using System; using _2DGAMELIB; using SlaveMatrix.GameClasses; namespace SlaveMatrix { [Serializable] public class 汗D : ElementData { public bool 汗0_表示 = true; public bool 汗1_表示 = true; public bool 汗ハイライト_表示 = true; public bool 汗0流れ_表示 = true; public 汗D() { ThisType = GetType(); } public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色) { return new 汗(DisUnit, 配色指定, 体配色, Med, this); } } }