Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_竜D.cs
2025-05-05 19:40:03 -07:00

87 lines
1.5 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix;
[Serializable]
public class _竜D : D
{
public bool 17_ = true;
public bool _表示 = true;
public bool 2__表示 = true;
public bool 2_1_ = true;
public bool 2_2_ = true;
public bool 2_3_ = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 16_ = true;
public bool 15_ = true;
public bool 14_ = true;
public bool 13_ = true;
public bool 12_ = true;
public bool 11_ = true;
public bool 10_ = true;
public bool 9_ = true;
public bool 8_ = true;
public bool 7_ = true;
public bool 1__表示 = true;
public bool 1_1_ = true;
public bool 1_2_ = true;
public bool 1_3_ = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 6_ = true;
public bool 5_ = true;
public bool 4_ = true;
public bool 3_ = true;
public bool 2_ = true;
public bool 1_ = true;
public bool 0_ = true;
public bool 1 = true;
public bool 2 = true;
public bool ;
public _竜D()
{
ThisType = GetType();
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _竜(DisUnit, , , Med, this);
}
}