Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_小_獣.cs
2025-05-05 19:40:03 -07:00

249 lines
4.3 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix;
public class _小_獣 : _小
{
public Par X0Y0_雫;
public Par X0Y1_雫;
public Par X0Y2_雫;
public Par X0Y3_雫;
public Par X0Y4_雫;
public Par X0Y5_雫;
public Par X0Y6_雫;
public Par X0Y7_雫;
public Par X0Y8_雫;
public ColorD CD;
public ColorP X0Y0_雫CP;
public ColorP X0Y1_雫CP;
public ColorP X0Y2_雫CP;
public ColorP X0Y3_雫CP;
public ColorP X0Y4_雫CP;
public ColorP X0Y5_雫CP;
public ColorP X0Y6_雫CP;
public ColorP X0Y7_雫CP;
public ColorP X0Y8_雫CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_雫.Dra;
}
set
{
X0Y0_雫.Dra = value;
X0Y1_雫.Dra = value;
X0Y2_雫.Dra = value;
X0Y3_雫.Dra = value;
X0Y4_雫.Dra = value;
X0Y5_雫.Dra = value;
X0Y6_雫.Dra = value;
X0Y7_雫.Dra = value;
X0Y8_雫.Dra = value;
X0Y0_雫.Hit = value;
X0Y1_雫.Hit = value;
X0Y2_雫.Hit = value;
X0Y3_雫.Hit = value;
X0Y4_雫.Hit = value;
X0Y5_雫.Hit = value;
X0Y6_雫.Hit = value;
X0Y7_雫.Hit = value;
X0Y8_雫.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
}
}
public _小_獣(double DisUnit, , , Med Med, _小_獣D e)
{
ThisType = GetType();
Dif dif = new Dif(Sta.["四足潮吹"][0]);
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
X0Y0_雫 = pars["雫"].ToPar();
pars = [0][1];
X0Y1_雫 = pars["雫"].ToPar();
pars = [0][2];
X0Y2_雫 = pars["雫"].ToPar();
pars = [0][3];
X0Y3_雫 = pars["雫"].ToPar();
pars = [0][4];
X0Y4_雫 = pars["雫"].ToPar();
pars = [0][5];
X0Y5_雫 = pars["雫"].ToPar();
pars = [0][6];
X0Y6_雫 = pars["雫"].ToPar();
pars = [0][7];
X0Y7_雫 = pars["雫"].ToPar();
pars = [0][8];
X0Y8_雫 = pars["雫"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_雫CP = new ColorP(X0Y0_雫, CD, DisUnit, abj: true);
X0Y1_雫CP = new ColorP(X0Y1_雫, CD, DisUnit, abj: true);
X0Y2_雫CP = new ColorP(X0Y2_雫, CD, DisUnit, abj: true);
X0Y3_雫CP = new ColorP(X0Y3_雫, CD, DisUnit, abj: true);
X0Y4_雫CP = new ColorP(X0Y4_雫, CD, DisUnit, abj: true);
X0Y5_雫CP = new ColorP(X0Y5_雫, CD, DisUnit, abj: true);
X0Y6_雫CP = new ColorP(X0Y6_雫, CD, DisUnit, abj: true);
X0Y7_雫CP = new ColorP(X0Y7_雫, CD, DisUnit, abj: true);
X0Y8_雫CP = new ColorP(X0Y8_雫, CD, DisUnit, abj: true);
= e.;
}
public override void ()
{
switch (.IndexY)
{
case 0:
X0Y0_雫CP.Update();
break;
case 1:
X0Y1_雫CP.Update();
break;
case 2:
X0Y2_雫CP.Update();
break;
case 3:
X0Y3_雫CP.Update();
break;
case 4:
X0Y4_雫CP.Update();
break;
case 5:
X0Y5_雫CP.Update();
break;
case 6:
X0Y6_雫CP.Update();
break;
case 7:
X0Y7_雫CP.Update();
break;
default:
X0Y8_雫CP.Update();
break;
}
}
private void ( )
{
N0();
}
private void N0( )
{
CD = new ColorD(ref Col.Empty, ref .);
}
}