//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace SlaveMatrix.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. //[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] //[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] //[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; //[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] camera_shutter03 { get { object obj = ResourceManager.GetObject("camera_shutter03", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] dangeon01_ex2 { get { object obj = ResourceManager.GetObject("dangeon01_ex2", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] hito_ge_goku01 { get { object obj = ResourceManager.GetObject("hito_ge_goku01", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] hito_ge_goku02 { get { object obj = ResourceManager.GetObject("hito_ge_goku02", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] hito_ge_haramusi07 { get { object obj = ResourceManager.GetObject("hito_ge_haramusi07", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] hito_ge_onara01 { get { object obj = ResourceManager.GetObject("hito_ge_onara01", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] keyholder { get { object obj = ResourceManager.GetObject("keyholder", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] keyholder_catchsuru { get { object obj = ResourceManager.GetObject("keyholder_catchsuru", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] keyholder_nigiru { get { object obj = ResourceManager.GetObject("keyholder_nigiru", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] li_room10a_c_ex2 { get { object obj = ResourceManager.GetObject("li_room10a_c_ex2", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] near_a_brook_ex { get { object obj = ResourceManager.GetObject("near_a_brook_ex", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] nukarumi1 { get { object obj = ResourceManager.GetObject("nukarumi1", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] nukarumi2 { get { object obj = ResourceManager.GetObject("nukarumi2", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] nukarumi3 { get { object obj = ResourceManager.GetObject("nukarumi3", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] nukarumi4 { get { object obj = ResourceManager.GetObject("nukarumi4", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] nukarumi5 { get { object obj = ResourceManager.GetObject("nukarumi5", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] nukarumi6 { get { object obj = ResourceManager.GetObject("nukarumi6", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] se_maoudamashii_onepoint07 { get { object obj = ResourceManager.GetObject("se_maoudamashii_onepoint07", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] se_maoudamashii_onepoint09 { get { object obj = ResourceManager.GetObject("se_maoudamashii_onepoint09", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] se_maoudamashii_onepoint12 { get { object obj = ResourceManager.GetObject("se_maoudamashii_onepoint12", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] se_maoudamashii_system40 { get { object obj = ResourceManager.GetObject("se_maoudamashii_system40", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] sei_ge_nukarumu01 { get { object obj = ResourceManager.GetObject("sei_ge_nukarumu01", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] teasi_naguru_keru06 { get { object obj = ResourceManager.GetObject("teasi_naguru_keru06", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] tm2r_coin06 { get { object obj = ResourceManager.GetObject("tm2r_coin06", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] tm2r_crash25r { get { object obj = ResourceManager.GetObject("tm2r_crash25r", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] カーソル { get { object obj = ResourceManager.GetObject("カーソル", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] スタンプ { get { object obj = ResourceManager.GetObject("スタンプ", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] その他 { get { object obj = ResourceManager.GetObject("その他", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] タイル { get { object obj = ResourceManager.GetObject("タイル", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] 半身 { get { object obj = ResourceManager.GetObject("半身", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] 尻尾 { get { object obj = ResourceManager.GetObject("尻尾", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] 性器 { get { object obj = ResourceManager.GetObject("性器", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] 性器付 { get { object obj = ResourceManager.GetObject("性器付", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] 肢中 { get { object obj = ResourceManager.GetObject("肢中", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] 肢左 { get { object obj = ResourceManager.GetObject("肢左", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] 肩左 { get { object obj = ResourceManager.GetObject("肩左", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] 胴体 { get { object obj = ResourceManager.GetObject("胴体", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] 脚左 { get { object obj = ResourceManager.GetObject("脚左", resourceCulture); return ((byte[])(obj)); } } /// /// Looks up a localized resource of type System.Byte[]. /// public static byte[] 腕左 { get { object obj = ResourceManager.GetObject("腕左", resourceCulture); return ((byte[])(obj)); } } } }