Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_竜.cs
2025-05-05 19:40:03 -07:00

1210 lines
25 KiB
C#

using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix;
public class _竜 :
{
public Par X0Y0_尾17;
public Par X0Y0_針;
public Par X0Y0_輪2_革;
public Par X0Y0_輪2_金具1;
public Par X0Y0_輪2_金具2;
public Par X0Y0_輪2_金具3;
public Par X0Y0_輪2_金具左;
public Par X0Y0_輪2_金具右;
public Par X0Y0_尾16;
public Par X0Y0_尾15;
public Par X0Y0_尾14;
public Par X0Y0_尾13;
public Par X0Y0_尾12;
public Par X0Y0_尾11;
public Par X0Y0_尾10;
public Par X0Y0_尾9;
public Par X0Y0_尾8;
public Par X0Y0_尾7;
public Par X0Y0_輪1_革;
public Par X0Y0_輪1_金具1;
public Par X0Y0_輪1_金具2;
public Par X0Y0_輪1_金具3;
public Par X0Y0_輪1_金具左;
public Par X0Y0_輪1_金具右;
public Par X0Y0_尾6;
public Par X0Y0_尾5;
public Par X0Y0_尾4;
public Par X0Y0_尾3;
public Par X0Y0_尾2;
public Par X0Y0_尾1;
public Par X0Y0_尾0;
public ColorD 17CD;
public ColorD CD;
public ColorD 16CD;
public ColorD 15CD;
public ColorD 14CD;
public ColorD 13CD;
public ColorD 12CD;
public ColorD 11CD;
public ColorD 10CD;
public ColorD 9CD;
public ColorD 8CD;
public ColorD 7CD;
public ColorD 6CD;
public ColorD 5CD;
public ColorD 4CD;
public ColorD 3CD;
public ColorD 2CD;
public ColorD 1CD;
public ColorD 0CD;
public ColorD 1_CD;
public ColorD 1_1CD;
public ColorD 1_2CD;
public ColorD 1_3CD;
public ColorD 1_CD;
public ColorD 1_CD;
public ColorD 2_CD;
public ColorD 2_1CD;
public ColorD 2_2CD;
public ColorD 2_3CD;
public ColorD 2_CD;
public ColorD 2_CD;
public ColorP X0Y0_尾17CP;
public ColorP X0Y0_針CP;
public ColorP X0Y0_輪2_革CP;
public ColorP X0Y0_輪2_金具1CP;
public ColorP X0Y0_輪2_金具2CP;
public ColorP X0Y0_輪2_金具3CP;
public ColorP X0Y0_輪2_金具左CP;
public ColorP X0Y0_輪2_金具右CP;
public ColorP X0Y0_尾16CP;
public ColorP X0Y0_尾15CP;
public ColorP X0Y0_尾14CP;
public ColorP X0Y0_尾13CP;
public ColorP X0Y0_尾12CP;
public ColorP X0Y0_尾11CP;
public ColorP X0Y0_尾10CP;
public ColorP X0Y0_尾9CP;
public ColorP X0Y0_尾8CP;
public ColorP X0Y0_尾7CP;
public ColorP X0Y0_輪1_革CP;
public ColorP X0Y0_輪1_金具1CP;
public ColorP X0Y0_輪1_金具2CP;
public ColorP X0Y0_輪1_金具3CP;
public ColorP X0Y0_輪1_金具左CP;
public ColorP X0Y0_輪1_金具右CP;
public ColorP X0Y0_尾6CP;
public ColorP X0Y0_尾5CP;
public ColorP X0Y0_尾4CP;
public ColorP X0Y0_尾3CP;
public ColorP X0Y0_尾2CP;
public ColorP X0Y0_尾1CP;
public ColorP X0Y0_尾0CP;
public 1;
public 2;
public 3;
public 4;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
1 = _;
2 = _;
}
}
public bool 17_
{
get
{
return X0Y0_尾17.Dra;
}
set
{
X0Y0_尾17.Dra = value;
X0Y0_尾17.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_針.Dra;
}
set
{
X0Y0_針.Dra = value;
X0Y0_針.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_輪2_革.Dra;
}
set
{
X0Y0_輪2_革.Dra = value;
X0Y0_輪2_革.Hit = value;
}
}
public bool 2_1_
{
get
{
return X0Y0_輪2_金具1.Dra;
}
set
{
X0Y0_輪2_金具1.Dra = value;
X0Y0_輪2_金具1.Hit = value;
}
}
public bool 2_2_
{
get
{
return X0Y0_輪2_金具2.Dra;
}
set
{
X0Y0_輪2_金具2.Dra = value;
X0Y0_輪2_金具2.Hit = value;
}
}
public bool 2_3_
{
get
{
return X0Y0_輪2_金具3.Dra;
}
set
{
X0Y0_輪2_金具3.Dra = value;
X0Y0_輪2_金具3.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_輪2_金具左.Dra;
}
set
{
X0Y0_輪2_金具左.Dra = value;
X0Y0_輪2_金具左.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_輪2_金具右.Dra;
}
set
{
X0Y0_輪2_金具右.Dra = value;
X0Y0_輪2_金具右.Hit = value;
}
}
public bool 16_
{
get
{
return X0Y0_尾16.Dra;
}
set
{
X0Y0_尾16.Dra = value;
X0Y0_尾16.Hit = value;
}
}
public bool 15_
{
get
{
return X0Y0_尾15.Dra;
}
set
{
X0Y0_尾15.Dra = value;
X0Y0_尾15.Hit = value;
}
}
public bool 14_
{
get
{
return X0Y0_尾14.Dra;
}
set
{
X0Y0_尾14.Dra = value;
X0Y0_尾14.Hit = value;
}
}
public bool 13_
{
get
{
return X0Y0_尾13.Dra;
}
set
{
X0Y0_尾13.Dra = value;
X0Y0_尾13.Hit = value;
}
}
public bool 12_
{
get
{
return X0Y0_尾12.Dra;
}
set
{
X0Y0_尾12.Dra = value;
X0Y0_尾12.Hit = value;
}
}
public bool 11_
{
get
{
return X0Y0_尾11.Dra;
}
set
{
X0Y0_尾11.Dra = value;
X0Y0_尾11.Hit = value;
}
}
public bool 10_
{
get
{
return X0Y0_尾10.Dra;
}
set
{
X0Y0_尾10.Dra = value;
X0Y0_尾10.Hit = value;
}
}
public bool 9_
{
get
{
return X0Y0_尾9.Dra;
}
set
{
X0Y0_尾9.Dra = value;
X0Y0_尾9.Hit = value;
}
}
public bool 8_
{
get
{
return X0Y0_尾8.Dra;
}
set
{
X0Y0_尾8.Dra = value;
X0Y0_尾8.Hit = value;
}
}
public bool 7_
{
get
{
return X0Y0_尾7.Dra;
}
set
{
X0Y0_尾7.Dra = value;
X0Y0_尾7.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_輪1_革.Dra;
}
set
{
X0Y0_輪1_革.Dra = value;
X0Y0_輪1_革.Hit = value;
}
}
public bool 1_1_
{
get
{
return X0Y0_輪1_金具1.Dra;
}
set
{
X0Y0_輪1_金具1.Dra = value;
X0Y0_輪1_金具1.Hit = value;
}
}
public bool 1_2_
{
get
{
return X0Y0_輪1_金具2.Dra;
}
set
{
X0Y0_輪1_金具2.Dra = value;
X0Y0_輪1_金具2.Hit = value;
}
}
public bool 1_3_
{
get
{
return X0Y0_輪1_金具3.Dra;
}
set
{
X0Y0_輪1_金具3.Dra = value;
X0Y0_輪1_金具3.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_輪1_金具左.Dra;
}
set
{
X0Y0_輪1_金具左.Dra = value;
X0Y0_輪1_金具左.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_輪1_金具右.Dra;
}
set
{
X0Y0_輪1_金具右.Dra = value;
X0Y0_輪1_金具右.Hit = value;
}
}
public bool 6_
{
get
{
return X0Y0_尾6.Dra;
}
set
{
X0Y0_尾6.Dra = value;
X0Y0_尾6.Hit = value;
}
}
public bool 5_
{
get
{
return X0Y0_尾5.Dra;
}
set
{
X0Y0_尾5.Dra = value;
X0Y0_尾5.Hit = value;
}
}
public bool 4_
{
get
{
return X0Y0_尾4.Dra;
}
set
{
X0Y0_尾4.Dra = value;
X0Y0_尾4.Hit = value;
}
}
public bool 3_
{
get
{
return X0Y0_尾3.Dra;
}
set
{
X0Y0_尾3.Dra = value;
X0Y0_尾3.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_尾2.Dra;
}
set
{
X0Y0_尾2.Dra = value;
X0Y0_尾2.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_尾1.Dra;
}
set
{
X0Y0_尾1.Dra = value;
X0Y0_尾1.Hit = value;
}
}
public bool 0_
{
get
{
return X0Y0_尾0.Dra;
}
set
{
X0Y0_尾0.Dra = value;
X0Y0_尾0.Hit = value;
}
}
public bool 1
{
get
{
return 1__表示;
}
set
{
1__表示 = value;
1_1_ = value;
1_2_ = value;
1_3_ = value;
1__表示 = value;
1__表示 = value;
}
}
public bool 2
{
get
{
return 2__表示;
}
set
{
2__表示 = value;
2_1_ = value;
2_2_ = value;
2_3_ = value;
2__表示 = value;
2__表示 = value;
}
}
public bool
{
get
{
return 1.;
}
set
{
1. = value;
2. = value;
3. = value;
4. = value;
}
}
public override bool
{
get
{
return 17_;
}
set
{
17_ = value;
_表示 = value;
2__表示 = value;
2_1_ = value;
2_2_ = value;
2_3_ = value;
2__表示 = value;
2__表示 = value;
16_ = value;
15_ = value;
14_ = value;
13_ = value;
12_ = value;
11_ = value;
10_ = value;
9_ = value;
8_ = value;
7_ = value;
1__表示 = value;
1_1_ = value;
1_2_ = value;
1_3_ = value;
1__表示 = value;
1__表示 = value;
6_ = value;
5_ = value;
4_ = value;
3_ = value;
2_ = value;
1_ = value;
0_ = value;
1. = value;
2. = value;
3. = value;
4. = value;
}
}
public override double
{
get
{
return 17CD.;
}
set
{
17CD. = value;
CD. = value;
16CD. = value;
15CD. = value;
14CD. = value;
13CD. = value;
12CD. = value;
11CD. = value;
10CD. = value;
9CD. = value;
8CD. = value;
7CD. = value;
6CD. = value;
5CD. = value;
4CD. = value;
3CD. = value;
2CD. = value;
1CD. = value;
0CD. = value;
1_CD. = value;
1_1CD. = value;
1_2CD. = value;
1_3CD. = value;
1_CD. = value;
1_CD. = value;
2_CD. = value;
2_1CD. = value;
2_2CD. = value;
2_3CD. = value;
2_CD. = value;
2_CD. = value;
}
}
public JointS 1_ => new JointS(, X0Y0_輪1_金具左, 0);
public JointS 2_ => new JointS(, X0Y0_輪1_金具右, 0);
public JointS 3_ => new JointS(, X0Y0_輪2_金具左, 0);
public JointS 4_ => new JointS(, X0Y0_輪2_金具右, 0);
public _竜(double DisUnit, , , Med Med, _竜D e)
{
ThisType = GetType();
Dif dif = new Dif();
dif.Tag = "竜尾";
dif.Add(new Pars(Sta.["尾"][0][6]));
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
X0Y0_尾17 = pars["尾17"].ToPar();
X0Y0_針 = pars["針"].ToPar();
Pars pars2 = pars["輪2"].ToPars();
X0Y0_輪2_革 = pars2["革"].ToPar();
X0Y0_輪2_金具1 = pars2["金具1"].ToPar();
X0Y0_輪2_金具2 = pars2["金具2"].ToPar();
X0Y0_輪2_金具3 = pars2["金具3"].ToPar();
X0Y0_輪2_金具左 = pars2["金具左"].ToPar();
X0Y0_輪2_金具右 = pars2["金具右"].ToPar();
X0Y0_尾16 = pars["尾16"].ToPar();
X0Y0_尾15 = pars["尾15"].ToPar();
X0Y0_尾14 = pars["尾14"].ToPar();
X0Y0_尾13 = pars["尾13"].ToPar();
X0Y0_尾12 = pars["尾12"].ToPar();
X0Y0_尾11 = pars["尾11"].ToPar();
X0Y0_尾10 = pars["尾10"].ToPar();
X0Y0_尾9 = pars["尾9"].ToPar();
X0Y0_尾8 = pars["尾8"].ToPar();
X0Y0_尾7 = pars["尾7"].ToPar();
pars2 = pars["輪1"].ToPars();
X0Y0_輪1_革 = pars2["革"].ToPar();
X0Y0_輪1_金具1 = pars2["金具1"].ToPar();
X0Y0_輪1_金具2 = pars2["金具2"].ToPar();
X0Y0_輪1_金具3 = pars2["金具3"].ToPar();
X0Y0_輪1_金具左 = pars2["金具左"].ToPar();
X0Y0_輪1_金具右 = pars2["金具右"].ToPar();
X0Y0_尾6 = pars["尾6"].ToPar();
X0Y0_尾5 = pars["尾5"].ToPar();
X0Y0_尾4 = pars["尾4"].ToPar();
X0Y0_尾3 = pars["尾3"].ToPar();
X0Y0_尾2 = pars["尾2"].ToPar();
X0Y0_尾1 = pars["尾1"].ToPar();
X0Y0_尾0 = pars["尾0"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
17_ = e.17_;
_表示 = e._表示;
2__表示 = e.2__表示;
2_1_ = e.2_1_;
2_2_ = e.2_2_;
2_3_ = e.2_3_;
2__表示 = e.2__表示;
2__表示 = e.2__表示;
16_ = e.16_;
15_ = e.15_;
14_ = e.14_;
13_ = e.13_;
12_ = e.12_;
11_ = e.11_;
10_ = e.10_;
9_ = e.9_;
8_ = e.8_;
7_ = e.7_;
1__表示 = e.1__表示;
1_1_ = e.1_1_;
1_2_ = e.1_2_;
1_3_ = e.1_3_;
1__表示 = e.1__表示;
1__表示 = e.1__表示;
6_ = e.6_;
5_ = e.5_;
4_ = e.4_;
3_ = e.3_;
2_ = e.2_;
1_ = e.1_;
0_ = e.0_;
1 = e.1;
2 = e.2;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_尾17CP = new ColorP(X0Y0_尾17, 17CD, DisUnit, abj: true);
X0Y0_針CP = new ColorP(X0Y0_針, CD, DisUnit, abj: true);
X0Y0_輪2_革CP = new ColorP(X0Y0_輪2_革, 2_CD, DisUnit, abj: true);
X0Y0_輪2_金具1CP = new ColorP(X0Y0_輪2_金具1, 2_1CD, DisUnit, abj: true);
X0Y0_輪2_金具2CP = new ColorP(X0Y0_輪2_金具2, 2_2CD, DisUnit, abj: true);
X0Y0_輪2_金具3CP = new ColorP(X0Y0_輪2_金具3, 2_3CD, DisUnit, abj: true);
X0Y0_輪2_金具左CP = new ColorP(X0Y0_輪2_金具左, 2_CD, DisUnit, abj: true);
X0Y0_輪2_金具右CP = new ColorP(X0Y0_輪2_金具右, 2_CD, DisUnit, abj: true);
X0Y0_尾16CP = new ColorP(X0Y0_尾16, 16CD, DisUnit, abj: true);
X0Y0_尾15CP = new ColorP(X0Y0_尾15, 15CD, DisUnit, abj: true);
X0Y0_尾14CP = new ColorP(X0Y0_尾14, 14CD, DisUnit, abj: true);
X0Y0_尾13CP = new ColorP(X0Y0_尾13, 13CD, DisUnit, abj: true);
X0Y0_尾12CP = new ColorP(X0Y0_尾12, 12CD, DisUnit, abj: true);
X0Y0_尾11CP = new ColorP(X0Y0_尾11, 11CD, DisUnit, abj: true);
X0Y0_尾10CP = new ColorP(X0Y0_尾10, 10CD, DisUnit, abj: true);
X0Y0_尾9CP = new ColorP(X0Y0_尾9, 9CD, DisUnit, abj: true);
X0Y0_尾8CP = new ColorP(X0Y0_尾8, 8CD, DisUnit, abj: true);
X0Y0_尾7CP = new ColorP(X0Y0_尾7, 7CD, DisUnit, abj: true);
X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 1_CD, DisUnit, abj: true);
X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 1_1CD, DisUnit, abj: true);
X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 1_2CD, DisUnit, abj: true);
X0Y0_輪1_金具3CP = new ColorP(X0Y0_輪1_金具3, 1_3CD, DisUnit, abj: true);
X0Y0_輪1_金具左CP = new ColorP(X0Y0_輪1_金具左, 1_CD, DisUnit, abj: true);
X0Y0_輪1_金具右CP = new ColorP(X0Y0_輪1_金具右, 1_CD, DisUnit, abj: true);
X0Y0_尾6CP = new ColorP(X0Y0_尾6, 6CD, DisUnit, abj: true);
X0Y0_尾5CP = new ColorP(X0Y0_尾5, 5CD, DisUnit, abj: true);
X0Y0_尾4CP = new ColorP(X0Y0_尾4, 4CD, DisUnit, abj: true);
X0Y0_尾3CP = new ColorP(X0Y0_尾3, 3CD, DisUnit, abj: true);
X0Y0_尾2CP = new ColorP(X0Y0_尾2, 2CD, DisUnit, abj: true);
X0Y0_尾1CP = new ColorP(X0Y0_尾1, 1CD, DisUnit, abj: true);
X0Y0_尾0CP = new ColorP(X0Y0_尾0, 0CD, DisUnit, abj: true);
= e.;
1 = new (DisUnit, , , , Xasix);
2 = new (DisUnit, !, , , Xasix);
3 = new (DisUnit, , , , Xasix);
4 = new (DisUnit, !, , , Xasix);
1.(1_);
2.(2_);
3.(3_);
4.(4_);
int num = ( ? (-10) : 10);
1.B -= num;
2.B += num;
3.B -= num;
4.B += num;
= e.;
}
public override void 0(Are Are)
{
Are.Draw(X0Y0_尾17);
Are.Draw(X0Y0_針);
Are.Draw(X0Y0_輪2_革);
Are.Draw(X0Y0_輪2_金具1);
Are.Draw(X0Y0_輪2_金具2);
Are.Draw(X0Y0_輪2_金具3);
Are.Draw(X0Y0_輪2_金具左);
Are.Draw(X0Y0_輪2_金具右);
1.0(Are);
2.0(Are);
Are.Draw(X0Y0_尾16);
Are.Draw(X0Y0_尾15);
Are.Draw(X0Y0_尾14);
Are.Draw(X0Y0_尾13);
Are.Draw(X0Y0_尾12);
Are.Draw(X0Y0_尾11);
Are.Draw(X0Y0_尾10);
Are.Draw(X0Y0_尾9);
Are.Draw(X0Y0_尾8);
Are.Draw(X0Y0_尾7);
Are.Draw(X0Y0_輪1_革);
Are.Draw(X0Y0_輪1_金具1);
Are.Draw(X0Y0_輪1_金具2);
Are.Draw(X0Y0_輪1_金具3);
Are.Draw(X0Y0_輪1_金具左);
Are.Draw(X0Y0_輪1_金具右);
3.0(Are);
4.0(Are);
Are.Draw(X0Y0_尾6);
Are.Draw(X0Y0_尾5);
Are.Draw(X0Y0_尾4);
Are.Draw(X0Y0_尾3);
Are.Draw(X0Y0_尾2);
Are.Draw(X0Y0_尾1);
Are.Draw(X0Y0_尾0);
}
public override void Dispose()
{
base.Dispose();
1.Dispose();
2.Dispose();
3.Dispose();
4.Dispose();
}
public override void SetAngle0()
{
_ = ;
double maxAngle = 20.0;
X0Y0_尾17.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾16.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾15.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾14.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾13.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾12.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾11.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾10.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾9.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾8.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾7.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾6.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾5.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾4.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾3.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾2.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾1.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾0.AngleBase = maxAngle.GetRanAngle();
.JoinPAall();
}
public override bool Is革(Par p)
{
if (p != X0Y0_輪2_革 && p != X0Y0_輪2_金具1 && p != X0Y0_輪2_金具2 && p != X0Y0_輪2_金具3 && p != X0Y0_輪2_金具左 && p != X0Y0_輪2_金具右 && p != X0Y0_輪1_革 && p != X0Y0_輪1_金具1 && p != X0Y0_輪1_金具2 && p != X0Y0_輪1_金具3 && p != X0Y0_輪1_金具左)
{
return p == X0Y0_輪1_金具右;
}
return true;
}
public override IEnumerable<Par> Enum軸()
{
yield return X0Y0_尾0;
yield return X0Y0_尾1;
yield return X0Y0_尾2;
yield return X0Y0_尾3;
yield return X0Y0_尾4;
yield return X0Y0_尾5;
yield return X0Y0_尾6;
yield return X0Y0_尾7;
yield return X0Y0_尾8;
yield return X0Y0_尾9;
yield return X0Y0_尾10;
yield return X0Y0_尾11;
yield return X0Y0_尾12;
yield return X0Y0_尾13;
yield return X0Y0_尾14;
yield return X0Y0_尾15;
yield return X0Y0_尾16;
yield return X0Y0_尾17;
}
public override void ()
{
X0Y0_尾17CP.Update();
X0Y0_針CP.Update();
X0Y0_輪2_革CP.Update();
X0Y0_輪2_金具1CP.Update();
X0Y0_輪2_金具2CP.Update();
X0Y0_輪2_金具3CP.Update();
X0Y0_輪2_金具左CP.Update();
X0Y0_輪2_金具右CP.Update();
X0Y0_尾16CP.Update();
X0Y0_尾15CP.Update();
X0Y0_尾14CP.Update();
X0Y0_尾13CP.Update();
X0Y0_尾12CP.Update();
X0Y0_尾11CP.Update();
X0Y0_尾10CP.Update();
X0Y0_尾9CP.Update();
X0Y0_尾8CP.Update();
X0Y0_尾7CP.Update();
X0Y0_輪1_革CP.Update();
X0Y0_輪1_金具1CP.Update();
X0Y0_輪1_金具2CP.Update();
X0Y0_輪1_金具3CP.Update();
X0Y0_輪1_金具左CP.Update();
X0Y0_輪1_金具右CP.Update();
X0Y0_尾6CP.Update();
X0Y0_尾5CP.Update();
X0Y0_尾4CP.Update();
X0Y0_尾3CP.Update();
X0Y0_尾2CP.Update();
X0Y0_尾1CP.Update();
X0Y0_尾0CP.Update();
1.PA();
2.PA();
3.PA();
4.PA();
1.();
2.();
3.();
4.();
}
private void ( )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0( )
{
17CD = new ColorD(ref Col.Black, ref .0R);
CD = new ColorD(ref Col.Black, ref .0O);
16CD = new ColorD(ref Col.Black, ref .0R);
15CD = new ColorD(ref Col.Black, ref .0R);
14CD = new ColorD(ref Col.Black, ref .0R);
13CD = new ColorD(ref Col.Black, ref .0R);
12CD = new ColorD(ref Col.Black, ref .0R);
11CD = new ColorD(ref Col.Black, ref .0R);
10CD = new ColorD(ref Col.Black, ref .0R);
9CD = new ColorD(ref Col.Black, ref .0R);
8CD = new ColorD(ref Col.Black, ref .0R);
7CD = new ColorD(ref Col.Black, ref .0R);
6CD = new ColorD(ref Col.Black, ref .0R);
5CD = new ColorD(ref Col.Black, ref .0R);
4CD = new ColorD(ref Col.Black, ref .0R);
3CD = new ColorD(ref Col.Black, ref .0R);
2CD = new ColorD(ref Col.Black, ref .0R);
1CD = new ColorD(ref Col.Black, ref .0R);
0CD = new ColorD(ref Col.Black, ref .0R);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
1_3CD = new ColorD();
1_CD = new ColorD();
1_CD = new ColorD();
2_CD = new ColorD();
2_1CD = new ColorD();
2_2CD = new ColorD();
2_3CD = new ColorD();
2_CD = new ColorD();
2_CD = new ColorD();
}
private void T0( )
{
this.T(0, "尾", ref .0R, ref .R);
CD = new ColorD(ref Col.Black, ref .0O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
1_3CD = new ColorD();
1_CD = new ColorD();
1_CD = new ColorD();
2_CD = new ColorD();
2_1CD = new ColorD();
2_2CD = new ColorD();
2_3CD = new ColorD();
2_CD = new ColorD();
2_CD = new ColorD();
}
private void T1( )
{
this.T(1, "尾", ref .0R, ref .R);
CD = new ColorD(ref Col.Black, ref .0O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
1_3CD = new ColorD();
1_CD = new ColorD();
1_CD = new ColorD();
2_CD = new ColorD();
2_1CD = new ColorD();
2_2CD = new ColorD();
2_3CD = new ColorD();
2_CD = new ColorD();
2_CD = new ColorD();
}
public void 1( )
{
1_CD. = .;
1_1CD. = .;
1_2CD. = 1_1CD.;
1_3CD. = 1_1CD.;
1_CD. = 1_1CD.;
1_CD. = 1_1CD.;
}
public void 2( )
{
2_CD. = .;
2_1CD. = .;
2_2CD. = 2_1CD.;
2_3CD. = 2_1CD.;
2_CD. = 2_1CD.;
2_CD. = 2_1CD.;
}
public void ( )
{
1.();
2.();
3.();
4.();
}
}