1210 lines
25 KiB
C#
1210 lines
25 KiB
C#
using System.Collections.Generic;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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public class 尾_竜 : 尾
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{
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public Par X0Y0_尾17;
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public Par X0Y0_針;
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public Par X0Y0_輪2_革;
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public Par X0Y0_輪2_金具1;
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public Par X0Y0_輪2_金具2;
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public Par X0Y0_輪2_金具3;
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public Par X0Y0_輪2_金具左;
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public Par X0Y0_輪2_金具右;
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public Par X0Y0_尾16;
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public Par X0Y0_尾15;
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public Par X0Y0_尾14;
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public Par X0Y0_尾13;
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public Par X0Y0_尾12;
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public Par X0Y0_尾11;
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public Par X0Y0_尾10;
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public Par X0Y0_尾9;
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public Par X0Y0_尾8;
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public Par X0Y0_尾7;
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public Par X0Y0_輪1_革;
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public Par X0Y0_輪1_金具1;
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public Par X0Y0_輪1_金具2;
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public Par X0Y0_輪1_金具3;
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public Par X0Y0_輪1_金具左;
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public Par X0Y0_輪1_金具右;
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public Par X0Y0_尾6;
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public Par X0Y0_尾5;
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public Par X0Y0_尾4;
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public Par X0Y0_尾3;
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public Par X0Y0_尾2;
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public Par X0Y0_尾1;
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public Par X0Y0_尾0;
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public ColorD 尾17CD;
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public ColorD 針CD;
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public ColorD 尾16CD;
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public ColorD 尾15CD;
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public ColorD 尾14CD;
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public ColorD 尾13CD;
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public ColorD 尾12CD;
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public ColorD 尾11CD;
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public ColorD 尾10CD;
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public ColorD 尾9CD;
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public ColorD 尾8CD;
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public ColorD 尾7CD;
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public ColorD 尾6CD;
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public ColorD 尾5CD;
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public ColorD 尾4CD;
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public ColorD 尾3CD;
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public ColorD 尾2CD;
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public ColorD 尾1CD;
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public ColorD 尾0CD;
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public ColorD 輪1_革CD;
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public ColorD 輪1_金具1CD;
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public ColorD 輪1_金具2CD;
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public ColorD 輪1_金具3CD;
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public ColorD 輪1_金具左CD;
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public ColorD 輪1_金具右CD;
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public ColorD 輪2_革CD;
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public ColorD 輪2_金具1CD;
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public ColorD 輪2_金具2CD;
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public ColorD 輪2_金具3CD;
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public ColorD 輪2_金具左CD;
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public ColorD 輪2_金具右CD;
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public ColorP X0Y0_尾17CP;
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public ColorP X0Y0_針CP;
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public ColorP X0Y0_輪2_革CP;
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public ColorP X0Y0_輪2_金具1CP;
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public ColorP X0Y0_輪2_金具2CP;
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public ColorP X0Y0_輪2_金具3CP;
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public ColorP X0Y0_輪2_金具左CP;
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public ColorP X0Y0_輪2_金具右CP;
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public ColorP X0Y0_尾16CP;
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public ColorP X0Y0_尾15CP;
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public ColorP X0Y0_尾14CP;
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public ColorP X0Y0_尾13CP;
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public ColorP X0Y0_尾12CP;
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public ColorP X0Y0_尾11CP;
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public ColorP X0Y0_尾10CP;
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public ColorP X0Y0_尾9CP;
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public ColorP X0Y0_尾8CP;
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public ColorP X0Y0_尾7CP;
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public ColorP X0Y0_輪1_革CP;
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public ColorP X0Y0_輪1_金具1CP;
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public ColorP X0Y0_輪1_金具2CP;
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public ColorP X0Y0_輪1_金具3CP;
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public ColorP X0Y0_輪1_金具左CP;
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public ColorP X0Y0_輪1_金具右CP;
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public ColorP X0Y0_尾6CP;
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public ColorP X0Y0_尾5CP;
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public ColorP X0Y0_尾4CP;
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public ColorP X0Y0_尾3CP;
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public ColorP X0Y0_尾2CP;
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public ColorP X0Y0_尾1CP;
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public ColorP X0Y0_尾0CP;
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public 拘束鎖 鎖1;
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public 拘束鎖 鎖2;
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public 拘束鎖 鎖3;
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public 拘束鎖 鎖4;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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輪1表示 = 拘束_;
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輪2表示 = 拘束_;
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}
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}
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public bool 尾17_表示
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{
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get
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{
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return X0Y0_尾17.Dra;
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}
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set
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{
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X0Y0_尾17.Dra = value;
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X0Y0_尾17.Hit = value;
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}
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}
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public bool 針_表示
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{
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get
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{
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return X0Y0_針.Dra;
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}
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set
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{
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X0Y0_針.Dra = value;
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X0Y0_針.Hit = value;
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}
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}
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public bool 輪2_革_表示
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{
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get
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{
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return X0Y0_輪2_革.Dra;
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}
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set
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{
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X0Y0_輪2_革.Dra = value;
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X0Y0_輪2_革.Hit = value;
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}
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}
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public bool 輪2_金具1_表示
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{
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get
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{
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return X0Y0_輪2_金具1.Dra;
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}
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set
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{
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X0Y0_輪2_金具1.Dra = value;
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X0Y0_輪2_金具1.Hit = value;
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}
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}
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public bool 輪2_金具2_表示
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{
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get
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{
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return X0Y0_輪2_金具2.Dra;
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}
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set
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{
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X0Y0_輪2_金具2.Dra = value;
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X0Y0_輪2_金具2.Hit = value;
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}
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}
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public bool 輪2_金具3_表示
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{
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get
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{
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return X0Y0_輪2_金具3.Dra;
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}
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set
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{
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X0Y0_輪2_金具3.Dra = value;
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X0Y0_輪2_金具3.Hit = value;
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}
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}
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public bool 輪2_金具左_表示
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{
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get
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{
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return X0Y0_輪2_金具左.Dra;
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}
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set
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{
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X0Y0_輪2_金具左.Dra = value;
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X0Y0_輪2_金具左.Hit = value;
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}
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}
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public bool 輪2_金具右_表示
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{
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get
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{
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return X0Y0_輪2_金具右.Dra;
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}
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set
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{
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X0Y0_輪2_金具右.Dra = value;
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X0Y0_輪2_金具右.Hit = value;
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}
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}
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public bool 尾16_表示
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{
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get
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{
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return X0Y0_尾16.Dra;
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}
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set
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{
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X0Y0_尾16.Dra = value;
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X0Y0_尾16.Hit = value;
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}
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}
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public bool 尾15_表示
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{
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get
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{
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return X0Y0_尾15.Dra;
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}
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set
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{
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X0Y0_尾15.Dra = value;
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X0Y0_尾15.Hit = value;
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}
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}
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public bool 尾14_表示
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{
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get
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{
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return X0Y0_尾14.Dra;
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}
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set
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{
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X0Y0_尾14.Dra = value;
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X0Y0_尾14.Hit = value;
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}
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}
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public bool 尾13_表示
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{
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get
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{
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return X0Y0_尾13.Dra;
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}
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set
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{
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X0Y0_尾13.Dra = value;
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X0Y0_尾13.Hit = value;
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}
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}
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public bool 尾12_表示
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{
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get
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{
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return X0Y0_尾12.Dra;
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}
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set
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{
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X0Y0_尾12.Dra = value;
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X0Y0_尾12.Hit = value;
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}
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}
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public bool 尾11_表示
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{
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get
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{
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return X0Y0_尾11.Dra;
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}
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set
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{
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X0Y0_尾11.Dra = value;
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X0Y0_尾11.Hit = value;
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}
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}
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public bool 尾10_表示
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{
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get
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{
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return X0Y0_尾10.Dra;
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}
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set
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{
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X0Y0_尾10.Dra = value;
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X0Y0_尾10.Hit = value;
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}
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}
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public bool 尾9_表示
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{
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get
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{
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return X0Y0_尾9.Dra;
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}
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set
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{
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X0Y0_尾9.Dra = value;
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X0Y0_尾9.Hit = value;
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}
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}
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public bool 尾8_表示
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{
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get
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{
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return X0Y0_尾8.Dra;
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}
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set
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{
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X0Y0_尾8.Dra = value;
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X0Y0_尾8.Hit = value;
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}
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}
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public bool 尾7_表示
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{
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get
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{
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return X0Y0_尾7.Dra;
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}
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set
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{
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X0Y0_尾7.Dra = value;
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X0Y0_尾7.Hit = value;
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}
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}
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public bool 輪1_革_表示
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{
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get
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{
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return X0Y0_輪1_革.Dra;
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}
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set
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{
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X0Y0_輪1_革.Dra = value;
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X0Y0_輪1_革.Hit = value;
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}
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}
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public bool 輪1_金具1_表示
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{
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get
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{
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return X0Y0_輪1_金具1.Dra;
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}
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set
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{
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X0Y0_輪1_金具1.Dra = value;
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X0Y0_輪1_金具1.Hit = value;
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}
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}
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public bool 輪1_金具2_表示
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{
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get
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{
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return X0Y0_輪1_金具2.Dra;
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}
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set
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{
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X0Y0_輪1_金具2.Dra = value;
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X0Y0_輪1_金具2.Hit = value;
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}
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}
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public bool 輪1_金具3_表示
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{
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get
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{
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return X0Y0_輪1_金具3.Dra;
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}
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set
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{
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X0Y0_輪1_金具3.Dra = value;
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X0Y0_輪1_金具3.Hit = value;
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}
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}
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public bool 輪1_金具左_表示
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{
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get
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{
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return X0Y0_輪1_金具左.Dra;
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}
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set
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{
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X0Y0_輪1_金具左.Dra = value;
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X0Y0_輪1_金具左.Hit = value;
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}
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}
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public bool 輪1_金具右_表示
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{
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get
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{
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return X0Y0_輪1_金具右.Dra;
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}
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set
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{
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X0Y0_輪1_金具右.Dra = value;
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X0Y0_輪1_金具右.Hit = value;
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}
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}
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public bool 尾6_表示
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{
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get
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{
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return X0Y0_尾6.Dra;
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}
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set
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{
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X0Y0_尾6.Dra = value;
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X0Y0_尾6.Hit = value;
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}
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}
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public bool 尾5_表示
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{
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get
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{
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return X0Y0_尾5.Dra;
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}
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set
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{
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X0Y0_尾5.Dra = value;
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X0Y0_尾5.Hit = value;
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}
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}
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public bool 尾4_表示
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{
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get
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{
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return X0Y0_尾4.Dra;
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}
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set
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{
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X0Y0_尾4.Dra = value;
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X0Y0_尾4.Hit = value;
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}
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}
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public bool 尾3_表示
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{
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get
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{
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return X0Y0_尾3.Dra;
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}
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set
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{
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X0Y0_尾3.Dra = value;
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X0Y0_尾3.Hit = value;
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}
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}
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public bool 尾2_表示
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{
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get
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{
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return X0Y0_尾2.Dra;
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}
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set
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{
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X0Y0_尾2.Dra = value;
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X0Y0_尾2.Hit = value;
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}
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}
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public bool 尾1_表示
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{
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get
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{
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return X0Y0_尾1.Dra;
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}
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set
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{
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X0Y0_尾1.Dra = value;
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X0Y0_尾1.Hit = value;
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}
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}
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public bool 尾0_表示
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{
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get
|
|
{
|
|
return X0Y0_尾0.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾0.Dra = value;
|
|
X0Y0_尾0.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1表示
|
|
{
|
|
get
|
|
{
|
|
return 輪1_革_表示;
|
|
}
|
|
set
|
|
{
|
|
輪1_革_表示 = value;
|
|
輪1_金具1_表示 = value;
|
|
輪1_金具2_表示 = value;
|
|
輪1_金具3_表示 = value;
|
|
輪1_金具左_表示 = value;
|
|
輪1_金具右_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2表示
|
|
{
|
|
get
|
|
{
|
|
return 輪2_革_表示;
|
|
}
|
|
set
|
|
{
|
|
輪2_革_表示 = value;
|
|
輪2_金具1_表示 = value;
|
|
輪2_金具2_表示 = value;
|
|
輪2_金具3_表示 = value;
|
|
輪2_金具左_表示 = value;
|
|
輪2_金具右_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 鎖表示
|
|
{
|
|
get
|
|
{
|
|
return 鎖1.表示;
|
|
}
|
|
set
|
|
{
|
|
鎖1.表示 = value;
|
|
鎖2.表示 = value;
|
|
鎖3.表示 = value;
|
|
鎖4.表示 = value;
|
|
}
|
|
}
|
|
|
|
public override bool 表示
|
|
{
|
|
get
|
|
{
|
|
return 尾17_表示;
|
|
}
|
|
set
|
|
{
|
|
尾17_表示 = value;
|
|
針_表示 = value;
|
|
輪2_革_表示 = value;
|
|
輪2_金具1_表示 = value;
|
|
輪2_金具2_表示 = value;
|
|
輪2_金具3_表示 = value;
|
|
輪2_金具左_表示 = value;
|
|
輪2_金具右_表示 = value;
|
|
尾16_表示 = value;
|
|
尾15_表示 = value;
|
|
尾14_表示 = value;
|
|
尾13_表示 = value;
|
|
尾12_表示 = value;
|
|
尾11_表示 = value;
|
|
尾10_表示 = value;
|
|
尾9_表示 = value;
|
|
尾8_表示 = value;
|
|
尾7_表示 = value;
|
|
輪1_革_表示 = value;
|
|
輪1_金具1_表示 = value;
|
|
輪1_金具2_表示 = value;
|
|
輪1_金具3_表示 = value;
|
|
輪1_金具左_表示 = value;
|
|
輪1_金具右_表示 = value;
|
|
尾6_表示 = value;
|
|
尾5_表示 = value;
|
|
尾4_表示 = value;
|
|
尾3_表示 = value;
|
|
尾2_表示 = value;
|
|
尾1_表示 = value;
|
|
尾0_表示 = value;
|
|
鎖1.表示 = value;
|
|
鎖2.表示 = value;
|
|
鎖3.表示 = value;
|
|
鎖4.表示 = value;
|
|
}
|
|
}
|
|
|
|
public override double 濃度
|
|
{
|
|
get
|
|
{
|
|
return 尾17CD.不透明度;
|
|
}
|
|
set
|
|
{
|
|
尾17CD.不透明度 = value;
|
|
針CD.不透明度 = value;
|
|
尾16CD.不透明度 = value;
|
|
尾15CD.不透明度 = value;
|
|
尾14CD.不透明度 = value;
|
|
尾13CD.不透明度 = value;
|
|
尾12CD.不透明度 = value;
|
|
尾11CD.不透明度 = value;
|
|
尾10CD.不透明度 = value;
|
|
尾9CD.不透明度 = value;
|
|
尾8CD.不透明度 = value;
|
|
尾7CD.不透明度 = value;
|
|
尾6CD.不透明度 = value;
|
|
尾5CD.不透明度 = value;
|
|
尾4CD.不透明度 = value;
|
|
尾3CD.不透明度 = value;
|
|
尾2CD.不透明度 = value;
|
|
尾1CD.不透明度 = value;
|
|
尾0CD.不透明度 = value;
|
|
輪1_革CD.不透明度 = value;
|
|
輪1_金具1CD.不透明度 = value;
|
|
輪1_金具2CD.不透明度 = value;
|
|
輪1_金具3CD.不透明度 = value;
|
|
輪1_金具左CD.不透明度 = value;
|
|
輪1_金具右CD.不透明度 = value;
|
|
輪2_革CD.不透明度 = value;
|
|
輪2_金具1CD.不透明度 = value;
|
|
輪2_金具2CD.不透明度 = value;
|
|
輪2_金具3CD.不透明度 = value;
|
|
輪2_金具左CD.不透明度 = value;
|
|
輪2_金具右CD.不透明度 = value;
|
|
}
|
|
}
|
|
|
|
public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0);
|
|
|
|
public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0);
|
|
|
|
public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0);
|
|
|
|
public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0);
|
|
|
|
public 尾_竜(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 尾_竜D e)
|
|
{
|
|
ThisType = GetType();
|
|
Dif dif = new Dif();
|
|
dif.Tag = "竜尾";
|
|
dif.Add(new Pars(Sta.尻尾["尾"][0][6]));
|
|
本体 = new Difs();
|
|
本体.Tag = dif.Tag;
|
|
本体.Add(dif);
|
|
Pars pars = 本体[0][0];
|
|
X0Y0_尾17 = pars["尾17"].ToPar();
|
|
X0Y0_針 = pars["針"].ToPar();
|
|
Pars pars2 = pars["輪2"].ToPars();
|
|
X0Y0_輪2_革 = pars2["革"].ToPar();
|
|
X0Y0_輪2_金具1 = pars2["金具1"].ToPar();
|
|
X0Y0_輪2_金具2 = pars2["金具2"].ToPar();
|
|
X0Y0_輪2_金具3 = pars2["金具3"].ToPar();
|
|
X0Y0_輪2_金具左 = pars2["金具左"].ToPar();
|
|
X0Y0_輪2_金具右 = pars2["金具右"].ToPar();
|
|
X0Y0_尾16 = pars["尾16"].ToPar();
|
|
X0Y0_尾15 = pars["尾15"].ToPar();
|
|
X0Y0_尾14 = pars["尾14"].ToPar();
|
|
X0Y0_尾13 = pars["尾13"].ToPar();
|
|
X0Y0_尾12 = pars["尾12"].ToPar();
|
|
X0Y0_尾11 = pars["尾11"].ToPar();
|
|
X0Y0_尾10 = pars["尾10"].ToPar();
|
|
X0Y0_尾9 = pars["尾9"].ToPar();
|
|
X0Y0_尾8 = pars["尾8"].ToPar();
|
|
X0Y0_尾7 = pars["尾7"].ToPar();
|
|
pars2 = pars["輪1"].ToPars();
|
|
X0Y0_輪1_革 = pars2["革"].ToPar();
|
|
X0Y0_輪1_金具1 = pars2["金具1"].ToPar();
|
|
X0Y0_輪1_金具2 = pars2["金具2"].ToPar();
|
|
X0Y0_輪1_金具3 = pars2["金具3"].ToPar();
|
|
X0Y0_輪1_金具左 = pars2["金具左"].ToPar();
|
|
X0Y0_輪1_金具右 = pars2["金具右"].ToPar();
|
|
X0Y0_尾6 = pars["尾6"].ToPar();
|
|
X0Y0_尾5 = pars["尾5"].ToPar();
|
|
X0Y0_尾4 = pars["尾4"].ToPar();
|
|
X0Y0_尾3 = pars["尾3"].ToPar();
|
|
X0Y0_尾2 = pars["尾2"].ToPar();
|
|
X0Y0_尾1 = pars["尾1"].ToPar();
|
|
X0Y0_尾0 = pars["尾0"].ToPar();
|
|
本体.SetJoints();
|
|
接続根 = new JointD(本体);
|
|
右 = e.右;
|
|
反転X = e.反転X;
|
|
反転Y = e.反転Y;
|
|
基準C = e.基準C;
|
|
位置C = e.位置C;
|
|
角度B = e.角度B;
|
|
角度C = e.角度C;
|
|
尺度B = e.尺度B;
|
|
尺度C = e.尺度C;
|
|
尺度XB = e.尺度XB;
|
|
尺度XC = e.尺度XC;
|
|
尺度YB = e.尺度YB;
|
|
尺度YC = e.尺度YC;
|
|
肥大 = e.肥大;
|
|
身長 = e.身長;
|
|
Xv = e.Xv;
|
|
Yv = e.Yv;
|
|
Xi = e.Xi;
|
|
Yi = e.Yi;
|
|
サイズ = e.サイズ;
|
|
サイズX = e.サイズX;
|
|
サイズY = e.サイズY;
|
|
尾17_表示 = e.尾17_表示;
|
|
針_表示 = e.針_表示;
|
|
輪2_革_表示 = e.輪2_革_表示;
|
|
輪2_金具1_表示 = e.輪2_金具1_表示;
|
|
輪2_金具2_表示 = e.輪2_金具2_表示;
|
|
輪2_金具3_表示 = e.輪2_金具3_表示;
|
|
輪2_金具左_表示 = e.輪2_金具左_表示;
|
|
輪2_金具右_表示 = e.輪2_金具右_表示;
|
|
尾16_表示 = e.尾16_表示;
|
|
尾15_表示 = e.尾15_表示;
|
|
尾14_表示 = e.尾14_表示;
|
|
尾13_表示 = e.尾13_表示;
|
|
尾12_表示 = e.尾12_表示;
|
|
尾11_表示 = e.尾11_表示;
|
|
尾10_表示 = e.尾10_表示;
|
|
尾9_表示 = e.尾9_表示;
|
|
尾8_表示 = e.尾8_表示;
|
|
尾7_表示 = e.尾7_表示;
|
|
輪1_革_表示 = e.輪1_革_表示;
|
|
輪1_金具1_表示 = e.輪1_金具1_表示;
|
|
輪1_金具2_表示 = e.輪1_金具2_表示;
|
|
輪1_金具3_表示 = e.輪1_金具3_表示;
|
|
輪1_金具左_表示 = e.輪1_金具左_表示;
|
|
輪1_金具右_表示 = e.輪1_金具右_表示;
|
|
尾6_表示 = e.尾6_表示;
|
|
尾5_表示 = e.尾5_表示;
|
|
尾4_表示 = e.尾4_表示;
|
|
尾3_表示 = e.尾3_表示;
|
|
尾2_表示 = e.尾2_表示;
|
|
尾1_表示 = e.尾1_表示;
|
|
尾0_表示 = e.尾0_表示;
|
|
輪1表示 = e.輪1表示;
|
|
輪2表示 = e.輪2表示;
|
|
欠損 = e.欠損;
|
|
筋肉 = e.筋肉;
|
|
拘束 = e.拘束;
|
|
if (!e.表示)
|
|
{
|
|
表示 = false;
|
|
}
|
|
base.配色指定 = 配色指定;
|
|
配色(体配色);
|
|
X0Y0_尾17CP = new ColorP(X0Y0_尾17, 尾17CD, DisUnit, abj: true);
|
|
X0Y0_針CP = new ColorP(X0Y0_針, 針CD, DisUnit, abj: true);
|
|
X0Y0_輪2_革CP = new ColorP(X0Y0_輪2_革, 輪2_革CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具1CP = new ColorP(X0Y0_輪2_金具1, 輪2_金具1CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具2CP = new ColorP(X0Y0_輪2_金具2, 輪2_金具2CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具3CP = new ColorP(X0Y0_輪2_金具3, 輪2_金具3CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具左CP = new ColorP(X0Y0_輪2_金具左, 輪2_金具左CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具右CP = new ColorP(X0Y0_輪2_金具右, 輪2_金具右CD, DisUnit, abj: true);
|
|
X0Y0_尾16CP = new ColorP(X0Y0_尾16, 尾16CD, DisUnit, abj: true);
|
|
X0Y0_尾15CP = new ColorP(X0Y0_尾15, 尾15CD, DisUnit, abj: true);
|
|
X0Y0_尾14CP = new ColorP(X0Y0_尾14, 尾14CD, DisUnit, abj: true);
|
|
X0Y0_尾13CP = new ColorP(X0Y0_尾13, 尾13CD, DisUnit, abj: true);
|
|
X0Y0_尾12CP = new ColorP(X0Y0_尾12, 尾12CD, DisUnit, abj: true);
|
|
X0Y0_尾11CP = new ColorP(X0Y0_尾11, 尾11CD, DisUnit, abj: true);
|
|
X0Y0_尾10CP = new ColorP(X0Y0_尾10, 尾10CD, DisUnit, abj: true);
|
|
X0Y0_尾9CP = new ColorP(X0Y0_尾9, 尾9CD, DisUnit, abj: true);
|
|
X0Y0_尾8CP = new ColorP(X0Y0_尾8, 尾8CD, DisUnit, abj: true);
|
|
X0Y0_尾7CP = new ColorP(X0Y0_尾7, 尾7CD, DisUnit, abj: true);
|
|
X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 輪1_革CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 輪1_金具1CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 輪1_金具2CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具3CP = new ColorP(X0Y0_輪1_金具3, 輪1_金具3CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具左CP = new ColorP(X0Y0_輪1_金具左, 輪1_金具左CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具右CP = new ColorP(X0Y0_輪1_金具右, 輪1_金具右CD, DisUnit, abj: true);
|
|
X0Y0_尾6CP = new ColorP(X0Y0_尾6, 尾6CD, DisUnit, abj: true);
|
|
X0Y0_尾5CP = new ColorP(X0Y0_尾5, 尾5CD, DisUnit, abj: true);
|
|
X0Y0_尾4CP = new ColorP(X0Y0_尾4, 尾4CD, DisUnit, abj: true);
|
|
X0Y0_尾3CP = new ColorP(X0Y0_尾3, 尾3CD, DisUnit, abj: true);
|
|
X0Y0_尾2CP = new ColorP(X0Y0_尾2, 尾2CD, DisUnit, abj: true);
|
|
X0Y0_尾1CP = new ColorP(X0Y0_尾1, 尾1CD, DisUnit, abj: true);
|
|
X0Y0_尾0CP = new ColorP(X0Y0_尾0, 尾0CD, DisUnit, abj: true);
|
|
濃度 = e.濃度;
|
|
鎖1 = new 拘束鎖(DisUnit, 右, 配色指定, 体配色, Xasix);
|
|
鎖2 = new 拘束鎖(DisUnit, !右, 配色指定, 体配色, Xasix);
|
|
鎖3 = new 拘束鎖(DisUnit, 右, 配色指定, 体配色, Xasix);
|
|
鎖4 = new 拘束鎖(DisUnit, !右, 配色指定, 体配色, Xasix);
|
|
鎖1.接続(鎖1_接続点);
|
|
鎖2.接続(鎖2_接続点);
|
|
鎖3.接続(鎖3_接続点);
|
|
鎖4.接続(鎖4_接続点);
|
|
int num = (右 ? (-10) : 10);
|
|
鎖1.角度B -= num;
|
|
鎖2.角度B += num;
|
|
鎖3.角度B -= num;
|
|
鎖4.角度B += num;
|
|
鎖表示 = e.鎖表示;
|
|
}
|
|
|
|
public override void 描画0(Are Are)
|
|
{
|
|
Are.Draw(X0Y0_尾17);
|
|
Are.Draw(X0Y0_針);
|
|
Are.Draw(X0Y0_輪2_革);
|
|
Are.Draw(X0Y0_輪2_金具1);
|
|
Are.Draw(X0Y0_輪2_金具2);
|
|
Are.Draw(X0Y0_輪2_金具3);
|
|
Are.Draw(X0Y0_輪2_金具左);
|
|
Are.Draw(X0Y0_輪2_金具右);
|
|
鎖1.描画0(Are);
|
|
鎖2.描画0(Are);
|
|
Are.Draw(X0Y0_尾16);
|
|
Are.Draw(X0Y0_尾15);
|
|
Are.Draw(X0Y0_尾14);
|
|
Are.Draw(X0Y0_尾13);
|
|
Are.Draw(X0Y0_尾12);
|
|
Are.Draw(X0Y0_尾11);
|
|
Are.Draw(X0Y0_尾10);
|
|
Are.Draw(X0Y0_尾9);
|
|
Are.Draw(X0Y0_尾8);
|
|
Are.Draw(X0Y0_尾7);
|
|
Are.Draw(X0Y0_輪1_革);
|
|
Are.Draw(X0Y0_輪1_金具1);
|
|
Are.Draw(X0Y0_輪1_金具2);
|
|
Are.Draw(X0Y0_輪1_金具3);
|
|
Are.Draw(X0Y0_輪1_金具左);
|
|
Are.Draw(X0Y0_輪1_金具右);
|
|
鎖3.描画0(Are);
|
|
鎖4.描画0(Are);
|
|
Are.Draw(X0Y0_尾6);
|
|
Are.Draw(X0Y0_尾5);
|
|
Are.Draw(X0Y0_尾4);
|
|
Are.Draw(X0Y0_尾3);
|
|
Are.Draw(X0Y0_尾2);
|
|
Are.Draw(X0Y0_尾1);
|
|
Are.Draw(X0Y0_尾0);
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
base.Dispose();
|
|
鎖1.Dispose();
|
|
鎖2.Dispose();
|
|
鎖3.Dispose();
|
|
鎖4.Dispose();
|
|
}
|
|
|
|
public override void SetAngle0()
|
|
{
|
|
_ = 右;
|
|
double maxAngle = 20.0;
|
|
X0Y0_尾17.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾16.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾15.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾14.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾13.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾12.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾11.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾10.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾9.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾8.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾7.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾6.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾5.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾4.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾3.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾2.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾1.AngleBase = maxAngle.GetRanAngle();
|
|
X0Y0_尾0.AngleBase = maxAngle.GetRanAngle();
|
|
本体.JoinPAall();
|
|
}
|
|
|
|
public override bool Is革(Par p)
|
|
{
|
|
if (p != X0Y0_輪2_革 && p != X0Y0_輪2_金具1 && p != X0Y0_輪2_金具2 && p != X0Y0_輪2_金具3 && p != X0Y0_輪2_金具左 && p != X0Y0_輪2_金具右 && p != X0Y0_輪1_革 && p != X0Y0_輪1_金具1 && p != X0Y0_輪1_金具2 && p != X0Y0_輪1_金具3 && p != X0Y0_輪1_金具左)
|
|
{
|
|
return p == X0Y0_輪1_金具右;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override IEnumerable<Par> Enum軸()
|
|
{
|
|
yield return X0Y0_尾0;
|
|
yield return X0Y0_尾1;
|
|
yield return X0Y0_尾2;
|
|
yield return X0Y0_尾3;
|
|
yield return X0Y0_尾4;
|
|
yield return X0Y0_尾5;
|
|
yield return X0Y0_尾6;
|
|
yield return X0Y0_尾7;
|
|
yield return X0Y0_尾8;
|
|
yield return X0Y0_尾9;
|
|
yield return X0Y0_尾10;
|
|
yield return X0Y0_尾11;
|
|
yield return X0Y0_尾12;
|
|
yield return X0Y0_尾13;
|
|
yield return X0Y0_尾14;
|
|
yield return X0Y0_尾15;
|
|
yield return X0Y0_尾16;
|
|
yield return X0Y0_尾17;
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
X0Y0_尾17CP.Update();
|
|
X0Y0_針CP.Update();
|
|
X0Y0_輪2_革CP.Update();
|
|
X0Y0_輪2_金具1CP.Update();
|
|
X0Y0_輪2_金具2CP.Update();
|
|
X0Y0_輪2_金具3CP.Update();
|
|
X0Y0_輪2_金具左CP.Update();
|
|
X0Y0_輪2_金具右CP.Update();
|
|
X0Y0_尾16CP.Update();
|
|
X0Y0_尾15CP.Update();
|
|
X0Y0_尾14CP.Update();
|
|
X0Y0_尾13CP.Update();
|
|
X0Y0_尾12CP.Update();
|
|
X0Y0_尾11CP.Update();
|
|
X0Y0_尾10CP.Update();
|
|
X0Y0_尾9CP.Update();
|
|
X0Y0_尾8CP.Update();
|
|
X0Y0_尾7CP.Update();
|
|
X0Y0_輪1_革CP.Update();
|
|
X0Y0_輪1_金具1CP.Update();
|
|
X0Y0_輪1_金具2CP.Update();
|
|
X0Y0_輪1_金具3CP.Update();
|
|
X0Y0_輪1_金具左CP.Update();
|
|
X0Y0_輪1_金具右CP.Update();
|
|
X0Y0_尾6CP.Update();
|
|
X0Y0_尾5CP.Update();
|
|
X0Y0_尾4CP.Update();
|
|
X0Y0_尾3CP.Update();
|
|
X0Y0_尾2CP.Update();
|
|
X0Y0_尾1CP.Update();
|
|
X0Y0_尾0CP.Update();
|
|
鎖1.接続PA();
|
|
鎖2.接続PA();
|
|
鎖3.接続PA();
|
|
鎖4.接続PA();
|
|
鎖1.色更新();
|
|
鎖2.色更新();
|
|
鎖3.色更新();
|
|
鎖4.色更新();
|
|
}
|
|
|
|
private void 配色(体配色 体配色)
|
|
{
|
|
switch (配色指定)
|
|
{
|
|
case 配色指定.N0:
|
|
配色N0(体配色);
|
|
break;
|
|
case 配色指定.T0:
|
|
配色T0(体配色);
|
|
break;
|
|
case 配色指定.T1:
|
|
配色T1(体配色);
|
|
break;
|
|
default:
|
|
配色N0(体配色);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void 配色N0(体配色 体配色)
|
|
{
|
|
尾17CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
針CD = new ColorD(ref Col.Black, ref 体配色.体0O);
|
|
尾16CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾15CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾14CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾13CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾12CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾11CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾10CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾9CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾8CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾7CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾6CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾5CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾4CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾3CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾2CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾1CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
尾0CD = new ColorD(ref Col.Black, ref 体配色.鱗0R);
|
|
輪1_革CD = new ColorD();
|
|
輪1_金具1CD = new ColorD();
|
|
輪1_金具2CD = new ColorD();
|
|
輪1_金具3CD = new ColorD();
|
|
輪1_金具左CD = new ColorD();
|
|
輪1_金具右CD = new ColorD();
|
|
輪2_革CD = new ColorD();
|
|
輪2_金具1CD = new ColorD();
|
|
輪2_金具2CD = new ColorD();
|
|
輪2_金具3CD = new ColorD();
|
|
輪2_金具左CD = new ColorD();
|
|
輪2_金具右CD = new ColorD();
|
|
}
|
|
|
|
private void 配色T0(体配色 体配色)
|
|
{
|
|
this.配色T(0, "尾", ref 体配色.鱗0R, ref 体配色.刺青R);
|
|
針CD = new ColorD(ref Col.Black, ref 体配色.体0O);
|
|
輪1_革CD = new ColorD();
|
|
輪1_金具1CD = new ColorD();
|
|
輪1_金具2CD = new ColorD();
|
|
輪1_金具3CD = new ColorD();
|
|
輪1_金具左CD = new ColorD();
|
|
輪1_金具右CD = new ColorD();
|
|
輪2_革CD = new ColorD();
|
|
輪2_金具1CD = new ColorD();
|
|
輪2_金具2CD = new ColorD();
|
|
輪2_金具3CD = new ColorD();
|
|
輪2_金具左CD = new ColorD();
|
|
輪2_金具右CD = new ColorD();
|
|
}
|
|
|
|
private void 配色T1(体配色 体配色)
|
|
{
|
|
this.配色T(1, "尾", ref 体配色.鱗0R, ref 体配色.刺青R);
|
|
針CD = new ColorD(ref Col.Black, ref 体配色.体0O);
|
|
輪1_革CD = new ColorD();
|
|
輪1_金具1CD = new ColorD();
|
|
輪1_金具2CD = new ColorD();
|
|
輪1_金具3CD = new ColorD();
|
|
輪1_金具左CD = new ColorD();
|
|
輪1_金具右CD = new ColorD();
|
|
輪2_革CD = new ColorD();
|
|
輪2_金具1CD = new ColorD();
|
|
輪2_金具2CD = new ColorD();
|
|
輪2_金具3CD = new ColorD();
|
|
輪2_金具左CD = new ColorD();
|
|
輪2_金具右CD = new ColorD();
|
|
}
|
|
|
|
public void 輪1配色(拘束具色 配色)
|
|
{
|
|
輪1_革CD.色 = 配色.革部色;
|
|
輪1_金具1CD.色 = 配色.金具色;
|
|
輪1_金具2CD.色 = 輪1_金具1CD.色;
|
|
輪1_金具3CD.色 = 輪1_金具1CD.色;
|
|
輪1_金具左CD.色 = 輪1_金具1CD.色;
|
|
輪1_金具右CD.色 = 輪1_金具1CD.色;
|
|
}
|
|
|
|
public void 輪2配色(拘束具色 配色)
|
|
{
|
|
輪2_革CD.色 = 配色.革部色;
|
|
輪2_金具1CD.色 = 配色.金具色;
|
|
輪2_金具2CD.色 = 輪2_金具1CD.色;
|
|
輪2_金具3CD.色 = 輪2_金具1CD.色;
|
|
輪2_金具左CD.色 = 輪2_金具1CD.色;
|
|
輪2_金具右CD.色 = 輪2_金具1CD.色;
|
|
}
|
|
|
|
public void 鎖配色(鎖色 配色)
|
|
{
|
|
鎖1.配色鎖(配色);
|
|
鎖2.配色鎖(配色);
|
|
鎖3.配色鎖(配色);
|
|
鎖4.配色鎖(配色);
|
|
}
|
|
}
|