹 = partGroup["下腹"].ToPar(); X0Y0_腰皺 = partGroup["腰皺"].ToPar(); PartGroup pars2 = partGroup["筋肉"].ToPars(); X0Y0_筋肉_筋肉下 = pars2["筋肉下"].ToPar(); X0Y0_筋肉_筋肉左 = pars2["筋肉左"].ToPar(); X0Y0_筋肉_筋肉右 = pars2["筋肉右"].ToPar(); X0Y0_筋肉_筋上左 = pars2["筋上左"].ToPar(); X0Y0_筋肉_筋上右 = pars2["筋上右"].ToPar(); X0Y0_筋肉_筋下左 = pars2["筋下左"].ToPar(); X0Y0_筋肉_筋下右 = pars2["筋下右"].ToPar(); X0Y0_臍 = partGroup["臍"].ToPar(); pars2 = partGroup["紋柄"].ToPars(); PartGroup pars3 = pars2["紋左"].ToPars(); X0Y0_紋柄_紋左_紋1 = pars3["紋1"].ToPar(); X0Y0_紋柄_紋左_紋2 = pars3["紋2"].ToPar(); X0Y0_紋柄_紋左_紋3 = pars3["紋3"].ToPar(); pars3 = pars2["紋右"].ToPars(); X0Y0_紋柄_紋右_紋1 = pars3["紋1"].ToPar(); X0Y0_紋柄_紋右_紋2 = pars3["紋2"].ToPar(); X0Y0_紋柄_紋右_紋3 = pars3["紋3"].ToPar(); pars2 = partGroup["虎柄"].ToPars(); X0Y0_虎柄_虎左 = pars2["虎左"].ToPar(); X0Y0_虎柄_虎右 = pars2["虎右"].ToPar(); pars2 = partGroup["鱗"].ToPars(); pars3 = pars2["中"].ToPars(); X0Y0_竜性_中_鱗1 = pars3["鱗1"].ToPar(); X0Y0_竜性_中_鱗2 = pars3["鱗2"].ToPar(); X0Y0_竜性_中_鱗3 = pars3["鱗3"].ToPar(); X0Y0_竜性_中_鱗4 = pars3["鱗4"].ToPar(); pars3 = pars2["左"].ToPars(); X0Y0_竜性_左_鱗1 = pars3["鱗1"].ToPar(); X0Y0_竜性_左_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["右"].ToPars(); X0Y0_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y0_竜性_右_鱗2 = pars3["鱗2"].ToPar(); partGroup = Body[0][1]; X0Y1_Waist = partGroup["腰"].ToPar(); X0Y1_股 = partGroup["股"].ToPar(); X0Y1_下腹 = partGroup["下腹"].ToPar(); X0Y1_腰皺 = partGroup["腰皺"].ToPar(); pars2 = partGroup["筋肉"].ToPars(); X0Y1_筋肉_筋肉下 = pars2["筋肉下"].ToPar(); X0Y1_筋肉_筋肉左 = pars2["筋肉左"].ToPar(); X0Y1_筋肉_筋肉右 = pars2["筋肉右"].ToPar(); X0Y1_筋肉_筋上左 = pars2["筋上左"].ToPar(); X0Y1_筋肉_筋上右 = pars2["筋上右"].ToPar(); X0Y1_筋肉_筋下左 = pars2["筋下左"].ToPar(); X0Y1_筋肉_筋下右 = pars2["筋下右"].ToPar(); X0Y1_臍 = partGroup["臍"].ToPar(); pars2 = partGroup["紋柄"].ToPars(); pars3 = pars2["紋左"].ToPars(); X0Y1_紋柄_紋左_紋1 = pars3["紋1"].ToPar(); X0Y1_紋柄_紋左_紋2 = pars3["紋2"].ToPar(); X0Y1_紋柄_紋左_紋3 = pars3["紋3"].ToPar(); pars3 = pars2["紋右"].ToPars(); X0Y1_紋柄_紋右_紋1 = pars3["紋1"].ToPar(); X0Y1_紋柄_紋右_紋2 = pars3["紋2"].ToPar(); X0Y1_紋柄_紋右_紋3 = pars3["紋3"].ToPar(); pars2 = partGroup["虎柄"].ToPars(); X0Y1_虎柄_虎左 = pars2["虎左"].ToPar(); X0Y1_虎柄_虎右 = pars2["虎右"].ToPar(); pars2 = partGroup["鱗"].ToPars(); pars3 = pars2["中"].ToPars(); X0Y1_竜性_中_鱗1 = pars3["鱗1"].ToPar(); X0Y1_竜性_中_鱗2 = pars3["鱗2"].ToPar(); X0Y1_竜性_中_鱗3 = pars3["鱗3"].ToPar(); X0Y1_竜性_中_鱗4 = pars3["鱗4"].ToPar(); pars3 = pars2["左"].ToPars(); X0Y1_竜性_左_鱗1 = pars3["鱗1"].ToPar(); X0Y1_竜性_左_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["右"].ToPars(); X0Y1_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y1_竜性_右_鱗2 = pars3["鱗2"].ToPar(); partGroup = Body[0][2]; X0Y2_Waist = partGroup["腰"].ToPar(); X0Y2_股 = partGroup["股"].ToPar(); X0Y2_下腹 = partGroup["下腹"].ToPar(); X0Y2_腰皺 = partGroup["腰皺"].ToPar(); pars2 = partGroup["筋肉"].ToPars(); X0Y2_筋肉_筋肉下 = pars2["筋肉下"].ToPar(); X0Y2_筋肉_筋肉左 = pars2["筋肉左"].ToPar(); X0Y2_筋肉_筋肉右 = pars2["筋肉右"].ToPar(); X0Y2_筋肉_筋上左 = pars2["筋上左"].ToPar(); X0Y2_筋肉_筋上右 = pars2["筋上右"].ToPar(); X0Y2_筋肉_筋下左 = pars2["筋下左"].ToPar(); X0Y2_筋肉_筋下右 = pars2["筋下右"].ToPar(); X0Y2_臍 = partGroup["臍"].ToPar(); pars2 = partGroup["紋柄"].ToPars(); pars3 = pars2["紋左"].ToPars(); X0Y2_紋柄_紋左_紋1 = pars3["紋1"].ToPar(); X0Y2_紋柄_紋左_紋2 = pars3["紋2"].ToPar(); X0Y2_紋柄_紋左_紋3 = pars3["紋3"].ToPar(); pars3 = pars2["紋右"].ToPars(); X0Y2_紋柄_紋右_紋1 = pars3["紋1"].ToPar(); X0Y2_紋柄_紋右_紋2 = pars3["紋2"].ToPar(); X0Y2_紋柄_紋右_紋3 = pars3["紋3"].ToPar(); pars2 = partGroup["虎柄"].ToPars(); X0Y2_虎柄_虎左 = pars2["虎左"].ToPar(); X0Y2_虎柄_虎右 = pars2["虎右"].ToPar(); pars2 = partGroup["鱗"].ToPars(); pars3 = pars2["中"].ToPars(); X0Y2_竜性_中_鱗1 = pars3["鱗1"].ToPar(); X0Y2_竜性_中_鱗2 = pars3["鱗2"].ToPar(); X0Y2_竜性_中_鱗3 = pars3["鱗3"].ToPar(); X0Y2_竜性_中_鱗4 = pars3["鱗4"].ToPar(); pars3 = pars2["左"].ToPars(); X0Y2_竜性_左_鱗1 = pars3["鱗1"].ToPar(); X0Y2_竜性_左_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["右"].ToPars(); X0Y2_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y2_竜性_右_鱗2 = pars3["鱗2"].ToPar(); partGroup = Body[0][3]; X0Y3_Waist = partGroup["腰"].ToPar(); X0Y3_股 = partGroup["股"].ToPar(); X0Y3_下腹 = partGroup["下腹"].ToPar(); X0Y3_腰皺 = partGroup["腰皺"].ToPar(); pars2 = partGroup["筋肉"].ToPars(); X0Y3_筋肉_筋肉下 = pars2["筋肉下"].ToPar(); X0Y3_筋肉_筋肉左 = pars2["筋肉左"].ToPar(); X0Y3_筋肉_筋肉右 = pars2["筋肉右"].ToPar(); X0Y3_筋肉_筋上左 = pars2["筋上左"].ToPar(); X0Y3_筋肉_筋上右 = pars2["筋上右"].ToPar(); X0Y3_筋肉_筋下左 = pars2["筋下左"].ToPar(); X0Y3_筋肉_筋下右 = pars2["筋下右"].ToPar(); X0Y3_臍 = partGroup["臍"].ToPar(); pars2 = partGroup["紋柄"].ToPars(); pars3 = pars2["紋左"].ToPars(); X0Y3_紋柄_紋左_紋1 = pars3["紋1"].ToPar(); X0Y3_紋柄_紋左_紋2 = pars3["紋2"].ToPar(); X0Y3_紋柄_紋左_紋3 = pars3["紋3"].ToPar(); pars3 = pars2["紋右"].ToPars(); X0Y3_紋柄_紋右_紋1 = pars3["紋1"].ToPar(); X0Y3_紋柄_紋右_紋2 = pars3["紋2"].ToPar(); X0Y3_紋柄_紋右_紋3 = pars3["紋3"].ToPar(); pars2 = partGroup["虎柄"].ToPars(); X0Y3_虎柄_虎左 = pars2["虎左"].ToPar(); X0Y3_虎柄_虎右 = pars2["虎右"].ToPar(); pars2 = partGroup["鱗"].ToPars(); pars3 = pars2["中"].ToPars(); X0Y3_竜性_中_鱗1 = pars3["鱗1"].ToPar(); X0Y3_竜性_中_鱗2 = pars3["鱗2"].ToPar(); X0Y3_竜性_中_鱗3 = pars3["鱗3"].ToPar(); X0Y3_竜性_中_鱗4 = pars3["鱗4"].ToPar(); pars3 = pars2["左"].ToPars(); X0Y3_竜性_左_鱗1 = pars3["鱗1"].ToPar(); X0Y3_竜性_左_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["右"].ToPars(); X0Y3_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y3_竜性_右_鱗2 = pars3["鱗2"].ToPar(); partGroup = Body[0][4]; X0Y4_Waist = partGroup["腰"].ToPar(); X0Y4_股 = partGroup["股"].ToPar(); X0Y4_下腹 = partGroup["下腹"].ToPar(); X0Y4_腰皺 = partGroup["腰皺"].ToPar(); pars2 = partGroup["筋肉"].ToPars(); X0Y4_筋肉_筋肉下 = pars2["筋肉下"].ToPar(); X0Y4_筋肉_筋肉左 = pars2["筋肉左"].ToPar(); X0Y4_筋肉_筋肉右 = pars2["筋肉右"].ToPar(); X0Y4_筋肉_筋上左 = pars2["筋上左"].ToPar(); X0Y4_筋肉_筋上右 = pars2["筋上右"].ToPar(); X0Y4_筋肉_筋下左 = pars2["筋下左"].ToPar(); X0Y4_筋肉_筋下右 = pars2["筋下右"].ToPar(); X0Y4_臍 = partGroup["臍"].ToPar(); pars2 = partGroup["紋柄"].ToPars(); pars3 = pars2["紋左"].ToPars(); X0Y4_紋柄_紋左_紋1 = pars3["紋1"].ToPar(); X0Y4_紋柄_紋左_紋2 = pars3["紋2"].ToPar(); X0Y4_紋柄_紋左_紋3 = pars3["紋3"].ToPar(); pars3 = pars2["紋右"].ToPars(); X0Y4_紋柄_紋右_紋1 = pars3["紋1"].ToPar(); X0Y4_紋柄_紋右_紋2 = pars3["紋2"].ToPar(); X0Y4_紋柄_紋右_紋3 = pars3["紋3"].ToPar(); pars2 = partGroup["虎柄"].ToPars(); X0Y4_虎柄_虎左 = pars2["虎左"].ToPar(); X0Y4_虎柄_虎右 = pars2["虎右"].ToPar(); pars2 = partGroup["鱗"].ToPars(); pars3 = pars2["中"].ToPars(); X0Y4_竜性_中_鱗1 = pars3["鱗1"].ToPar(); X0Y4_竜性_中_鱗2 = pars3["鱗2"].ToPar(); X0Y4_竜性_中_鱗3 = pars3["鱗3"].ToPar(); X0Y4_竜性_中_鱗4 = pars3["鱗4"].ToPar(); pars3 = pars2["左"].ToPars(); X0Y4_竜性_左_鱗1 = pars3["鱗1"].ToPar(); X0Y4_竜性_左_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["右"].ToPars(); X0Y4_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y4_竜性_右_鱗2 = pars3["鱗2"].ToPar(); Body.SetJoints(); 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; 基準C = e.基準C; 位置C = e.位置C; 角度B = e.角度B; 角度C = e.角度C; 尺度B = e.尺度B; 尺度C = e.尺度C; 尺度XB = e.尺度XB; 尺度XC = e.尺度XC; 尺度YB = e.尺度YB; 尺度YC = e.尺度YC; 肥大 = e.肥大; 身長 = e.身長; Xv = e.Xv; Yv = e.Yv; Xi = e.Xi; Yi = e.Yi; サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; Waist_表示 = e.Waist_表示; 股_表示 = e.股_表示; 下腹_表示 = e.下腹_表示; 腰皺_表示 = e.腰皺_表示; 筋肉_筋肉下_表示 = e.筋肉_筋肉下_表示; 筋肉_筋肉左_表示 = e.筋肉_筋肉左_表示; 筋肉_筋肉右_表示 = e.筋肉_筋肉右_表示; 筋肉_筋上左_表示 = e.筋肉_筋上左_表示; 筋肉_筋上右_表示 = e.筋肉_筋上右_表示; 筋肉_筋下左_表示 = e.筋肉_筋下左_表示; 筋肉_筋下右_表示 = e.筋肉_筋下右_表示; 臍_表示 = e.臍_表示; 紋柄_紋左_紋1_表示 = e.紋柄_紋左_紋1_表示; 紋柄_紋左_紋2_表示 = e.紋柄_紋左_紋2_表示; 紋柄_紋左_紋3_表示 = e.紋柄_紋左_紋3_表示; 紋柄_紋右_紋1_表示 = e.紋柄_紋右_紋1_表示; 紋柄_紋右_紋2_表示 = e.紋柄_紋右_紋2_表示; 紋柄_紋右_紋3_表示 = e.紋柄_紋右_紋3_表示; 虎柄_虎左_表示 = e.虎柄_虎左_表示; 虎柄_虎右_表示 = e.虎柄_虎右_表示; 竜性_中_鱗1_表示 = e.竜性_中_鱗1_表示; 竜性_中_鱗2_表示 = e.竜性_中_鱗2_表示; 竜性_中_鱗3_表示 = e.竜性_中_鱗3_表示; 竜性_中_鱗4_表示 = e.竜性_中_鱗4_表示; 竜性_左_鱗1_表示 = e.竜性_左_鱗1_表示; 竜性_左_鱗2_表示 = e.竜性_左_鱗2_表示; 竜性_右_鱗1_表示 = e.竜性_右_鱗1_表示; 竜性_右_鱗2_表示 = e.竜性_右_鱗2_表示; 欠損 = e.欠損; 筋肉 = e.筋肉; 拘束 = e.拘束; if (!e.表示) { 表示 = false; } Element f; if (e.腿左_接続.Count > 0) { 腿左_接続 = e.腿左_接続.Select(delegate(ElementData g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 四足腰2; f.ConnectionType = ConnectionInfo.四足腰_腿左_接続; f.接続(四足腰2.腿左_接続点); return f; }).ToArray(); } if (e.腿右_接続.Count > 0) { 腿右_接続 = e.腿右_接続.Select(delegate(ElementData g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 四足腰2; f.ConnectionType = ConnectionInfo.四足腰_腿右_接続; f.接続(四足腰2.腿右_接続点); return f; }).ToArray(); } if (e.膣基_接続.Count > 0) { 膣基_接続 = e.膣基_接続.Select(delegate(ElementData g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 四足腰2; f.ConnectionType = ConnectionInfo.四足腰_膣基_接続; f.接続(四足腰2.膣基_接続点); return f; }).ToArray(); } if (e.肛門_接続.Count > 0) { 肛門_接続 = e.肛門_接続.Select(delegate(ElementData g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 四足腰2; f.ConnectionType = ConnectionInfo.四足腰_肛門_接続; f.接続(四足腰2.肛門_接続点); return f; }).ToArray(); } if (e.尾_接続.Count > 0) { 尾_接続 = e.尾_接続.Select(delegate(ElementData g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 四足腰2; f.ConnectionType = ConnectionInfo.四足腰_尾_接続; f.接続(四足腰2.尾_接続点); return f; }).ToArray(); } if (e.半身_接続.Count > 0) { 半身_接続 = e.半身_接続.Select(delegate(ElementData g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 四足腰2; f.ConnectionType = ConnectionInfo.四足腰_半身_接続; f.接続(四足腰2.半身_接続点); return f; }).ToArray(); } if (e.上着_接続.Count > 0) { 上着_接続 = e.上着_接続.Select(delegate(ElementData g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 四足腰2; f.ConnectionType = ConnectionInfo.四足腰_上着_接続; f.接続(四足腰2.上着_接続点); return f; }).ToArray(); } if (e.肌_接続.Count > 0) { 肌_接続 = e.肌_接続.Select(delegate(ElementData g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 四足腰2; f.ConnectionType = ConnectionInfo.四足腰_肌_接続; f.接続(四足腰2.肌_接続点); return f; }).ToArray(); } if (e.翼左_接続.Count > 0) { 翼左_接続 = e.翼左_接続.Select(delegate(ElementData g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 四足腰2; f.ConnectionType = ConnectionInfo.四足腰_翼左_接続; f.接続(四足腰2.翼左_接続点); return f; }).ToArray(); } if (e.翼右_接続.Count > 0) { 翼右_接続 = e.翼右_接続.Select(delegate(ElementData g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 四足腰2; f.ConnectionType = ConnectionInfo.四足腰_翼右_接続; f.接続(四足腰2.翼右_接続点); return f; }).ToArray(); } base.配色指定 = 配色指定; 配色(体配色); X0Y0_WaistCP = new ColorP(X0Y0_Waist, WaistCD, DisUnit, abj: true); X0Y0_股CP = new ColorP(X0Y0_股, 股CD, DisUnit, abj: false); X0Y0_下腹CP = new ColorP(X0Y0_下腹, 下腹CD, DisUnit, abj: false); X0Y0_腰皺CP = new ColorP(X0Y0_腰皺, 腰皺CD, DisUnit, abj: false); X0Y0_筋肉_筋肉下CP = new ColorP(X0Y0_筋肉_筋肉下, 筋肉_筋肉下CD, DisUnit, abj: false); X0Y0_筋肉_筋肉左CP = new ColorP(X0Y0_筋肉_筋肉左, 筋肉_筋肉左CD, DisUnit, abj: false); X0Y0_筋肉_筋肉右CP = new ColorP(X0Y0_筋肉_筋肉右, 筋肉_筋肉右CD, DisUnit, abj: false); X0Y0_筋肉_筋上左CP = new ColorP(X0Y0_筋肉_筋上左, 筋肉_筋上左CD, DisUnit, abj: false); X0Y0_筋肉_筋上右CP = new ColorP(X0Y0_筋肉_筋上右, 筋肉_筋上右CD, DisUnit, abj: false); X0Y0_筋肉_筋下左CP = new ColorP(X0Y0_筋肉_筋下左, 筋肉_筋下左CD, DisUnit, abj: false); X0Y0_筋肉_筋下右CP = new ColorP(X0Y0_筋肉_筋下右, 筋肉_筋下右CD, DisUnit, abj: false); X0Y0_臍CP = new ColorP(X0Y0_臍, 臍CD, DisUnit, abj: false); X0Y0_紋柄_紋左_紋1CP = new ColorP(X0Y0_紋柄_紋左_紋1, 紋柄_紋左_紋1CD, DisUnit, abj: true); X0Y0_紋柄_紋左_紋2CP = new ColorP(X0Y0_紋柄_紋左_紋2, 紋柄_紋左_紋2CD, DisUnit, abj: true); X0Y0_紋柄_紋左_紋3CP = new ColorP(X0Y0_紋柄_紋左_紋3, 紋柄_紋左_紋3CD, DisUnit, abj: true); X0Y0_紋柄_紋右_紋1CP = new ColorP(X0Y0_紋柄_紋右_紋1, 紋柄_紋右_紋1CD, DisUnit, abj: true); X0Y0_紋柄_紋右_紋2CP = new ColorP(X0Y0_紋柄_紋右_紋2, 紋柄_紋右_紋2CD, DisUnit, abj: true); X0Y0_紋柄_紋右_紋3CP = new ColorP(X0Y0_紋柄_紋右_紋3, 紋柄_紋右_紋3CD, DisUnit, abj: true); X0Y0_虎柄_虎左CP = new ColorP(X0Y0_虎柄_虎左, 虎柄_虎左CD, DisUnit, abj: true); X0Y0_虎柄_虎右CP = new ColorP(X0Y0_虎柄_虎右, 虎柄_虎右CD, DisUnit, abj: true); X0Y0_竜性_中_鱗1CP = new ColorP(X0Y0_竜性_中_鱗1, 竜性_中_鱗1CD, DisUnit, abj: true); X0Y0_竜性_中_鱗2CP = new ColorP(X0Y0_竜性_中_鱗2, 竜性_中_鱗2CD, DisUnit, abj: true); X0Y0_竜性_中_鱗3CP = new ColorP(X0Y0_竜性_中_鱗3, 竜性_中_鱗3CD, DisUnit, abj: true); X0Y0_竜性_中_鱗4CP = new ColorP(X0Y0_竜性_中_鱗4, 竜性_中_鱗4CD, DisUnit, abj: true); X0Y0_竜性_左_鱗1CP = new ColorP(X0Y0_竜性_左_鱗1, 竜性_左_鱗1CD, DisUnit, abj: true); X0Y0_竜性_左_鱗2CP = new ColorP(X0Y0_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true); X0Y0_竜性_右_鱗1CP = new ColorP(X0Y0_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true); X0Y0_竜性_右_鱗2CP = new ColorP(X0Y0_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true); X0Y1_WaistCP = new ColorP(X0Y1_Waist, WaistCD, DisUnit, abj: true); X0Y1_股CP = new ColorP(X0Y1_股, 股CD, DisUnit, abj: false); X0Y1_下腹CP = new ColorP(X0Y1_下腹, 下腹CD, DisUnit, abj: false); X0Y1_腰皺CP = new ColorP(X0Y1_腰皺, 腰皺CD, DisUnit, abj: false); X0Y1_筋肉_筋肉下CP = new ColorP(X0Y1_筋肉_筋肉下, 筋肉_筋肉下CD, DisUnit, abj: false); X0Y1_筋肉_筋肉左CP = new ColorP(X0Y1_筋肉_筋肉左, 筋肉_筋肉左CD, DisUnit, abj: false); X0Y1_筋肉_筋肉右CP = new ColorP(X0Y1_筋肉_筋肉右, 筋肉_筋肉右CD, DisUnit, abj: false); X0Y1_筋肉_筋上左CP = new ColorP(X0Y1_筋肉_筋上左, 筋肉_筋上左CD, DisUnit, abj: false); X0Y1_筋肉_筋上右CP = new ColorP(X0Y1_筋肉_筋上右, 筋肉_筋上右CD, DisUnit, abj: false); X0Y1_筋肉_筋下左CP = new ColorP(X0Y1_筋肉_筋下左, 筋肉_筋下左CD, DisUnit, abj: false); X0Y1_筋肉_筋下右CP = new ColorP(X0Y1_筋肉_筋下右, 筋肉_筋下右CD, DisUnit, abj: false); X0Y1_臍CP = new ColorP(X0Y1_臍, 臍CD, DisUnit, abj: false); X0Y1_紋柄_紋左_紋1CP = new ColorP(X0Y1_紋柄_紋左_紋1, 紋柄_紋左_紋1CD, DisUnit, abj: true); X0Y1_紋柄_紋左_紋2CP = new ColorP(X0Y1_紋柄_紋左_紋2, 紋柄_紋左_紋2CD, DisUnit, abj: true); X0Y1_紋柄_紋左_紋3CP = new ColorP(X0Y1_紋柄_紋左_紋3, 紋柄_紋左_紋3CD, DisUnit, abj: true); X0Y1_紋柄_紋右_紋1CP = new ColorP(X0Y1_紋柄_紋右_紋1, 紋柄_紋右_紋1CD, DisUnit, abj: true); X0Y1_紋柄_紋右_紋2CP = new ColorP(X0Y1_紋柄_紋右_紋2, 紋柄_紋右_紋2CD, DisUnit, abj: true); X0Y1_紋柄_紋右_紋3CP = new ColorP(X0Y1_紋柄_紋右_紋3, 紋柄_紋右_紋3CD, DisUnit, abj: true); X0Y1_虎柄_虎左CP = new ColorP(X0Y1_虎柄_虎左, 虎柄_虎左CD, DisUnit, abj: true); X0Y1_虎柄_虎右CP = new ColorP(X0Y1_虎柄_虎右, 虎柄_虎右CD, DisUnit, abj: true); X0Y1_竜性_中_鱗1CP = new ColorP(X0Y1_竜性_中_鱗1, 竜性_中_鱗1CD, DisUnit, abj: true); X0Y1_竜性_中_鱗2CP = new ColorP(X0Y1_竜性_中_鱗2, 竜性_中_鱗2CD, DisUnit, abj: true); X0Y1_竜性_中_鱗3CP = new ColorP(X0Y1_竜性_中_鱗3, 竜性_中_鱗3CD, DisUnit, abj: true); X0Y1_竜性_中_鱗4CP = new ColorP(X0Y1_竜性_中_鱗4, 竜性_中_鱗4CD, DisUnit, abj: true); X0Y1_竜性_左_鱗1CP = new ColorP(X0Y1_竜性_左_鱗1, 竜性_左_鱗1CD, DisUnit, abj: true); X0Y1_竜性_左_鱗2CP = new ColorP(X0Y1_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true); X0Y1_竜性_右_鱗1CP = new ColorP(X0Y1_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true); X0Y1_竜性_右_鱗2CP = new ColorP(X0Y1_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true); X0Y2_WaistCP = new ColorP(X0Y2_Waist, WaistCD, DisUnit, abj: true); X0Y2_股CP = new ColorP(X0Y2_股, 股CD, DisUnit, abj: false); X0Y2_下腹CP = new ColorP(X0Y2_下腹, 下腹CD, DisUnit, abj: false); X0Y2_腰皺CP = new ColorP(X0Y2_腰皺, 腰皺CD, DisUnit, abj: false); X0Y2_筋肉_筋肉下CP = new ColorP(X0Y2_筋肉_筋肉下, 筋肉_筋肉下CD, DisUnit, abj: false); X0Y2_筋肉_筋肉左CP = new ColorP(X0Y2_筋肉_筋肉左, 筋肉_筋肉左CD, DisUnit, abj: false); X0Y2_筋肉_筋肉右CP = new ColorP(X0Y2_筋肉_筋肉右, 筋肉_筋肉右CD, DisUnit, abj: false); X0Y2_筋肉_筋上左CP = new ColorP(X0Y2_筋肉_筋上左, 筋肉_筋上左CD, DisUnit, abj: false); X0Y2_筋肉_筋上右CP = new ColorP(X0Y2_筋肉_筋上右, 筋肉_筋上右CD, DisUnit, abj: false); X0Y2_筋肉_筋下左CP = new ColorP(X0Y2_筋肉_筋下左, 筋肉_筋下左CD, DisUnit, abj: false); X0Y2_筋肉_筋下右CP = new ColorP(X0Y2_筋肉_筋下右, 筋肉_筋下右CD, DisUnit, abj: false); X0Y2_臍CP = new ColorP(X0Y2_臍, 臍CD, DisUnit, abj: false); X0Y2_紋柄_紋左_紋1CP = new ColorP(X0Y2_紋柄_紋左_紋1, 紋柄_紋左_紋1CD, DisUnit, abj: true); X0Y2_紋柄_紋左_紋2CP = new ColorP(X0Y2_紋柄_紋左_紋2, 紋柄_紋左_紋2CD, DisUnit, abj: true); X0Y2_紋柄_紋左_紋3CP = new ColorP(X0Y2_紋柄_紋左_紋3, 紋柄_紋左_紋3CD, DisUnit, abj: true); X0Y2_紋柄_紋右_紋1CP = new ColorP(X0Y2_紋柄_紋右_紋1, 紋柄_紋右_紋1CD, DisUnit, abj: true); X0Y2_紋柄_紋右_紋2CP = new ColorP(X0Y2_紋柄_紋右_紋2, 紋柄_紋右_紋2CD, DisUnit, abj: true); X0Y2_紋柄_紋右_紋3CP = new ColorP(X0Y2_紋柄_紋右_紋3, 紋柄_紋右_紋3CD, DisUnit, abj: true); X0Y2_虎柄_虎左CP = new ColorP(X0Y2_虎柄_虎左, 虎柄_虎左CD, DisUnit, abj: true); X0Y2_虎柄_虎右CP = new ColorP(X0Y2_虎柄_虎右, 虎柄_虎右CD, DisUnit, abj: true); X0Y2_竜性_中_鱗1CP = new ColorP(X0Y2_竜性_中_鱗1, 竜性_中_鱗1CD, DisUnit, abj: true); X0Y2_竜性_中_鱗2CP = new ColorP(X0Y2_竜性_中_鱗2, 竜性_中_鱗2CD, DisUnit, abj: true); X0Y2_竜性_中_鱗3CP = new ColorP(X0Y2_竜性_中_鱗3, 竜性_中_鱗3CD, DisUnit, abj: true); X0Y2_竜性_中_鱗4CP = new ColorP(X0Y2_竜性_中_鱗4, 竜性_中_鱗4CD, DisUnit, abj: true); X0Y2_竜性_左_鱗1CP = new ColorP(X0Y2_竜性_左_鱗1, 竜性_左_鱗1CD, DisUnit, abj: true); X0Y2_竜性_左_鱗2CP = new ColorP(X0Y2_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true); X0Y2_竜性_右_鱗1CP = new ColorP(X0Y2_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true); X0Y2_竜性_右_鱗2CP = new ColorP(X0Y2_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true); X0Y3_WaistCP = new ColorP(X0Y3_Waist, WaistCD, DisUnit, abj: true); X0Y3_股CP = new ColorP(X0Y3_股, 股CD, DisUnit, abj: false); X0Y3_下腹CP = new ColorP(X0Y3_下腹, 下腹CD, DisUnit, abj: false); X0Y3_腰皺CP = new ColorP(X0Y3_腰皺, 腰皺CD, DisUnit, abj: false); X0Y3_筋肉_筋肉下CP = new ColorP(X0Y3_筋肉_筋肉下, 筋肉_筋肉下CD, DisUnit, abj: false); X0Y3_筋肉_筋肉左CP = new ColorP(X0Y3_筋肉_筋肉左, 筋肉_筋肉左CD, DisUnit, abj: false); X0Y3_筋肉_筋肉右CP = new ColorP(X0Y3_筋肉_筋肉右, 筋肉_筋肉右CD, DisUnit, abj: false); X0Y3_筋肉_筋上左CP = new ColorP(X0Y3_筋肉_筋上左, 筋肉_筋上左CD, DisUnit, abj: false); X0Y3_筋肉_筋上右CP = new ColorP(X0Y3_筋肉_筋上右, 筋肉_筋上右CD, DisUnit, abj: false); X0Y3_筋肉_筋下左CP = new ColorP(X0Y3_筋肉_筋下左, 筋肉_筋下左CD, DisUnit, abj: false); X0Y3_筋肉_筋下右CP = new ColorP(X0Y3_筋肉_筋下右, 筋肉_筋下右CD, DisUnit, abj: false); X0Y3_臍CP = new ColorP(X0Y3_臍, 臍CD, DisUnit, abj: false); X0Y3_紋柄_紋左_紋1CP = new ColorP(X0Y3_紋柄_紋左_紋1, 紋柄_紋左_紋1CD, DisUnit, abj: true); X0Y3_紋柄_紋左_紋2CP = new ColorP(X0Y3_紋柄_紋左_紋2, 紋柄_紋左_紋2CD, DisUnit, abj: true); X0Y3_紋柄_紋左_紋3CP = new ColorP(X0Y3_紋柄_紋左_紋3, 紋柄_紋左_紋3CD, DisUnit, abj: true); X0Y3_紋柄_紋右_紋1CP = new ColorP(X0Y3_紋柄_紋右_紋1, 紋柄_紋右_紋1CD, DisUnit, abj: true); X0Y3_紋柄_紋右_紋2CP = new ColorP(X0Y3_紋柄_紋右_紋2, 紋柄_紋右_紋2CD, DisUnit, abj: true); X0Y3_紋柄_紋右_紋3CP = new ColorP(X0Y3_紋柄_紋右_紋3, 紋柄_紋右_紋3CD, DisUnit, abj: true); X0Y3_虎柄_虎左CP = new ColorP(X0Y3_虎柄_虎左, 虎柄_虎左CD, DisUnit, abj: true); X0Y3_虎柄_虎右CP = new ColorP(X0Y3_虎柄_虎右, 虎柄_虎右CD, DisUnit, abj: true); X0Y3_竜性_中_鱗1CP = new ColorP(X0Y3_竜性_中_鱗1, 竜性_中_鱗1CD, DisUnit, abj: true); X0Y3_竜性_中_鱗2CP = new ColorP(X0Y3_竜性_中_鱗2, 竜性_中_鱗2CD, DisUnit, abj: true); X0Y3_竜性_中_鱗3CP = new ColorP(X0Y3_竜性_中_鱗3, 竜性_中_鱗3CD, DisUnit, abj: true); X0Y3_竜性_中_鱗4CP = new ColorP(X0Y3_竜性_中_鱗4, 竜性_中_鱗4CD, DisUnit, abj: true); X0Y3_竜性_左_鱗1CP = new ColorP(X0Y3_竜性_左_鱗1, 竜性_左_鱗1CD, DisUnit, abj: true); X0Y3_竜性_左_鱗2CP = new ColorP(X0Y3_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true); X0Y3_竜性_右_鱗1CP = new ColorP(X0Y3_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true); X0Y3_竜性_右_鱗2CP = new ColorP(X0Y3_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true); X0Y4_WaistCP = new ColorP(X0Y4_Waist, WaistCD, DisUnit, abj: true); X0Y4_股CP = new ColorP(X0Y4_股, 股CD, DisUnit, abj: false); X0Y4_下腹CP = new ColorP(X0Y4_下腹, 下腹CD, DisUnit, abj: false); X0Y4_腰皺CP = new ColorP(X0Y4_腰皺, 腰皺CD, DisUnit, abj: false); X0Y4_筋肉_筋肉下CP = new ColorP(X0Y4_筋肉_筋肉下, 筋肉_筋肉下CD, DisUnit, abj: false); X0Y4_筋肉_筋肉左CP = new ColorP(X0Y4_筋肉_筋肉左, 筋肉_筋肉左CD, DisUnit, abj: false); X0Y4_筋肉_筋肉右CP = new ColorP(X0Y4_筋肉_筋肉右, 筋肉_筋肉右CD, DisUnit, abj: false); X0Y4_筋肉_筋上左CP = new ColorP(X0Y4_筋肉_筋上左, 筋肉_筋上左CD, DisUnit, abj: false); X0Y4_筋肉_筋上右CP = new ColorP(X0Y4_筋肉_筋上右, 筋肉_筋上右CD, DisUnit, abj: false); X0Y4_筋肉_筋下左CP = new ColorP(X0Y4_筋肉_筋下左, 筋肉_筋下左CD, DisUnit, abj: false); X0Y4_筋肉_筋下右CP = new ColorP(X0Y4_筋肉_筋下右, 筋肉_筋下右CD, DisUnit, abj: false); X0Y4_臍CP = new ColorP(X0Y4_臍, 臍CD, DisUnit, abj: false); X0Y4_紋柄_紋左_紋1CP = new ColorP(X0Y4_紋柄_紋左_紋1, 紋柄_紋左_紋1CD, DisUnit, abj: true); X0Y4_紋柄_紋左_紋2CP = new ColorP(X0Y4_紋柄_紋左_紋2, 紋柄_紋左_紋2CD, DisUnit, abj: true); X0Y4_紋柄_紋左_紋3CP = new ColorP(X0Y4_紋柄_紋左_紋3, 紋柄_紋左_紋3CD, DisUnit, abj: true); X0Y4_紋柄_紋右_紋1CP = new ColorP(X0Y4_紋柄_紋右_紋1, 紋柄_紋右_紋1CD, DisUnit, abj: true); X0Y4_紋柄_紋右_紋2CP = new ColorP(X0Y4_紋柄_紋右_紋2, 紋柄_紋右_紋2CD, DisUnit, abj: true); X0Y4_紋柄_紋右_紋3CP = new ColorP(X0Y4_紋柄_紋右_紋3, 紋柄_紋右_紋3CD, DisUnit, abj: true); X0Y4_虎柄_虎左CP = new ColorP(X0Y4_虎柄_虎左, 虎柄_虎左CD, DisUnit, abj: true); X0Y4_虎柄_虎右CP = new ColorP(X0Y4_虎柄_虎右, 虎柄_虎右CD, DisUnit, abj: true); X0Y4_竜性_中_鱗1CP = new ColorP(X0Y4_竜性_中_鱗1, 竜性_中_鱗1CD, DisUnit, abj: true); X0Y4_竜性_中_鱗2CP = new ColorP(X0Y4_竜性_中_鱗2, 竜性_中_鱗2CD, DisUnit, abj: true); X0Y4_竜性_中_鱗3CP = new ColorP(X0Y4_竜性_中_鱗3, 竜性_中_鱗3CD, DisUnit, abj: true); X0Y4_竜性_中_鱗4CP = new ColorP(X0Y4_竜性_中_鱗4, 竜性_中_鱗4CD, DisUnit, abj: true); X0Y4_竜性_左_鱗1CP = new ColorP(X0Y4_竜性_左_鱗1, 竜性_左_鱗1CD, DisUnit, abj: true); X0Y4_竜性_左_鱗2CP = new ColorP(X0Y4_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true); X0Y4_竜性_右_鱗1CP = new ColorP(X0Y4_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true); X0Y4_竜性_右_鱗2CP = new ColorP(X0Y4_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true); 筋肉濃度 = e.筋肉濃度; Intensity = e.濃度; 尺度YB = 0.96; double num = 1.0025; X0Y0_臍.BasePointBase = new Vector2D(X0Y0_臍.BasePointBase.X, 0.363998381176966); X0Y1_臍.BasePointBase = new Vector2D(X0Y1_臍.BasePointBase.X, 0.363099175689868); X0Y2_臍.BasePointBase = new Vector2D(X0Y2_臍.BasePointBase.X, 0.362199970202771); X0Y3_臍.BasePointBase = new Vector2D(X0Y3_臍.BasePointBase.X, 0.361300764715674); X0Y4_臍.BasePointBase = new Vector2D(X0Y4_臍.BasePointBase.X, 0.360401559228577); num = 1.5; X0Y0_臍.SizeBase *= num; X0Y1_臍.SizeBase *= num; X0Y2_臍.SizeBase *= num; X0Y3_臍.SizeBase *= num; X0Y4_臍.SizeBase *= num; num = 0.6; X0Y0_臍.SizeXBase *= num; X0Y1_臍.SizeXBase *= num; X0Y2_臍.SizeXBase *= num; X0Y3_臍.SizeXBase *= num; X0Y4_臍.SizeXBase *= num; } public override void 色更新() { switch (Body.IndexY) { case 0: X0Y0_WaistCP.Update(); X0Y0_股CP.Update(); X0Y0_下腹CP.Update(); X0Y0_腰皺CP.Update(); X0Y0_筋肉_筋肉下CP.Update(); X0Y0_筋肉_筋肉左CP.Update(); X0Y0_筋肉_筋肉右CP.Update(); X0Y0_筋肉_筋上左CP.Update(); X0Y0_筋肉_筋上右CP.Update(); X0Y0_筋肉_筋下左CP.Update(); X0Y0_筋肉_筋下右CP.Update(); X0Y0_臍CP.Update(); X0Y0_紋柄_紋左_紋1CP.Update(); X0Y0_紋柄_紋左_紋2CP.Update(); X0Y0_紋柄_紋左_紋3CP.Update(); X0Y0_紋柄_紋右_紋1CP.Update(); X0Y0_紋柄_紋右_紋2CP.Update(); X0Y0_紋柄_紋右_紋3CP.Update(); X0Y0_虎柄_虎左CP.Update(); X0Y0_虎柄_虎右CP.Update(); X0Y0_竜性_中_鱗1CP.Update(); X0Y0_竜性_中_鱗2CP.Update(); X0Y0_竜性_中_鱗3CP.Update(); X0Y0_竜性_中_鱗4CP.Update(); X0Y0_竜性_左_鱗1CP.Update(); X0Y0_竜性_左_鱗2CP.Update(); X0Y0_竜性_右_鱗1CP.Update(); X0Y0_竜性_右_鱗2CP.Update(); break; case 1: X0Y1_WaistCP.Update(); X0Y1_股CP.Update(); X0Y1_下腹CP.Update(); X0Y1_腰皺CP.Update(); X0Y1_筋肉_筋肉下CP.Update(); X0Y1_筋肉_筋肉左CP.Update(); X0Y1_筋肉_筋肉右CP.Update(); X0Y1_筋肉_筋上左CP.Update(); X0Y1_筋肉_筋上右CP.Update(); X0Y1_筋肉_筋下左CP.Update(); X0Y1_筋肉_筋下右CP.Update(); X0Y1_臍CP.Update(); X0Y1_紋柄_紋左_紋1CP.Update(); X0Y1_紋柄_紋左_紋2CP.Update(); X0Y1_紋柄_紋左_紋3CP.Update(); X0Y1_紋柄_紋右_紋1CP.Update(); X0Y1_紋柄_紋右_紋2CP.Update(); X0Y1_紋柄_紋右_紋3CP.Update(); X0Y1_虎柄_虎左CP.Update(); X0Y1_虎柄_虎右CP.Update(); X0Y1_竜性_中_鱗1CP.Update(); X0Y1_竜性_中_鱗2CP.Update(); X0Y1_竜性_中_鱗3CP.Update(); X0Y1_竜性_中_鱗4CP.Update(); X0Y1_竜性_左_鱗1CP.Update(); X0Y1_竜性_左_鱗2CP.Update(); X0Y1_竜性_右_鱗1CP.Update(); X0Y1_竜性_右_鱗2CP.Update(); break; case 2: X0Y2_WaistCP.Update(); X0Y2_股CP.Update(); X0Y2_下腹CP.Update(); X0Y2_腰皺CP.Update(); X0Y2_筋肉_筋肉下CP.Update(); X0Y2_筋肉_筋肉左CP.Update(); X0Y2_筋肉_筋肉右CP.Update(); X0Y2_筋肉_筋上左CP.Update(); X0Y2_筋肉_筋上右CP.Update(); X0Y2_筋肉_筋下左CP.Update(); X0Y2_筋肉_筋下右CP.Update(); X0Y2_臍CP.Update(); X0Y2_紋柄_紋左_紋1CP.Update(); X0Y2_紋柄_紋左_紋2CP.Update(); X0Y2_紋柄_紋左_紋3CP.Update(); X0Y2_紋柄_紋右_紋1CP.Update(); X0Y2_紋柄_紋右_紋2CP.Update(); X0Y2_紋柄_紋右_紋3CP.Update(); X0Y2_虎柄_虎左CP.Update(); X0Y2_虎柄_虎右CP.Update(); X0Y2_竜性_中_鱗1CP.Update(); X0Y2_竜性_中_鱗2CP.Update(); X0Y2_竜性_中_鱗3CP.Update(); X0Y2_竜性_中_鱗4CP.Update(); X0Y2_竜性_左_鱗1CP.Update(); X0Y2_竜性_左_鱗2CP.Update(); X0Y2_竜性_右_鱗1CP.Update(); X0Y2_竜性_右_鱗2CP.Update(); break; case 3: X0Y3_WaistCP.Update(); X0Y3_股CP.Update(); X0Y3_下腹CP.Update(); X0Y3_腰皺CP.Update(); X0Y3_筋肉_筋肉下CP.Update(); X0Y3_筋肉_筋肉左CP.Update(); X0Y3_筋肉_筋肉右CP.Update(); X0Y3_筋肉_筋上左CP.Update(); X0Y3_筋肉_筋上右CP.Update(); X0Y3_筋肉_筋下左CP.Update(); X0Y3_筋肉_筋下右CP.Update(); X0Y3_臍CP.Update(); X0Y3_紋柄_紋左_紋1CP.Update(); X0Y3_紋柄_紋左_紋2CP.Update(); X0Y3_紋柄_紋左_紋3CP.Update(); X0Y3_紋柄_紋右_紋1CP.Update(); X0Y3_紋柄_紋右_紋2CP.Update(); X0Y3_紋柄_紋右_紋3CP.Update(); X0Y3_虎柄_虎左CP.Update(); X0Y3_虎柄_虎右CP.Update(); X0Y3_竜性_中_鱗1CP.Update(); X0Y3_竜性_中_鱗2CP.Update(); X0Y3_竜性_中_鱗3CP.Update(); X0Y3_竜性_中_鱗4CP.Update(); X0Y3_竜性_左_鱗1CP.Update(); X0Y3_竜性_左_鱗2CP.Update(); X0Y3_竜性_右_鱗1CP.Update(); X0Y3_竜性_右_鱗2CP.Update(); break; default: X0Y4_WaistCP.Update(); X0Y4_股CP.Update(); X0Y4_下腹CP.Update(); X0Y4_腰皺CP.Update(); X0Y4_筋肉_筋肉下CP.Update(); X0Y4_筋肉_筋肉左CP.Update(); X0Y4_筋肉_筋肉右CP.Update(); X0Y4_筋肉_筋上左CP.Update(); X0Y4_筋肉_筋上右CP.Update(); X0Y4_筋肉_筋下左CP.Update(); X0Y4_筋肉_筋下右CP.Update(); X0Y4_臍CP.Update(); X0Y4_紋柄_紋左_紋1CP.Update(); X0Y4_紋柄_紋左_紋2CP.Update(); X0Y4_紋柄_紋左_紋3CP.Update(); X0Y4_紋柄_紋右_紋1CP.Update(); X0Y4_紋柄_紋右_紋2CP.Update(); X0Y4_紋柄_紋右_紋3CP.Update(); X0Y4_虎柄_虎左CP.Update(); X0Y4_虎柄_虎右CP.Update(); X0Y4_竜性_中_鱗1CP.Update(); X0Y4_竜性_中_鱗2CP.Update(); X0Y4_竜性_中_鱗3CP.Update(); X0Y4_竜性_中_鱗4CP.Update(); X0Y4_竜性_左_鱗1CP.Update(); X0Y4_竜性_左_鱗2CP.Update(); X0Y4_竜性_右_鱗1CP.Update(); X0Y4_竜性_右_鱗2CP.Update(); break; } } private void 配色(BodyColorSet 体配色) { switch (配色指定) { case 配色指定.N0: 配色N0(体配色); break; case 配色指定.T0: 配色T0(体配色); break; case 配色指定.T1: 配色T1(体配色); break; default: 配色N0(体配色); break; } } private void 配色N0(BodyColorSet 体配色) { WaistCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O); 股CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty); 筋肉_筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋肉左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋肉右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋上左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋上右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋下左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋下右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 臍CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 紋柄_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 虎柄_虎左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青); 虎柄_虎右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青); 竜性_中_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O); 竜性_中_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O); 竜性_中_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O); 竜性_中_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O); 竜性_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O); 竜性_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O); 竜性_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O); 竜性_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O); } private void 配色T0(BodyColorSet 体配色) { WaistCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O); 股CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty); 筋肉_筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋肉左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋肉右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋上左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋上右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋下左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋下右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 臍CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 紋柄_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 虎柄_虎左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青); 虎柄_虎右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青); 竜性_中_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O); 竜性_中_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O); 竜性_中_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O); 竜性_中_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O); 竜性_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O); 竜性_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O); 竜性_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O); 竜性_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O); } private void 配色T1(BodyColorSet 体配色) { WaistCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O); 股CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty); 筋肉_筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋肉左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋肉右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋上左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋上右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋下左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋下右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 臍CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 紋柄_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 紋柄_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O); 虎柄_虎左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青); 虎柄_虎右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青); 竜性_中_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O); 竜性_中_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O); 竜性_中_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O); 竜性_中_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O); 竜性_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O); 竜性_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O); 竜性_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O); 竜性_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O); } } }