Files
2025-09-14 15:47:53 -07:00

77 lines
1.5 KiB
C#

using System;
using System.Globalization;
namespace _2DGAMELIB
{
[Serializable]
public struct Vector2D
{
public double X;
public double Y;
public Vector2D(int x, int y)
{
X = x;
Y = y;
}
public Vector2D(double x, double y)
{
X = x;
Y = y;
}
public double Length()
{
return System.Math.Sqrt(X * X + Y * Y);
}
public double LengthSquared()
{
return X * X + Y * Y;
}
public void Normalize()
{
double num = Length();
if (num != 0.0)
{
double num2 = 1.0 / num;
X *= num2;
Y *= num2;
}
}
public static Vector2D operator +(Vector2D left, Vector2D right)
{
return new Vector2D(left.X + right.X, left.Y + right.Y);
}
public static Vector2D operator -(Vector2D left, Vector2D right)
{
return new Vector2D(left.X - right.X, left.Y - right.Y);
}
public static Vector2D operator -(Vector2D value)
{
return new Vector2D(0.0 - value.X, 0.0 - value.Y);
}
public static Vector2D operator *(Vector2D value, double scale)
{
return new Vector2D(value.X * scale, value.Y * scale);
}
public static Vector2D operator *(double scale, Vector2D value)
{
return new Vector2D(value.X * scale, value.Y * scale);
}
public static Vector2D operator /(Vector2D value, double scale)
{
return new Vector2D(value.X / scale, value.Y / scale);
}
}
}