Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/目尻影.cs
2025-05-05 19:40:03 -07:00

145 lines
2.2 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix;
public class : Ele
{
public Par X0Y0_目尻影;
public ColorD CD;
public ColorP X0Y0_目尻影CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_目尻影.Dra;
}
set
{
X0Y0_目尻影.Dra = value;
X0Y0_目尻影.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
}
}
public (double DisUnit, , , Med Med, D e)
{
ThisType = GetType();
= new Difs(Sta.["目尻影左"]);
Pars pars = [0][0];
X0Y0_目尻影 = pars["目尻影"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_目尻影CP = new ColorP(X0Y0_目尻影, CD, DisUnit, abj: false);
= e.;
}
public override void ()
{
X0Y0_目尻影CP.Update();
}
private void ( )
{
N0();
}
private void N0( )
{
CD = new ColorD(ref ..Col1, ref Color2.Empty);
}
}