using System; using System.Collections.Generic; using _2DGAMELIB; using SlaveMatrix.GameClasses; namespace SlaveMatrix { [Serializable] public class 長物_蟲D : 半身D { public bool Torso1_背板_表示 = true; public bool Torso1_胸板_表示 = true; public bool Torso1_Torso_表示 = true; public bool Torso1_瘤左2_表示 = true; public bool Torso1_瘤左1_表示 = true; public bool Torso1_瘤右2_表示 = true; public bool Torso1_瘤右1_表示 = true; public bool Torso1_Torso0_背板_表示 = true; public bool Torso1_Torso0_胸板_表示 = true; public bool Torso1_Torso0_Torso_表示 = true; public bool 輪1_革_表示 = true; public bool 輪1_金具1_表示 = true; public bool 輪1_金具2_表示 = true; public bool 輪1_金具3_表示 = true; public bool 輪1_金具左_表示 = true; public bool 輪1_金具右_表示 = true; public bool 輪1表示 = true; public bool 背板 = true; public bool 胸板 = true; public bool Torso = true; public bool 瘤 = true; public bool 鎖表示; public List 左0_接続 = new List(); public List 右0_接続 = new List(); public List 左1_接続 = new List(); public List 右1_接続 = new List(); public List Torso_接続 = new List(); public 長物_蟲D() { ThisType = GetType(); } public void 左0接続(ElementData e) { 左0_接続.Add(e); e.Par = this; e.接続情報 = ConnectionInfo.長物_蟲_左0_接続; } public void 右0接続(ElementData e) { 右0_接続.Add(e); e.Par = this; e.接続情報 = ConnectionInfo.長物_蟲_右0_接続; } public void 左1接続(ElementData e) { 左1_接続.Add(e); e.Par = this; e.接続情報 = ConnectionInfo.長物_蟲_左1_接続; } public void 右1接続(ElementData e) { 右1_接続.Add(e); e.Par = this; e.接続情報 = ConnectionInfo.長物_蟲_右1_接続; } public void 胴接続(ElementData e) { Torso_接続.Add(e); e.Par = this; e.接続情報 = ConnectionInfo.長物_蟲_Torso_接続; } public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色) { return new 長物_蟲(DisUnit, 配色指定, 体配色, Med, this); } } }