Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_獣.cs
2025-05-05 19:40:03 -07:00

251 lines
4.4 KiB
C#

using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix;
public class _獣 :
{
public Par X0Y0_腿;
public Par X0Y0_筋;
public Par X0Y0_虎柄_虎1;
public Par X0Y0_虎柄_虎2;
public ColorD CD;
public ColorD CD;
public ColorD _虎1CD;
public ColorD _虎2CD;
public ColorP X0Y0_腿CP;
public ColorP X0Y0_筋CP;
public ColorP X0Y0_虎柄_虎1CP;
public ColorP X0Y0_虎柄_虎2CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
_表示 = _;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_腿.Dra;
}
set
{
X0Y0_腿.Dra = value;
X0Y0_腿.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_筋.Dra;
}
set
{
X0Y0_筋.Dra = value;
X0Y0_筋.Hit = value;
}
}
public bool _虎1_表示
{
get
{
return X0Y0_虎柄_虎1.Dra;
}
set
{
X0Y0_虎柄_虎1.Dra = value;
X0Y0_虎柄_虎1.Hit = value;
}
}
public bool _虎2_表示
{
get
{
return X0Y0_虎柄_虎2.Dra;
}
set
{
X0Y0_虎柄_虎2.Dra = value;
X0Y0_虎柄_虎2.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_表示 = value;
_虎1_表示 = value;
_虎2_表示 = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
CD. = value;
_虎1CD. = value;
_虎2CD. = value;
}
}
public JointS _接続点 => new JointS(, X0Y0_腿, 0);
public _獣(double DisUnit, , , Med Med, _獣D e)
{
_獣 _獣2 = this;
ThisType = GetType();
Dif dif = new Dif(Sta.["四足腿"][0]);
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
X0Y0_腿 = pars["腿"].ToPar();
X0Y0_筋 = pars["筋"].ToPar();
Pars pars2 = pars["虎左"].ToPars();
X0Y0_虎柄_虎1 = pars2["虎1"].ToPar();
X0Y0_虎柄_虎2 = pars2["虎2"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
_表示 = e._表示;
_虎1_表示 = e._虎1_表示;
_虎2_表示 = e._虎2_表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
if (e._接続.Count > 0)
{
Ele f;
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _獣2;
f.ConnectionType = ConnectionInfo._獣_脚_接続;
f.(_獣2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_腿CP = new ColorP(X0Y0_腿, CD, DisUnit, abj: true);
X0Y0_筋CP = new ColorP(X0Y0_筋, CD, DisUnit, abj: false);
X0Y0_虎柄_虎1CP = new ColorP(X0Y0_虎柄_虎1, _虎1CD, DisUnit, abj: true);
X0Y0_虎柄_虎2CP = new ColorP(X0Y0_虎柄_虎2, _虎2CD, DisUnit, abj: true);
= e.;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_腿.AngleBase = num * 144.0;
.JoinPAall();
}
public override void ()
{
X0Y0_腿CP.Update();
X0Y0_筋CP.Update();
X0Y0_虎柄_虎1CP.Update();
X0Y0_虎柄_虎2CP.Update();
}
private void ( )
{
N0();
}
private void N0( )
{
CD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref .0O);
_虎1CD = new ColorD(ref Col.Black, ref .);
_虎2CD = new ColorD(ref Col.Black, ref .);
}
}