- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
54 lines
822 B
YAML
54 lines
822 B
YAML
id: 留具前
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original_key: 留具前
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resource: 胴体
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morph_x: 1
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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fields:
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- name: 革1
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- name: 革2
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- name: 丸金具1
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- name: 丸金具2
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- name: 革3
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- name: 丸金具3
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- name: 丸金具左1
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- name: 丸金具右1
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- name: 丸金具左2
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- name: 丸金具右2
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joints:
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- position: [
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0.018432339988539145,
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0.00455448905446908
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]
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- position: [
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0.018432339988539145,
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0.02553807108632751
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]
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- position: [
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0.018432339988539145,
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0.012029650546492097
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]
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- position: [
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0.012394379976631396,
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0.014128746538358843
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]
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- position: [
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0.006698853337776265,
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-0.001296320728695598
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]
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- position: [
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0.018089906615486533,
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-0.001296320728695598
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]
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- position: [
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0.007082825010945561,
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0.019206803015064944
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]
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- position: [
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0.017706026930577524,
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0.019206803015064944
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]
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