65 lines
1.3 KiB
C#
65 lines
1.3 KiB
C#
using System;
|
|
using _2DGAMELIB;
|
|
using SlaveMatrix.GameClasses;
|
|
|
|
namespace SlaveMatrix
|
|
{
|
|
[Serializable]
|
|
public class BackHair0_ジグD : 下ろしD
|
|
{
|
|
public bool 髪基_表示 = true;
|
|
|
|
public bool 髪中_表示 = true;
|
|
|
|
public bool 髪左1_表示 = true;
|
|
|
|
public bool 髪左2_表示 = true;
|
|
|
|
public bool 髪左3_表示 = true;
|
|
|
|
public bool 髪左4_表示 = true;
|
|
|
|
public bool 髪左5_表示 = true;
|
|
|
|
public bool 髪右1_表示 = true;
|
|
|
|
public bool 髪右2_表示 = true;
|
|
|
|
public bool 髪右3_表示 = true;
|
|
|
|
public bool 髪右4_表示 = true;
|
|
|
|
public bool 髪右5_表示 = true;
|
|
|
|
public double 髪長0;
|
|
|
|
public double 髪長1;
|
|
|
|
public double 毛量;
|
|
|
|
public double 広がり;
|
|
|
|
public bool スライム;
|
|
|
|
public BackHair0_ジグD()
|
|
{
|
|
ThisType = GetType();
|
|
}
|
|
|
|
public BackHair0_ジグD SetRandom()
|
|
{
|
|
髪長0 = RNG.XS.NextDouble();
|
|
髪長1 = RNG.XS.NextDouble();
|
|
毛量 = RNG.XS.NextDouble();
|
|
広がり = RNG.XS.NextDouble();
|
|
右 = RNG.XS.NextBool();
|
|
return this;
|
|
}
|
|
|
|
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
|
|
{
|
|
return new BackHair0_ジグ(DisUnit, 配色指定, 体配色, Med, this);
|
|
}
|
|
}
|
|
}
|