Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/染み_獣.cs
2025-05-05 19:40:03 -07:00

620 lines
15 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix;
public class _獣 :
{
public Par X0Y0_潮1;
public Par X0Y0_潮2;
public Par X0Y0_潮3;
public Par X0Y0_尿1;
public Par X0Y0_尿2;
public Par X0Y0_汗;
public Par X0Y0_湯気_湯気左1_湯気1;
public Par X0Y0_湯気_湯気左1_湯気2;
public Par X0Y0_湯気_湯気左2_湯気1;
public Par X0Y0_湯気_湯気左2_湯気2;
public Par X0Y0_湯気_湯気左3_湯気1;
public Par X0Y0_湯気_湯気左3_湯気2;
public Par X0Y0_湯気_湯気右1_湯気1;
public Par X0Y0_湯気_湯気右1_湯気2;
public Par X0Y0_湯気_湯気右2_湯気1;
public Par X0Y0_湯気_湯気右2_湯気2;
public Par X0Y0_湯気_湯気右3_湯気1;
public Par X0Y0_湯気_湯気右3_湯気2;
public ColorD 1CD;
public ColorD 2CD;
public ColorD 3CD;
public ColorD 尿1CD;
public ColorD 尿2CD;
public ColorD CD;
public ColorD _湯気左1_湯気1CD;
public ColorD _湯気左1_湯気2CD;
public ColorD _湯気左2_湯気1CD;
public ColorD _湯気左2_湯気2CD;
public ColorD _湯気左3_湯気1CD;
public ColorD _湯気左3_湯気2CD;
public ColorD _湯気右1_湯気1CD;
public ColorD _湯気右1_湯気2CD;
public ColorD _湯気右2_湯気1CD;
public ColorD _湯気右2_湯気2CD;
public ColorD _湯気右3_湯気1CD;
public ColorD _湯気右3_湯気2CD;
public ColorP X0Y0_潮1CP;
public ColorP X0Y0_潮2CP;
public ColorP X0Y0_潮3CP;
public ColorP X0Y0_尿1CP;
public ColorP X0Y0_尿2CP;
public ColorP X0Y0_汗CP;
public ColorP X0Y0_湯気_湯気左1_湯気1CP;
public ColorP X0Y0_湯気_湯気左1_湯気2CP;
public ColorP X0Y0_湯気_湯気左2_湯気1CP;
public ColorP X0Y0_湯気_湯気左2_湯気2CP;
public ColorP X0Y0_湯気_湯気左3_湯気1CP;
public ColorP X0Y0_湯気_湯気左3_湯気2CP;
public ColorP X0Y0_湯気_湯気右1_湯気1CP;
public ColorP X0Y0_湯気_湯気右1_湯気2CP;
public ColorP X0Y0_湯気_湯気右2_湯気1CP;
public ColorP X0Y0_湯気_湯気右2_湯気2CP;
public ColorP X0Y0_湯気_湯気右3_湯気1CP;
public ColorP X0Y0_湯気_湯気右3_湯気2CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool 1_
{
get
{
return X0Y0_潮1.Dra;
}
set
{
X0Y0_潮1.Dra = value;
X0Y0_潮1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_潮2.Dra;
}
set
{
X0Y0_潮2.Dra = value;
X0Y0_潮2.Hit = value;
}
}
public bool 3_
{
get
{
return X0Y0_潮3.Dra;
}
set
{
X0Y0_潮3.Dra = value;
X0Y0_潮3.Hit = value;
}
}
public bool 尿1_
{
get
{
return X0Y0_尿1.Dra;
}
set
{
X0Y0_尿1.Dra = value;
X0Y0_尿1.Hit = value;
}
}
public bool 尿2_
{
get
{
return X0Y0_尿2.Dra;
}
set
{
X0Y0_尿2.Dra = value;
X0Y0_尿2.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_汗.Dra;
}
set
{
X0Y0_汗.Dra = value;
X0Y0_汗.Hit = value;
}
}
public bool _湯気左1_湯気1_表示
{
get
{
return X0Y0_湯気_湯気左1_湯気1.Dra;
}
set
{
X0Y0_湯気_湯気左1_湯気1.Dra = value;
X0Y0_湯気_湯気左1_湯気1.Hit = value;
}
}
public bool _湯気左1_湯気2_表示
{
get
{
return X0Y0_湯気_湯気左1_湯気2.Dra;
}
set
{
X0Y0_湯気_湯気左1_湯気2.Dra = value;
X0Y0_湯気_湯気左1_湯気2.Hit = value;
}
}
public bool _湯気左2_湯気1_表示
{
get
{
return X0Y0_湯気_湯気左2_湯気1.Dra;
}
set
{
X0Y0_湯気_湯気左2_湯気1.Dra = value;
X0Y0_湯気_湯気左2_湯気1.Hit = value;
}
}
public bool _湯気左2_湯気2_表示
{
get
{
return X0Y0_湯気_湯気左2_湯気2.Dra;
}
set
{
X0Y0_湯気_湯気左2_湯気2.Dra = value;
X0Y0_湯気_湯気左2_湯気2.Hit = value;
}
}
public bool _湯気左3_湯気1_表示
{
get
{
return X0Y0_湯気_湯気左3_湯気1.Dra;
}
set
{
X0Y0_湯気_湯気左3_湯気1.Dra = value;
X0Y0_湯気_湯気左3_湯気1.Hit = value;
}
}
public bool _湯気左3_湯気2_表示
{
get
{
return X0Y0_湯気_湯気左3_湯気2.Dra;
}
set
{
X0Y0_湯気_湯気左3_湯気2.Dra = value;
X0Y0_湯気_湯気左3_湯気2.Hit = value;
}
}
public bool _湯気右1_湯気1_表示
{
get
{
return X0Y0_湯気_湯気右1_湯気1.Dra;
}
set
{
X0Y0_湯気_湯気右1_湯気1.Dra = value;
X0Y0_湯気_湯気右1_湯気1.Hit = value;
}
}
public bool _湯気右1_湯気2_表示
{
get
{
return X0Y0_湯気_湯気右1_湯気2.Dra;
}
set
{
X0Y0_湯気_湯気右1_湯気2.Dra = value;
X0Y0_湯気_湯気右1_湯気2.Hit = value;
}
}
public bool _湯気右2_湯気1_表示
{
get
{
return X0Y0_湯気_湯気右2_湯気1.Dra;
}
set
{
X0Y0_湯気_湯気右2_湯気1.Dra = value;
X0Y0_湯気_湯気右2_湯気1.Hit = value;
}
}
public bool _湯気右2_湯気2_表示
{
get
{
return X0Y0_湯気_湯気右2_湯気2.Dra;
}
set
{
X0Y0_湯気_湯気右2_湯気2.Dra = value;
X0Y0_湯気_湯気右2_湯気2.Hit = value;
}
}
public bool _湯気右3_湯気1_表示
{
get
{
return X0Y0_湯気_湯気右3_湯気1.Dra;
}
set
{
X0Y0_湯気_湯気右3_湯気1.Dra = value;
X0Y0_湯気_湯気右3_湯気1.Hit = value;
}
}
public bool _湯気右3_湯気2_表示
{
get
{
return X0Y0_湯気_湯気右3_湯気2.Dra;
}
set
{
X0Y0_湯気_湯気右3_湯気2.Dra = value;
X0Y0_湯気_湯気右3_湯気2.Hit = value;
}
}
public override bool
{
get
{
return 1_;
}
set
{
1_ = value;
2_ = value;
3_ = value;
尿1_ = value;
尿2_ = value;
_表示 = value;
_湯気左1_湯気1_表示 = value;
_湯気左1_湯気2_表示 = value;
_湯気左2_湯気1_表示 = value;
_湯気左2_湯気2_表示 = value;
_湯気左3_湯気1_表示 = value;
_湯気左3_湯気2_表示 = value;
_湯気右1_湯気1_表示 = value;
_湯気右1_湯気2_表示 = value;
_湯気右2_湯気1_表示 = value;
_湯気右2_湯気2_表示 = value;
_湯気右3_湯気1_表示 = value;
_湯気右3_湯気2_表示 = value;
}
}
public override double
{
get
{
return 1CD.;
}
set
{
1CD. = value;
2CD. = value;
3CD. = value;
尿1CD. = value;
尿2CD. = value;
CD. = value;
_湯気左1_湯気1CD. = value;
_湯気左1_湯気2CD. = value;
_湯気左2_湯気1CD. = value;
_湯気左2_湯気2CD. = value;
_湯気左3_湯気1CD. = value;
_湯気左3_湯気2CD. = value;
_湯気右1_湯気1CD. = value;
_湯気右1_湯気2CD. = value;
_湯気右2_湯気1CD. = value;
_湯気右2_湯気2CD. = value;
_湯気右3_湯気1CD. = value;
_湯気右3_湯気2CD. = value;
}
}
public _獣(double DisUnit, , , Med Med, _獣D e)
{
ThisType = GetType();
= new Difs(Sta.["四足染み"]);
Pars pars = [0][0];
X0Y0_潮1 = pars["潮1"].ToPar();
X0Y0_潮2 = pars["潮2"].ToPar();
X0Y0_潮3 = pars["潮3"].ToPar();
X0Y0_尿1 = pars["尿1"].ToPar();
X0Y0_尿2 = pars["尿2"].ToPar();
X0Y0_汗 = pars["汗"].ToPar();
Pars pars2 = pars["湯気"].ToPars();
Pars pars3 = pars2["湯気左1"].ToPars();
X0Y0_湯気_湯気左1_湯気1 = pars3["湯気1"].ToPar();
X0Y0_湯気_湯気左1_湯気2 = pars3["湯気2"].ToPar();
pars3 = pars2["湯気左2"].ToPars();
X0Y0_湯気_湯気左2_湯気1 = pars3["湯気1"].ToPar();
X0Y0_湯気_湯気左2_湯気2 = pars3["湯気2"].ToPar();
pars3 = pars2["湯気左3"].ToPars();
X0Y0_湯気_湯気左3_湯気1 = pars3["湯気1"].ToPar();
X0Y0_湯気_湯気左3_湯気2 = pars3["湯気2"].ToPar();
pars3 = pars2["湯気右1"].ToPars();
X0Y0_湯気_湯気右1_湯気1 = pars3["湯気1"].ToPar();
X0Y0_湯気_湯気右1_湯気2 = pars3["湯気2"].ToPar();
pars3 = pars2["湯気右2"].ToPars();
X0Y0_湯気_湯気右2_湯気1 = pars3["湯気1"].ToPar();
X0Y0_湯気_湯気右2_湯気2 = pars3["湯気2"].ToPar();
pars3 = pars2["湯気右3"].ToPars();
X0Y0_湯気_湯気右3_湯気1 = pars3["湯気1"].ToPar();
X0Y0_湯気_湯気右3_湯気2 = pars3["湯気2"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
1_ = e.1_;
2_ = e.2_;
3_ = e.3_;
尿1_ = e.尿1_;
尿2_ = e.尿2_;
_表示 = e._表示;
_湯気左1_湯気1_表示 = e._湯気左1_湯気1_表示;
_湯気左1_湯気2_表示 = e._湯気左1_湯気2_表示;
_湯気左2_湯気1_表示 = e._湯気左2_湯気1_表示;
_湯気左2_湯気2_表示 = e._湯気左2_湯気2_表示;
_湯気左3_湯気1_表示 = e._湯気左3_湯気1_表示;
_湯気左3_湯気2_表示 = e._湯気左3_湯気2_表示;
_湯気右1_湯気1_表示 = e._湯気右1_湯気1_表示;
_湯気右1_湯気2_表示 = e._湯気右1_湯気2_表示;
_湯気右2_湯気1_表示 = e._湯気右2_湯気1_表示;
_湯気右2_湯気2_表示 = e._湯気右2_湯気2_表示;
_湯気右3_湯気1_表示 = e._湯気右3_湯気1_表示;
_湯気右3_湯気2_表示 = e._湯気右3_湯気2_表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_潮1CP = new ColorP(X0Y0_潮1, 1CD, DisUnit, abj: true);
X0Y0_潮2CP = new ColorP(X0Y0_潮2, 2CD, DisUnit, abj: true);
X0Y0_潮3CP = new ColorP(X0Y0_潮3, 3CD, DisUnit, abj: true);
X0Y0_尿1CP = new ColorP(X0Y0_尿1, 尿1CD, DisUnit, abj: true);
X0Y0_尿2CP = new ColorP(X0Y0_尿2, 尿2CD, DisUnit, abj: true);
X0Y0_汗CP = new ColorP(X0Y0_汗, CD, DisUnit, abj: true);
X0Y0_湯気_湯気左1_湯気1CP = new ColorP(X0Y0_湯気_湯気左1_湯気1, _湯気左1_湯気1CD, DisUnit, abj: true);
X0Y0_湯気_湯気左1_湯気2CP = new ColorP(X0Y0_湯気_湯気左1_湯気2, _湯気左1_湯気2CD, DisUnit, abj: true);
X0Y0_湯気_湯気左2_湯気1CP = new ColorP(X0Y0_湯気_湯気左2_湯気1, _湯気左2_湯気1CD, DisUnit, abj: true);
X0Y0_湯気_湯気左2_湯気2CP = new ColorP(X0Y0_湯気_湯気左2_湯気2, _湯気左2_湯気2CD, DisUnit, abj: true);
X0Y0_湯気_湯気左3_湯気1CP = new ColorP(X0Y0_湯気_湯気左3_湯気1, _湯気左3_湯気1CD, DisUnit, abj: true);
X0Y0_湯気_湯気左3_湯気2CP = new ColorP(X0Y0_湯気_湯気左3_湯気2, _湯気左3_湯気2CD, DisUnit, abj: true);
X0Y0_湯気_湯気右1_湯気1CP = new ColorP(X0Y0_湯気_湯気右1_湯気1, _湯気右1_湯気1CD, DisUnit, abj: true);
X0Y0_湯気_湯気右1_湯気2CP = new ColorP(X0Y0_湯気_湯気右1_湯気2, _湯気右1_湯気2CD, DisUnit, abj: true);
X0Y0_湯気_湯気右2_湯気1CP = new ColorP(X0Y0_湯気_湯気右2_湯気1, _湯気右2_湯気1CD, DisUnit, abj: true);
X0Y0_湯気_湯気右2_湯気2CP = new ColorP(X0Y0_湯気_湯気右2_湯気2, _湯気右2_湯気2CD, DisUnit, abj: true);
X0Y0_湯気_湯気右3_湯気1CP = new ColorP(X0Y0_湯気_湯気右3_湯気1, _湯気右3_湯気1CD, DisUnit, abj: true);
X0Y0_湯気_湯気右3_湯気2CP = new ColorP(X0Y0_湯気_湯気右3_湯気2, _湯気右3_湯気2CD, DisUnit, abj: true);
= e.;
}
public override void 0(Are Are)
{
Are.Draw(X0Y0_潮1);
Are.Draw(X0Y0_潮2);
Are.Draw(X0Y0_潮3);
Are.Draw(X0Y0_尿1);
Are.Draw(X0Y0_尿2);
Are.Draw(X0Y0_汗);
}
public void (Are Are)
{
Are.Draw(X0Y0_湯気_湯気左1_湯気1);
Are.Draw(X0Y0_湯気_湯気左1_湯気2);
Are.Draw(X0Y0_湯気_湯気左2_湯気1);
Are.Draw(X0Y0_湯気_湯気左2_湯気2);
Are.Draw(X0Y0_湯気_湯気左3_湯気1);
Are.Draw(X0Y0_湯気_湯気左3_湯気2);
Are.Draw(X0Y0_湯気_湯気右1_湯気1);
Are.Draw(X0Y0_湯気_湯気右1_湯気2);
Are.Draw(X0Y0_湯気_湯気右2_湯気1);
Are.Draw(X0Y0_湯気_湯気右2_湯気2);
Are.Draw(X0Y0_湯気_湯気右3_湯気1);
Are.Draw(X0Y0_湯気_湯気右3_湯気2);
}
public override void ()
{
X0Y0_潮1CP.Update();
X0Y0_潮2CP.Update();
X0Y0_潮3CP.Update();
X0Y0_尿1CP.Update();
X0Y0_尿2CP.Update();
X0Y0_汗CP.Update();
X0Y0_湯気_湯気左1_湯気1CP.Update();
X0Y0_湯気_湯気左1_湯気2CP.Update();
X0Y0_湯気_湯気左2_湯気1CP.Update();
X0Y0_湯気_湯気左2_湯気2CP.Update();
X0Y0_湯気_湯気左3_湯気1CP.Update();
X0Y0_湯気_湯気左3_湯気2CP.Update();
X0Y0_湯気_湯気右1_湯気1CP.Update();
X0Y0_湯気_湯気右1_湯気2CP.Update();
X0Y0_湯気_湯気右2_湯気1CP.Update();
X0Y0_湯気_湯気右2_湯気2CP.Update();
X0Y0_湯気_湯気右3_湯気1CP.Update();
X0Y0_湯気_湯気右3_湯気2CP.Update();
}
private void ( )
{
N0();
}
private void N0( )
{
1CD = new ColorD(ref Col.Empty, ref .);
2CD = new ColorD(ref Col.Empty, ref .);
3CD = new ColorD(ref Col.Empty, ref .);
尿1CD = new ColorD(ref Col.Empty, ref .);
尿2CD = new ColorD(ref Col.Empty, ref .);
CD = new ColorD(ref Col.Empty, ref .);
_湯気左1_湯気1CD = new ColorD(ref Col.Empty, ref .);
_湯気左1_湯気2CD = new ColorD(ref Col.Empty, ref .);
_湯気左2_湯気1CD = new ColorD(ref Col.Empty, ref .);
_湯気左2_湯気2CD = new ColorD(ref Col.Empty, ref .);
_湯気左3_湯気1CD = new ColorD(ref Col.Empty, ref .);
_湯気左3_湯気2CD = new ColorD(ref Col.Empty, ref .);
_湯気右1_湯気1CD = new ColorD(ref Col.Empty, ref .);
_湯気右1_湯気2CD = new ColorD(ref Col.Empty, ref .);
_湯気右2_湯気1CD = new ColorD(ref Col.Empty, ref .);
_湯気右2_湯気2CD = new ColorD(ref Col.Empty, ref .);
_湯気右3_湯気1CD = new ColorD(ref Col.Empty, ref .);
_湯気右3_湯気2CD = new ColorD(ref Col.Empty, ref .);
}
}