62 lines
1.1 KiB
C#
62 lines
1.1 KiB
C#
using System;
|
|
using _2DGAMELIB;
|
|
|
|
namespace SlaveMatrix;
|
|
|
|
[Serializable]
|
|
public class 下腕_獣D : 獣下腕D
|
|
{
|
|
public bool 下腕_表示 = true;
|
|
|
|
public bool 筋肉_筋肉下_表示;
|
|
|
|
public bool 筋肉_筋肉上_表示;
|
|
|
|
public bool 竜性_鱗1_表示;
|
|
|
|
public bool 竜性_鱗2_表示;
|
|
|
|
public bool 竜性_鱗3_表示;
|
|
|
|
public bool 竜性_鱗4_表示;
|
|
|
|
public bool 竜性_鱗5_表示;
|
|
|
|
public bool 竜性_鱗6_表示;
|
|
|
|
public bool 竜性_鱗7_表示;
|
|
|
|
public bool 腕輪_革_表示;
|
|
|
|
public bool 腕輪_金具1_表示;
|
|
|
|
public bool 腕輪_金具2_表示;
|
|
|
|
public bool 腕輪_金具3_表示;
|
|
|
|
public bool 腕輪_金具左_表示;
|
|
|
|
public bool 腕輪_金具右_表示;
|
|
|
|
public bool 腕輪表示;
|
|
|
|
public bool 鎖表示;
|
|
|
|
public 下腕_獣D()
|
|
{
|
|
ThisType = GetType();
|
|
}
|
|
|
|
public override void 手接続(EleD e)
|
|
{
|
|
手_接続.Add(e);
|
|
e.Par = this;
|
|
e.接続情報 = ConnectionInfo.下腕_獣_手_接続;
|
|
}
|
|
|
|
public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
|
|
{
|
|
return new 下腕_獣(DisUnit, 配色指定, 体配色, Med, this);
|
|
}
|
|
}
|