Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲.cs
2026-01-11 17:40:33 +04:00

830 lines
22 KiB
C#

using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix
{
public class _蟲 :
{
public Par X0Y0_Torso1_背板;
public Par X0Y0_Torso1_胸板;
public Par X0Y0_Torso1_Torso;
public Par X0Y0_Torso1_瘤左2;
public Par X0Y0_Torso1_瘤左1;
public Par X0Y0_Torso1_瘤右2;
public Par X0Y0_Torso1_瘤右1;
public Par X0Y0_Torso1_Torso0_背板;
public Par X0Y0_Torso1_Torso0_胸板;
public Par X0Y0_Torso1_Torso0_Torso;
public Par X0Y0_輪1_革;
public Par X0Y0_輪1_金具1;
public Par X0Y0_輪1_金具2;
public Par X0Y0_輪1_金具3;
public Par X0Y0_輪1_金具左;
public Par X0Y0_輪1_金具右;
public ColorD Torso1_背板CD;
public ColorD Torso1_胸板CD;
public ColorD Torso1_TorsoCD;
public ColorD Torso1_瘤左2CD;
public ColorD Torso1_瘤左1CD;
public ColorD Torso1_瘤右2CD;
public ColorD Torso1_瘤右1CD;
public ColorD Torso1_Torso0_背板CD;
public ColorD Torso1_Torso0_胸板CD;
public ColorD Torso1_Torso0_TorsoCD;
public ColorD 1_CD;
public ColorD 1_1CD;
public ColorD 1_2CD;
public ColorD 1_3CD;
public ColorD 1_CD;
public ColorD 1_CD;
public ColorP X0Y0_Torso1_背板CP;
public ColorP X0Y0_Torso1_胸板CP;
public ColorP X0Y0_Torso1_TorsoCP;
public ColorP X0Y0_Torso1_瘤左2CP;
public ColorP X0Y0_Torso1_瘤左1CP;
public ColorP X0Y0_Torso1_瘤右2CP;
public ColorP X0Y0_Torso1_瘤右1CP;
public ColorP X0Y0_Torso1_Torso0_背板CP;
public ColorP X0Y0_Torso1_Torso0_胸板CP;
public ColorP X0Y0_Torso1_Torso0_TorsoCP;
public ColorP X0Y0_輪1_革CP;
public ColorP X0Y0_輪1_金具1CP;
public ColorP X0Y0_輪1_金具2CP;
public ColorP X0Y0_輪1_金具3CP;
public ColorP X0Y0_輪1_金具左CP;
public ColorP X0Y0_輪1_金具右CP;
public 1;
public 2;
public Ele[] 0_;
public Ele[] 0_;
public Ele[] 1_;
public Ele[] 1_;
public Ele[] Torso_接続;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
1 = _;
}
}
public bool Torso1_背板_表示
{
get
{
return X0Y0_Torso1_背板.Dra;
}
set
{
X0Y0_Torso1_背板.Dra = value;
X0Y0_Torso1_背板.Hit = value;
}
}
public bool Torso1_胸板_表示
{
get
{
return X0Y0_Torso1_胸板.Dra;
}
set
{
X0Y0_Torso1_胸板.Dra = value;
X0Y0_Torso1_胸板.Hit = value;
}
}
public bool Torso1_Torso_表示
{
get
{
return X0Y0_Torso1_Torso.Dra;
}
set
{
X0Y0_Torso1_Torso.Dra = value;
X0Y0_Torso1_Torso.Hit = value;
}
}
public bool Torso1_瘤左2_表示
{
get
{
return X0Y0_Torso1_瘤左2.Dra;
}
set
{
X0Y0_Torso1_瘤左2.Dra = value;
X0Y0_Torso1_瘤左2.Hit = value;
}
}
public bool Torso1_瘤左1_表示
{
get
{
return X0Y0_Torso1_瘤左1.Dra;
}
set
{
X0Y0_Torso1_瘤左1.Dra = value;
X0Y0_Torso1_瘤左1.Hit = value;
}
}
public bool Torso1_瘤右2_表示
{
get
{
return X0Y0_Torso1_瘤右2.Dra;
}
set
{
X0Y0_Torso1_瘤右2.Dra = value;
X0Y0_Torso1_瘤右2.Hit = value;
}
}
public bool Torso1_瘤右1_表示
{
get
{
return X0Y0_Torso1_瘤右1.Dra;
}
set
{
X0Y0_Torso1_瘤右1.Dra = value;
X0Y0_Torso1_瘤右1.Hit = value;
}
}
public bool Torso1_Torso0_背板_表示
{
get
{
return X0Y0_Torso1_Torso0_背板.Dra;
}
set
{
X0Y0_Torso1_Torso0_背板.Dra = value;
X0Y0_Torso1_Torso0_背板.Hit = value;
}
}
public bool Torso1_Torso0_胸板_表示
{
get
{
return X0Y0_Torso1_Torso0_胸板.Dra;
}
set
{
X0Y0_Torso1_Torso0_胸板.Dra = value;
X0Y0_Torso1_Torso0_胸板.Hit = value;
}
}
public bool Torso1_Torso0_Torso_表示
{
get
{
return X0Y0_Torso1_Torso0_Torso.Dra;
}
set
{
X0Y0_Torso1_Torso0_Torso.Dra = value;
X0Y0_Torso1_Torso0_Torso.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_輪1_革.Dra;
}
set
{
X0Y0_輪1_革.Dra = value;
X0Y0_輪1_革.Hit = value;
}
}
public bool 1_1_
{
get
{
return X0Y0_輪1_金具1.Dra;
}
set
{
X0Y0_輪1_金具1.Dra = value;
X0Y0_輪1_金具1.Hit = value;
}
}
public bool 1_2_
{
get
{
return X0Y0_輪1_金具2.Dra;
}
set
{
X0Y0_輪1_金具2.Dra = value;
X0Y0_輪1_金具2.Hit = value;
}
}
public bool 1_3_
{
get
{
return X0Y0_輪1_金具3.Dra;
}
set
{
X0Y0_輪1_金具3.Dra = value;
X0Y0_輪1_金具3.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_輪1_金具左.Dra;
}
set
{
X0Y0_輪1_金具左.Dra = value;
X0Y0_輪1_金具左.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_輪1_金具右.Dra;
}
set
{
X0Y0_輪1_金具右.Dra = value;
X0Y0_輪1_金具右.Hit = value;
}
}
public bool 1
{
get
{
return 1__表示;
}
set
{
1__表示 = value;
1_1_ = value;
1_2_ = value;
1_3_ = value;
1__表示 = value;
1__表示 = value;
}
}
public bool
{
get
{
return 1.;
}
set
{
1. = value;
2. = value;
}
}
public override bool
{
get
{
return Torso1_背板_表示;
}
set
{
Torso1_背板_表示 = value;
Torso1_胸板_表示 = value;
Torso1_Torso_表示 = value;
Torso1_瘤左2_表示 = value;
Torso1_瘤左1_表示 = value;
Torso1_瘤右2_表示 = value;
Torso1_瘤右1_表示 = value;
Torso1_Torso0_背板_表示 = value;
Torso1_Torso0_胸板_表示 = value;
Torso1_Torso0_Torso_表示 = value;
1__表示 = value;
1_1_ = value;
1_2_ = value;
1_3_ = value;
1__表示 = value;
1__表示 = value;
1. = value;
2. = value;
}
}
public override double
{
get
{
return Torso1_背板CD.;
}
set
{
Torso1_背板CD. = value;
Torso1_胸板CD. = value;
Torso1_TorsoCD. = value;
Torso1_瘤左2CD. = value;
Torso1_瘤左1CD. = value;
Torso1_瘤右2CD. = value;
Torso1_瘤右1CD. = value;
Torso1_Torso0_背板CD. = value;
Torso1_Torso0_胸板CD. = value;
Torso1_Torso0_TorsoCD. = value;
1_CD. = value;
1_1CD. = value;
1_2CD. = value;
1_3CD. = value;
1_CD. = value;
1_CD. = value;
}
}
public bool
{
get
{
return Torso1_背板_表示;
}
set
{
Torso1_背板_表示 = value;
Torso1_Torso0_背板_表示 = value;
}
}
public bool
{
get
{
return Torso1_胸板_表示;
}
set
{
Torso1_胸板_表示 = value;
}
}
public bool Torso
{
get
{
return Torso1_Torso_表示;
}
set
{
Torso1_Torso_表示 = value;
Torso1_Torso0_Torso_表示 = value;
}
}
public bool
{
get
{
return Torso1_瘤左2_表示;
}
set
{
Torso1_瘤左2_表示 = value;
Torso1_瘤左1_表示 = value;
Torso1_瘤右2_表示 = value;
Torso1_瘤右1_表示 = value;
}
}
public JointS 0_ => new JointS(, X0Y0_Torso1_Torso0_Torso, 1);
public JointS 0_ => new JointS(, X0Y0_Torso1_Torso0_Torso, 2);
public JointS 1_ => new JointS(, X0Y0_Torso1_Torso, 0);
public JointS 1_ => new JointS(, X0Y0_Torso1_Torso, 1);
public JointS Torso_接続点 => new JointS(, X0Y0_Torso1_Torso, 3);
public JointS 1_ => new JointS(, X0Y0_輪1_金具左, 0);
public JointS 2_ => new JointS(, X0Y0_輪1_金具右, 0);
public _蟲(double DisUnit, , , ModeEventDispatcher Med, _蟲D e)
{
_蟲 _蟲2 = this;
ThisType = GetType();
Pars pars = new Pars();
pars.Tag = "蟲";
pars.Add(new Pars(Sta.["長物"][0][3]["胴1"].ToPars()));
pars.Add(new Pars(Sta.["長物"][0][3]["輪1"].ToPars()));
Dif dif = new Dif();
dif.Tag = pars.Tag;
dif.Add(pars);
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars2 = [0][0];
Pars pars3 = pars2["胴1"].ToPars();
X0Y0_Torso1_背板 = pars3["背板"].ToPar();
X0Y0_Torso1_胸板 = pars3["胸板"].ToPar();
X0Y0_Torso1_Torso = pars3["胴"].ToPar();
X0Y0_Torso1_瘤左2 = pars3["瘤左2"].ToPar();
X0Y0_Torso1_瘤左1 = pars3["瘤左1"].ToPar();
X0Y0_Torso1_瘤右2 = pars3["瘤右2"].ToPar();
X0Y0_Torso1_瘤右1 = pars3["瘤右1"].ToPar();
Pars pars4 = pars3["胴0"].ToPars();
X0Y0_Torso1_Torso0_背板 = pars4["背板"].ToPar();
X0Y0_Torso1_Torso0_胸板 = pars4["胸板"].ToPar();
X0Y0_Torso1_Torso0_Torso = pars4["胴"].ToPar();
pars3 = pars2["輪1"].ToPars();
X0Y0_輪1_革 = pars3["革"].ToPar();
X0Y0_輪1_金具1 = pars3["金具1"].ToPar();
X0Y0_輪1_金具2 = pars3["金具2"].ToPar();
X0Y0_輪1_金具3 = pars3["金具3"].ToPar();
X0Y0_輪1_金具左 = pars3["金具左"].ToPar();
X0Y0_輪1_金具右 = pars3["金具右"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
Torso1_背板_表示 = e.Torso1_背板_表示;
Torso1_胸板_表示 = e.Torso1_胸板_表示;
Torso1_Torso_表示 = e.Torso1_Torso_表示;
Torso1_瘤左2_表示 = e.Torso1_瘤左2_表示;
Torso1_瘤左1_表示 = e.Torso1_瘤左1_表示;
Torso1_瘤右2_表示 = e.Torso1_瘤右2_表示;
Torso1_瘤右1_表示 = e.Torso1_瘤右1_表示;
Torso1_Torso0_背板_表示 = e.Torso1_Torso0_背板_表示;
Torso1_Torso0_胸板_表示 = e.Torso1_Torso0_胸板_表示;
Torso1_Torso0_Torso_表示 = e.Torso1_Torso0_Torso_表示;
1__表示 = e.1__表示;
1_1_ = e.1_1_;
1_2_ = e.1_2_;
1_3_ = e.1_3_;
1__表示 = e.1__表示;
1__表示 = e.1__表示;
1 = e.1;
= e.;
= e.;
Torso = e.Torso;
= e.;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
Ele f;
if (e.0_.Count > 0)
{
0_ = e.0_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_左0_接続;
f.(_蟲2.0_);
return f;
}).ToArray();
}
if (e.0_.Count > 0)
{
0_ = e.0_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_右0_接続;
f.(_蟲2.0_);
return f;
}).ToArray();
}
if (e.1_.Count > 0)
{
1_ = e.1_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_左1_接続;
f.(_蟲2.1_);
return f;
}).ToArray();
}
if (e.1_.Count > 0)
{
1_ = e.1_.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_右1_接続;
f.(_蟲2.1_);
return f;
}).ToArray();
}
if (e.Torso_接続.Count > 0)
{
Torso_接続 = e.Torso_接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_Torso_接続;
f.(_蟲2.Torso_接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_Torso1_背板CP = new ColorP(X0Y0_Torso1_背板, Torso1_背板CD, DisUnit, abj: true);
X0Y0_Torso1_胸板CP = new ColorP(X0Y0_Torso1_胸板, Torso1_胸板CD, DisUnit, abj: true);
X0Y0_Torso1_TorsoCP = new ColorP(X0Y0_Torso1_Torso, Torso1_TorsoCD, DisUnit, abj: true);
X0Y0_Torso1_瘤左2CP = new ColorP(X0Y0_Torso1_瘤左2, Torso1_瘤左2CD, DisUnit, abj: true);
X0Y0_Torso1_瘤左1CP = new ColorP(X0Y0_Torso1_瘤左1, Torso1_瘤左1CD, DisUnit, abj: true);
X0Y0_Torso1_瘤右2CP = new ColorP(X0Y0_Torso1_瘤右2, Torso1_瘤右2CD, DisUnit, abj: true);
X0Y0_Torso1_瘤右1CP = new ColorP(X0Y0_Torso1_瘤右1, Torso1_瘤右1CD, DisUnit, abj: true);
X0Y0_Torso1_Torso0_背板CP = new ColorP(X0Y0_Torso1_Torso0_背板, Torso1_Torso0_背板CD, DisUnit, abj: true);
X0Y0_Torso1_Torso0_胸板CP = new ColorP(X0Y0_Torso1_Torso0_胸板, Torso1_Torso0_胸板CD, DisUnit, abj: true);
X0Y0_Torso1_Torso0_TorsoCP = new ColorP(X0Y0_Torso1_Torso0_Torso, Torso1_Torso0_TorsoCD, DisUnit, abj: true);
X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 1_CD, DisUnit, abj: true);
X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 1_1CD, DisUnit, abj: true);
X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 1_2CD, DisUnit, abj: true);
X0Y0_輪1_金具3CP = new ColorP(X0Y0_輪1_金具3, 1_3CD, DisUnit, abj: true);
X0Y0_輪1_金具左CP = new ColorP(X0Y0_輪1_金具左, 1_CD, DisUnit, abj: true);
X0Y0_輪1_金具右CP = new ColorP(X0Y0_輪1_金具右, 1_CD, DisUnit, abj: true);
= e.;
1 = new (DisUnit, , , , Xasix);
2 = new (DisUnit, !, , , Xasix);
1.(1_);
2.(2_);
int num = ( ? (-10) : 10);
1.B += num;
2.B -= num;
= e.;
}
public override void Dispose()
{
base.Dispose();
1.Dispose();
2.Dispose();
}
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
2.0(Are);
}
public override bool Is革(Par p)
{
if (p != X0Y0_輪1_革 && p != X0Y0_輪1_金具1 && p != X0Y0_輪1_金具2 && p != X0Y0_輪1_金具3 && p != X0Y0_輪1_金具左)
{
return p == X0Y0_輪1_金具右;
}
return true;
}
public override void ()
{
X0Y0_Torso1_背板CP.Update();
X0Y0_Torso1_胸板CP.Update();
X0Y0_Torso1_TorsoCP.Update();
X0Y0_Torso1_瘤左2CP.Update();
X0Y0_Torso1_瘤左1CP.Update();
X0Y0_Torso1_瘤右2CP.Update();
X0Y0_Torso1_瘤右1CP.Update();
X0Y0_Torso1_Torso0_背板CP.Update();
X0Y0_Torso1_Torso0_胸板CP.Update();
X0Y0_Torso1_Torso0_TorsoCP.Update();
X0Y0_輪1_革CP.Update();
X0Y0_輪1_金具1CP.Update();
X0Y0_輪1_金具2CP.Update();
X0Y0_輪1_金具3CP.Update();
X0Y0_輪1_金具左CP.Update();
X0Y0_輪1_金具右CP.Update();
1.PA();
2.PA();
1.();
2.();
}
private void ( )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0( )
{
Torso1_背板CD = new ColorD(ref Col.Black, ref .0O);
Torso1_胸板CD = new ColorD(ref Col.Black, ref .1O);
Torso1_TorsoCD = new ColorD(ref Col.Black, ref .1O);
Torso1_瘤左2CD = new ColorD(ref Col.Black, ref .1O);
Torso1_瘤左1CD = new ColorD(ref Col.Black, ref .1O);
Torso1_瘤右2CD = new ColorD(ref Col.Black, ref .1O);
Torso1_瘤右1CD = new ColorD(ref Col.Black, ref .1O);
Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref .0O);
Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref .1O);
Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
1_3CD = new ColorD();
1_CD = new ColorD();
1_CD = new ColorD();
}
private void T0( )
{
Torso1_背板CD = new ColorD(ref Col.Black, ref .0O);
Torso1_胸板CD = new ColorD(ref Col.Black, ref .1O);
Torso1_TorsoCD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤左2CD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤左1CD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤右2CD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤右1CD = new ColorD(ref Col.Black, ref .O);
Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref .0O);
Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref .1O);
Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref .O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
1_3CD = new ColorD();
1_CD = new ColorD();
1_CD = new ColorD();
}
private void T1( )
{
Torso1_背板CD = new ColorD(ref Col.Black, ref .0O);
Torso1_胸板CD = new ColorD(ref Col.Black, ref .O);
Torso1_TorsoCD = new ColorD(ref Col.Black, ref .1O);
Torso1_瘤左2CD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤左1CD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤右2CD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤右1CD = new ColorD(ref Col.Black, ref .O);
Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref .0O);
Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref .O);
Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
1_3CD = new ColorD();
1_CD = new ColorD();
1_CD = new ColorD();
}
public void 1( )
{
1_CD. = .;
1_1CD. = .;
1_2CD. = 1_1CD.;
1_3CD. = 1_1CD.;
1_CD. = 1_1CD.;
1_CD. = 1_1CD.;
}
public void ( )
{
1.();
2.();
}
}
}