using System; namespace _2DGAMELIB { [Serializable] public class Joint { public ShapePart Par0; public int Index; public ShapePart Par1; public Joint(ShapePart Par0, int Index, ShapePart Par1) { this.Par0 = Par0; this.Index = Index; this.Par1 = Par1; } public void JoinP() { Par0.SetJointP(Index, Par1); } public void JoinPA() { Par0.SetJointPA(Index, Par1); } } }