Files
SlaveMatrix-SDL/2DGAMELIB/_2DGAMELIB/DataConsts.cs
2026-06-13 20:21:55 +02:00

21 lines
685 B
C#

using System.Runtime.InteropServices;
namespace _2DGAMELIB
{
[StructLayout(LayoutKind.Sequential, Size = 1)]
public struct DataConsts
{
public static MatrixD MatDZero = new MatrixD(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
public static MatrixD MatDIdentity = new MatrixD(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
public static Vector2D Vec2DZero = new Vector2D(0.0, 0.0);
public static Vector2D Vec2DOne = new Vector2D(1.0, 1.0);
public static Vector2D Vec2DUnitX = new Vector2D(1.0, 0.0);
public static Vector2D Vec2DUnitY = new Vector2D(0.0, 1.0);
}
}