Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ウD.cs
2025-05-05 19:40:03 -07:00

355 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix;
[Serializable]
public class _ウD : D
{
public bool 20__表示 = true;
public bool 20_4_ = true;
public bool 20_4_ = true;
public bool 20_5_ = true;
public bool 20_5_ = true;
public bool 20_3_ = true;
public bool 20_3_ = true;
public bool 20_2_ = true;
public bool 20_2_ = true;
public bool 20_1_ = true;
public bool 20_1_ = true;
public bool 19__表示 = true;
public bool 19_3_ = true;
public bool 19_3_ = true;
public bool 19_2_ = true;
public bool 19_2_ = true;
public bool 19_1_ = true;
public bool 19_1_ = true;
public bool 18__表示 = true;
public bool 18_3_ = true;
public bool 18_3_ = true;
public bool 18_2_ = true;
public bool 18_2_ = true;
public bool 18_1_ = true;
public bool 18_1_ = true;
public bool 17__表示 = true;
public bool 17_3_ = true;
public bool 17_3_ = true;
public bool 17_2_ = true;
public bool 17_2_ = true;
public bool 17_1_ = true;
public bool 17_1_ = true;
public bool 16__表示 = true;
public bool 16_3_ = true;
public bool 16_3_ = true;
public bool 16_2_ = true;
public bool 16_2_ = true;
public bool 16_1_ = true;
public bool 16_1_ = true;
public bool 15__表示 = true;
public bool 15_3_ = true;
public bool 15_3_ = true;
public bool 15_2_ = true;
public bool 15_2_ = true;
public bool 15_1_ = true;
public bool 15_1_ = true;
public bool 14__表示 = true;
public bool 14_3_ = true;
public bool 14_3_ = true;
public bool 14_2_ = true;
public bool 14_2_ = true;
public bool 14_1_ = true;
public bool 14_1_ = true;
public bool 13__表示 = true;
public bool 13_3_ = true;
public bool 13_3_ = true;
public bool 13_2_ = true;
public bool 13_2_ = true;
public bool 13_1_ = true;
public bool 13_1_ = true;
public bool 12__表示 = true;
public bool 12_3_ = true;
public bool 12_3_ = true;
public bool 12_2_ = true;
public bool 12_2_ = true;
public bool 12_1_ = true;
public bool 12_1_ = true;
public bool 11__表示 = true;
public bool 11_3_ = true;
public bool 11_3_ = true;
public bool 11_2_ = true;
public bool 11_2_ = true;
public bool 11_1_ = true;
public bool 11_1_ = true;
public bool 10__表示 = true;
public bool 10_3_ = true;
public bool 10_3_ = true;
public bool 10_2_ = true;
public bool 10_2_ = true;
public bool 10_1_ = true;
public bool 10_1_ = true;
public bool 9_ = true;
public bool 9_3_ = true;
public bool 9_3_ = true;
public bool 9_2_ = true;
public bool 9_2_ = true;
public bool 9_1_ = true;
public bool 9_1_ = true;
public bool 8_ = true;
public bool 8_3_ = true;
public bool 8_3_ = true;
public bool 8_2_ = true;
public bool 8_2_ = true;
public bool 8_1_ = true;
public bool 8_1_ = true;
public bool 7_ = true;
public bool 7_3_ = true;
public bool 7_3_ = true;
public bool 7_2_ = true;
public bool 7_2_ = true;
public bool 7_1_ = true;
public bool 7_1_ = true;
public bool 6_ = true;
public bool 6_3_ = true;
public bool 6_3_ = true;
public bool 6_2_ = true;
public bool 6_2_ = true;
public bool 6_1_ = true;
public bool 6_1_ = true;
public bool 5_ = true;
public bool 5_3_ = true;
public bool 5_3_ = true;
public bool 5_2_ = true;
public bool 5_2_ = true;
public bool 5_1_ = true;
public bool 5_1_ = true;
public bool 4_ = true;
public bool 4_3_ = true;
public bool 4_3_ = true;
public bool 4_2_ = true;
public bool 4_2_ = true;
public bool 4_1_ = true;
public bool 4_1_ = true;
public bool 3_ = true;
public bool 3_3_ = true;
public bool 3_3_ = true;
public bool 3_2_ = true;
public bool 3_2_ = true;
public bool 3_1_ = true;
public bool 3_1_ = true;
public bool 2_ = true;
public bool 2_3_ = true;
public bool 2_3_ = true;
public bool 2_2_ = true;
public bool 2_2_ = true;
public bool 2_1_ = true;
public bool 2_1_ = true;
public bool 1_ = true;
public bool 1_3_ = true;
public bool 1_3_ = true;
public bool 1_2_ = true;
public bool 1_2_ = true;
public bool 1_1_ = true;
public bool 1_1_ = true;
public bool 0_ = true;
public bool 0__表示 = true;
public bool 0__表示 = true;
public bool 1__表示 = true;
public bool 1_1_ = true;
public bool 1_2_ = true;
public bool 1_3_ = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 2__表示 = true;
public bool 2_1_ = true;
public bool 2_2_ = true;
public bool 2_3_ = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 1 = true;
public bool 2 = true;
public bool = true;
public bool ;
public List<EleD> _接続 = new List<EleD>();
public _ウD()
{
ThisType = GetType();
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._ウ_尾先_接続;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _ウ(DisUnit, , , Med, this);
}
}