87 lines
1.5 KiB
C#
87 lines
1.5 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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[Serializable]
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public class 尾_竜D : 尾D
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{
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public bool 尾17_表示 = true;
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public bool 針_表示 = true;
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public bool 輪2_革_表示 = true;
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public bool 輪2_金具1_表示 = true;
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public bool 輪2_金具2_表示 = true;
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public bool 輪2_金具3_表示 = true;
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public bool 輪2_金具左_表示 = true;
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public bool 輪2_金具右_表示 = true;
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public bool 尾16_表示 = true;
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public bool 尾15_表示 = true;
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public bool 尾14_表示 = true;
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public bool 尾13_表示 = true;
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public bool 尾12_表示 = true;
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public bool 尾11_表示 = true;
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public bool 尾10_表示 = true;
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public bool 尾9_表示 = true;
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public bool 尾8_表示 = true;
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public bool 尾7_表示 = true;
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public bool 輪1_革_表示 = true;
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public bool 輪1_金具1_表示 = true;
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public bool 輪1_金具2_表示 = true;
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public bool 輪1_金具3_表示 = true;
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public bool 輪1_金具左_表示 = true;
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public bool 輪1_金具右_表示 = true;
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public bool 尾6_表示 = true;
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public bool 尾5_表示 = true;
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public bool 尾4_表示 = true;
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public bool 尾3_表示 = true;
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public bool 尾2_表示 = true;
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public bool 尾1_表示 = true;
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public bool 尾0_表示 = true;
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public bool 輪1表示 = true;
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public bool 輪2表示 = true;
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public bool 鎖表示;
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public 尾_竜D()
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{
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ThisType = GetType();
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 尾_竜(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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