# Slave Matrix Decomp This is an effort to decompile, optimize, and add modding support to "Slave Matrix" by "Auto Eden". # Building ## Windows open the solution file with visual studio and build it ## Linux download the `dotnet` runtime, on arch it is provided by the `dotnet-sdk` package and run `run.sh` # TODO - replace System.Drawing with openGL - figure out how to render cubic beziers efficiently - sort out the 900 BodyPart Classes - it seems like the compiler did *alot* of inlining so its probably best to abstract that out - can't rename classes because C# reflection is used to determine joint types - look into C# Blazor, it should be possible to compile this to web assembly and run it in the browser - split game loop into reasonable sections instead of a big state machine