620 lines
15 KiB
C#
620 lines
15 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix;
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public class 染み_獣 : 染み
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{
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public Par X0Y0_潮1;
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public Par X0Y0_潮2;
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public Par X0Y0_潮3;
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public Par X0Y0_尿1;
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public Par X0Y0_尿2;
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public Par X0Y0_汗;
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public Par X0Y0_湯気_湯気左1_湯気1;
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public Par X0Y0_湯気_湯気左1_湯気2;
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public Par X0Y0_湯気_湯気左2_湯気1;
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public Par X0Y0_湯気_湯気左2_湯気2;
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public Par X0Y0_湯気_湯気左3_湯気1;
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public Par X0Y0_湯気_湯気左3_湯気2;
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public Par X0Y0_湯気_湯気右1_湯気1;
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public Par X0Y0_湯気_湯気右1_湯気2;
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public Par X0Y0_湯気_湯気右2_湯気1;
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public Par X0Y0_湯気_湯気右2_湯気2;
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public Par X0Y0_湯気_湯気右3_湯気1;
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public Par X0Y0_湯気_湯気右3_湯気2;
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public ColorD 潮1CD;
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public ColorD 潮2CD;
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public ColorD 潮3CD;
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public ColorD 尿1CD;
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public ColorD 尿2CD;
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public ColorD 汗CD;
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public ColorD 湯気_湯気左1_湯気1CD;
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public ColorD 湯気_湯気左1_湯気2CD;
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public ColorD 湯気_湯気左2_湯気1CD;
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public ColorD 湯気_湯気左2_湯気2CD;
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public ColorD 湯気_湯気左3_湯気1CD;
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public ColorD 湯気_湯気左3_湯気2CD;
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public ColorD 湯気_湯気右1_湯気1CD;
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public ColorD 湯気_湯気右1_湯気2CD;
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public ColorD 湯気_湯気右2_湯気1CD;
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public ColorD 湯気_湯気右2_湯気2CD;
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public ColorD 湯気_湯気右3_湯気1CD;
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public ColorD 湯気_湯気右3_湯気2CD;
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public ColorP X0Y0_潮1CP;
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public ColorP X0Y0_潮2CP;
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public ColorP X0Y0_潮3CP;
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public ColorP X0Y0_尿1CP;
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public ColorP X0Y0_尿2CP;
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public ColorP X0Y0_汗CP;
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public ColorP X0Y0_湯気_湯気左1_湯気1CP;
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public ColorP X0Y0_湯気_湯気左1_湯気2CP;
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public ColorP X0Y0_湯気_湯気左2_湯気1CP;
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public ColorP X0Y0_湯気_湯気左2_湯気2CP;
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public ColorP X0Y0_湯気_湯気左3_湯気1CP;
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public ColorP X0Y0_湯気_湯気左3_湯気2CP;
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public ColorP X0Y0_湯気_湯気右1_湯気1CP;
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public ColorP X0Y0_湯気_湯気右1_湯気2CP;
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public ColorP X0Y0_湯気_湯気右2_湯気1CP;
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public ColorP X0Y0_湯気_湯気右2_湯気2CP;
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public ColorP X0Y0_湯気_湯気右3_湯気1CP;
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public ColorP X0Y0_湯気_湯気右3_湯気2CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 潮1_表示
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{
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get
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{
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return X0Y0_潮1.Dra;
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}
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set
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{
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X0Y0_潮1.Dra = value;
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X0Y0_潮1.Hit = value;
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}
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}
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public bool 潮2_表示
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{
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get
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{
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return X0Y0_潮2.Dra;
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}
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set
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{
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X0Y0_潮2.Dra = value;
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X0Y0_潮2.Hit = value;
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}
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}
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public bool 潮3_表示
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{
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get
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{
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return X0Y0_潮3.Dra;
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}
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set
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{
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X0Y0_潮3.Dra = value;
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X0Y0_潮3.Hit = value;
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}
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}
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public bool 尿1_表示
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{
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get
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{
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return X0Y0_尿1.Dra;
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}
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set
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{
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X0Y0_尿1.Dra = value;
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X0Y0_尿1.Hit = value;
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}
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}
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public bool 尿2_表示
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{
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get
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{
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return X0Y0_尿2.Dra;
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}
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set
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{
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X0Y0_尿2.Dra = value;
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X0Y0_尿2.Hit = value;
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}
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}
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public bool 汗_表示
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{
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get
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{
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return X0Y0_汗.Dra;
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}
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set
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{
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X0Y0_汗.Dra = value;
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X0Y0_汗.Hit = value;
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}
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}
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public bool 湯気_湯気左1_湯気1_表示
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{
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get
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{
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return X0Y0_湯気_湯気左1_湯気1.Dra;
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}
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set
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{
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X0Y0_湯気_湯気左1_湯気1.Dra = value;
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X0Y0_湯気_湯気左1_湯気1.Hit = value;
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}
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}
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public bool 湯気_湯気左1_湯気2_表示
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{
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get
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{
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return X0Y0_湯気_湯気左1_湯気2.Dra;
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}
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set
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{
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X0Y0_湯気_湯気左1_湯気2.Dra = value;
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X0Y0_湯気_湯気左1_湯気2.Hit = value;
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}
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}
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public bool 湯気_湯気左2_湯気1_表示
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{
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get
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{
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return X0Y0_湯気_湯気左2_湯気1.Dra;
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}
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set
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{
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X0Y0_湯気_湯気左2_湯気1.Dra = value;
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X0Y0_湯気_湯気左2_湯気1.Hit = value;
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}
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}
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public bool 湯気_湯気左2_湯気2_表示
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{
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get
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{
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return X0Y0_湯気_湯気左2_湯気2.Dra;
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}
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set
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{
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X0Y0_湯気_湯気左2_湯気2.Dra = value;
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X0Y0_湯気_湯気左2_湯気2.Hit = value;
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}
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}
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public bool 湯気_湯気左3_湯気1_表示
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{
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get
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{
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return X0Y0_湯気_湯気左3_湯気1.Dra;
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}
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set
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{
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X0Y0_湯気_湯気左3_湯気1.Dra = value;
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X0Y0_湯気_湯気左3_湯気1.Hit = value;
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}
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}
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public bool 湯気_湯気左3_湯気2_表示
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{
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get
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{
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return X0Y0_湯気_湯気左3_湯気2.Dra;
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}
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set
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{
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X0Y0_湯気_湯気左3_湯気2.Dra = value;
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X0Y0_湯気_湯気左3_湯気2.Hit = value;
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}
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}
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public bool 湯気_湯気右1_湯気1_表示
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{
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get
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{
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return X0Y0_湯気_湯気右1_湯気1.Dra;
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}
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set
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{
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X0Y0_湯気_湯気右1_湯気1.Dra = value;
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X0Y0_湯気_湯気右1_湯気1.Hit = value;
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}
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}
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public bool 湯気_湯気右1_湯気2_表示
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{
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get
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{
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return X0Y0_湯気_湯気右1_湯気2.Dra;
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}
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set
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{
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X0Y0_湯気_湯気右1_湯気2.Dra = value;
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X0Y0_湯気_湯気右1_湯気2.Hit = value;
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}
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}
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public bool 湯気_湯気右2_湯気1_表示
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{
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get
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{
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return X0Y0_湯気_湯気右2_湯気1.Dra;
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}
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set
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{
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X0Y0_湯気_湯気右2_湯気1.Dra = value;
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X0Y0_湯気_湯気右2_湯気1.Hit = value;
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}
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}
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public bool 湯気_湯気右2_湯気2_表示
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{
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get
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{
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return X0Y0_湯気_湯気右2_湯気2.Dra;
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}
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set
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{
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X0Y0_湯気_湯気右2_湯気2.Dra = value;
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X0Y0_湯気_湯気右2_湯気2.Hit = value;
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}
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}
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public bool 湯気_湯気右3_湯気1_表示
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{
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get
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{
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return X0Y0_湯気_湯気右3_湯気1.Dra;
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}
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set
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{
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X0Y0_湯気_湯気右3_湯気1.Dra = value;
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X0Y0_湯気_湯気右3_湯気1.Hit = value;
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}
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}
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public bool 湯気_湯気右3_湯気2_表示
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{
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get
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{
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return X0Y0_湯気_湯気右3_湯気2.Dra;
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}
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set
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{
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X0Y0_湯気_湯気右3_湯気2.Dra = value;
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X0Y0_湯気_湯気右3_湯気2.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 潮1_表示;
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}
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set
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{
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潮1_表示 = value;
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潮2_表示 = value;
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潮3_表示 = value;
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尿1_表示 = value;
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尿2_表示 = value;
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汗_表示 = value;
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湯気_湯気左1_湯気1_表示 = value;
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湯気_湯気左1_湯気2_表示 = value;
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湯気_湯気左2_湯気1_表示 = value;
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湯気_湯気左2_湯気2_表示 = value;
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湯気_湯気左3_湯気1_表示 = value;
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湯気_湯気左3_湯気2_表示 = value;
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湯気_湯気右1_湯気1_表示 = value;
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湯気_湯気右1_湯気2_表示 = value;
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湯気_湯気右2_湯気1_表示 = value;
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湯気_湯気右2_湯気2_表示 = value;
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湯気_湯気右3_湯気1_表示 = value;
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湯気_湯気右3_湯気2_表示 = value;
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}
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}
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public override double 濃度
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{
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get
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{
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return 潮1CD.不透明度;
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}
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set
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{
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潮1CD.不透明度 = value;
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潮2CD.不透明度 = value;
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潮3CD.不透明度 = value;
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尿1CD.不透明度 = value;
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尿2CD.不透明度 = value;
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汗CD.不透明度 = value;
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湯気_湯気左1_湯気1CD.不透明度 = value;
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湯気_湯気左1_湯気2CD.不透明度 = value;
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湯気_湯気左2_湯気1CD.不透明度 = value;
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湯気_湯気左2_湯気2CD.不透明度 = value;
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湯気_湯気左3_湯気1CD.不透明度 = value;
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湯気_湯気左3_湯気2CD.不透明度 = value;
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湯気_湯気右1_湯気1CD.不透明度 = value;
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湯気_湯気右1_湯気2CD.不透明度 = value;
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湯気_湯気右2_湯気1CD.不透明度 = value;
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湯気_湯気右2_湯気2CD.不透明度 = value;
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湯気_湯気右3_湯気1CD.不透明度 = value;
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湯気_湯気右3_湯気2CD.不透明度 = value;
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}
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}
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public 染み_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 染み_獣D e)
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{
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ThisType = GetType();
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本体 = new Difs(Sta.その他["四足染み"]);
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Pars pars = 本体[0][0];
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X0Y0_潮1 = pars["潮1"].ToPar();
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X0Y0_潮2 = pars["潮2"].ToPar();
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X0Y0_潮3 = pars["潮3"].ToPar();
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X0Y0_尿1 = pars["尿1"].ToPar();
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X0Y0_尿2 = pars["尿2"].ToPar();
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X0Y0_汗 = pars["汗"].ToPar();
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Pars pars2 = pars["湯気"].ToPars();
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Pars pars3 = pars2["湯気左1"].ToPars();
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X0Y0_湯気_湯気左1_湯気1 = pars3["湯気1"].ToPar();
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X0Y0_湯気_湯気左1_湯気2 = pars3["湯気2"].ToPar();
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pars3 = pars2["湯気左2"].ToPars();
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X0Y0_湯気_湯気左2_湯気1 = pars3["湯気1"].ToPar();
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X0Y0_湯気_湯気左2_湯気2 = pars3["湯気2"].ToPar();
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pars3 = pars2["湯気左3"].ToPars();
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X0Y0_湯気_湯気左3_湯気1 = pars3["湯気1"].ToPar();
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X0Y0_湯気_湯気左3_湯気2 = pars3["湯気2"].ToPar();
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pars3 = pars2["湯気右1"].ToPars();
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X0Y0_湯気_湯気右1_湯気1 = pars3["湯気1"].ToPar();
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X0Y0_湯気_湯気右1_湯気2 = pars3["湯気2"].ToPar();
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pars3 = pars2["湯気右2"].ToPars();
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X0Y0_湯気_湯気右2_湯気1 = pars3["湯気1"].ToPar();
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X0Y0_湯気_湯気右2_湯気2 = pars3["湯気2"].ToPar();
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pars3 = pars2["湯気右3"].ToPars();
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X0Y0_湯気_湯気右3_湯気1 = pars3["湯気1"].ToPar();
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X0Y0_湯気_湯気右3_湯気2 = pars3["湯気2"].ToPar();
|
|
本体.SetJoints();
|
|
接続根 = new JointD(本体);
|
|
右 = e.右;
|
|
反転X = e.反転X;
|
|
反転Y = e.反転Y;
|
|
基準C = e.基準C;
|
|
位置C = e.位置C;
|
|
角度B = e.角度B;
|
|
角度C = e.角度C;
|
|
尺度B = e.尺度B;
|
|
尺度C = e.尺度C;
|
|
尺度XB = e.尺度XB;
|
|
尺度XC = e.尺度XC;
|
|
尺度YB = e.尺度YB;
|
|
尺度YC = e.尺度YC;
|
|
肥大 = e.肥大;
|
|
身長 = e.身長;
|
|
Xv = e.Xv;
|
|
Yv = e.Yv;
|
|
Xi = e.Xi;
|
|
Yi = e.Yi;
|
|
サイズ = e.サイズ;
|
|
サイズX = e.サイズX;
|
|
サイズY = e.サイズY;
|
|
潮1_表示 = e.潮1_表示;
|
|
潮2_表示 = e.潮2_表示;
|
|
潮3_表示 = e.潮3_表示;
|
|
尿1_表示 = e.尿1_表示;
|
|
尿2_表示 = e.尿2_表示;
|
|
汗_表示 = e.汗_表示;
|
|
湯気_湯気左1_湯気1_表示 = e.湯気_湯気左1_湯気1_表示;
|
|
湯気_湯気左1_湯気2_表示 = e.湯気_湯気左1_湯気2_表示;
|
|
湯気_湯気左2_湯気1_表示 = e.湯気_湯気左2_湯気1_表示;
|
|
湯気_湯気左2_湯気2_表示 = e.湯気_湯気左2_湯気2_表示;
|
|
湯気_湯気左3_湯気1_表示 = e.湯気_湯気左3_湯気1_表示;
|
|
湯気_湯気左3_湯気2_表示 = e.湯気_湯気左3_湯気2_表示;
|
|
湯気_湯気右1_湯気1_表示 = e.湯気_湯気右1_湯気1_表示;
|
|
湯気_湯気右1_湯気2_表示 = e.湯気_湯気右1_湯気2_表示;
|
|
湯気_湯気右2_湯気1_表示 = e.湯気_湯気右2_湯気1_表示;
|
|
湯気_湯気右2_湯気2_表示 = e.湯気_湯気右2_湯気2_表示;
|
|
湯気_湯気右3_湯気1_表示 = e.湯気_湯気右3_湯気1_表示;
|
|
湯気_湯気右3_湯気2_表示 = e.湯気_湯気右3_湯気2_表示;
|
|
欠損 = e.欠損;
|
|
筋肉 = e.筋肉;
|
|
拘束 = e.拘束;
|
|
if (!e.表示)
|
|
{
|
|
表示 = false;
|
|
}
|
|
base.配色指定 = 配色指定;
|
|
配色(体配色);
|
|
X0Y0_潮1CP = new ColorP(X0Y0_潮1, 潮1CD, DisUnit, abj: true);
|
|
X0Y0_潮2CP = new ColorP(X0Y0_潮2, 潮2CD, DisUnit, abj: true);
|
|
X0Y0_潮3CP = new ColorP(X0Y0_潮3, 潮3CD, DisUnit, abj: true);
|
|
X0Y0_尿1CP = new ColorP(X0Y0_尿1, 尿1CD, DisUnit, abj: true);
|
|
X0Y0_尿2CP = new ColorP(X0Y0_尿2, 尿2CD, DisUnit, abj: true);
|
|
X0Y0_汗CP = new ColorP(X0Y0_汗, 汗CD, DisUnit, abj: true);
|
|
X0Y0_湯気_湯気左1_湯気1CP = new ColorP(X0Y0_湯気_湯気左1_湯気1, 湯気_湯気左1_湯気1CD, DisUnit, abj: true);
|
|
X0Y0_湯気_湯気左1_湯気2CP = new ColorP(X0Y0_湯気_湯気左1_湯気2, 湯気_湯気左1_湯気2CD, DisUnit, abj: true);
|
|
X0Y0_湯気_湯気左2_湯気1CP = new ColorP(X0Y0_湯気_湯気左2_湯気1, 湯気_湯気左2_湯気1CD, DisUnit, abj: true);
|
|
X0Y0_湯気_湯気左2_湯気2CP = new ColorP(X0Y0_湯気_湯気左2_湯気2, 湯気_湯気左2_湯気2CD, DisUnit, abj: true);
|
|
X0Y0_湯気_湯気左3_湯気1CP = new ColorP(X0Y0_湯気_湯気左3_湯気1, 湯気_湯気左3_湯気1CD, DisUnit, abj: true);
|
|
X0Y0_湯気_湯気左3_湯気2CP = new ColorP(X0Y0_湯気_湯気左3_湯気2, 湯気_湯気左3_湯気2CD, DisUnit, abj: true);
|
|
X0Y0_湯気_湯気右1_湯気1CP = new ColorP(X0Y0_湯気_湯気右1_湯気1, 湯気_湯気右1_湯気1CD, DisUnit, abj: true);
|
|
X0Y0_湯気_湯気右1_湯気2CP = new ColorP(X0Y0_湯気_湯気右1_湯気2, 湯気_湯気右1_湯気2CD, DisUnit, abj: true);
|
|
X0Y0_湯気_湯気右2_湯気1CP = new ColorP(X0Y0_湯気_湯気右2_湯気1, 湯気_湯気右2_湯気1CD, DisUnit, abj: true);
|
|
X0Y0_湯気_湯気右2_湯気2CP = new ColorP(X0Y0_湯気_湯気右2_湯気2, 湯気_湯気右2_湯気2CD, DisUnit, abj: true);
|
|
X0Y0_湯気_湯気右3_湯気1CP = new ColorP(X0Y0_湯気_湯気右3_湯気1, 湯気_湯気右3_湯気1CD, DisUnit, abj: true);
|
|
X0Y0_湯気_湯気右3_湯気2CP = new ColorP(X0Y0_湯気_湯気右3_湯気2, 湯気_湯気右3_湯気2CD, DisUnit, abj: true);
|
|
濃度 = e.濃度;
|
|
}
|
|
|
|
public override void 描画0(Are Are)
|
|
{
|
|
Are.Draw(X0Y0_潮1);
|
|
Are.Draw(X0Y0_潮2);
|
|
Are.Draw(X0Y0_潮3);
|
|
Are.Draw(X0Y0_尿1);
|
|
Are.Draw(X0Y0_尿2);
|
|
Are.Draw(X0Y0_汗);
|
|
}
|
|
|
|
public void 湯気描画(Are Are)
|
|
{
|
|
Are.Draw(X0Y0_湯気_湯気左1_湯気1);
|
|
Are.Draw(X0Y0_湯気_湯気左1_湯気2);
|
|
Are.Draw(X0Y0_湯気_湯気左2_湯気1);
|
|
Are.Draw(X0Y0_湯気_湯気左2_湯気2);
|
|
Are.Draw(X0Y0_湯気_湯気左3_湯気1);
|
|
Are.Draw(X0Y0_湯気_湯気左3_湯気2);
|
|
Are.Draw(X0Y0_湯気_湯気右1_湯気1);
|
|
Are.Draw(X0Y0_湯気_湯気右1_湯気2);
|
|
Are.Draw(X0Y0_湯気_湯気右2_湯気1);
|
|
Are.Draw(X0Y0_湯気_湯気右2_湯気2);
|
|
Are.Draw(X0Y0_湯気_湯気右3_湯気1);
|
|
Are.Draw(X0Y0_湯気_湯気右3_湯気2);
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
X0Y0_潮1CP.Update();
|
|
X0Y0_潮2CP.Update();
|
|
X0Y0_潮3CP.Update();
|
|
X0Y0_尿1CP.Update();
|
|
X0Y0_尿2CP.Update();
|
|
X0Y0_汗CP.Update();
|
|
X0Y0_湯気_湯気左1_湯気1CP.Update();
|
|
X0Y0_湯気_湯気左1_湯気2CP.Update();
|
|
X0Y0_湯気_湯気左2_湯気1CP.Update();
|
|
X0Y0_湯気_湯気左2_湯気2CP.Update();
|
|
X0Y0_湯気_湯気左3_湯気1CP.Update();
|
|
X0Y0_湯気_湯気左3_湯気2CP.Update();
|
|
X0Y0_湯気_湯気右1_湯気1CP.Update();
|
|
X0Y0_湯気_湯気右1_湯気2CP.Update();
|
|
X0Y0_湯気_湯気右2_湯気1CP.Update();
|
|
X0Y0_湯気_湯気右2_湯気2CP.Update();
|
|
X0Y0_湯気_湯気右3_湯気1CP.Update();
|
|
X0Y0_湯気_湯気右3_湯気2CP.Update();
|
|
}
|
|
|
|
private void 配色(体配色 体配色)
|
|
{
|
|
配色N0(体配色);
|
|
}
|
|
|
|
private void 配色N0(体配色 体配色)
|
|
{
|
|
潮1CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
|
潮2CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
|
潮3CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
|
尿1CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
|
尿2CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
|
汗CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
|
湯気_湯気左1_湯気1CD = new ColorD(ref Col.Empty, ref 体配色.呼気);
|
|
湯気_湯気左1_湯気2CD = new ColorD(ref Col.Empty, ref 体配色.呼気);
|
|
湯気_湯気左2_湯気1CD = new ColorD(ref Col.Empty, ref 体配色.呼気);
|
|
湯気_湯気左2_湯気2CD = new ColorD(ref Col.Empty, ref 体配色.呼気);
|
|
湯気_湯気左3_湯気1CD = new ColorD(ref Col.Empty, ref 体配色.呼気);
|
|
湯気_湯気左3_湯気2CD = new ColorD(ref Col.Empty, ref 体配色.呼気);
|
|
湯気_湯気右1_湯気1CD = new ColorD(ref Col.Empty, ref 体配色.呼気);
|
|
湯気_湯気右1_湯気2CD = new ColorD(ref Col.Empty, ref 体配色.呼気);
|
|
湯気_湯気右2_湯気1CD = new ColorD(ref Col.Empty, ref 体配色.呼気);
|
|
湯気_湯気右2_湯気2CD = new ColorD(ref Col.Empty, ref 体配色.呼気);
|
|
湯気_湯気右3_湯気1CD = new ColorD(ref Col.Empty, ref 体配色.呼気);
|
|
湯気_湯気右3_湯気2CD = new ColorD(ref Col.Empty, ref 体配色.呼気);
|
|
}
|
|
}
|