196 lines
3.8 KiB
C#
196 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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[Serializable]
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public class 四足腰D : EleD
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{
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public bool 腰_表示 = true;
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public bool 股_表示 = true;
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public bool 下腹_表示 = true;
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public bool 腰皺_表示 = true;
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public bool 筋肉_筋肉下_表示 = true;
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public bool 筋肉_筋肉左_表示 = true;
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public bool 筋肉_筋肉右_表示 = true;
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public bool 筋肉_筋上左_表示 = true;
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public bool 筋肉_筋上右_表示 = true;
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public bool 筋肉_筋下左_表示 = true;
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public bool 筋肉_筋下右_表示 = true;
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public bool 臍_表示 = true;
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public bool 紋柄_紋左_紋1_表示;
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public bool 紋柄_紋左_紋2_表示;
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public bool 紋柄_紋左_紋3_表示;
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public bool 紋柄_紋右_紋1_表示;
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public bool 紋柄_紋右_紋2_表示;
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public bool 紋柄_紋右_紋3_表示;
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public bool 虎柄_虎左_表示;
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public bool 虎柄_虎右_表示;
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public bool 竜性_中_鱗1_表示;
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public bool 竜性_中_鱗2_表示;
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public bool 竜性_中_鱗3_表示;
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public bool 竜性_中_鱗4_表示;
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public bool 竜性_左_鱗1_表示;
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public bool 竜性_左_鱗2_表示;
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public bool 竜性_右_鱗1_表示;
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public bool 竜性_右_鱗2_表示;
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public double 筋肉濃度 = 1.0;
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public List<EleD> 腿左_接続 = new List<EleD>();
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public List<EleD> 腿右_接続 = new List<EleD>();
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public List<EleD> 膣基_接続 = new List<EleD>();
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public List<EleD> 肛門_接続 = new List<EleD>();
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public List<EleD> 尾_接続 = new List<EleD>();
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public List<EleD> 半身_接続 = new List<EleD>();
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public List<EleD> 上着_接続 = new List<EleD>();
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public List<EleD> 肌_接続 = new List<EleD>();
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public List<EleD> 翼左_接続 = new List<EleD>();
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public List<EleD> 翼右_接続 = new List<EleD>();
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public 四足腰D()
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{
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ThisType = GetType();
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}
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public void 腿左接続(EleD e)
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{
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腿左_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.四足腰_腿左_接続;
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if (e is 獣腿D)
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{
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e.尺度B = 1.0;
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}
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}
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public void 腿右接続(EleD e)
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{
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腿右_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.四足腰_腿右_接続;
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if (e is 獣腿D)
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{
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e.尺度B = 1.0;
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}
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}
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public void 膣基接続(EleD e)
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{
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膣基_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.四足腰_膣基_接続;
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}
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public void 肛門接続(EleD e)
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{
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肛門_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.四足腰_肛門_接続;
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}
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public void 尾接続(EleD e)
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{
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尾_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.四足腰_尾_接続;
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if (e is 尾_ヘD || e is 尾_ウD || e is 尾_ガD || e is 尾_蟲D)
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{
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foreach (EleD item in e.EnumEleD())
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{
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item.尺度B = 0.7;
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}
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return;
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}
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foreach (EleD item2 in e.EnumEleD())
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{
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item2.尺度B = 1.1;
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}
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}
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public void 半身接続(EleD e)
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{
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半身_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.四足腰_半身_接続;
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}
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public void 上着接続(EleD e)
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{
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上着_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.四足腰_上着_接続;
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}
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public void 肌接続(EleD e)
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{
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肌_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.四足腰_肌_接続;
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}
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public void 翼左接続(EleD e)
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{
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翼左_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.四足腰_翼左_接続;
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foreach (EleD item in e.EnumEleD())
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{
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item.尺度B = 1.1;
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}
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}
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public void 翼右接続(EleD e)
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{
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翼右_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.四足腰_翼右_接続;
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foreach (EleD item in e.EnumEleD())
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{
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item.尺度B = 1.1;
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}
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 四足腰(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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