51 lines
1.0 KiB
C#
51 lines
1.0 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 腿_竜D : 獣腿D
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{
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public bool 腿_表示 = true;
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public bool 竜性_鱗下_鱗1_表示;
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public bool 竜性_鱗下_鱗2_表示;
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public bool 竜性_鱗下_鱗3_表示;
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public bool 竜性_鱗下_鱗4_表示;
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public bool 竜性_鱗下_鱗5_表示;
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public bool 竜性_鱗下_鱗6_表示;
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public bool 竜性_鱗上_鱗1_表示;
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public bool 竜性_鱗上_鱗2_表示;
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public bool 竜性_鱗上_鱗3_表示;
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public bool 竜性_鱗上_鱗4_表示;
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public bool 筋_表示;
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public 腿_竜D()
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{
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ThisType = GetType();
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}
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public override void Leg接続(EleD e)
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{
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Leg_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.腿_竜_Leg_接続;
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 腿_竜(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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