Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_竜.cs
2025-05-05 19:40:03 -07:00

506 lines
12 KiB
C#

using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix;
public class _竜 :
{
public Par X0Y0_腿;
public Par X0Y0_竜性_鱗下_鱗1;
public Par X0Y0_竜性_鱗下_鱗2;
public Par X0Y0_竜性_鱗下_鱗3;
public Par X0Y0_竜性_鱗下_鱗4;
public Par X0Y0_竜性_鱗下_鱗5;
public Par X0Y0_竜性_鱗下_鱗6;
public Par X0Y0_竜性_鱗上_鱗1;
public Par X0Y0_竜性_鱗上_鱗2;
public Par X0Y0_竜性_鱗上_鱗3;
public Par X0Y0_竜性_鱗上_鱗4;
public Par X0Y0_筋;
public ColorD CD;
public ColorD _鱗下_鱗1CD;
public ColorD _鱗下_鱗2CD;
public ColorD _鱗下_鱗3CD;
public ColorD _鱗下_鱗4CD;
public ColorD _鱗下_鱗5CD;
public ColorD _鱗下_鱗6CD;
public ColorD _鱗上_鱗1CD;
public ColorD _鱗上_鱗2CD;
public ColorD _鱗上_鱗3CD;
public ColorD _鱗上_鱗4CD;
public ColorD CD;
public ColorP X0Y0_腿CP;
public ColorP X0Y0_竜性_鱗下_鱗1CP;
public ColorP X0Y0_竜性_鱗下_鱗2CP;
public ColorP X0Y0_竜性_鱗下_鱗3CP;
public ColorP X0Y0_竜性_鱗下_鱗4CP;
public ColorP X0Y0_竜性_鱗下_鱗5CP;
public ColorP X0Y0_竜性_鱗下_鱗6CP;
public ColorP X0Y0_竜性_鱗上_鱗1CP;
public ColorP X0Y0_竜性_鱗上_鱗2CP;
public ColorP X0Y0_竜性_鱗上_鱗3CP;
public ColorP X0Y0_竜性_鱗上_鱗4CP;
public ColorP X0Y0_筋CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
_表示 = _;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_腿.Dra;
}
set
{
X0Y0_腿.Dra = value;
X0Y0_腿.Hit = value;
}
}
public bool _鱗下_鱗1_表示
{
get
{
return X0Y0_竜性_鱗下_鱗1.Dra;
}
set
{
X0Y0_竜性_鱗下_鱗1.Dra = value;
X0Y0_竜性_鱗下_鱗1.Hit = value;
}
}
public bool _鱗下_鱗2_表示
{
get
{
return X0Y0_竜性_鱗下_鱗2.Dra;
}
set
{
X0Y0_竜性_鱗下_鱗2.Dra = value;
X0Y0_竜性_鱗下_鱗2.Hit = value;
}
}
public bool _鱗下_鱗3_表示
{
get
{
return X0Y0_竜性_鱗下_鱗3.Dra;
}
set
{
X0Y0_竜性_鱗下_鱗3.Dra = value;
X0Y0_竜性_鱗下_鱗3.Hit = value;
}
}
public bool _鱗下_鱗4_表示
{
get
{
return X0Y0_竜性_鱗下_鱗4.Dra;
}
set
{
X0Y0_竜性_鱗下_鱗4.Dra = value;
X0Y0_竜性_鱗下_鱗4.Hit = value;
}
}
public bool _鱗下_鱗5_表示
{
get
{
return X0Y0_竜性_鱗下_鱗5.Dra;
}
set
{
X0Y0_竜性_鱗下_鱗5.Dra = value;
X0Y0_竜性_鱗下_鱗5.Hit = value;
}
}
public bool _鱗下_鱗6_表示
{
get
{
return X0Y0_竜性_鱗下_鱗6.Dra;
}
set
{
X0Y0_竜性_鱗下_鱗6.Dra = value;
X0Y0_竜性_鱗下_鱗6.Hit = value;
}
}
public bool _鱗上_鱗1_表示
{
get
{
return X0Y0_竜性_鱗上_鱗1.Dra;
}
set
{
X0Y0_竜性_鱗上_鱗1.Dra = value;
X0Y0_竜性_鱗上_鱗1.Hit = value;
}
}
public bool _鱗上_鱗2_表示
{
get
{
return X0Y0_竜性_鱗上_鱗2.Dra;
}
set
{
X0Y0_竜性_鱗上_鱗2.Dra = value;
X0Y0_竜性_鱗上_鱗2.Hit = value;
}
}
public bool _鱗上_鱗3_表示
{
get
{
return X0Y0_竜性_鱗上_鱗3.Dra;
}
set
{
X0Y0_竜性_鱗上_鱗3.Dra = value;
X0Y0_竜性_鱗上_鱗3.Hit = value;
}
}
public bool _鱗上_鱗4_表示
{
get
{
return X0Y0_竜性_鱗上_鱗4.Dra;
}
set
{
X0Y0_竜性_鱗上_鱗4.Dra = value;
X0Y0_竜性_鱗上_鱗4.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_筋.Dra;
}
set
{
X0Y0_筋.Dra = value;
X0Y0_筋.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_鱗下_鱗1_表示 = value;
_鱗下_鱗2_表示 = value;
_鱗下_鱗3_表示 = value;
_鱗下_鱗4_表示 = value;
_鱗下_鱗5_表示 = value;
_鱗下_鱗6_表示 = value;
_鱗上_鱗1_表示 = value;
_鱗上_鱗2_表示 = value;
_鱗上_鱗3_表示 = value;
_鱗上_鱗4_表示 = value;
_表示 = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
_鱗下_鱗1CD. = value;
_鱗下_鱗2CD. = value;
_鱗下_鱗3CD. = value;
_鱗下_鱗4CD. = value;
_鱗下_鱗5CD. = value;
_鱗下_鱗6CD. = value;
_鱗上_鱗1CD. = value;
_鱗上_鱗2CD. = value;
_鱗上_鱗3CD. = value;
_鱗上_鱗4CD. = value;
CD. = value;
}
}
public JointS _接続点 => new JointS(, X0Y0_腿, 0);
public _竜(double DisUnit, , , Med Med, _竜D e)
{
_竜 _竜2 = this;
ThisType = GetType();
Dif dif = new Dif(Sta.["四足腿"][3]);
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
X0Y0_腿 = pars["腿"].ToPar();
Pars pars2 = pars["鱗下"].ToPars();
X0Y0_竜性_鱗下_鱗1 = pars2["鱗1"].ToPar();
X0Y0_竜性_鱗下_鱗2 = pars2["鱗2"].ToPar();
X0Y0_竜性_鱗下_鱗3 = pars2["鱗3"].ToPar();
X0Y0_竜性_鱗下_鱗4 = pars2["鱗4"].ToPar();
X0Y0_竜性_鱗下_鱗5 = pars2["鱗5"].ToPar();
X0Y0_竜性_鱗下_鱗6 = pars2["鱗6"].ToPar();
pars2 = pars["鱗上"].ToPars();
X0Y0_竜性_鱗上_鱗1 = pars2["鱗1"].ToPar();
X0Y0_竜性_鱗上_鱗2 = pars2["鱗2"].ToPar();
X0Y0_竜性_鱗上_鱗3 = pars2["鱗3"].ToPar();
X0Y0_竜性_鱗上_鱗4 = pars2["鱗4"].ToPar();
X0Y0_筋 = pars["筋"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
_鱗下_鱗1_表示 = e._鱗下_鱗1_表示;
_鱗下_鱗2_表示 = e._鱗下_鱗2_表示;
_鱗下_鱗3_表示 = e._鱗下_鱗3_表示;
_鱗下_鱗4_表示 = e._鱗下_鱗4_表示;
_鱗下_鱗5_表示 = e._鱗下_鱗5_表示;
_鱗下_鱗6_表示 = e._鱗下_鱗6_表示;
_鱗上_鱗1_表示 = e._鱗上_鱗1_表示;
_鱗上_鱗2_表示 = e._鱗上_鱗2_表示;
_鱗上_鱗3_表示 = e._鱗上_鱗3_表示;
_鱗上_鱗4_表示 = e._鱗上_鱗4_表示;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
if (e._接続.Count > 0)
{
Ele f;
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _竜2;
f.ConnectionType = ConnectionInfo._竜_脚_接続;
f.(_竜2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_腿CP = new ColorP(X0Y0_腿, CD, DisUnit, abj: true);
X0Y0_竜性_鱗下_鱗1CP = new ColorP(X0Y0_竜性_鱗下_鱗1, _鱗下_鱗1CD, DisUnit, abj: true);
X0Y0_竜性_鱗下_鱗2CP = new ColorP(X0Y0_竜性_鱗下_鱗2, _鱗下_鱗2CD, DisUnit, abj: true);
X0Y0_竜性_鱗下_鱗3CP = new ColorP(X0Y0_竜性_鱗下_鱗3, _鱗下_鱗3CD, DisUnit, abj: true);
X0Y0_竜性_鱗下_鱗4CP = new ColorP(X0Y0_竜性_鱗下_鱗4, _鱗下_鱗4CD, DisUnit, abj: true);
X0Y0_竜性_鱗下_鱗5CP = new ColorP(X0Y0_竜性_鱗下_鱗5, _鱗下_鱗5CD, DisUnit, abj: true);
X0Y0_竜性_鱗下_鱗6CP = new ColorP(X0Y0_竜性_鱗下_鱗6, _鱗下_鱗6CD, DisUnit, abj: true);
X0Y0_竜性_鱗上_鱗1CP = new ColorP(X0Y0_竜性_鱗上_鱗1, _鱗上_鱗1CD, DisUnit, abj: true);
X0Y0_竜性_鱗上_鱗2CP = new ColorP(X0Y0_竜性_鱗上_鱗2, _鱗上_鱗2CD, DisUnit, abj: true);
X0Y0_竜性_鱗上_鱗3CP = new ColorP(X0Y0_竜性_鱗上_鱗3, _鱗上_鱗3CD, DisUnit, abj: true);
X0Y0_竜性_鱗上_鱗4CP = new ColorP(X0Y0_竜性_鱗上_鱗4, _鱗上_鱗4CD, DisUnit, abj: true);
X0Y0_筋CP = new ColorP(X0Y0_筋, CD, DisUnit, abj: false);
= e.;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_腿.AngleBase = num * 144.0;
.JoinPAall();
}
public override void ()
{
X0Y0_腿CP.Update();
X0Y0_竜性_鱗下_鱗1CP.Update();
X0Y0_竜性_鱗下_鱗2CP.Update();
X0Y0_竜性_鱗下_鱗3CP.Update();
X0Y0_竜性_鱗下_鱗4CP.Update();
X0Y0_竜性_鱗下_鱗5CP.Update();
X0Y0_竜性_鱗下_鱗6CP.Update();
X0Y0_竜性_鱗上_鱗1CP.Update();
X0Y0_竜性_鱗上_鱗2CP.Update();
X0Y0_竜性_鱗上_鱗3CP.Update();
X0Y0_竜性_鱗上_鱗4CP.Update();
X0Y0_筋CP.Update();
}
private void ( )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0( )
{
CD = new ColorD(ref Col.Black, ref .0O);
_鱗下_鱗1CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗2CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗3CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗4CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗5CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗6CD = new ColorD(ref Col.Black, ref .1O);
_鱗上_鱗1CD = new ColorD(ref Col.Black, ref .0O);
_鱗上_鱗2CD = new ColorD(ref Col.Black, ref .0O);
_鱗上_鱗3CD = new ColorD(ref Col.Black, ref .0O);
_鱗上_鱗4CD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref .0O);
}
private void T0( )
{
CD = new ColorD(ref Col.Black, ref .0O);
_鱗下_鱗1CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗2CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗3CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗4CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗5CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗6CD = new ColorD(ref Col.Black, ref .1O);
_鱗上_鱗1CD = new ColorD(ref Col.Black, ref .O);
_鱗上_鱗2CD = new ColorD(ref Col.Black, ref .0O);
_鱗上_鱗3CD = new ColorD(ref Col.Black, ref .O);
_鱗上_鱗4CD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref .0O);
}
private void T1( )
{
CD = new ColorD(ref Col.Black, ref .0O);
_鱗下_鱗1CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗2CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗3CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗4CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗5CD = new ColorD(ref Col.Black, ref .1O);
_鱗下_鱗6CD = new ColorD(ref Col.Black, ref .1O);
_鱗上_鱗1CD = new ColorD(ref Col.Black, ref .0O);
_鱗上_鱗2CD = new ColorD(ref Col.Black, ref .O);
_鱗上_鱗3CD = new ColorD(ref Col.Black, ref .0O);
_鱗上_鱗4CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref ., ref .0O);
}
}