Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲D.cs
2025-05-05 19:40:03 -07:00

264 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix;
[Serializable]
public class _蟲D : D
{
public bool 5__表示 = true;
public bool 5__表示 = true;
public bool 5__表示 = true;
public bool 5_ = true;
public bool 5_2_ = true;
public bool 5_1_ = true;
public bool 5_2_ = true;
public bool 5_1_ = true;
public bool 4__表示 = true;
public bool 4__表示 = true;
public bool 4__表示 = true;
public bool 4_ = true;
public bool 4_2_ = true;
public bool 4_1_ = true;
public bool 4_2_ = true;
public bool 4_1_ = true;
public bool 3__表示 = true;
public bool 3__表示 = true;
public bool 3__表示 = true;
public bool 3_ = true;
public bool 3_2_ = true;
public bool 3_1_ = true;
public bool 3_2_ = true;
public bool 3_1_ = true;
public bool 2__表示 = true;
public bool 2_1_ = true;
public bool 2_2_ = true;
public bool 2_3_ = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 2_ = true;
public bool 2_2_ = true;
public bool 2_1_ = true;
public bool 2_2_ = true;
public bool 2_1_ = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 1_ = true;
public bool 1_2_ = true;
public bool 1_1_ = true;
public bool 1_2_ = true;
public bool 1_1_ = true;
public bool 0__表示 = true;
public bool 0__表示 = true;
public bool 0__表示 = true;
public bool 0_ = true;
public bool 0_2_ = true;
public bool 0_1_ = true;
public bool 0_2_ = true;
public bool 0_1_ = true;
public bool 1__表示 = true;
public bool 1_1_ = true;
public bool 1_2_ = true;
public bool 1_3_ = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 1 = true;
public bool 2 = true;
public bool = true;
public bool = true;
public bool = true;
public bool = true;
public bool = true;
public bool ;
public List<EleD> 1_ = new List<EleD>();
public List<EleD> 1_ = new List<EleD>();
public List<EleD> 2_ = new List<EleD>();
public List<EleD> 2_ = new List<EleD>();
public List<EleD> 3_ = new List<EleD>();
public List<EleD> 3_ = new List<EleD>();
public List<EleD> 4_ = new List<EleD>();
public List<EleD> 4_ = new List<EleD>();
public List<EleD> 5_ = new List<EleD>();
public List<EleD> 5_ = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public _蟲D()
{
ThisType = GetType();
}
public void 1(EleD e)
{
1_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_左1_接続;
}
public void 1(EleD e)
{
1_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_右1_接続;
}
public void 2(EleD e)
{
2_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_左2_接続;
}
public void 2(EleD e)
{
2_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_右2_接続;
}
public void 3(EleD e)
{
3_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_左3_接続;
}
public void 3(EleD e)
{
3_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_右3_接続;
}
public void 4(EleD e)
{
4_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_左4_接続;
}
public void 4(EleD e)
{
4_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_右4_接続;
}
public void 5(EleD e)
{
5_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_左5_接続;
}
public void 5(EleD e)
{
5_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_右5_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_尾左_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_尾右_接続;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _蟲(DisUnit, , , Med, this);
}
}