- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
29 lines
389 B
YAML
29 lines
389 B
YAML
id: 大顎上
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original_key: 大顎上
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resource: 肢中
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morph_x: 1
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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fields:
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- name: 甲殻
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- name: 線左
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- name: 線右
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- name: 刺左
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- name: 刺右
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joints:
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- position: [
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0.0455606092983783,
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0.0760071894825491
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]
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- position: [
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0.06543895629489324,
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0.0760071894825491
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]
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- position: [
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0.05549978279663584,
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0.07334493974274894
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]
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