using System.Collections.Generic; using System.Drawing; namespace _2DGAMELIB { public class Labs { private OrderedDictionary labs = new OrderedDictionary(); private ModeEventDispatcher Med; private RenderArea Are; public Lab this[string Name] => labs[Name]; public Labs(ModeEventDispatcher Med, RenderArea Are) { this.Med = Med; this.Are = Are; } public void Add(string Name, Vector2D Position, double Size, double Width, Font Font, double TextSize, string Text, Color TextColor, Color ShadColor, Color BackColor, Color FramColor, bool Input) { labs.Add(Name, new Lab(Are, Name, ref Position, Size, Width, Font, TextSize, Text, ref TextColor, ref ShadColor, ref BackColor, ref FramColor)); } public void Draw(RenderArea Are) { foreach (Lab value in labs.Values) { Are.Draw(value.ShapePartT); } } public void Dispose() { foreach (Lab value in labs.Values) { value.Dispose(); } } } }