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SlaveMatrix-SDL/2DGAMELIB/_2DGAMELIB/FrameTimeCounter.cs

27 lines
572 B
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace _2DGAMELIB
{
internal class FrameTimeCounter
{
private readonly Stopwatch sw = Stopwatch.StartNew();
private long lastTicks;
public double FrameMs { get; private set; }
public void Frame()
{
long now = sw.ElapsedTicks;
if (lastTicks != 0)
{
FrameMs = (now - lastTicks) * 1000.0 / Stopwatch.Frequency;
}
lastTicks = now;
}
}
}