Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/脚_竜.cs
2025-05-05 19:40:03 -07:00

980 lines
25 KiB
C#

using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix;
public class _竜 :
{
public Par X0Y0_脚;
public Par X0Y0_竜性_鱗脹_鱗1;
public Par X0Y0_竜性_鱗脹_鱗2;
public Par X0Y0_竜性_鱗脹_鱗3;
public Par X0Y0_竜性_鱗脹_鱗4;
public Par X0Y0_竜性_鱗脹_鱗5;
public Par X0Y0_竜性_鱗脹_鱗6;
public Par X0Y0_竜性_鱗脹_鱗7;
public Par X0Y0_竜性_鱗脹_鱗8;
public Par X0Y0_竜性_鱗脛_鱗1;
public Par X0Y0_竜性_鱗脛_鱗2;
public Par X0Y0_竜性_鱗脛_鱗3;
public Par X0Y0_竜性_鱗脛_鱗4;
public Par X0Y0_竜性_鱗脛_鱗5;
public Par X0Y0_竜性_鱗脛_鱗6;
public Par X0Y0_竜性_鱗脛_鱗7;
public Par X0Y0_竜性_鱗脛_鱗8;
public Par X0Y0_竜性_鱗脛_鱗9;
public Par X0Y0_竜性_鱗脛_鱗10;
public Par X0Y0_筋;
public Par X0Y0_脚輪_革;
public Par X0Y0_脚輪_金具1;
public Par X0Y0_脚輪_金具2;
public Par X0Y0_脚輪_金具3;
public Par X0Y0_脚輪_金具左;
public Par X0Y0_脚輪_金具右;
public ColorD CD;
public ColorD _鱗脹_鱗1CD;
public ColorD _鱗脹_鱗2CD;
public ColorD _鱗脹_鱗3CD;
public ColorD _鱗脹_鱗4CD;
public ColorD _鱗脹_鱗5CD;
public ColorD _鱗脹_鱗6CD;
public ColorD _鱗脹_鱗7CD;
public ColorD _鱗脹_鱗8CD;
public ColorD _鱗脛_鱗1CD;
public ColorD _鱗脛_鱗2CD;
public ColorD _鱗脛_鱗3CD;
public ColorD _鱗脛_鱗4CD;
public ColorD _鱗脛_鱗5CD;
public ColorD _鱗脛_鱗6CD;
public ColorD _鱗脛_鱗7CD;
public ColorD _鱗脛_鱗8CD;
public ColorD _鱗脛_鱗9CD;
public ColorD _鱗脛_鱗10CD;
public ColorD CD;
public ColorD _革CD;
public ColorD _金具1CD;
public ColorD _金具2CD;
public ColorD _金具3CD;
public ColorD _金具左CD;
public ColorD _金具右CD;
public ColorP X0Y0_脚CP;
public ColorP X0Y0_竜性_鱗脹_鱗1CP;
public ColorP X0Y0_竜性_鱗脹_鱗2CP;
public ColorP X0Y0_竜性_鱗脹_鱗3CP;
public ColorP X0Y0_竜性_鱗脹_鱗4CP;
public ColorP X0Y0_竜性_鱗脹_鱗5CP;
public ColorP X0Y0_竜性_鱗脹_鱗6CP;
public ColorP X0Y0_竜性_鱗脹_鱗7CP;
public ColorP X0Y0_竜性_鱗脹_鱗8CP;
public ColorP X0Y0_竜性_鱗脛_鱗1CP;
public ColorP X0Y0_竜性_鱗脛_鱗2CP;
public ColorP X0Y0_竜性_鱗脛_鱗3CP;
public ColorP X0Y0_竜性_鱗脛_鱗4CP;
public ColorP X0Y0_竜性_鱗脛_鱗5CP;
public ColorP X0Y0_竜性_鱗脛_鱗6CP;
public ColorP X0Y0_竜性_鱗脛_鱗7CP;
public ColorP X0Y0_竜性_鱗脛_鱗8CP;
public ColorP X0Y0_竜性_鱗脛_鱗9CP;
public ColorP X0Y0_竜性_鱗脛_鱗10CP;
public ColorP X0Y0_筋CP;
public ColorP X0Y0_脚輪_革CP;
public ColorP X0Y0_脚輪_金具1CP;
public ColorP X0Y0_脚輪_金具2CP;
public ColorP X0Y0_脚輪_金具3CP;
public ColorP X0Y0_脚輪_金具左CP;
public ColorP X0Y0_脚輪_金具右CP;
public 1;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
_表示 = _;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
= _;
}
}
public bool _表示
{
get
{
return X0Y0_脚.Dra;
}
set
{
X0Y0_脚.Dra = value;
X0Y0_脚.Hit = value;
}
}
public bool _鱗脹_鱗1_表示
{
get
{
return X0Y0_竜性_鱗脹_鱗1.Dra;
}
set
{
X0Y0_竜性_鱗脹_鱗1.Dra = value;
X0Y0_竜性_鱗脹_鱗1.Hit = value;
}
}
public bool _鱗脹_鱗2_表示
{
get
{
return X0Y0_竜性_鱗脹_鱗2.Dra;
}
set
{
X0Y0_竜性_鱗脹_鱗2.Dra = value;
X0Y0_竜性_鱗脹_鱗2.Hit = value;
}
}
public bool _鱗脹_鱗3_表示
{
get
{
return X0Y0_竜性_鱗脹_鱗3.Dra;
}
set
{
X0Y0_竜性_鱗脹_鱗3.Dra = value;
X0Y0_竜性_鱗脹_鱗3.Hit = value;
}
}
public bool _鱗脹_鱗4_表示
{
get
{
return X0Y0_竜性_鱗脹_鱗4.Dra;
}
set
{
X0Y0_竜性_鱗脹_鱗4.Dra = value;
X0Y0_竜性_鱗脹_鱗4.Hit = value;
}
}
public bool _鱗脹_鱗5_表示
{
get
{
return X0Y0_竜性_鱗脹_鱗5.Dra;
}
set
{
X0Y0_竜性_鱗脹_鱗5.Dra = value;
X0Y0_竜性_鱗脹_鱗5.Hit = value;
}
}
public bool _鱗脹_鱗6_表示
{
get
{
return X0Y0_竜性_鱗脹_鱗6.Dra;
}
set
{
X0Y0_竜性_鱗脹_鱗6.Dra = value;
X0Y0_竜性_鱗脹_鱗6.Hit = value;
}
}
public bool _鱗脹_鱗7_表示
{
get
{
return X0Y0_竜性_鱗脹_鱗7.Dra;
}
set
{
X0Y0_竜性_鱗脹_鱗7.Dra = value;
X0Y0_竜性_鱗脹_鱗7.Hit = value;
}
}
public bool _鱗脹_鱗8_表示
{
get
{
return X0Y0_竜性_鱗脹_鱗8.Dra;
}
set
{
X0Y0_竜性_鱗脹_鱗8.Dra = value;
X0Y0_竜性_鱗脹_鱗8.Hit = value;
}
}
public bool _鱗脛_鱗1_表示
{
get
{
return X0Y0_竜性_鱗脛_鱗1.Dra;
}
set
{
X0Y0_竜性_鱗脛_鱗1.Dra = value;
X0Y0_竜性_鱗脛_鱗1.Hit = value;
}
}
public bool _鱗脛_鱗2_表示
{
get
{
return X0Y0_竜性_鱗脛_鱗2.Dra;
}
set
{
X0Y0_竜性_鱗脛_鱗2.Dra = value;
X0Y0_竜性_鱗脛_鱗2.Hit = value;
}
}
public bool _鱗脛_鱗3_表示
{
get
{
return X0Y0_竜性_鱗脛_鱗3.Dra;
}
set
{
X0Y0_竜性_鱗脛_鱗3.Dra = value;
X0Y0_竜性_鱗脛_鱗3.Hit = value;
}
}
public bool _鱗脛_鱗4_表示
{
get
{
return X0Y0_竜性_鱗脛_鱗4.Dra;
}
set
{
X0Y0_竜性_鱗脛_鱗4.Dra = value;
X0Y0_竜性_鱗脛_鱗4.Hit = value;
}
}
public bool _鱗脛_鱗5_表示
{
get
{
return X0Y0_竜性_鱗脛_鱗5.Dra;
}
set
{
X0Y0_竜性_鱗脛_鱗5.Dra = value;
X0Y0_竜性_鱗脛_鱗5.Hit = value;
}
}
public bool _鱗脛_鱗6_表示
{
get
{
return X0Y0_竜性_鱗脛_鱗6.Dra;
}
set
{
X0Y0_竜性_鱗脛_鱗6.Dra = value;
X0Y0_竜性_鱗脛_鱗6.Hit = value;
}
}
public bool _鱗脛_鱗7_表示
{
get
{
return X0Y0_竜性_鱗脛_鱗7.Dra;
}
set
{
X0Y0_竜性_鱗脛_鱗7.Dra = value;
X0Y0_竜性_鱗脛_鱗7.Hit = value;
}
}
public bool _鱗脛_鱗8_表示
{
get
{
return X0Y0_竜性_鱗脛_鱗8.Dra;
}
set
{
X0Y0_竜性_鱗脛_鱗8.Dra = value;
X0Y0_竜性_鱗脛_鱗8.Hit = value;
}
}
public bool _鱗脛_鱗9_表示
{
get
{
return X0Y0_竜性_鱗脛_鱗9.Dra;
}
set
{
X0Y0_竜性_鱗脛_鱗9.Dra = value;
X0Y0_竜性_鱗脛_鱗9.Hit = value;
}
}
public bool _鱗脛_鱗10_表示
{
get
{
return X0Y0_竜性_鱗脛_鱗10.Dra;
}
set
{
X0Y0_竜性_鱗脛_鱗10.Dra = value;
X0Y0_竜性_鱗脛_鱗10.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_筋.Dra;
}
set
{
X0Y0_筋.Dra = value;
X0Y0_筋.Hit = value;
}
}
public bool _革_表示
{
get
{
return X0Y0_脚輪_革.Dra;
}
set
{
X0Y0_脚輪_革.Dra = value;
X0Y0_脚輪_革.Hit = value;
}
}
public bool _金具1_表示
{
get
{
return X0Y0_脚輪_金具1.Dra;
}
set
{
X0Y0_脚輪_金具1.Dra = value;
X0Y0_脚輪_金具1.Hit = value;
}
}
public bool _金具2_表示
{
get
{
return X0Y0_脚輪_金具2.Dra;
}
set
{
X0Y0_脚輪_金具2.Dra = value;
X0Y0_脚輪_金具2.Hit = value;
}
}
public bool _金具3_表示
{
get
{
return X0Y0_脚輪_金具3.Dra;
}
set
{
X0Y0_脚輪_金具3.Dra = value;
X0Y0_脚輪_金具3.Hit = value;
}
}
public bool _金具左_表示
{
get
{
return X0Y0_脚輪_金具左.Dra;
}
set
{
X0Y0_脚輪_金具左.Dra = value;
X0Y0_脚輪_金具左.Hit = value;
}
}
public bool _金具右_表示
{
get
{
return X0Y0_脚輪_金具右.Dra;
}
set
{
X0Y0_脚輪_金具右.Dra = value;
X0Y0_脚輪_金具右.Hit = value;
}
}
public bool
{
get
{
return _革_表示;
}
set
{
_革_表示 = value;
_金具1_表示 = value;
_金具2_表示 = value;
_金具3_表示 = value;
_金具左_表示 = value;
_金具右_表示 = value;
}
}
public bool
{
get
{
return 1.;
}
set
{
1. = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_鱗脹_鱗1_表示 = value;
_鱗脹_鱗2_表示 = value;
_鱗脹_鱗3_表示 = value;
_鱗脹_鱗4_表示 = value;
_鱗脹_鱗5_表示 = value;
_鱗脹_鱗6_表示 = value;
_鱗脹_鱗7_表示 = value;
_鱗脹_鱗8_表示 = value;
_鱗脛_鱗1_表示 = value;
_鱗脛_鱗2_表示 = value;
_鱗脛_鱗3_表示 = value;
_鱗脛_鱗4_表示 = value;
_鱗脛_鱗5_表示 = value;
_鱗脛_鱗6_表示 = value;
_鱗脛_鱗7_表示 = value;
_鱗脛_鱗8_表示 = value;
_鱗脛_鱗9_表示 = value;
_鱗脛_鱗10_表示 = value;
_表示 = value;
_革_表示 = value;
_金具1_表示 = value;
_金具2_表示 = value;
_金具3_表示 = value;
_金具左_表示 = value;
_金具右_表示 = value;
1. = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
_鱗脹_鱗1CD. = value;
_鱗脹_鱗2CD. = value;
_鱗脹_鱗3CD. = value;
_鱗脹_鱗4CD. = value;
_鱗脹_鱗5CD. = value;
_鱗脹_鱗6CD. = value;
_鱗脹_鱗7CD. = value;
_鱗脹_鱗8CD. = value;
_鱗脛_鱗1CD. = value;
_鱗脛_鱗2CD. = value;
_鱗脛_鱗3CD. = value;
_鱗脛_鱗4CD. = value;
_鱗脛_鱗5CD. = value;
_鱗脛_鱗6CD. = value;
_鱗脛_鱗7CD. = value;
_鱗脛_鱗8CD. = value;
_鱗脛_鱗9CD. = value;
_鱗脛_鱗10CD. = value;
CD. = value;
_革CD. = value;
_金具1CD. = value;
_金具2CD. = value;
_金具3CD. = value;
_金具左CD. = value;
_金具右CD. = value;
}
}
public JointS _接続点 => new JointS(, X0Y0_脚, 0);
public JointS 1_ => new JointS(, X0Y0_脚輪_金具左, 0);
public JointS 2_ => new JointS(, X0Y0_脚輪_金具右, 0);
public _竜(double DisUnit, , , Med Med, _竜D e)
{
_竜 _竜2 = this;
ThisType = GetType();
Dif dif = new Dif(Sta.["四足脚"][3]);
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
X0Y0_脚 = pars["脚"].ToPar();
Pars pars2 = pars["鱗脹"].ToPars();
X0Y0_竜性_鱗脹_鱗1 = pars2["鱗1"].ToPar();
X0Y0_竜性_鱗脹_鱗2 = pars2["鱗2"].ToPar();
X0Y0_竜性_鱗脹_鱗3 = pars2["鱗3"].ToPar();
X0Y0_竜性_鱗脹_鱗4 = pars2["鱗4"].ToPar();
X0Y0_竜性_鱗脹_鱗5 = pars2["鱗5"].ToPar();
X0Y0_竜性_鱗脹_鱗6 = pars2["鱗6"].ToPar();
X0Y0_竜性_鱗脹_鱗7 = pars2["鱗7"].ToPar();
X0Y0_竜性_鱗脹_鱗8 = pars2["鱗8"].ToPar();
pars2 = pars["鱗脛"].ToPars();
X0Y0_竜性_鱗脛_鱗1 = pars2["鱗1"].ToPar();
X0Y0_竜性_鱗脛_鱗2 = pars2["鱗2"].ToPar();
X0Y0_竜性_鱗脛_鱗3 = pars2["鱗3"].ToPar();
X0Y0_竜性_鱗脛_鱗4 = pars2["鱗4"].ToPar();
X0Y0_竜性_鱗脛_鱗5 = pars2["鱗5"].ToPar();
X0Y0_竜性_鱗脛_鱗6 = pars2["鱗6"].ToPar();
X0Y0_竜性_鱗脛_鱗7 = pars2["鱗7"].ToPar();
X0Y0_竜性_鱗脛_鱗8 = pars2["鱗8"].ToPar();
X0Y0_竜性_鱗脛_鱗9 = pars2["鱗9"].ToPar();
X0Y0_竜性_鱗脛_鱗10 = pars2["鱗10"].ToPar();
X0Y0_筋 = pars["筋"].ToPar();
pars2 = pars["脚輪"].ToPars();
X0Y0_脚輪_革 = pars2["革"].ToPar();
X0Y0_脚輪_金具1 = pars2["金具1"].ToPar();
X0Y0_脚輪_金具2 = pars2["金具2"].ToPar();
X0Y0_脚輪_金具3 = pars2["金具3"].ToPar();
X0Y0_脚輪_金具左 = pars2["金具左"].ToPar();
X0Y0_脚輪_金具右 = pars2["金具右"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
_鱗脹_鱗1_表示 = e._鱗脹_鱗1_表示;
_鱗脹_鱗2_表示 = e._鱗脹_鱗2_表示;
_鱗脹_鱗3_表示 = e._鱗脹_鱗3_表示;
_鱗脹_鱗4_表示 = e._鱗脹_鱗4_表示;
_鱗脹_鱗5_表示 = e._鱗脹_鱗5_表示;
_鱗脹_鱗6_表示 = e._鱗脹_鱗6_表示;
_鱗脹_鱗7_表示 = e._鱗脹_鱗7_表示;
_鱗脹_鱗8_表示 = e._鱗脹_鱗8_表示;
_鱗脛_鱗1_表示 = e._鱗脛_鱗1_表示;
_鱗脛_鱗2_表示 = e._鱗脛_鱗2_表示;
_鱗脛_鱗3_表示 = e._鱗脛_鱗3_表示;
_鱗脛_鱗4_表示 = e._鱗脛_鱗4_表示;
_鱗脛_鱗5_表示 = e._鱗脛_鱗5_表示;
_鱗脛_鱗6_表示 = e._鱗脛_鱗6_表示;
_鱗脛_鱗7_表示 = e._鱗脛_鱗7_表示;
_鱗脛_鱗8_表示 = e._鱗脛_鱗8_表示;
_鱗脛_鱗9_表示 = e._鱗脛_鱗9_表示;
_鱗脛_鱗10_表示 = e._鱗脛_鱗10_表示;
_表示 = e._表示;
_革_表示 = e._革_表示;
_金具1_表示 = e._金具1_表示;
_金具2_表示 = e._金具2_表示;
_金具3_表示 = e._金具3_表示;
_金具左_表示 = e._金具左_表示;
_金具右_表示 = e._金具右_表示;
= e.;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
if (e._接続.Count > 0)
{
Ele f;
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _竜2;
f.ConnectionType = ConnectionInfo._竜_足_接続;
f.(_竜2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_脚CP = new ColorP(X0Y0_脚, CD, DisUnit, abj: true);
X0Y0_竜性_鱗脹_鱗1CP = new ColorP(X0Y0_竜性_鱗脹_鱗1, _鱗脹_鱗1CD, DisUnit, abj: true);
X0Y0_竜性_鱗脹_鱗2CP = new ColorP(X0Y0_竜性_鱗脹_鱗2, _鱗脹_鱗2CD, DisUnit, abj: true);
X0Y0_竜性_鱗脹_鱗3CP = new ColorP(X0Y0_竜性_鱗脹_鱗3, _鱗脹_鱗3CD, DisUnit, abj: true);
X0Y0_竜性_鱗脹_鱗4CP = new ColorP(X0Y0_竜性_鱗脹_鱗4, _鱗脹_鱗4CD, DisUnit, abj: true);
X0Y0_竜性_鱗脹_鱗5CP = new ColorP(X0Y0_竜性_鱗脹_鱗5, _鱗脹_鱗5CD, DisUnit, abj: true);
X0Y0_竜性_鱗脹_鱗6CP = new ColorP(X0Y0_竜性_鱗脹_鱗6, _鱗脹_鱗6CD, DisUnit, abj: true);
X0Y0_竜性_鱗脹_鱗7CP = new ColorP(X0Y0_竜性_鱗脹_鱗7, _鱗脹_鱗7CD, DisUnit, abj: true);
X0Y0_竜性_鱗脹_鱗8CP = new ColorP(X0Y0_竜性_鱗脹_鱗8, _鱗脹_鱗8CD, DisUnit, abj: true);
X0Y0_竜性_鱗脛_鱗1CP = new ColorP(X0Y0_竜性_鱗脛_鱗1, _鱗脛_鱗1CD, DisUnit, abj: true);
X0Y0_竜性_鱗脛_鱗2CP = new ColorP(X0Y0_竜性_鱗脛_鱗2, _鱗脛_鱗2CD, DisUnit, abj: true);
X0Y0_竜性_鱗脛_鱗3CP = new ColorP(X0Y0_竜性_鱗脛_鱗3, _鱗脛_鱗3CD, DisUnit, abj: true);
X0Y0_竜性_鱗脛_鱗4CP = new ColorP(X0Y0_竜性_鱗脛_鱗4, _鱗脛_鱗4CD, DisUnit, abj: true);
X0Y0_竜性_鱗脛_鱗5CP = new ColorP(X0Y0_竜性_鱗脛_鱗5, _鱗脛_鱗5CD, DisUnit, abj: true);
X0Y0_竜性_鱗脛_鱗6CP = new ColorP(X0Y0_竜性_鱗脛_鱗6, _鱗脛_鱗6CD, DisUnit, abj: true);
X0Y0_竜性_鱗脛_鱗7CP = new ColorP(X0Y0_竜性_鱗脛_鱗7, _鱗脛_鱗7CD, DisUnit, abj: true);
X0Y0_竜性_鱗脛_鱗8CP = new ColorP(X0Y0_竜性_鱗脛_鱗8, _鱗脛_鱗8CD, DisUnit, abj: true);
X0Y0_竜性_鱗脛_鱗9CP = new ColorP(X0Y0_竜性_鱗脛_鱗9, _鱗脛_鱗9CD, DisUnit, abj: true);
X0Y0_竜性_鱗脛_鱗10CP = new ColorP(X0Y0_竜性_鱗脛_鱗10, _鱗脛_鱗10CD, DisUnit, abj: true);
X0Y0_筋CP = new ColorP(X0Y0_筋, CD, DisUnit, abj: false);
X0Y0_脚輪_革CP = new ColorP(X0Y0_脚輪_革, _革CD, DisUnit, abj: true);
X0Y0_脚輪_金具1CP = new ColorP(X0Y0_脚輪_金具1, _金具1CD, DisUnit, abj: true);
X0Y0_脚輪_金具2CP = new ColorP(X0Y0_脚輪_金具2, _金具2CD, DisUnit, abj: true);
X0Y0_脚輪_金具3CP = new ColorP(X0Y0_脚輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_脚輪_金具左CP = new ColorP(X0Y0_脚輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_脚輪_金具右CP = new ColorP(X0Y0_脚輪_金具右, _金具右CD, DisUnit, abj: true);
= e.;
1 = new (DisUnit, , , , Xasix);
1.(1_);
int num = ( ? (-10) : 10);
1.B -= num;
= e.;
}
public override void 0(Are Are)
{
.Draw(Are);
1.0(Are);
}
public override void Dispose()
{
base.Dispose();
1.Dispose();
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_脚.AngleBase = num * -136.0;
.JoinPAall();
}
public override bool Is革(Par p)
{
if (p != X0Y0_脚輪_革 && p != X0Y0_脚輪_金具1 && p != X0Y0_脚輪_金具2 && p != X0Y0_脚輪_金具3 && p != X0Y0_脚輪_金具左)
{
return p == X0Y0_脚輪_金具右;
}
return true;
}
public override void ()
{
X0Y0_脚CP.Update();
X0Y0_竜性_鱗脹_鱗1CP.Update();
X0Y0_竜性_鱗脹_鱗2CP.Update();
X0Y0_竜性_鱗脹_鱗3CP.Update();
X0Y0_竜性_鱗脹_鱗4CP.Update();
X0Y0_竜性_鱗脹_鱗5CP.Update();
X0Y0_竜性_鱗脹_鱗6CP.Update();
X0Y0_竜性_鱗脹_鱗7CP.Update();
X0Y0_竜性_鱗脹_鱗8CP.Update();
X0Y0_竜性_鱗脛_鱗1CP.Update();
X0Y0_竜性_鱗脛_鱗2CP.Update();
X0Y0_竜性_鱗脛_鱗3CP.Update();
X0Y0_竜性_鱗脛_鱗4CP.Update();
X0Y0_竜性_鱗脛_鱗5CP.Update();
X0Y0_竜性_鱗脛_鱗6CP.Update();
X0Y0_竜性_鱗脛_鱗7CP.Update();
X0Y0_竜性_鱗脛_鱗8CP.Update();
X0Y0_竜性_鱗脛_鱗9CP.Update();
X0Y0_竜性_鱗脛_鱗10CP.Update();
X0Y0_筋CP.Update();
X0Y0_脚輪_革CP.Update();
X0Y0_脚輪_金具1CP.Update();
X0Y0_脚輪_金具2CP.Update();
X0Y0_脚輪_金具3CP.Update();
X0Y0_脚輪_金具左CP.Update();
X0Y0_脚輪_金具右CP.Update();
1.PA();
1.();
}
private void ( )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0( )
{
CD = new ColorD(ref Col.Black, ref .0O);
_鱗脹_鱗1CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗2CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗3CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗4CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗5CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗6CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗7CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗8CD = new ColorD(ref Col.Black, ref .1O);
_鱗脛_鱗1CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗2CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗3CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗4CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗5CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗6CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗7CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗8CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗9CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗10CD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref .0O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
private void T0( )
{
CD = new ColorD(ref Col.Black, ref .0O);
_鱗脹_鱗1CD = new ColorD(ref Col.Black, ref .O);
_鱗脹_鱗2CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗3CD = new ColorD(ref Col.Black, ref .O);
_鱗脹_鱗4CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗5CD = new ColorD(ref Col.Black, ref .O);
_鱗脹_鱗6CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗7CD = new ColorD(ref Col.Black, ref .O);
_鱗脹_鱗8CD = new ColorD(ref Col.Black, ref .1O);
_鱗脛_鱗1CD = new ColorD(ref Col.Black, ref .O);
_鱗脛_鱗2CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗3CD = new ColorD(ref Col.Black, ref .O);
_鱗脛_鱗4CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗5CD = new ColorD(ref Col.Black, ref .O);
_鱗脛_鱗6CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗7CD = new ColorD(ref Col.Black, ref .O);
_鱗脛_鱗8CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗9CD = new ColorD(ref Col.Black, ref .O);
_鱗脛_鱗10CD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref .0O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
private void T1( )
{
CD = new ColorD(ref Col.Black, ref .0O);
_鱗脹_鱗1CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗2CD = new ColorD(ref Col.Black, ref .O);
_鱗脹_鱗3CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗4CD = new ColorD(ref Col.Black, ref .O);
_鱗脹_鱗5CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗6CD = new ColorD(ref Col.Black, ref .O);
_鱗脹_鱗7CD = new ColorD(ref Col.Black, ref .1O);
_鱗脹_鱗8CD = new ColorD(ref Col.Black, ref .O);
_鱗脛_鱗1CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗2CD = new ColorD(ref Col.Black, ref .O);
_鱗脛_鱗3CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗4CD = new ColorD(ref Col.Black, ref .O);
_鱗脛_鱗5CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗6CD = new ColorD(ref Col.Black, ref .O);
_鱗脛_鱗7CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗8CD = new ColorD(ref Col.Black, ref .O);
_鱗脛_鱗9CD = new ColorD(ref Col.Black, ref .0O);
_鱗脛_鱗10CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref ., ref .0O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
public void ( )
{
_革CD. = .;
_金具1CD. = .;
_金具2CD. = _金具1CD.;
_金具3CD. = _金具1CD.;
_金具左CD. = _金具1CD.;
_金具右CD. = _金具1CD.;
}
public void ( )
{
1.();
}
}